Talk:Ultima III (NES) walkthrough

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I disagree about professions[edit]

I have a different opinion about the professions.

1) Cleric [*****]

  • Main attribute: Wisdom
  • The most important character. She can use all the "White" magic, and this makes her unique.
  • Suggested race: Dwarf (same number of spells as if Bobbit, but higher Strength and Dexterity)

2) Druid [**...]

  • Main attribute: Wisdom or Intelligence
  • One of the three weak characters, he has limited attack abilities and no dexterity bonus.
  • Suggested race: Fuzzy (Int=99, Dex=99) or Bobit (Wis=99, Str=75)

3) Wizard [*****]

  • Main attribute: Intelligence
  • The main "Black" Magic user. A must.
  • Suggested race: Fuzzy (Int=99)

4) Alchemist [**...]

  • Main attributes: Dexterity and Intelligence
  • Another weak character. He's sort of an Illusionist without healing skills.
  • Suggested race: Elf (Dex=99, Int=75)

5) Illusionist [**...]

  • Main atrributes: Dexterity and Wisdom
  • The third weak character, she has very limited offensive skills and therefore will grow slowly. Her dodging ability and healing skills can be useful, anyway.
  • Suggested race: Fuzzy (Dex=99, Wis=75)

6) Thief [*****]

  • Main attribute: Dexterity
  • An elf thief would have perfect dexterity and avoid every trap, always hit the target in combat and dodge most opponents' attacks.
  • Suggested race: Elf (Dex=99)

7) Ranger [***..]

  • Main attributes: none
  • The jack of all trades, he can do a bit of everything but does not excel in anything. Moreover, his Magic skills are extremely expensive and hard to raise. I don't like him.
  • Suggested race: Elf or Dwarf

8) Paladin [*****]

  • Main attributes: Strength and Wisdom
  • A fighter with healing powers is a great character!
  • Suggested race: Dwarf (Str=99, Wis=75)

9) Lark [***..]

  • Main attributes: Strength and Intelligence
  • A fighter with some "Black" magic. She does not really need half of her spells, because she can use powerful ranged weapons.
  • Suggested race: Elf (Str=75, Int=75)

10) Barbarian [****.]

  • Main attributes: Strength and Dexterity
  • The best attacker, thanks to his Dexterity bonus. He lacks magic, though.
  • Suggested race: Elf or Dwarf

11) Fighter [***..]

  • Main attribute: Strength
  • A downgraded version of the Barbarian. Although he can use all weapons and armors, he has no dexterity bonus, therefore his hit rate is quite low. Also, he has no magic nor will power.
  • Suggested race: Dwarf or Elf (to compensate the low dexterity)

--Abacos 04:30, 9 May 2012 (PDT)

I also disagree about the team[edit]

The team you suggest is faulty:

In general, your team will never be able to cast the most powerful "Black" spells and will fall in a lot of traps. In particular:

  1. A Bobbit Paladin has a low dexterity and therefore low hit rate: better a Dwarf!
  2. A Ranger will take ages to collect the money to raise his Int and Wis, and in the end he's not that great: you need an Elf Thief!
  3. A Bobbit Cleric will fail often her spells because of her low dexterity: better a Dwarf!
  4. A Fuzzy Lark will have limited "Black" spells and almost no strength: get a Fuzzy Wizard!

My suggested party:

  1. DEX: Elf Thief (S=25 - D=25 - I=0 - W=0)
  2. WIS: Dwarf Cleric (S=5 - D=20 - I=0 - W=25)
  3. STR: Dwarf Paladin (S=15 - D=15 - I=0 - W=20)
  4. INT: Fuzzy Wizard (S=5 - D=20 - I=25 - W=0)

--Abacos 04:58, 9 May 2012 (PDT)