(U6O)-Shame

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Intro[edit]

This dungeon is located just west of Britain and can only be reached by dropping a skiff in a river leading into an impassable section of the mountains surrounding the city. Before starting it would be a good idea to have everyone in your party equipped with "Swamp Boots" as nearly all of the passages in this dungeon require your party to walk through patches of poisonous muck to reach the end. Also (while not required) a good portion of empty carry space is nice to have as quite a bit of gold can be made by visiting this dungeon. One can find gold nuggets strewn about almost at random and with the liberal use of a pick or shovel more nuggets will spawn quite regularly if you are patient enough to earn cash this way. If you don't have a digging tool, quite a few nuggets can still be found on the ground as one travels about (at least 40 in the first two levels alone). Be wary when visiting Shame as monsters of all shapes and sizes lurk in these passages at a rather alarming frequency. Make sure you hold on to some of your food until you get to the last level of the cave. At the center of Level 4 you can find the NPC Ybarra. He is necessary to complete the main quest, as he holds a piece of Captain Hawkins' Treasure Map, and will trade it to you for a piece of food.

Legend[edit]

  • MD = Magic Locked Door
  • Up Arrow = Ladder Up
  • Down Arrow = Ladder Down
  • scattered dots = Poisonous Swamp
  • Squares and Rectangles = Mostly Bridges over water, in Lv 1 they represent a building
  • XX Cross Section = Spider Webs


Level 1[edit]

File:Shame1.jpg

NOTE: Take the south most ladder to reach Ybarra.

Level 2[edit]

File:Shame2.jpg

Level 3[edit]

File:Shame3.jpg

To reach Ybarra fallow the path around to the North most ladder.

Note: Continuing allong the tunnel heading North will eventually take you to a small spiders den where you will find a Magic Bow locked in the webs.

Level 4[edit]

File:Shame4.jpg

At the point indicated on the map you will find the pirate Ybarra. He has been down there for a while and has completely run out of food (a fact he brings up with every other word of his dialog) he will offer to trade the map piece to you in exchange for a few mouthfuls of anything you have.

Note: If you like exploring the dialog of the NPC's in U6 this guy can be kind of a pain ... his dialog stops every few lines where he begs for more to eat. If at any time you refuse to give him some he will abruptly end whatever conversation you where having with him and run off howling in despair.

Addendum[edit]

I have in my possession some pages from the original Origin Strategy Guide for this game. the guide was presented as a Journal written in the words of two NPC's found in the U6 world "Mandrake" and "Penumbra." The standard Text is in the words of Mandrake ... and the Italics are Penumbras additions. This part doesn't really add anything important, its just a fun bit of flavor for those interested in the story.

Now this is my kind of dungeon. Not that I'm normally interested in going into dungeons at all, but this was different. Sionnach convinced me to go down there looking for gold with him, and I have to admit, he was right. There were nuggets of it just lying around on the ground all over, and more to be found with shovel or pick. True, there were bats and rats and a few alligators down there, but we didn't have too much trouble. And we both had swamp boots for wading through the muddy parts. It was a most profitable excursion, and I had quite a nice visit with Terri at the mint in Britain afterwords. At the very bottom of this dungeon, someone wanders lost and hungry. He needs your help. by Grand Cheshire