Club

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Club

A club is a simple improvised bludgeoning weapon, usually made out of wood. They appear as weapons in Ultima V, Ultima VI, Ultima VII, Ultima VII Part Two and Ultima IX, as well as in Ultima Underworld and The Savage Empire.

Description[edit]

Popular amongst many humanoid monsters, such as trolls, ettins, cyclopes, orcs and goblins, clubs are easily constructed and simple to use. While markedly inferior to professionally made bludgeoning weapons such a maces or flails, a club can nevertheless be deadly when wielded by a combatant of significant strength. In some cases, to increase the damage wrought by such instruments, metal spikes would be driven into the head of a club, causing it to inflict traumatic wounds when it struck home.

Efficacy[edit]

In Ultima V: club does 8 points of damage.
In Ultima VI: club does 8 points of damage.
In Savage Empire: club does "average" points of damage.
In Ultima VII: club has effectiveness rating of "2".
In Ultima VII Part Two: club does "3" points of damage and an effective reach of "2". [1]
In Ultima IX: spiked club does between 3-7 points of damage.[2]

Lore[edit]

Oldest of all bludgeons, and probably of all weapons, is the club. Clubs are crude weapons, but when a blow connects, it often does the trick.
ClubU6.PNG
While the effectiveness of cutting and thrown weapons is determined by the dexterity of the user, bludgeoning weapons, like clubs, depend upon the strength of the wielder.
ClubU7.PNG
Blunt weapons such as maces, clubs and hammers enable the combatant to concentrate raw strength in the delivery of crushing blows to one's opponent. The punishment of such mighty impacts has often been the key to achieving victory.
ClubU7.PNG
In contrast, blunt weapons such as maces and clubs deliver their punch, limited though it may be, based on the brute strength of the wielder, nearly ignoring the protection of the target.
SE-club.gif
Among the natives the Nahuatla obsidian-edged sword is considered the 'chief' of weapons, with the widely-used atl-atl, or spear-thrower, as the well-respected 'shaman'. Beyond that, in descending order of worth, we have the large, two-handed club favored by the strongest natives; the hand-thrown spear; the stone axe used by most native warriors; the primitive short-bow used by nearly every tribe for both warfare and hunting; the solid wood club; the rock hammer, a single-handed club; the scalpel — sharp Nahuatla obsidian knife, more practical as a tool than a weapon; and, finally the relatively rare boomerang.

See Also[edit]

References[edit]

  1. Hobbs, Sherri G. Ultima VII Part Two Clue Book (Ultima VII Part Two: Serpent Isle). Origin Systems, Inc.: 1993. Page 63.
  2. McCubbin, Chris et al. "Weapons". Ultima IX Strategy Guide (Ultima IX: Ascension). Prima Publishing: 1999. Pages 56-61.

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