Dungeon themes

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Descending into dungeons is made a moving experience through the accompanying music themes. Throughout the games, this task was managed with different approaches.

Ultima III[edit]

In Ultima III it is clear that music was still a new feature. The dungeon theme is very short and more of a random selection of noises than music.

Listen to a MIDI version of the theme here: Gnome-speakernotes.png
Video Game Preservation Foundation Wiki hosts multiple versions.

Ultima IV[edit]

The dungeon theme of Ultima IV is much more detailed than in Ultima III. The main characteristics of this theme are the constant and rhythmic bass strokes and its companion, a very high-pitched metal xylophone.

Listen to a MIDI version of the theme here: Gnome-speakernotes.png
Video Game Music Preservation Foundation Wiki hosts multiple desktop versions as well as one for the NES.

Ultima V[edit]

The main characteristics of the Ultima V theme, "Halls of Doom," is the high-pitched chorus and its companion, a dark bass instrument. On the Apple II with Mockingboard, this song is played with an organ.

Listen to a MIDI version of the theme here: Gnome-speakernotes.png
Video Game Music Preservation Foundation Wiki hosts the C128 version.

Ultima VI[edit]

For Ultima VI, the piece was composed with a rhythmic beating of a drum, accompanied by a dark guitar and deep pipe music.

Listen to a MIDI version of the theme here: Gnome-speakernotes.png
Video Game Music Preservation Foundation Wiki has several renderings from the DOS version.
The music was revamped for the SNES.

Ultima VII[edit]

The Ultima VII dungeon theme is not conventional music. It consists of long passages with a continuous bass.

Listen to a MIDI version of the theme here: Gnome-speakernotes.png
Video Gram Music Preservation Foundation Wiki has a Roland MT-32 rendering.