Isabella
Isabella | |||||||||||||||||||
Isabella, from Ultima VI | |||||||||||||||||||
Species: | human | ||||||||||||||||||
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Isabella is the mayor of Minoc in Ultima VI.
Description[edit]
Isabella was an elegant woman, who knew of the Avatar’s exploits well, instantly recognizing the hero from a picture by Woodroffe during Ultima V. Perhaps because Minoc was not in close proximity to any of the shrines, it was largely untouched by the Gargoyle invasion. Isabella mentioned that she know no person who had seen a gargoyle.
The mayor was proud of the Artisan's Guild in Minoc, and told the Avatar that their leader Selganor had been entrusted with the Rune of Sacrifice. The mayor had been wanting to take music lessons from the guildmaster for sometime, but was too busy with the affairs of the town. Isabella also confided in the Avatar that Tara the healer knew the mantra of sacrifice. [1]
Asked about the balloonist who had once visited the city, Isabella told the hero he had never been seen since, but that one should talk to Selganor to learn more. She was curious if the hero had ever rode in such a device, as told in tales from a previous age.
Runes of Virtue II[edit]
In Runes of Virtue II, Isabella was kidnapped by the Black Knight, and imprisoned deep within the Cavern of Selfishness. The hero was able to rescue her from these depths, and was rewarded the Rune of Sacrifice.
The Ultima 6 Project[edit]
This is an Ultima 6 Project-related NPC article or section. The information within may not apply to Ultima VI or other Ultima games.
In The Ultima 6 Project, Isabella was originally from the forested city of Yew but had grown to love the ragged coasts and mountainous terrain of Minoc. The mayor told the Avatar that Minoc was a thriving community that had advanced economically since the hero's last visit. The Poor House had been torn down to make room for the Artisan's Guild, and the city thrived on supplying equipment for the war effort against the Gargoyles. Their safe harbour gave them access to the rest of Britannia, fortunate since approaching the city by land had become dangerous with recent gargoyle attacks and other creatures roaming the Kafiristan pass. There was a militia group who frequently cleared out the beasts, but the monsters always game back in greater numbers, coming to the point where even the gypsies were apprehensive to travel.
References[edit]
- ↑ Isabella. Ultima VI transcript. Ultima VI. "name, job, well, wood, die, city, sacr, rune, arti, selg, musi, busy, mant, garg, heal, ball, impo".