Ultima VII Part Two SFX
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This information has been extracted from the XMI files in mt32sfx.dat and the xmidi.mt files that came with Serpent Isle. It should be used as a guide to the numbering of the Serpent Isle SFX.
- trolldrum Rotating
- Forge
- gumpster
- Trapsuck1
- Shofar
- Explos #2
- Stoneclose
- Surf's up
- Whoooosh
- Blunt
- Furl
- Hit
- Missile
- Ghosts
- Pulleys
- Pumps
- Bell Ding
- Closed gumpster
- Closed
- Hissssssss
- Strike!!!
- Machines
- Heal
- Cremation
- Conveyor
- Spark
- Entity Hum
- dice2 Transfer
- Bell Dong
- BearTrap
- Log Saw
- Doorslam Stream
- Doorslam
- Fountain
- Drawbridge Shadoobie
- Drawbridge
- Beeezzzzz
- Creeeeaack
- SpinnWheel
- Whirlpool
- Explos #3
- Whip pta
- Fire 1
- Moongate
- Gumps!!!!!
- Fire 2
- Fire 3
- Bellows
- New Spell
- Douce
- Surf's up
- CatsMeow
- Unfurl
- SerpGate
- Entity Hum
- Moongate B
- Treadle
- Fizzle
- Spores
- Shutter
- Big Bell
- Rotating
- Wind Spell
- DeepCrackl
- Drink
- Yo yo LA
- CradleRock
- Wizard
- Lever
- Wind
- Portcullis
- Spell
- Mill Stone
- Stalags
- Snow Wind
- Poison
- Seaguls
- Trans
- Key
- Minning
- Blade
- Stonestone
- MPgain
- Success
- MPdrain
- Nothing
- Ignite
- Frying
- Portcullis Drawbridge
- Portcullis
- PoisonSpel
- IgniteSpel
- Explos #1
- Loom
- Gavel
- Splash
- Blocked !!
- Whoooosh
- Footstep L
- W. Anchor
- Minning
- Entity Hum
- Laser Bolt
- MagicWeap
- Gavel
- Spell dice1
- Spell
- Crickets
- Failure
- Waterfall
- Swamp 2
- Swamp 3
- Swamp 4
- Swamp 5
- Waterwheel
- Shreik
- Fireball Thunder
- Chime
- Chime
- Shipbell
- Trapsuck2 Monkage
- Clock tick
- Goblindrum
- Fr Horn 3
- Eat
- Graze
- D. Anchor
- Whip ptb Thunder
- Spell
- Wind Baneage
- General
- Protect
- Eruption
- Swamp 1
- tstep L