Mana/Ultima VI
Game Mechanics Warning |
While the encyclopedic nature of the codex means that many articles will have information that could spoil some minor aspects of the game for newer players, this article is known to contain information that provides major spoilers to elements of game mechanics.
Continue reading at your own discretion. |
Mana is a resource that is consumed when certain types of spells are cast in the Ultima universe.
Description[edit]
Not much time was ever lost on explaining mana and its nature. In essence, mana is the magical strength of the mage to harness the power of the ethereal waves in order to call forth the various effects of magical spells. The strength in question does come from the mage himself and not from the ether. Each spell requires a certain amount of said strength, as shown in mana cost, in order to invoke the spell. Mana does regenerate naturally over time, as it comes from the mage, and thus is like regained stamina.
Game Mechanics[edit]
Intelligence determines the mana pool for spellcasting, and thus how much magic can be done at all by a class. The formula differs between the Avatar and other classes (here Bards and Rangers). For the Avatar the formula is (INT × 2 = MP). The Bards and Rangers meanwhile have the foumula (INT / 2 = MP). All other classes can not do magic at all.
This goes as follows in the table below:
| Class | Mana |
|---|---|
| Ranger | 50% |
| Bard | 50% |
| Other Classes | 0% |
| Avatar | 200% |
Mana regenerates every full hour, but the exact calculations are unknown.
External Links[edit]
- “Magic (game terminology)”. Wikipedia. Retrieved 2020-11-26.