Mana/Ultima V

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Game Mechanics Warning

While the encyclopedic nature of the codex means that many articles will have information that could spoil some minor aspects of the game for newer players, this article is known to contain information that provides major spoilers to elements of game mechanics.

Continue reading at your own discretion.

Mana is a resource that is consumed when certain types of spells are cast in the Ultima universe.

Description[edit]

Not much time was ever lost on explaining mana and its nature. In essence, mana is the magical strength of the mage to harness the power of the ethereal waves in order to call forth the various effects of magical spells. The strength in question does come from the mage himself and not from the ether. Each spell requires a certain amount of said strength, as shown in mana cost, in order to invoke the spell. Mana does regenerate naturally over time, as it comes from the mage, and thus is like regained stamina.

Game Mechanics[edit]

The mana pool for spellcasting, and thus how much magic can be done at all by a class, is determined by intelligence. The formula for that is: (INT × X = MP). X stands for the magic ability modifier of the classes, which results in how many percent of the Intelligence stat for that class is converted into the mana pool.

This goes as follows in the table below:

Class Modifier Mana
Mage 1.0 100%
Bard 0.5 50%
Fighter 0.0 0%
Avatar 1.0 100%

The calculations for mana regenerations are unknown.

Starting from this game, the spells are divided into circles and mana consumption is always equal to the sircle in which the spell is located.


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