Buildings (LoU)
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In Lord of Ultima, players must construct and upgrade several buildings in order to create new units, and to improve their standings among other potential Lords.
Buildings[edit]
Here are the various buildings that can be constructed:
Town Hall | Provides basic storage and wood production. Also determines the maximum number of buildings in a city. Only one can be built in each city. Cannot be totally demolished or destroyed. | |
Woodcutter's Hut | Produces wood. Neighboring woods, cottages, or a sawmill will increase productivity. | |
Cottage | Increases the construction speed of all build orders in a city. Also increases productivity of bordering resource buildings. | |
Warehouse | Increases the storage capacity for all resources. Neighboring sawmill, stonemason, mill or foundry will increase storage capacity. | |
Quarry | Produces stone. Neighboring rocks, cottages, or a stonemason will increase productivity. | |
Hideout | Allows safe storage of resources, preventing them from being plundered. Neighboring woods increases storage capacity. | |
Farm | Produces food by placing crops in any neighboring field. Neighboring lakes, cottages and mills will increase productivity. | |
Iron Mine | Produces iron. Neighboring ore, cottages, or a foundry will increase productivity. | |
Townhouse | Enables taxation of gold. Neighboring marketplaces or harbors will increase revenue. | |
Marketplace | Allows transport of resources between cities and enables trade with other players by land. | |
Harbor | Allows for the transport of resources between cities and enables you to trade with other players by sea. | |
Sawmill | Increases the efficiency of neighboring wood production. | |
Stonemason | Increases the efficiency of neighboring stone production. | |
Mill | Increases the efficiency of neighboring food production. | |
Foundry | Increases the efficiency of neighboring iron production. | |
City Guard House | Allows recruitment of City Guards. | |
Barracks | Increases the maximum army size of a city. Increases the recruitment speed of neighboring unit buildings. | |
Training Ground | Allows recruitment of infantry units. | |
Stable | Allows recruitment of cavalry units. | |
Moonglow Tower | Allows recruitment of caster units. Also enables purification of resources for research. | |
Trinsic Temple | Allows recruitment of blessed units and Barons. | |
Workshop | Allows recruitment of siege units. | |
Shipyard | Allows recruitment of naval units. | |
City Wall | Increases the defense of units against attacks. Cannot be totally demolished or destroyed. | |
Lookout Tower | Enables incoming attacks to be seen sooner. | |
Ranger Tower | Increases the defense of rangers or city guard units against attacks. | |
Ranger Tower | Increases the defense of rangers or city guard units against attacks. | |
Guardian Tower | Increases the defense of guardians or city guard units against attacks. | |
Templar Tower | Increases the defense of templars or city guard units against attacks. | |
Ballista Tower | Increases the defense of ballista or city guard units against attacks. | |
Pitfall Trap | Decreases the effectiveness of a limited number of enemy infantry units. | |
Barricade | Decreases the effectiveness of a limited number of enemy cavalry units. | |
Arcane Trap | Decreases the effectiveness of a limited number of enemy mage units. | |
Camouflage Trap | Decreases the effectiveness of a limited number of enemy artillery units. | |
Castle | Construction of the Castle allows a lord to plunder, assault, or siege other cities. Only one Castle can be built in each city. Cannot be totally demolished or destroyed. | |
Palace | Once a city has been enlightened it can begin dedicating resources towards the construction of a palace. Palaces increase the alliance's faith in the Virtues. |
Special Buildings[edit]
These buildings are obtained in special ways, and may have special requirements.
Tax Collector | Increases the total gold production of a city. | |
Toolmaker’s Hut | Increases the wood, stone, iron and food production of a city. | |
Large Warehouse | Increases the wood, stone, iron and food storage capacity of a city. | |
Large City Fountain | Increases the building limit of a city. | |
Wheelwright | Increases the amount of trading carts of a city. | |
Harbor Master | Increases the amount of merchant ships of a city. | |
Dragon's Lair | Allows Dragon Eggs to be converted into Dragon units. (Introduced for Spring 2013 event) |
Natural Resources[edit]
Natural resources will be randomly distributed throughout the city. These nodes can be destroyed, if desired.
Stone | |
Forest | |
Iron | |
Water |
Trivia[edit]
- At release, the buildings did not originally use the Ultima names. The Mage's Tower was renamed to Moonglow Tower and the Temple was renamed to Trinsic Temple to better link the game to the rest of the series.