Musical instruments

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A bard lazily resting on what appears to be a marble platform and pillar playing a lute

In Ultima worlds there are numerous musical instruments made to entertain people. Some are merely for entertainment purposes, while others are practical and even necessary to adventurers.

Lute[edit]

Lute icon from Ultima VI
Lute icon from Ultima VII

The favorite musical instrument of many bards is the lute. The music is generated by pulling the strings right, causing the wooden body of the instrument to generate the correct vibrations. The sound from this instrument is gentle and perfect for a song before going to sleep.

Iolo carries a lute in Ultima VI and Ultima VII Part Two. In the latter, a song on a lute by Iolo also gained the party an invitation to Lady Yelinda. The song was a coincidence, since a teleport storm had deposited a lute at the party's feet in Fawn. Iolo's personal lute was a close personal item and thus used by the Hound of Doskar to track Iolo.

Listen to a MIDI version of the lute here: Speaker icon.
Visit Video Game Music Preservation Wiki for another version.


Xylophone[edit]

Xylophone icon from Ultima VII Part Two
Xylophone icon from Ultima VII Part Two

A xylophone consists of numerous bars either made of wood or metal, that are fixed on a frame.

The goblins of the Serpent Isle have perverted the idea, by building a xylophone made of human bones.

Listen to a MIDI version of the xylophone here: Speaker icon
Visit Video Game Music Preservation Wiki for another version.

Harp[edit]

Harp icon from Ultima VII

A harp is a large string instrument. Pulling the strings results in the sounds that form the music. The sound of the harp is relaxing.

Listen to a MIDI version of the harp here: Speaker icon
Visit Video Game Music Preservation Wiki for another version.

Harpsichord[edit]

Harpsichord icon from Ultima VII

The harpsichord is a large musical instrument. The player presses the numerous keys on the front, in order to pluck strings in the instrument. Vibrations are amplified by the wooden body of the harpsichord.

In Ultima V, the Avatar had to play Lord British’s harpsichord in order to get the sandalwood box. By playing the right tune, a secret passage opened up allowing access. The same thing had to be done in Ultima IX to receive an ankh. Lord British's harpsichord remained in his room in Ultima V and Ultima VI, but was later donated to to the Royal Museum. Strangely, it returned to its original owner in Ultima IX.

In Ultima VI, the Avatar had to move the harpsichord belonging to the stranded pirate Bonn in order to get his piece of a treasure map.

In Ultima V playing the harpsichord can expose a bug. See Harpsichord Tile Shifting.

Listen to a MIDI version of the harpsichord here: Speaker icon
Visit Video Game Music Preservation Wiki for another version.

Panpipes[edit]

Main article: Panpipes
Panpipes icon from Ultima VI

Panpipes appear in Ultima VI, Ultima VII, Ultima VII Part Two and Runes of Virtue.

Listen to a MIDI version of the panpipes here: Speaker icon
Visit Video Game Music Preservation Wiki for another version.

Lyre[edit]

Lyre icon from Ultima VII

The lyre is a small string instrument. Its sound is very similar to that of the harp, only higher. Essentially, it is a miniature harp for portable usage.


Music Box[edit]

Musical box icon from Ultima VII

Although not an instrument, the music box creates music. These little boxes have a mechanism that plays a pre-defined music. Only one is found, in Skara Brae. The sound of the music box is very faint and resembles a symphony of small bells.

Listen to a MIDI version of the music box here: Speaker icon
Visit Video Game Music Preservation Wiki for another version.

Trivia[edit]