Ultima Underworld/technical/conversations/185

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Technical Details Warning

While the encyclopedic nature of the codex means that many articles will have information that could spoil some minor aspects of the game for newer players, this article is known to contain technical information about the game, game engine, data files, logic, etc. This information is not generally useful to the typical game players.

Continue reading at your own discretion.

This page contains decompiled conversation code from Ultima Underworld. The original files came from Paul Carr and are currently archived here.

This file has been modified from that source (by Sir Robin) in the following ways:

  • local variables holding pointers to string text have had that string text specified in a comment on that same line. This should make the conversation code easier to read.
  • strings (both dereferenced ones in the code and also the ones added to comments as specified above) have been highlighted for easier reading
  • function definitions have been anchored and function calls have been linked, to make it easier to follow the flow of the code

Start viewing the flow at main

// cnvdasm - ultima underworld conversation script disassembler / decompiler // // loading game strings // // conversation #185 // string block 0x0eb9 (3769), name Nilpont // // converting to graph // searching functions // replacing expression opcodes // folding expressions // adding control structures // fixing up functions extern int private[31]; void main() { private[1] = 0; func_029d(); func_0012(); } // end func void func_0012() { private[0] = 1; } // end func void func_0020() { int locals[1]; if ( (((npc_goal == 5 || npc_goal == 6) || npc_goal == 9) && npc_gtarg == 1 || npc_attitude == 0) ) { locals[1] = 0; } else { locals[1] = 1; } // end if return locals[1]; } // end func void func_0063() { npc_gtarg = 1; npc_attitude = 1; npc_goal = 6; func_0012(); } // end func void func_007c() { npc_goal = 1; func_0012(); } // end func void func_008b() { npc_gtarg = 1; npc_goal = 5; npc_attitude = 1; func_0012(); } // end func void func_00a4() { npc_attitude = 6; } // end func void func_00b1() { npc_attitude = param1[0]play_hunger; func_0012(); } // end func void func_00c2() { npc_attitude = 2; func_0012(); } // end func void func_00d1() { npc_attitude = 1; func_0012(); } // end func void func_00e0() { func_0012(); } // end func void func_00ea() { param1[1] = game_days; param1[2] = game_mins; } // end func void func_0106() { int locals[4]; locals[2] = game_days - param2[1]; locals[3] = game_mins - param2[2]; if ( locals[3] < 0 ) { locals[3] = locals[3] + 1440; locals[2] = locals[2] - 1; } // end if if ( locals[2] >= param1[1] && locals[3] >= param1[2] ) { locals[1] = 1; } else { locals[1] = 0; } // end if return locals[1]; } // end func void func_018f() { param1[1] = game_days - param3[1]; param1[2] = game_mins - param3[2]; if ( param1[2] < 0 ) { param1[2] = param1[2] + 1440; param1[1] = param1[1] - 1; } // end if param1[1] = param2[1] - param1[1]; param1[2] = param2[2] - param1[2]; if ( param1[2] < 0 ) { param1[2] = param1[2] + 1440; param1[1] = param1[1] - 1; } // end if } // end func void func_0243() { param1[1] = game_days - param2[1]; param1[2] = game_mins - param2[2]; if ( param1[2] < 0 ) { param1[2] = param1[2] + 1440; param1[1] = param1[1] - 1; } // end if } // end func void func_029d() { int locals[22]; if ( private[0] ) { func_03b4(); } else { private[2] = 0; private[3] = 0; say( "I see thou art an adventurer. Art thou here searching for a Golem?" ); locals[1] = 2; // "Yes, I am. Canst thou direct me to it?" locals[2] = 3; // "I search no longer, for I have defeated it!" locals[3] = 4; // "No, I'm not interested in thy Golem." locals[4] = 5; // "What is this Golem thou dost speak of?" locals[5] = 0; // "" locals[22] = babl_menu( 0, &locals[1] ); switch ( locals[22] ) { case 1: func_0336(); break; case 2: func_0399(); break; case 3: func_0320(); break; case 4: func_0351(); } // end if break; } // end switch } // end func void func_0320() { int locals[1]; say( "Well then, I wish thee luck with whatever else thou searchest for." ); locals[1] = 2; func_00b1( &locals[1] ); } // end func void func_0336() { int locals[1]; private[2] = 1; say( "Thou canst find him by heading west from the central chamber as far as thou canst and then turning left. He's on the island surrounded by lava. Be warned - he is quite tough!" ); locals[1] = 2; func_00b1( &locals[1] ); } // end func void func_0351() { int locals[22]; say( "The Golem was created by the Seer Lerin at the Knights' request as a test of valor. No Knights have come down to test themselves against him for quite a while now, but they used to frequently. I believe that a suitable prize awaits the one who can defeat him." ); locals[1] = 9; // "I'm sure I can defeat him!" locals[2] = 10; // "He sounds too formidable a foe for me." locals[3] = 0; // "" locals[22] = babl_menu( 0, &locals[1] ); switch ( locals[22] ) { case 1: func_0336(); break; case 2: func_0320(); break; } // end switch } // end func void func_0399() { int locals[1]; private[3] = 1; say( "Congratulations! Thou art truly as valorous as a Knight." ); locals[1] = 3; func_00b1( &locals[1] ); } // end func void func_03b4() { int locals[45]; if ( private[3] ) { say( "Congratulations again on defeating the Golem. I hope that thy valor will enable thee to rid the Abyss of whatever foul creatures remain." ); locals[1] = 3; func_00b1( &locals[1] ); } else { if ( private[2] ) { say( "Greetings! Hast thou defeated the Golem I told thee of?" ); locals[2] = 14; // "No, not yet." locals[3] = 15; // "I have indeed!" locals[4] = 0; // "" locals[23] = babl_menu( 0, &locals[2] ); switch ( locals[23] ) { case 1: func_0458(); break; case 2: func_0399(); } // end if } else { break; } // end switch say( "Greetings! Hast thou decided to challenge the Golem after all?" ); locals[24] = 17; // "Yes, I am ready to face him." locals[25] = 18; // "No, I don't think I can defeat him." locals[26] = 0; // "" locals[45] = babl_menu( 0, &locals[24] ); switch ( locals[45] ) { case 1: func_0336(); break; case 2: func_0320(); } // end if break; } // end switch } // end func void func_0458() { int locals[22]; say( "And why not?" ); locals[1] = 20; // "I have not been able to find him." locals[2] = 21; // "He is a better warrior than I." locals[3] = 22; // "I am afraid that he will kill me." locals[4] = 0; // "" locals[22] = babl_menu( 0, &locals[1] ); switch ( locals[22] ) { case 1: func_0336(); break; case 2: func_04b4(); break; case 3: func_04b4(); break; } // end switch } // end func void func_04b4() { int locals[1]; say( "Do not be ashamed - only the most valorous are capable of defeating the Golem." ); locals[1] = 2; func_00b1( &locals[1] ); } // end func void func_04ca() { int locals[44]; setup_to_barter( 0 ); while ( !private[1] ) { locals[1] = 24; // "I make thee this offer." locals[2] = 25; // "I demand thou givest me these items." locals[3] = 26; // "Excuse me, I must think about this deal." locals[4] = 27; // "I do not wish to barter any further." locals[5] = 0; // "" locals[22] = babl_menu( 0, &locals[1] ); switch ( locals[22] ) { case 1: func_057b(); break; case 2: func_05d5(); break; case 3: do_judgement( 0 ); break; case 4: do_decline( 0 ); private[1] = 1; break; } // end switch } // while locals[23] = 28; // "Farewell." locals[24] = 0; // "" locals[44] = babl_menu( 0, &locals[23] ); if ( locals[44] == 1 ) { private[1] = 1; } // end if } // end func void func_057b() { int locals[15]; locals[0] = -1; locals[6] = -1; locals[11] = 29; // "I accept thy offer." locals[12] = 30; // "No, I do not like this deal." locals[13] = 31; // "Dost thou take me for a fool?" locals[14] = 32; // "I am weary of this haggling." locals[15] = 33; // "Surely thou art joking." if ( do_offer( 7, &locals[15], &locals[14], &locals[13], &locals[12], &locals[11], &locals[6], &locals[1] ) ) { private[1] = 1; } // end if } // end func void func_05d5() { int locals[24]; say( "Dost thou intend to rob me?" ); locals[1] = 35; // "Yes, I must." locals[2] = 36; // "No, thou dost misunderstand me." locals[3] = 0; // "" locals[22] = babl_menu( 0, &locals[1] ); switch ( locals[22] ) { case 1: break; case 2: return; break; } // end switch locals[23] = 37; // "If thou dost insist, thou canst have them." locals[24] = 38; // "No! Thou shalt not take them!" if ( do_demand( 2, &locals[24], &locals[23] ) ) { private[1] = 1; } else { func_008b(); } // end if } // end func