Talk:Computer ports of Ultima V
Atari ST Port[edit]
"On the Amiga and Atari ST there was no option to transfer the character from Ultima IV and it was not possible to copy one of the disks to have multiple characters at the same time. If one wanted to create a new character the old one was overwritten by the new one." What ? That is not true at all. You could transfer your Ultima IV character on the Atari ST version with no issue, you just needed a save disk from Ultima IV and you were good to go. You could even transfer a non-Avatar character. Also disks were not copy protected so you could make copies of them : indeed it WAS recommended to make copy of the original disks, at the very least the player disks to allow for multiple saves. So this is just wrong. I also never meet the bug mentionned above, did someone made this article from emulation or the proper disks ? Sergorn
Unresolvable Unicode[edit]
How many of your browsers don't know what to do with the Unicode that follows "Apple" on this page? Neither my FF and IE don't. (Perhaps it has nothing to do w/the browser though). Perhaps we should have a policy on not using Unicode when a perfectly valid ASCII alternative is available. "Apple ][" and "Apple //" are how the series is typically expressed, and should show up fine on anyone's computer. AngusM 02:55, September 20, 2010 (UTC)
- Shows up fine for me, although there is nothing wrong with just using "Apple ][". Sounds like a reasonable convention. Dungy 02:59, September 20, 2010 (UTC)
- I can see it too, but I agree it should be changed if there's a known display problem. Wikipedia has it simply as Apple II. --Terilem 06:03, September 20, 2010 (UTC)
- Ok, I've moved this issue to Ultima Codex talk:Style guide#Proposal for Unicode policy. AngusM 05:39, September 21, 2010 (UTC)
- I can see it too, but I agree it should be changed if there's a known display problem. Wikipedia has it simply as Apple II. --Terilem 06:03, September 20, 2010 (UTC)
I have found a potential email for Rob Satonica that is related to Atari 8-bit systems. I'm going to email him. Dungy 14:21, 23 January 2011 (PST)
Amiga vs 16-bit section[edit]
While the bus of the original m68k (MC68000) was 16-bit (pre-68020 Amigas like A1000, A500 and A2000), the architecture itself was still 32-bit on those. The bus was 32-bit as well on other Amigas. Therefore it seems technically incorrect for the Amiga to be under the 16-bit section. I assume that 16-bit is about the CPU architecture, rather than the graphics depth, because the Amiga graphics were not really 16-bit either, except on AGA (A1200 and A4000). 76.10.128.192 00:16, 3 February 2017 (MST)