Mana/Ultima VII Part Two

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Game Mechanics Warning

While the encyclopedic nature of the codex means that many articles will have information that could spoil some minor aspects of the game for newer players, this article is known to contain information that provides major spoilers to elements of game mechanics.

Continue reading at your own discretion.

Mana is a resource that is consumed when certain types of spells are cast in the Ultima universe.

Description[edit]

Not much time was ever lost on explaining mana and its nature. In essence, mana is the magical strength of the mage to harness the power of the ethereal waves in order to call forth the various effects of magical spells. The strength in question does come from the mage himself and not from the ether. Each spell requires a certain amount of said strength, as shown in mana cost, in order to invoke the spell. Mana does regenerate naturally over time, as it comes from the mage, and thus is like regained stamina.

Game Mechanics[edit]

The mechanism for mana is the same as in Ultima VII:

Intelligence determines the mana pool for spellcasting - but only indirectly and only for the Avatar, since all the other characters can not do magic on their own. Intelligence now is a factor for the attribute called Magic, which is casting ability and in return directly determines the mana pool (1 point Magic = 1 point Mana). Magic is raised by training Intelligence, but can also be trained directly. The formula for this is somewhat complicated and described under Training in Ultima VII.

Of note is that besides regeneration over time or resting, this is the first non-Underworld game to introduce mana potions.


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