Alchemy
Alchemy in Ultima Online is complicated, therefore here a table of potions and effects. Alchemy is genrally trained by brewing potions, with each poition raising the chance to create better ones. As the skill improves, the player gains a Enhance Potions bonus of 10% for every 33 skill points achieved (30% at GM). This is on top of any bonus given by the equipment and hence not subject to the equipment cap (granting a maximum benefit of 80%).
Trained alchemists can identify the contents of Potion Kegs by removing a potion from them. Once checked in this way, the potion type becomes visible to all players.
Besides the normal regents, four addtional ones are used with this skill:
Luminescent Fungi | |
Captured Essence | |
Parasitic Plants | |
Egg |
Once the skill is at maximum, learning Glassblowing becomes possible.
Tables[edit]
Skill |
Potion |
Ingredients |
Effect |
0 |
Lesser Cure |
1 Garlic |
Cures Poison |
25 |
Cure |
3 Garlic |
Cures Poison |
65 |
Greater Cure |
6 Garlic |
Cures Poison |
0 |
Lesser Heal |
1 Ginseng |
6-8 Healing |
15 |
Heal |
3 Ginseng |
13-16 Healing |
55 |
Greater Heal |
7 Ginseng |
20-25 Healing |
0 |
Lesser Poison |
1 Nightshade |
Loss of 5-10% HP every 2 secs. |
15 |
Poison |
2 Nightshade |
Loss of 10-15% HP every 3 secs. |
55 |
Greater Poison |
4 Nightshade |
Loss of 15-20% HP every 4 secs. |
90 |
Deadly Poison |
8 Nightshade |
Loss of 25-35% HP every 5 secs. |
0 |
Lesser Explosion |
1 Sulfurous Ash |
5-10 Area Damage |
35 |
Explosion |
5 Sulfurous Ash |
10-20 Area Damage |
65 |
Greater Explosion |
10 Sulfurous Ash |
20-40 Area Damage |
15 |
Agility |
1 Blood Moss |
10 Dexterity |
35 |
Greater Agility |
3 Blood Moss |
20 Dexterity |
55 |
Conflagration |
5 Grave Dust |
2-4 Damage Fire Field |
70 |
Greater Conflagration |
10 Grave Dust |
4-8 Damage Fire Field |
50 |
Confusion Blast |
5 Pig Iron |
Confuses Monsters |
65 |
Greater Confusion Blast |
10 Pig Iron |
Confuses Monsters |
15 |
Refresh |
1 Black Pearl |
25 % Stamina |
25 |
Total Refresh |
5 Black Pearl |
100 % Stamina |
25 |
Strength |
2 Mandrake Root |
10 Strength |
45 |
Greater Strength |
5 Mandrake Root |
20 Strength |
65 |
Darkglow Poison |
5 Luminescent Fungi |
Loss of 15-20% HP every 4 secs. |
75 |
Hovering Wisp |
4 Captured Essence |
- |
65 |
Invisibility |
4 Blood Moss, 3 Nightshade |
20 Seconds Invisibility |
0 |
Nightsight |
1 Spider's Silk |
Light until dawn |
65 |
Parasitic Poison |
5 Parasitic Plant |
Loss of 25-35% HP every 5 secs. |
90 |
Smoke Bomb |
1 Egg, 3 Ginseng |
Allows Ninjas to hide while in combat. |