Talk:Anachronistic weapons
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Explanation for the weapons[edit]
I don't quite trust the explanation of what Richard Garriott was trying to do. As I recall, the reason for such bad continuity with the rest of the series is that he thought that time travel wouldn't make sense to a player if it didn't take place in a world with which the player was familiar. AngusM 04:42, May 12, 2010 (UTC)
- While that sounds somewhat reasonable, it could just as easily have been that he was young and the computer games industry wasn't really started yet. Making bad games is pretty much par for the course in the late 70s/early 80s. I can't find anything to substantiate his rationale, so anything we say would be speculation. Browncoat Jayson 14:09, May 12, 2010 (UTC)
- Seriously, with games like Ultima I and II, it's so much easier in most cases to take 5 minutes to look something up, rather than add verification banners; there just isn't that much deep content... the Ultima I remake has a lot of "enrichment" in the manual, but until III you don't get a lot of added insight into anything. I'll add an interview quote about Garriott and the early games in a minute. --Polygoncount 21:13, June 3, 2010 (UTC)
- K, it was a few minutes. :p From the Escapist Magazine interview w/ RG:
- "When you use the word Britannia, that of course to me implies Ultima IV. Because, prior to Ultima IV, really was the era that I describe as "Richard Garriott learns to program the computer and make games in their simplest form." And so the ideas that were put into the Ultima series pre-Ultima IV really were a scattershot of things that I saw in entertainment that inspired me at the time."
- Yeah. --Polygoncount 05:42, June 4, 2010 (UTC)