Weapon Values

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Ultima I: The First Age of Darkness[edit]

The following is a complete list of all weapons values from Ultima I:

Weapon Range Dmg.
(Apple II)
Dmg.
(DOS)
Notes
Hands 1 0 0 Owned at start
Dagger 1 1 8 Begin with two; cannot be thrown
Mace 1 2 16 --
Axe 1 3 24 --
Rope & spikes 1 4 0 Prevents falling into pit trap, then is spent; irrelevant in remake (no pit traps)
Sword 1 5 40 --
Great sword 1 6 48 --
Bow & arrows 3 7 56 --
Amulet 1 8 0 Magic Missile dmg +50% (+16 in overworld; Apple);[Clarification needed] can't attack
Wand 1 9 0 Magic Missile dmg +100% (+18 in overworld; Apple); can't attack
Staff 1 10 0 Magic Missile dmg +200% (+20 in overworld; Apple); can't attack
Triangle 1 11 88 Magic Missile dmg +200% (+22 in overworld; Apple); no attack on overworld (Apple)
Pistol 3 12 96 --
Light sword 1 13 104 --
Phazor 3 14 112 --
Blaster 3 15 120 --

Ultima II: The Revenge of the Enchantress[edit]

The following is a complete list of all weapons values from Ultima II. Prices decreases as the Charisma and Intelligence of the purchaser rise, except for the Quicksword. The character needs a minimal agility to wield any weapon (the minimum is 10). No weapon is ranged.

Weapon Damage Min. Agi. Price
(GP)
Hand 0 1 --
Dagger 2 9 20
Mace 4 11 32
Axe 6 19 52
Bow 8 21 84
Sword 10 29 136
Great sword 12 31 220
Light sword 14 39 356
Phaser 16 41 578
Quicksword 18 49 500

Ultima III: Exodus[edit]

The following is a complete list of all weapons values from Ultima III (obtained from LairWare software, based on original Apple II binaries):

Total damage is determined by adding 150% of the character's Strength (STR) statistic to their weapon's base damage.

Ranged weapons

All ranged weapons have unlimited range.

Weapon Base Damage Notes Users
Dagger 4-7 Spent when thrown All
Sling 4-13 -- Paladin, barbarian, lark, fighter, ranger, thief
Bow 4-19 -- Paladin, barbarian, lark, fighter, ranger, thief
+2 bow 4-31 Sold in Dawn Paladin, barbarian, lark, fighter, ranger
+4 bow 4-43 Sold in Dawn Paladin, barbarian, lark, fighter
Melee weapons

All melee weapons can only attack adjacent opponents.

Weapon Base Damage Notes Users
Hand 4-4 Owned at start All
Mace 4-10 -- Paladin, barbarian, lark, fighter, ranger, thief, cleric, druid, illusionist
Axe 4-16 -- Paladin, barbarian, lark, fighter, ranger, thief
Sword 4-22 -- Paladin, barbarian, lark, fighter, ranger, thief
2-H swd 4-25 -- Paladin, barbarian, lark, fighter, ranger
+2 axe 4-28 Sold in Dawn Paladin, barbarian, lark, fighter, ranger
+2 swd 4-34 Sold in Dawn Paladin, barbarian, lark, fighter, ranger
Gloves 4-37 Sold in Dawn Paladin, barbarian, lark, fighter
+4 axe 4-40 Sold in Dawn Paladin, barbarian, lark, fighter
+4 swd 4-46 Sold in Dawn Paladin, barbarian, lark, fighter
Exotic 4-49 Only effective weapon in Castle Death All

Ultima IV: Quest of the Avatar[edit]

The following is a complete list of all weapons values from Ultima IV:

Ranged weapons

Most ranged weapons have unlimited range.

Weapon Damage Notes Users
Flaming oil 64 Spent when thrown;
creates fire field; range: 9
All
Dagger 24 Ranged & melee; spent when thrown All
Sling 32 -- All
Bow 40 -- Druid, bard, tinker, paladin, ranger, fighter
Crossbow 56 -- Druid, bard, tinker, paladin, ranger, fighter
Magic bow 80 -- Druid, bard, tinker, paladin, ranger
Magic axe 96 Ranged & melee; returns to wielder Tinker, paladin
Magic wand 160 Ranged & melee Druid, bard, mage
Melee weapons

Most melee weapons can only attack adjacent targets.

Weapon Damage Notes Users
Staff 16 -- All
Mace 40 -- Fighter, tinker, paladin, ranger, bard, shepherd, druid
Axe 48 -- Fighter, tinker, paladin, ranger, bard, shepherd
Sword 64 -- Fighter, tinker, paladin, ranger, bard, shepherd
Halberd 96 Can't attack adjacent targets;
can attack over objects;
range: 2
Fighter, tinker, paladin
Magic sword 128 -- Fighter, tinker, paladin, ranger
Axe +2 255 (NES only) Fighter
Mystic sword 255 -- Avatar

Ultima V: Warriors of Destiny[edit]

The following is a complete list of all weapons values from Ultima V according to Prima's Official Guide to Ultima Collection:[1]

Ranged weapons Range Damage Notes
U5-weapon.gif
Sling
4 6 No ammo required
U5-weapon.gif
Flaming oil
4 8 --
U5-weapon.gif
Bow
7 10 Requires arrows
U5-weapon.gif
Crossbow
8 12 Requires quarrels
U5-weapon.gif
Magic bow
15 15 Requires arrows
U5-weapon.gif
Magic axe
15 20 Returns when thrown;
weightless
Melee weapons Damage Notes
U5-weapon.gif
Chaos sword
99 Makes wielder hostile;
disappears after first use
U5-weapon.gif
Jeweled sword
1 --
U5-weapon.gif
Dagger
3 Spent if thrown;
range: 6
Icon representing the axe
Throwing axe
4 Spent if thrown;
range: 10
Icon representing the spear
Spear
5 Spent if thrown;
range: 10
Icon representing the club
Club
8 --
Icon representing the main gauche
Main Gauche
8 Defense: 1
U5-weapon.gif
Short sword
12 --
U5-weapon.gif
Silver sword
12 --
Icon representing the mace
Mace
15 --
U5-weapon.gif
Long sword
15 --
Icon representing the star
Morning star
15 Attack over objects;
range: 2
Icon representing the hammer
Two-handed hammer
20 --
Icon representing the axe
Two-handed axe
20 --
U5-weapon.gif
Two-handed sword
20 --
Icon representing the halberd
Halberd
30 Attack over objects;
range: 2
U5-weapon.gif
Mystic sword
30 Defense: 1;
weightless
U5-weapon.gif
Glass sword
99 Breaks after first successful strike
Special melee weapons Damage Notes
U5-helm.gif
Spiked helm
4 Defense: 3
U5-shield.gif
Spiked shield
6 Defense: 3

Ultima VI: The False Prophet[edit]

The following is a complete list of all weapons values from Ultima VI:

The damage depends on one or more attributes. As a thumb rule, most weapons deal damage depending on dexterity; magic weapons deal damage depending on intelligence; bludgeon weapons deal damage based on strength.

Shooting weapons Weight
(s)
Damage Range Attribute Notes
YewStaffU6.PNG
Yew staff
2.5 4 7 INT Can be enchanted with up to 10 spells
SlingU6.PNG
Sling
0.6 6 4 DEX No ammo required
BoomerangU6.PNG
Boomerang
0.6 8 5 DEX Returns (sometimes drops on hit)
BowU6.PNG
Bow
1.0 10 5 DEX Requires arrows
CrossbowU6.PNG
Crossbow
2.0 12 7 DEX Requires quarrels
TripleCrossbowU6.PNG
Triple crossbow
2.5 12 7 DEX Shoots 3 bolts to 3 adjacent spaces
MagicBowU6.PNG
Magic bow
1.0 20 7 DEX Requires arrows
FireWandU6.PNG
Fire wand
0.6 20 7 DEX/INT Hit rate determined by DEX;
damage determined by INT;
spent after several uses
LightningWandU6.PNG
Lightning wand
0.5 30 7 DEX/INT Hit rate determined by DEX;
damage determined by INT;
spent after several uses
Throwing weapons Weight
(s)
Damage Range Attribute Notes
DaggerU6.PNG
Dagger
0.4 6 3 STR/DEX Can be used for melee (STR);
must pick up after throwing
SpearU6.PNG
Spear
1.2 10 4 STR/DEX Can be used for melee (STR);
must pick up after throwing
ThrowingAxeU6.PNG
Throwing axe
1.1 10 3 STR/DEX Can be used for melee (STR);
must pick up after throwing
Melee weapons Weight
(s)
Damage Range Attributes Notes
ClubU6.PNG
Club
1.5 8 1 STR --
MainGaucheU6.PNG
Main Gauche
0.8 8 1 DEX Defense: 1
SpikedShieldU6.PNG
Spiked shield
3.4 4 1 STR Defense: 2
SpikedHelmU6.PNG
Spiked helm
2.7 4 1 STR Defense: 3
MaceU6.PNG
Mace
1.8 15 1 STR --
SwordU6.PNG
Sword
1.4 15 1 DEX/STR --
MorningStarU6.PNG
Morning star
2.4 15 2 STR --
Two-HandedHammerU6.PNG
Two-handed hammer
6.3 20 1 STR Two-handed
Two-HandedAxeU6.PNG
Two-handed axe
4.7 20 1 STR Two-handed
Two-HandedSwordU6.PNG
Two-handed sword
3.4 20 1 STR/DEX Two-handed
HalberdU6.PNG
Halberd
8.2 30 2 STR/DEX Two-handed
GlassSwordU6.PNG
Glass sword
1.3 255 1 DEX Spent on first successful strike
Bomb weapons Weight
(s)
Damage Range Notes
FlaskofOillU6.PNG
Flask of oil
0.5 4 5 Creates fire field when thrown;
no experience gained
PowderKegU6.PNG
Powder Keg
3.0 No experience gained
CannonU6.PNG
Cannon
-- 90 1 No experience gained

Ship cannons
-- 30 5 No experience gained
Tools usable as weapons Weight
(s)
Damage Range
RollingpinU6.PNG
Rolling pin
0.5 2 1
PitchforkU6.PNG
Pitchfork
1.6 4 1
HoeU6.PNG
Hoe
1.3 4 1
DecorativeSwordU6.PNG
Decorative sword
0.6 4 1
CleaverU6.PNG
Cleaver
0.2 4 1
KnivesU6.PNG
Knife
0.1 4 1
ShovelU6.PNG
Shovel
1.8 4 1

Ultima VII: The Black Gate[edit]

The following is a complete list of all weapons from Ultima VII:

Non-traditional weapons Damage Weight Reach/Notes Melee weapons Damage Weight Reach/Notes Ranged weapons Damage Weight Reach/Notes
CleaverU7.PNG
Cleaver
2 0.4 3/-- DaggerU7.PNG
Dagger
1 0.5 3/Can also be thrown, with low accuracy;
throwing range equal to lowest value in Str. or Combat
BoltsU7.PNG
Bolts
+0 0.1 --/Crossbow ammo
HoeU7.PNG
Hoe
2 1.5 5/-- SerpentineDaggerU7.PNG
Serpentine dagger
1 0.5 3/-- MagicBoltsU7.PNG
Magic bolts
+2 0.1 --/Crossbow ammo;
magic damage;
bonus hit chance;
chance to drop on miss
PitchforkU7.PNG
Pitchfork
2 1.5 4/-- PoisonDaggerU7.PNG
Poison dagger
1 0.2 3/Chance to poison;
chance to break on hit
ArrowsU7.PNG
Arrows
+0 0.1 --/Bow ammo;
chance to drop on miss
RakeU7.PNG
Rake
2 2.0 4/-- ClubU7.PNG
Club
2 1.5 3/-- LoveArrowsU7.PNG
Love arrows
+0 0.1 --/Bow ammo;
magic damage;
chance to Charm target
TorchU7.PNG
Torch
3 0.5 3/-- KnifeU7.png
Knife
2 0.2 3/Can also be thrown, with low accuracy;
throwing range equal to lowest value in Str. or Combat
TseramedArrowsU7.PNG
Tseramed arrows
+1 0.1 --/Bow ammo;
chance to cause sleep;
chance to drop on miss
[Clarification needed]
PickU7.PNG
Pick
4 1.0 4/-- MainGaucheU7.PNG
Main Gauche
2 0.5 3/Defense: 1 LuckyArrowsU7.PNG
Lucky arrows
+1 0.1 --/Bow ammo;
always hits
WhipU7.PNG
Whip
4 0.5 5/-- SpikedShieldU7.PNG
Spiked shield
2 2.0 3/Defense: 3 BurstArrowsU7.PNG
Burst arrows
+2 0.1 --/Bow ammo;
bonus hit chance;
explodes on impact
HammerU7.PNG
Hammer
4 1.0 3/Can also be thrown, with low accuracy;
throwing range equal to lowest value in Str. or Combat
DecorativeSwordU7.PNG
Decorative sword
4 2.0 3/-- MagicArrowsU7.PNG
Magic arrows
+4 0.1 --/Bow ammo;
magic damage;
bonus hit chance;
chance to drop on miss
ShearsU7.PNG
Shears
6 0.2 3/Can cut cloth into bandages ThrowingAxeU7.PNG
Throwing axe
4 1.5 3/Can also be thrown;
throwing range equal to 2x lowest value in Str. or Combat
-- -- -- --
LitTorchU7.PNG
Lit torch
6 0.5 3/Fire damage;
light source;
limited duration
GreatDaggerU7.PNG
Great dagger
5 0.3 4/-- BlowgunU7.PNG
Blowgun
1 0.1 12/Needs no ammo;
chance to sleep or poison
ShovelU7.PNG
Shovel
6 1.8 4/-- MaceU7.PNG
Mace
5 1.5 3/-- BoomerangU7.PNG
Boomerang
1 0.5 16/Returns after thrown;
always drops on miss
FellowshipStaffU7.PNG
Fellowship staff
6 2.0 4/-- MorningStarU7.PNG
Morning star
5 2.0 4/-- MagicBoomerangU7.PNG
Magic boomerang
2 0.5 31/Magic damage;
always hits;
returns after thrown;
goes through obstacles
StarburstsU7.PNG
starbursts
6 0.1 0/Can also be thrown;
explodes;
consumed on use;
throwing range equal to 2x lowest value in Str. or Combat
SpearU7.PNG
Spear
6 1.5 4/Can also be thrown;
throwing range equal to 2x lowest value in Str. or Combat
SlingU7.PNG
Sling
3 0.2 16/Needs no ammo
ScytheU7.PNG
Scythe
7 2.0 4/-- SwordU7.PNG
Sword
6 2.0 3/-- HawkU7.PNG
Hawk
5 1.0 17/Always hits;
returns after thrown
HoeofDestructionU7.PNG
Hoe of Destruction
20 2.0 5/Magic damage;
bonus hit chance
SerpentineSwordU7.PNG
Serpentine sword
6 2.0 3/-- BowU7.PNG
Bow
8 2.5 20/--
DeathScytheU7.PNG
Death Scythe
50 4.5 4/Magic damage;
drains mana;
chance to
Curse target on hit;
always hits
SwordofDefenseU7.PNG
Sword of defense
6 2.0 3/Magic damage;
Defense: 3
MagicAxeU7.PNG
Magic axe
8 1.0 16/Magic damage;
bonus chance to hit;
returns after thrown;
always drops on miss
CannonU7.PNG
Cannon
90 25.5 16/Requires cannonballs and powder kegs nearby to fire CustomSwordU7.PNG
Custom sword
6 1.5 3/Bonus hit chance LightningWandU7.PNG
Lightning wand
8 0.1 16/Lightning damage;
chance to paralyze;
limited charges
FlamingOilU7.PNG
Flaming oil
-- 0.1 0/Can also be thrown;
creates a fire field on hit;
spent when used;
throwing range equal to lowest value in Str. or Combat
MagicSwordU7.PNG
Magic sword
7 1.0 4/Magic damage;
bonus hit chance
Magician'sWandU7.PNG
Magician's wand
8 0.1 20/Magic damage;
bonus hit chance
-- -- -- -- MagebaneU7.PNG
Magebane
7 2.0 3/Magic damage;
drains mana
MusketU7.PNG
Musket
9 4.0 28/Consumes ammo
PowderKegU7.png
Powder Keg
40 12.0 31/Fire damage;
not equippable;
spent when used
FireSwordU7.PNG
Fire sword
8 2.5 3/Fire damage;
light source
CrossbowU7.PNG
Crossbow
10 3.0 25/--
-- -- -- -- Two-HandedHammerU7.PNG
Two-handed hammer
9 4.0 5/-- FireWandU7.PNG
Fire wand
10 0.1 16/Fire damage;
limited charges
-- -- -- -- Two-HandedAxeU7.PNG
Two-handed axe
10 4.0 4/-- MagicBowU7.PNG
Magic bow
12 0.8 31/Bonus hit chance
-- -- -- -- HalberdU7.PNG
Halberd
10 4.5 5/-- FiredoomStaffU7.PNG
Firedoom staff
20 2.5 20/Fire damage;
limited charges;
light source
-- -- -- -- LightningWhipU7.PNG
Lightning whip
10 0.5 5/Magic damage JuggernautHammerU7.PNG
Juggernaut hammer
25 5.0 31/Bonus hit chance;
returns after thrown;
always drops on miss
-- -- -- -- Two-HandedSwordU7.PNG
Two-handed sword
11 4.0 4/-- TripleCrossbowU7.PNG
Triple crossbow
28 5.0 24/Bonus hit chance;
consumes 3 bolts per shot
-- -- -- -- BlackSwordU7.PNG
Black sword
25 0.5 4/Magic damage;
always hits;
use to talk with Arcadion;
kills charge Arcadion's powers
[Clarification needed]
-- -- -- --
-- -- -- -- GlassSwordU7.png
Glass sword
127 0.5 3/Lightning damage;
always hits;
breaks after one hit
-- -- -- --

Ultima Underworld II[edit]

The following is a complete list of all weapons from Ultima Underworld II:

Melee Weapons[edit]

Barehand[edit]

Name Weapon Type[Clarification needed] Damage Min. Damage Max. Notes
Fist Bash 2 3 Barehand skill factor fist attacks; skill 30 yield damage around +7

Swords[edit]

Name Weapon Type Damage
Min.
Damage
Max.
Notes
DaggerUWII.png
Dagger
Stab 2 3
UWIIJeweled Dagger.png
Jeweled Dagger
ShortswordUWII.png
Short Sword
Stab 3 4
UWIILongsword.png
Longsword
Slash 4 8
UWIIBroadsword.png
Broadsword
Slash 4 11
UWIIJeweled Sword.png
Jeweled Sword
Slash 4 11
UWIIBlack Sword.png
Black Sword
Slash 4 12

Sword of Major Damage
Slash

Longsword of Major Accuracy
Slash
UWIIBroadsword.png
Sword of Poison Weapon
Slash 4 11 Poisons target
UWIILongsword.png
Sword of Stone Strike
Slash 4 8 Temporarily freezes target

Axes[edit]

All axes are of the bash type.

Name Damage
Min.
Damage
Max.
Notes
HandAxeUWII.png
Hand Axe
3 4
UWIIAxe.png
Axe
4 8
UWIIJeweled Axe.png
Jeweled Axe
4 11
UWIIBattle Axe.png
Battle Axe
4 13

Axe of Major Damage

Axe of Great Damage

Axe of Fire Doom
Engulfs target in fire;
recommend flameproofing magic or armour of user

Axe of Life Stealing
Evil weapon;
steals life energy from target
[Clarification needed]

Maces[edit]

All maces are of the bash type.

Mace Damage
Min.
Damage
Max.
Notes
CudgelUWII.png
Cudgel
3 4
CudgelUWII.png
Cudgel of Entry
3 4 Smashes through locked doors
UWIILight Mace.png
Light Mace
4 7
UWIIMace.png
Mace
5 12
UWIIJeweled Mace.png
Jeweled Mace
5 15

Mace of Major Damage

Mace of Unsurpassed Damage

Mace of Unsurpassed accuracy

Mace of Undead Bane
Effective against undead

Ranged weapons[edit]

Name Weapon Type Damage Notes
SlingUWII.png
Sling
-- --
SlingStoneUWII.png
Sling Stones
Bash 3.0 Damage not related to drawback time
UWIIBow.png
Bow
-- --
UWIIArrow.png
Arrows
Piercing 4.5 Damage not related to drawback time
UWIISnowBall.PNG
Snowball
Bash 4.5
CrossbowUWII.png
Crossbow
-- --
BoltUWII.png
Bolts
Piercing 5.5 Damage not related to drawback time

Acid
Splash/Acid 4.5

Magic Arrow
Piercing 4.5

Lightning
Electricity 8.5

Fireball
Fire 14.5 Area effect

Ultima VII Part Two: Serpent Isle[edit]

The following is a complete list of all weapons values from Ultima VII Part Two:[2][3]

Non-traditional weapons Damage Reach/Notes Melee weapons Damage Reach/Notes Ranged Weapons Damage Reach/Notes
ShearsU7.PNG
Shears
1 3/Can cut cloth into bandages DaggerU7.PNG
Dagger
1 3/Can also be thrown, with low accuracy;
throwing range equal to lowest value in Str. or Combat
ArrowsU7.PNG
Arrows
+1*
--/Bow ammo;
chance to drop on miss;
*+4 without Silver Seed installed
PitchforkU7.PNG
Pitchfork
2 4/-- PoisonDaggerU7.PNG
Poison Dagger
1 3/Chance to poison;
chance to break on hit
TseramedArrowsU7.PNG
Sleep Arrows
-- --/Bow ammo;
no damage;
chance to cause sleep;
always hits
RakeU7.PNG
Rake
2 4/-- SerpentDaggerSI.png
Serpent Dagger
2 3/-- LuckyArrowsU7.PNG
Lucky Arrows
+1 --/Bow ammo;
always hits
HoeU7.PNG
Hoe
2 5/-- WoodenSwordSI.PNG
Wooden Sword
2 3/-- BurstArrowsU7.PNG
Burst Arrows
+2 --/Bow ammo;
bonus hit chance;
explodes on impact
TorchU7.PNG
Torch
3 3/Double damage when lit SpikedShieldSI.PNG
Spiked Shield
2 3/Defense: 3 MagicArrowsU7.PNG
Magic Arrows
+4 --/Bow ammo;
bonus hit chance;
chance to drop on miss
PickU7.PNG
Pick
4 4/-- ClubU7.PNG
Club
3 3/-- SerpentArrowsSI.PNG
Serpent Arrows
+6* --/Bow ammo;
bonus hit chance;
*no damage without Silver Seed installed
HammerSI.PNG
Hammer
4 3/Can also be thrown, with low accuracy;
throwing range equal to lowest value in Str. or Combat
DecorativeSwordU7.PNG
Decorative Sword
4 3/-- BoltsU7.PNG
Bolts
+5 --/Crossbow ammo;
bonus hit chance
TongsU7.PNG
Tongs
6 3/-- ThrowingAxeSI.PNG
Throwing Axe
4 3/Can also be thrown;
returns after thrown;
throwing range equal to 2x lowest value in Str. or Combat
MagicBoltsU7.PNG
Magic Bolts
+6 --/Crossbow ammo;
magic damage;
bonus hit chance
LitTorchU7.PNG
Lit Torch
6 3/Fire damage;
light source;
limited duration
MaceU7.PNG
Mace
5 3/-- -- -- --
ShovelU7.PNG
Shovel
6 4/-- MorningStarU7.PNG
Morning Star
5 4/-- BlowgunU7.PNG
Blowgun
3 12/Needs no ammo;
chance to sleep or poison
StaffSI.PNG
Staff
6 5/Bonus hit chance SerpentSceptreSI.PNG
Serpent Sceptre
5 3/Chance to poison BoomerangU7.PNG
Boomerang
3 16/Returns after thrown;
always drops on miss
WhipU7.PNG
Whip
6 6/-- SpearU7.PNG
Spear
6 9/Can also be thrown;
throwing range equal to 2x lowest value in Str. or Combat
InfinityBowSI.PNG
Infinity Bow
3 18/Needs no ammo;
bonus hit chance
FishingRodU7.PNG
Fishing Rod
7 6/Bonus hit chance;
can be used to fish
SwordU7.PNG
Sword
6 3/-- Magician'sWandU7.PNG
Magician's Wand
3 20/Magic damage;
bonus hit chance
ScytheU7.PNG
Scythe
7 4/-- SerpentSwordSI.PNG
Serpent Sword
6 3/-- SlingU7.PNG
Magic Sling
4 16/Needs no ammo;
bonus hit chance;
goes through obstacles
SerpentStaffSI.PNG
Serpent Staff
8 4/Chance to fire poison missile at random target when double-clicked WormHammerSI.PNG
Worm Hammer
6 3/-- BowU7.PNG
Bow
6 20/--
-- -- -- HammerofDedicationSI.PNG
Hammer of Dedication
6 3/-- MagicAxeSI.PNG
Magic Axe
8 16/Magic damage;
bonus hit chance;
returns after thrown;
always drops on miss
PowderKegSI.PNG
Powder Keg
40 31/Fire damage;
not equippable;
spent when used
SwordofDefenseU7.PNG
Sword of Defense
7 3/Magic damage;
Defense: 3
LightningWandU7.PNG
Lightning Wand
8 16/Lightning damage;
chance to paralyze;
limited charges
-- -- -- DragonslayerSwordSI.PNG
Dragonslayer
7 4/Bonus hit chance Zot Wand 8 8/Poison missiles
-- -- -- Two-HandedAxeU7.PNG
Two-Handed Axe
7 4/-- FireWandSI.PNG
Fire Wand
10 16/Fire damage;
limited charges
-- -- -- MagicSwordSI.PNG
Magic Sword
7 4/Magic damage;
bonus hit chance
CrossbowU7.PNG
Crossbow
10 25/--
-- -- -- FireSwordSI.PNG
Fire Sword
8 3/Fire damage;
light source
MagicBowU7.PNG
Magic Bow
12 31/Bonus hit chance
-- -- -- Two-HandedSwordU7.PNG
Two-Handed Sword
8 4/-- JuggernautHammerU7.PNG
Juggernaut Hammer
18 31/Magic damage;
bonus hit chance;
returns after thrown;
always drops on miss
-- -- -- MagebaneU7.PNG
Magebane
9 3/Magic damage;
drains mana
FiredoomStaffSI.PNG
Firedoom Staff
20 20/Fire damage;
limited charges;
light source
-- -- -- Two-HandedHammerU7.PNG
Two-Handed Hammer
9 5/-- -- -- --
-- -- -- BlackSwordSI.png
Black Sword
9 4/Bonus hit chance -- -- --
-- -- -- HalberdU7.PNG
Halberd
10 5/-- -- -- --
-- -- -- LightningWhipSI.PNG
Lightning Whip
10 5/Magic damage;
light source
-- -- --
-- -- -- OphidianSwordSI.PNG
Ophidian Sword
12 4/Required to send Great Earth Serpent back into Void -- -- --
-- -- -- Erinon'sAxeSI.PNG
Erinon's Axe
20 4/Magic damage;
adds 10 to combat value
[Clarification needed]
-- -- --
-- -- -- GlassSwordU7.png
Glass Sword
127 3/Lightning damage;
always hits;
breaks after one hit
-- -- --

Ultima VIII: Pagan[edit]

The following is a complete list of all weapons values from Ultima VIII:[4]

Weapon Damage Weight Notes Location
U8-hammer.png
Hammer
4 - 12 7 Blunt damage
U8-dagger.png
Dagger
3 - 9 1 Blade damage Korick's Shop
U8-mace.png
Mace
4 - 14 4 Blunt damage Korick's Shop
U8-scimitar.png
Scimitar
5 - 16 5 Blade damage Korick's Shop
U8-sword.png
Sword
5 - 17 3 Blade damage Korick's Shop
U8-saber.png
Saber
5 - 17 6 Blade damage Korick's Shop
U8-axe.png
Axe
6 - 19 5 Blade and blunt damage Korick's Shop
U8-bonecrusher.png
Bone Crusher
1 - 19 1 Blunt and magic damage Lower Catacombs, Plateau
U8-deceiver.png
Deceiver
8 - 21 1 Blade, blunt, and magic damage Lower Catacombs, Stone Cove
U8-scimgor.png
Scimitar of Khumash-Gor
5 - 16 1 Blade and magic damage;
adds +1 attack dexterity; double damage to undead
Shrine of the Ancient Ones
U8-korfang.png
Korghin's Fang
7 - 13 1 Blade and magic damage;
adds +4 attack dexterity and +1 armour
Lower Catacombs, Plateau
U8-bladestriking.png
Blade of Striking
5 - 17 1 Blade and magic damage;
adds +7 attack dexterity
Lower Catacombs, Obsidian Fortress
U8-protector.png
Protector
5 - 17 1 Blade and magic damage;
adds +4 defense dexterity and +5 armour
Lower Catacombs, Argentrock Isle
U8-flamesting.png
Flame Sting
5 - 16 1 Blade, magic and fire damage;
adds (5-10pts) fire damage; adds +1 attack dexterity
Obsidian Fortress, Fire Realm
U8-slayer.png
Slayer
4 - 14 1 Blunt and magic damage;
10% chance fatal blow
Lower Catacombs, East Road

Ultima IX: Ascension[edit]

The following is a complete list of all weapons values from Ultima IX:[5]

One-Handed Damage Two-Handed Damage Staves Damage Bows Damage Range
U9ShortSwordIcon.png
Short Sword
1 - 5
U92-HandedAxeIcon.png
2-Handed Axe
20 - 30
U9QuarterstaffIcon.png
Staff
1 - 9
U9NoviceBowIcon.png
Novice Bow
1 - 6
Short
U9SpikedClubIcon.png
Spiked Club
3 - 7
U9WarHammerIcon.png
War Hammer
25 - 35
U9GnarledStaffIcon.png
Gnarled Staff
8 - 12
U9TargetBowIcon.png
Target Bow
10 - 15
Medium
U9HandAxeIcon.png
Hand Axe
4 - 10
U9BattleAxeIcon.png
Battle Axe
40 - 50
U9DumDumStaffIcon.png
Dum-Dum Staff
20 - 40
U9LongbowIcon.png
Longbow
20 - 25
Medium
U9MaceIcon.png
Mace
5 - 11
U92-HandedSwordIcon.png
Claymore
50 - 60
U9ShepherdsCrookIcon.png
Shepherd's Crook
30 - 40
U9SiegeBowIcon.png
Siege Bow
30 - 35
Long
U9ScimitarIcon.png
Scimitar
15 - 25
U92-HandedSwordIcon.png
2-Handed Sword
55 - 75
U9GnarledStaffIcon.png
Gargoyle Staff
30 - 40
U9IolosBowIcon.png
Iolo's Bow
45 - 50
Long
U9CutlassIcon.png
Cutlass
23 - 27
U9ScytheIcon.png
Scythe
65 - 95
U9BladedStaffIcon.png
Bladed Staff
45 - 65
-- -- --
U9BroadswordIcon.png
Broadsword
35 - 45
-- -- U9HalberdIcon.png
Halberd
55 - 85 -- -- --
U9LongSwordIcon.png
Long Sword
40 - 60
-- -- -- -- -- -- --


Weapons-U5NES.jpg
Below are weapons that have unique properties.
Special weapons Damage Notes
U9FireSwordIcon.png
Flaming Sword
45 - 55 Fire damage
U9FrostSwordIcon.png
Frost Sword
40 - 60 Water damage;
20% chance of freezing target
U9CutlassIcon.png
Gringolet
35 - 65 Double damage to undead
U9StaffoftheDeadIcon.png
Staff of the Dead
50 - 70 Double damage to undead
U9ShepherdsCrookIcon.png
Crook of Charming
60 - 80 20% chance of charming target
U9WarBowoftheBloodIcon.png
War Bow of Blood
60 - 70 Long range;
lowers health by 2 per shot
U9FlamingOilIcon.png
Fire Arrow
30 Fire and area damage
Mana Arrow 45 Magic and area damage
U9LightningSwordIcon.png
Lightning Sword
80 - 90 Electrical and air damage
U9BlackswordIcon.png
Blackrock Sword
90 - 110
U9GlassSwordIcon.png
Glass Sword
500 Breaks after one use

See Also[edit]

References[edit]

  1. Chris McCubbin, David Ladyman. Prima's Official Guide to Ultima Collection (Ultima V: Warriors of Destiny). Origin Systems, Inc.: 1998.
  2. McCubbin, Chris et al. "Ultima VII Part Two: Serpent Isle". Prima's Official Guide to Ultima Collection (Ultima VII Part Two: Serpent Isle). Prima Publishing: 1998. Page 243.
  3. Hobbs, Sherri G. Ultima VII Part Two Clue Book (Ultima VII Part Two: Serpent Isle). Origin Systems, Inc.: 1993. Pages 63.
  4. Mead, Melissa. "Armor and Weapons". Ultima VIII Clue Book (Ultima VIII: Pagan). Origin Systems: 1994. Pages 28-33.
  5. McCubbin, Chris et al. "Weapons". Ultima IX Strategy Guide (Ultima IX). Prima Publishing: 1999. Pages 56-61.