Ultima Underworld/technical/conversations/209

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Technical Details Warning

While the encyclopedic nature of the codex means that many articles will have information that could spoil some minor aspects of the game for newer players, this article is known to contain technical information about the game, game engine, data files, logic, etc. This information is not generally useful to the typical game players.

Continue reading at your own discretion.

This page contains decompiled conversation code from Ultima Underworld. The original files came from Paul Carr and are currently archived here.

This file has been modified from that source (by Sir Robin) in the following ways:

  • local variables holding pointers to string text have had that string text specified in a comment on that same line. This should make the conversation code easier to read.
  • strings (both dereferenced ones in the code and also the ones added to comments as specified above) have been highlighted for easier reading
  • function definitions have been anchored and function calls have been linked, to make it easier to follow the flow of the code

Start viewing the flow at main

// cnvdasm - ultima underworld conversation script disassembler / decompiler // // loading game strings // // conversation #209 // string block 0x0ed1 (3793), name guard // // converting to graph // searching functions // replacing expression opcodes // folding expressions // adding control structures // fixing up functions extern int private[31]; void main() { private[1] = 0; func_029d(); func_0012(); } // end func void func_0012() { private[0] = 1; } // end func void func_0020() { int locals[1]; if ( (((npc_goal == 5 || npc_goal == 6) || npc_goal == 9) && npc_gtarg == 1 || npc_attitude == 0) ) { locals[1] = 0; } else { locals[1] = 1; } // end if return locals[1]; } // end func void func_0063() { npc_gtarg = 1; npc_attitude = 1; npc_goal = 6; func_0012(); } // end func void func_007c() { npc_goal = 1; func_0012(); } // end func void func_008b() { npc_gtarg = 1; npc_goal = 5; npc_attitude = 1; func_0012(); } // end func void func_00a4() { npc_attitude = 6; } // end func void func_00b1() { npc_attitude = param1[0]play_hunger; func_0012(); } // end func void func_00c2() { npc_attitude = 2; func_0012(); } // end func void func_00d1() { npc_attitude = 1; func_0012(); } // end func void func_00e0() { func_0012(); } // end func void func_00ea() { param1[1] = game_days; param1[2] = game_mins; } // end func void func_0106() { int locals[4]; locals[2] = game_days - param2[1]; locals[3] = game_mins - param2[2]; if ( locals[3] < 0 ) { locals[3] = locals[3] + 1440; locals[2] = locals[2] - 1; } // end if if ( locals[2] >= param1[1] && locals[3] >= param1[2] ) { locals[1] = 1; } else { locals[1] = 0; } // end if return locals[1]; } // end func void func_018f() { param1[1] = game_days - param3[1]; param1[2] = game_mins - param3[2]; if ( param1[2] < 0 ) { param1[2] = param1[2] + 1440; param1[1] = param1[1] - 1; } // end if param1[1] = param2[1] - param1[1]; param1[2] = param2[2] - param1[2]; if ( param1[2] < 0 ) { param1[2] = param1[2] + 1440; param1[1] = param1[1] - 1; } // end if } // end func void func_0243() { param1[1] = game_days - param2[1]; param1[2] = game_mins - param2[2]; if ( param1[2] < 0 ) { param1[2] = param1[2] + 1440; param1[1] = param1[1] - 1; } // end if } // end func void func_029d() { if ( private[0] == 0 ) { private[2] = 0; private[3] = 0; private[4] = 0; } // end if if ( private[0] == 1 ) { func_03bc(); } else { func_02ca(); } // end if } // end func void func_02ca() { int locals[34]; locals[1] = random( 1, &locals[2] ); locals[2] = 4; locals[3] = locals[1]; if ( 1 == locals[3] ) { say( "Eh! What you do here? Where your medallion?" ); } else { if ( 2 == locals[3] ) { say( "Why you here? You got medallion, eh?" ); } else { if ( 3 == locals[3] ) { say( "You got medallion? Where be medallion?" ); } else { if ( 4 == locals[3] ) { say( "Not allowed pass without medallion. Letsee medallion... Letsee!" ); } // end if } // end if } // end if } // end if locals[4] = 5; // "Medallion?! I need no medallion!" locals[5] = 6; // "Here it is." locals[6] = 0; // "" locals[25] = babl_menu( 0, &locals[4] ); switch ( locals[25] ) { case 1: locals[26] = 9; locals[27] = 0; locals[28] = 6; set_race_attitude( 3, &locals[28], &locals[27], &locals[26] ); locals[29] = 19; locals[30] = 4; locals[31] = 0; gronk_door( 3, &locals[31], &locals[30], &locals[29] ); locals[32] = 22; locals[33] = 5; locals[34] = 0; gronk_door( 3, &locals[34], &locals[33], &locals[32] ); func_008b(); break; case 2: func_0428(); break; } // end switch } // end func void func_03bc() { int locals[5]; if ( private[4] == 1 ) { say( "You warned not stay here! You die!" ); locals[1] = 9; locals[2] = 0; locals[3] = 6; set_race_attitude( 3, &locals[3], &locals[2], &locals[1] ); locals[4] = 209; locals[5] = 0; set_attitude( 2, &locals[5], &locals[4] ); func_08b4(); } else { if ( private[3] == 1 ) { say( "Medallion allow you to pass, not stay. You go on your way." ); private[4] = 1; func_07e6(); } else { say( "Why you here, eh? You not allowed pass. Begone!" ); private[3] = 1; func_07e6(); } // end if } // end if } // end func void func_0428() { int locals[118]; locals[13] = 0; label_0432:; label_0432:; locals[11] = show_inv( 2, &locals[6], &locals[1] ); if ( locals[11] > 0 ) { locals[12] = 1; while ( locals[12] <= locals[11] ) { if ( locals[0] == 300 ) { say( "Hmmmm... Okay, I open gates, let you pass. You go straight through. Not hang around here." ); locals[14] = 19; locals[15] = 4; locals[16] = 0; gronk_door( 3, &locals[16], &locals[15], &locals[14] ); locals[17] = 22; locals[18] = 5; locals[19] = 0; gronk_door( 3, &locals[19], &locals[18], &locals[17] ); private[2] = 1; func_097d(); } // end if locals[12] = locals[12] + 1; } // while if ( locals[13] > 2 ) { } else { say( "That no medallion... show me medallion or die!" ); locals[20] = 12; // "My apologies - here it is." locals[21] = 13; // "I seem to have forgotten it. Wait here, I shall be right back." locals[22] = 15; // "No, YOU die!" locals[23] = 0; // "" locals[41] = babl_menu( 0, &locals[20] ); switch ( locals[41] ) { case 1: locals[13] = locals[13] + 1; goto label_0432; break; case 2: say( "Ha! You no have medallion now, you die!" ); locals[42] = 9; locals[43] = 0; locals[44] = 6; set_race_attitude( 3, &locals[44], &locals[43], &locals[42] ); locals[45] = 209; locals[46] = 0; set_attitude( 2, &locals[46], &locals[45] ); locals[47] = 19; locals[48] = 4; locals[49] = 0; gronk_door( 3, &locals[49], &locals[48], &locals[47] ); locals[50] = 22; locals[51] = 5; locals[52] = 0; gronk_door( 3, &locals[52], &locals[51], &locals[50] ); func_008b(); break; case 3: locals[53] = 9; locals[54] = 0; locals[55] = 6; set_race_attitude( 3, &locals[55], &locals[54], &locals[53] ); locals[56] = 209; locals[57] = 0; set_attitude( 2, &locals[57], &locals[56] ); locals[58] = 19; locals[59] = 4; locals[60] = 0; gronk_door( 3, &locals[60], &locals[59], &locals[58] ); locals[61] = 22; locals[62] = 5; locals[63] = 0; gronk_door( 3, &locals[63], &locals[62], &locals[61] ); func_008b(); } // end if } else { break; } // end switch if ( locals[13] > 2 ) { } else { say( "What?... you think me stupid. I see no medallion." ); locals[64] = 17; // "Sorry, here it is. " locals[65] = 18; // "I seem to have forgotten it. Wait here, I shall return." locals[66] = 19; // "Yes, I do think thou'rt stupid!" locals[67] = 0; // "" locals[85] = babl_menu( 0, &locals[64] ); switch ( locals[85] ) { case 1: locals[13] = locals[13] + 1; goto label_0432; break; case 2: locals[86] = 9; locals[87] = 0; locals[88] = 6; set_race_attitude( 3, &locals[88], &locals[87], &locals[86] ); locals[89] = 209; locals[90] = 0; set_attitude( 2, &locals[90], &locals[89] ); locals[91] = 19; locals[92] = 4; locals[93] = 0; gronk_door( 3, &locals[93], &locals[92], &locals[91] ); locals[94] = 22; locals[95] = 5; locals[96] = 0; gronk_door( 3, &locals[96], &locals[95], &locals[94] ); func_008b(); break; case 3: locals[97] = 9; locals[98] = 0; locals[99] = 6; set_race_attitude( 3, &locals[99], &locals[98], &locals[97] ); locals[100] = 209; locals[101] = 0; set_attitude( 2, &locals[101], &locals[100] ); locals[102] = 19; locals[103] = 4; locals[104] = 0; gronk_door( 3, &locals[104], &locals[103], &locals[102] ); locals[105] = 22; locals[106] = 5; locals[107] = 0; gronk_door( 3, &locals[107], &locals[106], &locals[105] ); func_008b(); } // end if } // end if break; } // end switch say( "Me tired of this. You die now!" ); locals[108] = 9; locals[109] = 0; locals[110] = 6; set_race_attitude( 3, &locals[110], &locals[109], &locals[108] ); locals[111] = 209; locals[112] = 0; set_attitude( 2, &locals[112], &locals[111] ); locals[113] = 19; locals[114] = 4; locals[115] = 0; gronk_door( 3, &locals[115], &locals[114], &locals[113] ); locals[116] = 22; locals[117] = 5; locals[118] = 0; gronk_door( 3, &locals[118], &locals[117], &locals[116] ); func_008b(); } // end func void func_07e6() { int locals[33]; locals[1] = 21; // "Pardon me. I'll be on my way now." locals[2] = 22; // "Don't tell ME what to do, goblin, or I'll remove your head." locals[3] = 0; // "" locals[22] = babl_menu( 0, &locals[1] ); switch ( locals[22] ) { case 1: func_08a2(); break; case 2: locals[23] = 9; locals[24] = 0; locals[25] = 6; set_race_attitude( 3, &locals[25], &locals[24], &locals[23] ); locals[26] = 209; locals[27] = 0; set_attitude( 2, &locals[27], &locals[26] ); locals[28] = 19; locals[29] = 4; locals[30] = 0; gronk_door( 3, &locals[30], &locals[29], &locals[28] ); locals[31] = 22; locals[32] = 5; locals[33] = 0; gronk_door( 3, &locals[33], &locals[32], &locals[31] ); func_008b(); break; } // end switch } // end func void func_08a2() { say( "You better be." ); npc_goal = 7; func_00e0(); } // end func void func_08b4() { int locals[22]; locals[1] = 24; // "No, please wait!" locals[2] = 25; // "Ha, we shall see." locals[3] = 0; // "" locals[22] = babl_menu( 0, &locals[1] ); switch ( locals[22] ) { case 1: func_08f9(); break; case 2: func_08f9(); break; } // end switch } // end func void func_08f9() { int locals[11]; say( "GRRAAARRRGGH!!!" ); locals[1] = 9; locals[2] = 0; locals[3] = 6; set_race_attitude( 3, &locals[3], &locals[2], &locals[1] ); locals[4] = 209; locals[5] = 0; set_attitude( 2, &locals[5], &locals[4] ); locals[6] = 19; locals[7] = 4; locals[8] = 0; gronk_door( 3, &locals[8], &locals[7], &locals[6] ); locals[9] = 22; locals[10] = 5; locals[11] = 0; gronk_door( 3, &locals[11], &locals[10], &locals[9] ); func_008b(); } // end func void func_097d() { int locals[22]; locals[1] = 27; // "Thank you, kind goblin." locals[2] = 0; // "" locals[22] = babl_menu( 0, &locals[1] ); if ( locals[22] == 1 ) { remove_talker( 0 ); func_00e0(); } // end if } // end func void func_09b3() { int locals[44]; setup_to_barter( 0 ); while ( !private[1] ) { locals[1] = 28; // "I make thee this offer." locals[2] = 29; // "I demand thou givest me these items." locals[3] = 30; // "Excuse me, I must think about this deal." locals[4] = 31; // "I do not wish to barter any further." locals[5] = 0; // "" locals[22] = babl_menu( 0, &locals[1] ); switch ( locals[22] ) { case 1: func_0a64(); break; case 2: func_0abe(); break; case 3: do_judgement( 0 ); break; case 4: do_decline( 0 ); private[1] = 1; break; } // end switch } // while locals[23] = 32; // "Farewell." locals[24] = 0; // "" locals[44] = babl_menu( 0, &locals[23] ); if ( locals[44] == 1 ) { private[1] = 1; } // end if } // end func void func_0a64() { int locals[15]; locals[0] = -1; locals[6] = -1; locals[11] = 33; // "I accept thy offer." locals[12] = 34; // "No, I do not like this deal." locals[13] = 35; // "Dost thou take me for a fool?" locals[14] = 36; // "I am weary of this haggling." locals[15] = 37; // "Surely thou art joking." if ( do_offer( 7, &locals[15], &locals[14], &locals[13], &locals[12], &locals[11], &locals[6], &locals[1] ) ) { private[1] = 1; } // end if } // end func void func_0abe() { int locals[24]; say( "Dost thou intend to rob me?" ); locals[1] = 39; // "Yes, I must." locals[2] = 40; // "No, thou dost misunderstand me." locals[3] = 0; // "" locals[22] = babl_menu( 0, &locals[1] ); switch ( locals[22] ) { case 1: break; case 2: return; break; } // end switch locals[23] = 41; // "If thou dost insist, thou canst have them." locals[24] = 42; // "No! Thou shalt not take them!" if ( do_demand( 2, &locals[24], &locals[23] ) ) { private[1] = 1; } else { func_008b(); } // end if } // end func