Construction (Lord of Ultima)

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The following Building Construction Data is taken from the The Great Libraries of Caledonia[1]:

Friendly city.jpg

Buildings[edit]

Players use resources to construct and improve buildings. Each building improves their Score, which determines their Ranking and can provide Titles. Each building also has a special function; a Town Hall, for instance, determines the maximum number of buildings that can exist within a city, provides workers to produce wood, and provides storage. Some are limited; each city can only have one Town Hall, Castle, or City Wall, for example.

Town Hall[edit]

Lou building townhall.png
Provides basic storage and wood production. Also determines the maximum number of buildings in a city. Only one can be built in each city. Cannot be totally demolished or destroyed.
Level Max Buildings Wood/hr Storage Resource Cost Build Time Max Commands Score
1 10 300 5000 ea n/a n/a 5 3
2 20 300 7000 ea 200 wood 25 sec 5 9
3 30 300 10,000 ea 500 wood, 100 stone 40 sec 5 18
4 40 300 15,000 ea 1000 wood, 300 stone 1 min, 40 sec 5 36
5 50 300 24,000 ea 3000 wood, 1500 stone 30 min 5 60
6 60 300 35,000 ea 8000 wood, 4000 stone 2 hr, 30 min 5 90
7 70 300 50,000 ea 15,000 wood, 10,000 stone 8 hr, 20 min 5 126
8 80 300 80,000 ea 30,000 wood, 25,000 stone 16 hr, 40 min 5 171
9 90 300 125,000 ea 60,000 wood, 60,000 stone 1 day, 2 hr 5 225
10 100 300 175,000 ea 120,000 wood, 120,000 stone 1 day, 13 hr, 20 min 5 300
Total 100 300 175,000 ea 237,700 wood, 220,900 stone 3 days, 19 hr, 22 min, 45 sec 5 300

Woodcutter’s Hut[edit]

Lou building hut.png
Produces wood. Any bordering woods, Cottages and a maximum of one Sawmill will increase productivity. Requirements
Town Hall
Level 1
Level Wood/hr Resource Cost Build Time Score
1 20 50 wood 15 sec 1
2 40 200 wood 54 sec 3
3 60 400 wood, 200 stone 6 min 6
4 85 1,400 wood, 600 stone 45 min 12
5 110 3,500 wood, 1,500 stone 1 hr, 41 min, 15 sec 20
6 140 6,000 wood, 3,000 stone 3 hr, 22 min, 30 sec 30
7 175 10,000 wood, 5,000 stone 6 hr, 15 min 42
8 210 16,000 wood, 8,000 stone 9 hr, 57 min 57
9 250 25,000 wood, 13,000 stone 14 hr, 58 min 75
10 300 38,000 wood, 20,000 stone 22 hr, 42 min 100
Total 300 100,550 wood, 51,300 stone 2 days, 11 hr, 47 min, 39 sec 100

Cottage[edit]

Lou building cottage.png
Increases the construction speed of all build orders in a city. Also increases productivity of bordering resource buildings. Requirements
Town Hall
Level 1
Level Construction Speed Manpower Bonus Resource Cost Build Time Score
1 +4% +3% 50 stone 15 sec 1
2 +10% +6% 150 stone 54 sec 2
3 +16% +9% 300 stone 6 min 5
4 +25% +12% 600 stone 45 min 10
5 +35% +15% 200 wood, 1,000 stone 1 hr, 41 min, 15sec 16
6 +46% +18% 500 wood, 2,000 stone 3 hr, 22 min, 30 sec 24
7 +58% +21% 1,000 wood, 4,000 stone 6 hr, 15 min 34
8 +71% +24% 2,000 wood, 7,500 stone 9 hr, 57 min 46
9 +85% +27% 5,000 wood, 14,000 stone 14 hr, 58 min 60
10 +100% +30% 12,000 wood, 17,000 stone 22 hr, 42 min 80
Total +100% +30% 20,700 wood, 46,600 stone 2 days, 11 hr, 47 min, 54 sec 80

Warehouse[edit]

Lou building storage.png
Increases the storage capacity for all resources. Enhanced by any bordering Sawmill, Stonemason, Mill or Foundry. Requirements
Town Hall
Level 1
Level Storage Resource Cost Build Time Score
1 2,500 ea 60 wood 15 sec 1
2 5,000 ea 150 wood 36 sec 2
3 9,000 ea 250 wood, 50 stone 4 min 5
4 16,000 ea 500 wood, 150 stone 30 min 10
5 26,000 ea 1,600 wood, 400 stone 1 hr, 7 min, 30 sec 16
6 42,000 ea 3,000 wood, 1,000 stone 2 hr, 15 min 24
7 65,000 ea 6,000 wood, 2,000 stone 4 hr, 6 min 34
8 100,000 ea 9,600 wood, 4,800 stone 6 hr, 37 min, 30 sec 46
9 145,000 ea 15,000 wood, 9,000 stone 9 hr, 58 min, 30 sec 60
10 200,000 ea 20,000 wood, 13,000 stone 15 hr, 7 min, 30 sec 80
Total 200,000 ea 56,160 wood, 30,400 stone 1 day, 15 hr, 46 min, 51 sec 80

Quarry[edit]

Lou building stone quarry.png
Produces Stone. Productivity can be increased by bordering Rocks, Cottages and a maximum of one Stonemason. Requirements
Town Hall
Level 2
Level Stone/hr Resource Cost Build Time Score
1 20 50 wood 15 sec 1
2 40 200 wood 54 sec 3
3 60 400 wood, 200 stone 6 min 6
4 85 1,400 wood, 600 stone 45 min 12
5 110 3,500 wood, 1,500 stone 1 hr, 41 min, 15 sec 20
6 140 6,000 wood, 3,000 stone 3 hr, 22 min, 30 sec 30
7 175 10,000 wood, 5,000 stone 6 hr, 15 min 42
8 210 16,000 wood, 8,000 stone 9 hr, 57 min 57
9 250 25,000 wood, 13,000 stone 14 hr, 58 min 75
10 300 38,000 wood, 20,000 stone 22 hr, 42 min 100
Total 300 100,550 wood, 51,300 stone 2 days, 11 hr, 47 min, 39 sec 100

Hideout[edit]

Lou building hideout.png
Allows safe storage of resources, preventing them from being reported by Scouts or plundered. Its capacity can be increased if built beside woods. Requirements
Town Hall
Level 2
Level Hidden Storage Resource Cost Build Time Score
1 500 ea 50 stone 15 sec 1
2 1,000 ea 200 stone 36 sec 2
3 2,000 ea 600 stone 4 min 3
4 3,000 ea 1,000 stone 30 min 5
5 4,500 ea 1,500 stone 1 hr, 7 min, 30 sec 8
6 6,000 ea 2,200 stone 2 hr, 15 min 12
7 8,000 ea 3,500 stone 4 hr, 6 min 17
8 10,000 ea 4,500 stone 6 hr, 37 min, 30 sec 23
9 12,000 ea 6,000 stone 9 hr, 58 min, 30 sec 30
10 15,000 ea 8,000 stone 15 hr, 7 min, 30 sec 40
Total 15,000 ea 27,550 stone 1 day, 15 hr, 46 min, 51 sec 40

Farm[edit]

Lou building farm.png
Produces food. Any bordering grassland, lakes, Cottages and Mills will increase productivity. Requirements
Town Hall
Level 3
Level Food/hr Resource Cost Build Time Score
1 5 50 wood 15 sec 1
2 10 200 wood 54 sec 3
3 15 400 wood, 200 stone 6 min 6
4 20 1,400 wood, 600 stone 45 min 12
5 30 3,500 wood, 1,500 stone 1 hr, 41 min, 15 sec 20
6 45 6,000 wood, 3,000 stone 3 hr, 22 min, 30 sec 30
7 75 10,000 wood, 5,000 stone 6 hr, 15 min 42
8 120 16,000 wood, 8,000 stone 9 hr, 57 min 57
9 200 25,000 wood, 13,000 stone 14 hr, 58 min 75
10 300 38,000 wood, 20,000 stone 22 hr, 42 min 100
Total 300 100,550 wood, 51,300 stone 2 days, 11 hr, 47 min, 39 sec 100

Iron Mine[edit]

Lou building mine.png
Iron Mine
Produces iron. Any bordering ore deposits, Cottages and a maximum of one Foundry will increase productivity.
Requirements
Town Hall
Level 4
Level Iron/hr Resource Cost Build Time Score
1 20 50 wood 15 sec 1
2 40 200 wood 54 sec 3
3 60 400 wood, 200 stone 6 min 6
4 85 1,400 wood, 600 stone 45 min 12
5 110 3,500 wood, 1,500 stone 1 hr, 41 min, 15 sec 20
6 140 6,000 wood, 3,000 stone 3 hr, 22 min, 30 sec 30
7 175 10,000 wood, 5,000 stone 6 hr, 15 min 42
8 210 16,000 wood, 8,000 stone 9 hr, 57 min 57
9 250 25,000 wood, 13,000 stone 14 hr, 58 min 75
10 300 38,000 wood, 20,000 stone 22 hr, 42 min 100
Total 300 100,550 wood, 51,300 stone 2 days, 11 hr, 47 min, 39 sec 100

Townhouse[edit]

Lou building townhouse.png
Enables taxation. Income from tax can be increased by connecting Marketplaces and Harbors. Requirements
Town Hall
Level 5
Level Gold/hr Resource Cost Build Time Score
1 25 100 stone 17 sec 1
2 50 300 stone 1 min, 17 sec 3
3 75 600 stone 8 min 6
4 100 2,000 stone 1 hr 12
5 130 1,000 wood, 4,000 stone 2 hr, 15 min 20
6 170 2,000 wood, 7,000 stone 4 hr, 30 min 30
7 210 3,500 wood, 11,500 stone 8 hr, 12 min 42
8 260 7,000 wood, 17,000 stone 13 hr, 15 min 57
9 320 14,000 wood, 20,000 stone 19 hr, 57 min 75
10 400 29,000 wood, 29,000 stone 1 day, 6 hr, 15 min 100
Total 400 56,500 wood, 91,500 stone 3 days, 7 hr, 33 min, 34 sec 100

Marketplace[edit]

Lou building market place.png
Allows transport of resources between cities and enables trade with other players by land. Also increases the tax income of connected buildings. Requirements
Town Hall
Level 5
Level Merchant Carts Tax Bonus Resource Cost Build Time Score
1 1 +2% 40 wood, 20 stone 20 sec 1
2 4 +4% 80 wood, 40 stone 1 min, 48 sec 2
3 10 +6% 160 wood, 80 stone 12 min 5
4 20 +8% 400 wood, 200 stone 1 hr, 30 min 10
5 30 +10% 1,200 wood, 600 stone 3 hr, 22 min, 30 sec 16
6 50 +12% 2,800 wood, 1,400 stone 6 hr, 45 min 24
7 70 +14% 5,600 wood, 2,800 stone 12 hr, 18 min 34
8 105 +16% 9,600 wood, 4,800 stone 19 hr, 52 min, 30 sec 46
9 145 +18% 15,200 wood, 7,600 stone 1 day, 5 hr, 55 min, 30 sec 60
10 200 +20% 23,200 wood, 11,600 stone 1 day, 21 hr, 22 min, 30 sec 80
Total 200 +20% 58,280 wood, 29,140 stone 4 days, 23 hr, 20 min, 8 sec 80

Harbor[edit]

Lou building harbour.png
Allows for the transport of resources between cities and enables you to trade with other players by sea. Also increases the tax income of connected Townhouses. Requirements
Town Hall
Level 10, Port city
Level Merchant Ships Tax Bonus Resource Cost Build Time Score
1 1 +5% 80 wood, 40 stone 22 sec 1
2 2 +10% 160 wood, 80 stone 2 min, 24 sec 3
3 4 +15% 320 wood, 160 stone 16 min 6
4 6 +20% 800 wood, 400 stone 2 hr 12
5 9 +25% 2,400 wood, 1,200 stone 4 hr, 30 min 20
6 12 +30% 5,600 wood, 2,800 stone 9 hr 30
7 15 +35% 11,200 wood, 5,600 stone 16 hr, 24 min 42
8 19 +40% 19,200 wood, 9,600 stone 1 day, 2 hr, 30 min 57
9 24 +45% 30,400 wood, 15,200 stone 1 day, 15 hr, 54 min 75
10 30 +50% 46,400 wood, 23,200 stone 2 days, 12 hr, 30 min 100
Total 30 +50% 116,560 wood, 58,280 stone 6 days, 12 hr, 6 min, 46 sec 100

Sawmill[edit]

Lou building lumber mill.png
Increases the efficiency of bordering Woodcutter’s Huts and wood storage capacity of any bordering Storage. Requirements
Town Hall
Level 6
Level Efficiency Bonus Wood Storage Resource Cost Build Time Score
1 +30% +20% 60 wood, 60 stone 20 sec 1
2 +35% +40% 150 wood, 150 stone 1 min, 48 sec 4
3 +40% +60% 350 wood, 350 stone 12 min 7
4 +45% +80% 1,100 wood, 1,100 stone 1 hr, 30 min 14
5 +50% +100% 2,700 wood, 2,700 stone 3 hr, 22 min, 30 sec 24
6 +55% +120% 5,000 wood, 5,000 stone 6 hr, 45 min 36
7 +60% +140% 8,500 wood, 8,500 stone 12 hr, 18 min 50
8 +65% +160% 13,500 wood, 13,500 stone 19 hr, 52 min, 30 sec 68
9 +70% +180% 21,500 wood, 21,500 stone 1 day, 5 hr, 55 min, 30 sec 90
10 +75% +200% 33,000 wood, 33,000 stone 1 day, 21 hr, 22 min, 30 sec 120
Total +75% +200% 85,860 wood, 85,860 stone 4 days, 23 hr, 20 min, 8 sec 120

Stonemason[edit]

Lou building stonecutter.png
Increases the efficiency of bordering Quarries and stone storage capacity of any bordering Storage. Requirements
Town Hall
Level 7
Level Efficiency Bonus Stone Storage Resource Cost Build Time Score
1 +30% +20% 60 wood, 60 stone 20 sec 1
2 +35% +40% 150 wood, 150 stone 1 min, 48 sec 4
3 +40% +60% 350 wood, 350 stone 12 min 7
4 +45% +80% 1,100 wood, 1,100 stone 90 min 14
5 +50% +100% 2,700 wood, 2,700 stone 3 hr, 22 min, 30 sec 24
6 +55% +120% 5,000 wood, 5,000 stone 6 hr, 45 min 36
7 +60% +140% 8,500 wood, 8,500 stone 12 hr, 18 min 50
8 +65% +160% 13,500 wood, 13,500 stone 19 hr, 52 min, 30 sec 68
9 +70% +180% 21,500 wood, 21,500 stone 1 day, 5 hr, 55 min, 30 sec 90
10 +75% +200% 33,000 wood, 33,000 stone 1 day, 21 hr, 22 min, 30 sec 120
Total +75% +200% 85,860 wood, 85,860 stone 4 days, 23 hr, 20 min, 8 sec 120

Mill[edit]

Lou building mill.png
Increases the efficiency of bordering Farms and food storage capacity of any bordering Storage. Requirements
Town Hall
Level 8
Level Efficiency Bonus Food Storage Resource Cost Build Time Score
1 +30% +20% 60 wood, 60 stone 20 sec 1
2 +35% +40% 150 wood, 150 stone 108 sec 4
3 +40% +60% 350 wood, 350 stone 12 min 7
4 +45% +80% 1,100 wood, 1,100 stone 90 min 14
5 +50% +100% 2,700 wood, 2,700 stone 3 hr, 22 min, 30 sec 24
6 +55% +120% 5,000 wood, 5,000 stone 6 hr, 45 min 36
7 +60% +140% 8,500 wood, 8,500 stone 12 hr, 18 min 50
8 +65% +160% 13,500 wood, 13,500 stone 19 hr, 52 min, 30 sec 68
9 +70% +180% 21,500 wood, 21,500 stone 1 day, 5 hr, 55 min, 30 sec 90
10 +75% +200% 33,000 wood, 33,000 stone 1 day, 21 hr, 22 min, 30 sec 120
Total +75% +200% 85,860 wood, 85,860 stone 4 days, 23 hr, 20 min, 8 sec 120

Foundry[edit]

Lou building iron furnace.png
Increases the efficiency of bordering Ore Mines and iron storage capacity of bordering Storage. Requirements
Town Hall
Level 9
Level Efficiency Bonus Iron Storage Resource Cost Build Time Score
1 +30% +20% 60 wood, 60 stone 20 sec 1
2 +35% +40% 150 wood, 150 stone 1 min, 48 sec 4
3 +40% +60% 350 wood, 350 stone 12 min 7
4 +45% +80% 1,100 wood, 1,100 stone 1 hr, 30 min 14
5 +50% +100% 2,700 wood, 2,700 stone 3 hr, 22 min, 30 sec 24
6 +55% +120% 5,000 wood, 5,000 stone 6 hr, 45 min 36
7 +60% +140% 8,500 wood, 8,500 stone 12 hr, 18 min 50
8 +65% +160% 13,500 wood, 13,500 stone 19 hr, 52 min, 30 sec 68
9 +70% +180% 21,500 wood, 21,500 stone 1 day, 5 hr, 55 min, 30 sec 90
10 +75% +200% 33,000 wood, 33,000 stone 1 day, 21 hr, 22 min, 30 sec 120
Total +75% +200% 85,860 wood, 85,860 stone 4 days, 23 hr, 20 min, 8 sec 120

City Wall[edit]

Lou units wall.png
Increases the defense of all units, except naval units, against all attacks. Cannot be totally demolished or destroyed. Requirements
Town Hall
Level 2
Level Combat Bonus Resource Cost Build Time Score
0 (Pallisade) n/a n/a n/a 0
1 +1% 200 stone 30 sec 2
2 +3% 2,000 stone 20 min 6
3 +6% 8,000 stone 1 hr 12
4 +10% 20,000 stone 3 hr 24
5 +15% 30,000 stone 5 hr 40
6 +20% 45,000 stone 8 hr 60
7 +26% 70,000 stone 12 hr 84
8 +33% 100,000 stone 18 hr 114
9 +41% 140,000 stone 1 day, 1 hr 150
10 +50% 200,000 stone 1 day, 11 hr 200
Total +50% 615,200 stone 4 days, 11 hr, 20 min, 30 sec 200

City Guard House[edit]

Lou building cityguard house.png
Allows recruitment of City Guards and, if upgraded, increases their recruitment speed. Requirements
Town Hall
Level 3
Level Recruit Speed Resource Cost Build Time Score
1 +5% 15 wood, 30 stone 17 sec 1
2 +10% 30 wood, 60 stone 1 min 12 sec 2
3 +16% 55 wood, 110 stone 8 min 4
4 +24% 140 wood, 280 stone 1 hr 7
5 +35% 400 wood, 800 stone 2 hr, 15 min 12
6 +50% 1,000 wood, 2,000 stone 4 hr, 30 min 18
7 +68% 1,900 wood, 3,800 stone 8 hr, 12 min 25
8 +90% 3,200 wood, 6,400 stone 13 hr, 15 min 34
9 +115% 5,100 wood, 10,200 stone 19 hr, 57 min 45
10 +150% 8,000 wood, 16,000 stone 1 day, 6 hr, 20 min 60
Total +150% 19,840 wood, 39,680 stone 3 days, 7 hr, 38 min, 29 sec 60

Lookout Tower[edit]

Lou units wall tower lookout.png
Enables incoming attacks to be seen sooner. (Time without Lookout Tower: 1 Hour). Increases the Defensive Value of a limited amount of Scouts by 100%. If there are not enough Scouts in the city, 2 city guards can take each slot and gain the same bonus. Lookout Towers don’t count towards a city’s building number limit. Requirements
Town Hall
Level 2
Level Time Bonus Unit Count
(Scouts/City Guard)
Resource Cost Build Time Score
1 +30 min 4/8 200 stone 25 sec 1
2 +1 hr 8/16 400 stone 5 min 2
3 +2 hr 15/30 600 stone 13 min, 30 sec 3
4 +3 hr 25/50 1,000 stone 25 min 5
5 +4 hr 40/80 1,500 stone 40 min 8
6 +5 hr 60/120 2,200 stone 1 hr 12
7 +6 hr 88/176 3,500 stone 1 hr, 22 min 17
8 +7 hr 125/250 5,000 stone 1 hr, 50 min 23
9 +8 hr 175/350 7,000 stone 2 hr, 25 min 30
10 +10 hr 250/500 10,000 stone 3 hr, 20 min 40
Total +10 hr 250/500 31,400 stone 11 hr, 20 min, 55 sec 40

Ranger Tower[edit]

Lou units wall tower ranger.png
Increases the Defensive Value of a limited number of Rangers by 100%. If there are not enough Rangers in the city, City Guards can take their place and gain the same bonus. These towers don’t count towards a city’s building number limit. Requirements
Town Hall
Level 3
Level Unit Count Resource Cost Build Time Score
1 30 100 stone 25 sec 1
2 60 200 stone 5 min 2
3 120 400 stone 13 min, 30 sec 5
4 200 1,000 stone 25 min 10
5 320 3,000 stone 40 min 16
6 480 7,000 stone 1 hr 24
7 700 14,000 stone 1 hr, 22 min 34
8 1,000 24,000 stone 1 hr, 50 min 46
9 1,400 38,000 stone 2 hr, 25 min 60
10 2,000 58,000 stone 3 hr, 20 min 80
Total 2,000 145,700 stone 11 hr, 20 min, 55 sec 80

Barracks[edit]

Lou building barracks.png
Increases the maximum army size of a city. Also increases the recruitment speed of all bordering Training Grounds, Stables, Moonglow Towers, Trinsic Temples, Workshops and Shipyards. Requirements
Town Hall
Level 4
Level Army Size Recruit Speed Resource Cost Build Time Score
1 +10 +1% 50 stone 15 sec 1
2 +30 +2% 150 stone 36 sec 2
3 +60 +4% 300 stone 4 min 4
4 +100 +6% 600 stone 30 min 7
5 +160 +8% 1,200 stone 1 hr, 7 min, 30 sec 12
6 +240 +10% 2,500 stone 2 hr, 15 min 18
7 +350 +13% 4,000 4 hr, 6 min 25
8 +500 +16% 7,000 stone 6 hr, 37 min, 30 sec 34
9 +700 +20% 11,500 stone 9 hr, 58 min, 30 sec 45
10 +1,000 +25% 17,500 stone 15 hr, 7 min, 30 sec 60
Total +1,000 +25% 44,800 stone 1 day, 15 hr, 46 min, 51 sec 60

Training Ground[edit]

Lou building casern.png
Allows recruitment of infantry units and, if upgraded, increases their recruitment speed. Placing a Barracks beside a Training Ground will also increase recruitment speed. Requirements
Town Hall
Level 4
Level Recruit Speed Unit Type Resource Cost Build Time Score
1 +5% Berserker 20 wood, 40 stone 20 sec 1
2 +10% - 40 wood, 80 stone 1 min, 48 sec 2
3 +16% - 80 wood, 160 stone 12 min 5
4 +24% Ranger 200 wood, 400 stone 1 hr, 30 min 10
5 +35% - 600 wood, 1,200 stone 3 hr, 22 min, 30 sec 16
6 +50% - 1,400 wood, 2,800 stone 6 hr, 45 min 24
7 +68% - 2,800 wood, 5,600 stone 12 hr, 18 min 34
8 +90% - 4,800 wood, 9,600 stone 19 hr, 52 min, 30 sec 46
9 +115% - 7,500 wood, 15,000 stone 1 day, 5 hr, 55 min, 30 sec 60
10 +150% Guardian 11,500 wood, 23,000 stone 1 day, 21 hr, 22 min, 30 sec 80
Total +150% Berserker, Ranger, Guardian 28,940 wood, 57,880 stone 4 days, 23 hr, 17 min, 8 sec 80

Pitfall Trap[edit]

Lou units wall tower fallgrube.png
Pitfall Traps neutralize the troop strength of a limited number of enemy infantry units. Neutralized attackers will not deal damage to defenders. A maximum of 50% of infantry attackers will be affected. Pitfall Traps can only be built on the outer ring of the City Wall, and don’t count towards a city’s building number limit. Requirements
Town Hall
Level 5
Level Unit Count Resource Cost Build Time Score
1 16 30 wood, 90 stone 25 sec 1
2 26 60 wood, 180 stone 5 min 2
3 50 110 wood, 330 stone 13 min, 30 sec 5
4 100 280 wood, 840 stone 25 min 10
5 160 830 wood, 2,490 stone 40 min 16
6 240 1,930 wood, 5,790 stone 1 hr 24
7 350 3,850 wood, 11,550 stone 1 hr, 22 min 34
8 500 6,600 wood, 19,800 stone 1 hr, 50 min 46
9 700 10,500 wood, 31,500 stone 2 hr, 25 min 60
10 1,000 16,000 wood, 48,000 stone 3 hr, 20 min 80
Total 1,000 40,190 wood, 120,570 stone 11 hr, 20 min, 55 sec 80

Stables[edit]

Lou building stables.png
Allows recruitment of cavalry units and, if upgraded, increases their recruitment speed. Placing a Barracks beside a Stable will also increase recruitment speed. Requirements
Town Hall
Level 6
Level Recruit Speed Unit Type Resource Cost Build Time Score
1 +5% Scout 25 wood, 50 stone 22 sec 1
2 +10% - 55 wood, 110 stone 2 min, 24 sec 3
3 +16% - 110 wood, 220 stone 16 min 6
4 +24% - 275 wood, 550 stone 2 hr 12
5 +35% Crossbowman 800 wood, 1,600 stone 4 hr, 30 min 20
6 +50% - 1,900 wood, 3,800 stone 9 hr 30
7 +68% - 3,750 wood, 7,500 stone 16 hr, 24 min 42
8 +90% - 6,500 wood, 13,000 stone 1 day, 2 hr, 30 min 57
9 +115% - 10,200 wood, 20,400 stone 1 day, 15 hr, 54 min 75
10 +150% Knight 15,500 wood, 31,000 stone 2 days, 12 hr, 30 min 100
Total 150% Scout, Crossbowman, Knight 39,115 wood, 78,230 stone 6 days, 15 hr, 6 min, 46 sec 100

Guardian Tower[edit]

Lou units wall tower guardians.png
Increases the Defensive Value of a limited number of Guardians by 100%. If there are not enough Guardians in the city, City Guards can take their place and gain the same bonus. These towers don’t count towards a city’s building number limit. Requirements
Town Hall
Level 6
Level Unit Count Resource Cost Build Time Score
1 30 100 stone 25 sec 1
2 60 200 stone 5 min 2
3 120 400 stone 13 min, 30 sec 5
4 200 1,000 stone 25 min 10
5 320 3,000 stone 40 min 16
6 480 7,000 stone 1 hr 24
7 700 14,000 stone 1 hr, 22 min 34
8 1,000 24,000 stone 1 hr, 50 min 46
9 1,400 38,000 stone 2 hr, 25 min 60
10 2,000 58,000 stone 3 hr, 20 min 80
Total 2,000 145,700 stone 11 hr, 20 min, 55 sec 80

Moonglow Tower[edit]

Lou building mage tower large.png
Allows recruitment of caster units and, if upgraded, increases their recruitment speed. Also enables purification of resources for research, vital when recruiting Barons. Placing a Barracks beside a Moonglow Tower will also increase recruitment speed. Requirements
Town Hall
Level 7
Level Recruit Speed Unit Type Resource Cost Build Time Score
1 +5% Mage 30 wood, 60 stone 22 sec 1
2 +10% - 60 wood, 120 stone 2 min, 24 sec 4
3 +16% - 120 wood, 240 stone 16 min 7
4 +24% - 300 wood, 600 stone 2 hr 14
5 +35% - 900 wood, 1,800 stone 4 hr, 30 min 24
6 +50% - 2,100 wood, 4,200 stone 9 hr 36
7 +68% Warlock 4,200 wood, 8,400 stone 16 hr, 24 min 50
8 +90% - 7,200 wood, 14,400 stone 1 day, 2 hr, 30 min 68
9 +115% - 11,400 wood, 22,800 stone 1 day, 15 hr, 54 min 90
10 +150% - 17,400 wood, 34,800 stone 2 days, 12 hr, 30 min 120
Total +150% Mage, Warlock 43,710 wood, 87,420 stone 6 days, 15 hr, 6 min, 46 sec 120

Barricade[edit]

Lou units wall tower barricade.png
Barricades neutralize the troop strength of a limited number of enemy cavalry units. Neutralized attackers will not deal damage to defenders. A maximum of 50% of cavalry attackers will be affected. Barricades can only be built on the outer ring of the City Wall, and don’t count towards a city’s building number limit. Requirements
Town Hall
Level 7
Level Unit Count Resource Cost Build Time Score
1 16 30 wood, 90 stone 25 sec 1
2 26 60 wood, 180 stone 5 min 2
3 50 110 wood, 330 stone 13 min, 30 sec 5
4 100 280 wood, 840 stone 25 min 10
5 160 830 wood, 2,490 stone 40 min 16
6 240 1,930 wood, 5,790 stone 1 hr 24
7 350 3,850 wood, 11,550 stone 1 hr, 22 min 34
8 500 6,600 wood, 19,800 stone 1 hr, 50 min 46
9 700 10,500 wood, 31,500 stone 2 hr, 25 min 60
10 1,000 16,000 wood, 48,000 stone 3 hr, 20 min 80
Total 1,000 40,190 wood, 120,570 stone 11 hr, 20 min, 55 sec 80

Castle[edit]

Lou building stronghold.png
Construction of the Castle allows a lord to plunder cities (castled or not) and assault or siege castled cities. Each level of the Castle increases your maximum army size and expands your command queue by one. Only one Castle can be built in each city. Cannot be totally demolished or destroyed. Once built a Castle cannot be removed. Every 4th title starting with Marquess is available free with an extra castle. Note: Building a Castle allows the castled city to be assaulted, sieged and/or captured. Requirements
Town Hall
Level 8
Level Max Commands Max Army Size Resource Cost Build Time Score
1 +1 +20% 20,000 stone 20 hr 4
2 +2 +40% 25,000 stone 23 hr, 20 min 12
3 +3 +60% 30,000 stone 1 day, 2 hr, 40 min 24
4 +4 +80% 40,000 stone 1 day, 6 hr 48
5 +5 +100% 55,000 stone 1 day, 9 hr, 20 min 80
6 +6 +130% 75,000 stone 1 day, 12 hr, 40 min 120
7 +7 +160% 100,000 stone 1 day, 16 hr 168
8 +8 +200% 130,000 stone 1 day, 19 hr, 20 min 228
9 +9 +250% 160,000 stone 1 day, 22 hr, 40 min 300
10 +10 +300% 200,000 stone 2 days, 2 hr 400
Total +10 +300% 835,000 stone 14 days, 14 hr 400

Trinsic Temple[edit]

Lou building temple.png
Allows recruitment of blessed units and Barons and, if upgraded, increases their recruitment speed. Placing a Barracks beside a Trinsic Temple will also increase recruitment speed. Requirements
Town Hall
Level 8
Level Recruit Speed Unit Type Resource Cost Build Time Score
1 +5% Templar 35 wood, 70 stone 22 sec 1
2 +10% - 70 wood, 140 stone 2 min, 44 sec 4
3 +16% - 135 wood, 270 stone 16 min 7
4 +24% - 335 wood, 670 stone 2 hr 14
5 +35% - 1,000 wood, 2,000 stone 4 hr, 30 min 24
6 +50% Paladin 2,350 wood, 4,700 stone 9 hr 36
7 +68% - 4,650 wood, 9,300 stone 16 hr, 24 min 50
8 +90% - 8,000 wood, 16,000 stone 1 day, 2 hr, 30 min 68
9 +115% - 12,700 wood, 25,400 stone 1 day, 15 hr, 54 min 90
10 +150% Baron* 19,500 wood, 39,000 stone 2 days, 12 hr, 30 min 120
Total +150% Templar, Paladin, Baron* 48,775 wood, 97,550 stone 6 days, 15 hr, 7 min, 6 sec 120

Templar Tower[edit]

Lou units wall tower templar.png
Increases the Defensive Value of a limited number of Templars by 100%. If there are not enough Templars in the city, City Guards can take their place and gain the same bonus. These towers don’t count towards a city’s building number limit. Requirements
Town Hall
Level 8
Level Unit Count Resource Cost Build Time Score
1 30 100 stone 25 sec 1
2 60 200 stone 5 min 2
3 120 400 stone 13 min, 30 sec 5
4 200 1,000 stone 25 min 10
5 320 3,000 stone 40 min 16
6 480 7,000 stone 1 hr 24
7 700 14,000 stone 1 hr, 22 min 34
8 1,000 24,000 stone 1 hr, 50 min 46
9 1,400 38,000 stone 2 hr, 25 min 60
10 2,000 58,000 stone 3 hr, 20 min 80
Total 2,000 145,700 stone 11 hr, 20 min, 55 sec 80

Arcane Trap[edit]

Lou units wall tower antimagie.png
Arcane Traps neutralize the troop strength of a limited number of enemy magic user units. Neutralized attackers will not deal damage to defenders. A maximum of 50% of magic using attackers will be affected. Arcane Traps can only be built on the outer ring of the City Wall, and don’t count towards a city’s building number limit. Requirements
Town Hall
Level 8
Level Unit Count Resource Cost Build Time Score
1 16 30 wood, 90 stone 25 sec 1
2 26 60 wood, 180 stone 5 min 2
3 50 110 wood, 330 stone 13 min, 30 sec 5
4 100 280 wood, 840 stone 25 min 10
5 160 830 wood, 2,490 stone 40 min 16
6 240 1,930 wood, 5,790 stone 1 hr 24
7 350 3,850 wood, 11,550 stone 1 hr, 22 min 34
8 500 6,600 wood, 19,800 stone 1 hr, 50 min 46
9 700 10,500 wood, 31,500 stone 2 hr, 25 min 60
10 1,000 16,000 wood, 48,000 stone 3 hr, 20 min 80
Total 1,000 40,190 wood, 120,570 stone 11 hr, 20 min, 55 sec 80

Ballista Tower[edit]

Lou units wall tower cannon.png
Increases the Defensive Value of a limited number of Ballistae by 100%. If there are not enough Ballistae in the city, 10 City Guards can take each allotted slot and gain the same bonus. These towers don’t count towards a city’s building number limit. Requirements
Town Hall
Level 9
Level Unit Count
(Ballista/City Guard)
Resource Cost Build Time Score
1 4/40 100 stone 25 sec 1
2 8/80 200 stone 5 min 2
3 15/150 400 stone 13 min, 30 sec 5
4 25/250 1,000 stone 25 min 10
5 40/400 3,000 stone 40 min 16
6 60/600 7,000 stone 1 hr 24
7 88/880 14,000 stone 1 hr, 22 min 34
8 125/1250 24,000 stone 1 hr, 50 min 46
9 175/1750 38,000 stone 2 hr, 25 min 60
10 250/2500 58,000 stone 3 hr, 20 min 80
Total 250/2500 145,700 stone 11 hr, 20 min, 55 sec 80

Workshop[edit]

Lou building weapon factory.png
Allows construction of siege engines and, if upgraded, increases their construction speed. Placing a Barracks beside a Workshop will also increase recruitment speed. Requirements
Town Hall
Level 9
Level Recruit Speed Unit Type Resource Cost Build Time Score
1 +5% Ram 40 wood, 80 stone 25 sec 1
2 +10% - 75 wood, 150 stone 3 min 4
3 +16% - 150 wood, 300 stone 20 min 8
4 +24% - 370 wood, 740 stone 2 hr, 30 min 17
5 +35% - 1,100 wood, 2,200 stone 5 hr, 37 min, 30 sec 28
6 +50% Ballista 2,600 wood, 5,200 stone 11 hr, 15 min 42
7 +68% - 5,200 wood, 10,400 stone 20 hr, 30 min 59
8 +90% - 8,900 wood, 17,800 stone 1 day, 9 hr, 7 min, 30 sec 80
9 +115% - 14,000 wood, 28,000 stone 2 days, 1 hr, 52 min, 30 sec 105
10 +150% Catapult 21,500 wood, 43,000 stone 3 days, 3 hr, 37 min, 30 sec 140
Total +150% Ram, Ballista, Catapult 53,935 wood, 107,870 stone 8 days, 6 hr, 53 min, 25 sec 140

Shipyard[edit]

Lou building shipyard.png
Enables recruitment of naval units and, if upgraded, increases their recruitment speed. Placing a Barracks nearby further increases recruitment speed. Requirements
Town Hall
Level 10, Port city
Level Recruit Speed Unit Type Resource Cost Build Time Score
1 +5% Sloop 50 wood, 100 stone 27 sec 2
2 +10% - 100 wood, 200 stone 3 min, 36 sec 5
3 +16% - 200 wood, 400 stone 24 min 10
4 +24% - 500 wood, 1000 stone 3 hr 19
5 +35% - 1,500 wood, 3,000 stone 6 hr, 45 min 32
6 +50% Frigate 3,500 wood, 7,000 stone 13 hr, 30 min 48
7 +68% - 7,000 wood, 14,000 stone 1 day, 36 min 67
8 +90% - 12,000 wood, 24,000 stone 1 day, 15 hr, 45 min 91
9 +115% - 19,000 wood, 38,000 stone 2 days, 11 hr, 51 min 120
10 +150% War Galleon 29,000 wood, 58,000 stone 3 days, 18 hr, 45 min 160
Total +150% Sloop, Frigate, War Galleon 72,850 wood, 145,700 stone 9 days, 22 hr, 40 min, 3 sec 120

Camouflage Trap[edit]

Lou units wall tower nebel.png
Camouflage Trap neutralize the troop strength of a limited number of enemy artillery units. Neutralized attackers will not deal damage to defenders, fortifications and buildings. A maximum of 50% of artillery units will be affected. Camouflage Traps can only be built on the outer ring of the City Wall, and don’t count towards a city’s building number limit. Requirements
Town Hall
Level 10
Level Unit Count Resource Cost Build Time Score
1 20 30 wood, 90 stone 25 sec 1
2 30 60 wood, 180 stone 5 min 2
3 50 110 wood, 330 stone 13 min, 30 sec 5
4 100 280 wood, 840 stone 25 min 10
5 160 830 wood, 2,490 stone 40 min 16
6 240 1,930 wood, 5,790 stone 1 hr 24
7 350 3,850 wood, 11,550 stone 1 hr, 22 min 34
8 500 6,600 wood, 19,800 stone 1 hr, 50 min 46
9 700 10,500 wood, 31,500 stone 2 hr, 25 min 60
10 1,000 16,000 wood, 48,000 stone 3 hr, 20 min 80
Total 1,000 40,190 wood, 120,570 stone 11 hr, 20 min, 55 sec 80

Palace[edit]

Lou building palace.png
Once a city has been enlightened it can begin dedicating resources towards the construction of a palace. Palaces require large amounts of wood and stone to build. Once the palace has been built, the enlightenment period ends, no matter how much time is left in the enlightenment period. Requirements
Castle
Level 1
Level Faith Required Faith Gain Rate Resource Cost Build Time Score
1 0% 1% 10,000,000 wood, 10,000,000 stone 10 days ?
2 0% 2% 30,000,000 wood, 30,000,000 stone 30 days ?
3 0% 3% 60,000,000 wood, 60,000,000 stone 60 days ?
4 5% 4% 100,000,000 wood, 100,000,000 stone 100 days ?
5 10% 6% 250,000,000 wood, 250,000,000 stone 150 days ?
6 20% 8% 350,000,000 wood, 350,000,000 stone 220 days ?
7 35% 10% 500,000,000 wood, 500,000,000 stone 300 days ?
8 50% 13% 800,000,000 wood, 800,000,000 stone 450 days ?
9 70% 16% 1,000,000,000 wood, 1,000,000,000 stone 600 days ?
10 96% 20% 1,500,000,000 wood, 1,500,000,000 stone 900 days ?
Total 96% 20% 4,600,000,000 wood, 4,600,000,000 stone 2,820 days ?

Special Buildings[edit]

Under Construction

Downgrading and Demolishing[edit]

Downgrading takes half the time and refunds half of the resources of the corresponding upgrade. Demolishing will completely remove the building.

References[edit]

  1. Phenomic. The Great Libraries of Caledonia. Retrieved December 2012.