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- 08:30, 18 February 2011 diff hist +53 C64-port of Ultima VI →What is missing: Gems exist, they just can't be used.
- 08:28, 18 February 2011 diff hist -16 C64-port of Ultima VI →Technical: In fact the 1351 mouse is not recognized as a joystick, it's a true proportional mouse. The problem was that few people had it.
- 08:25, 18 February 2011 diff hist +49 C64-port of Ultima VI →Technical
- 08:23, 18 February 2011 diff hist +10 C64-port of Ultima VI →History
- 08:22, 18 February 2011 diff hist +10 Computer ports of Ultima VI →The FM-Towns Port: English language fixes
- 08:19, 18 February 2011 diff hist +40 Computer ports of Ultima VI →The PC-98 Port: hey, Japanese is not a language from outer space, y'know.
- 08:17, 18 February 2011 diff hist +479 Computer ports of Ultima VI →The IBM-PC Original: more details on speed
- 08:09, 18 February 2011 diff hist +194 Computer ports of Ultima VI →The IBM-PC Original: hard disk.
- 08:02, 18 February 2011 diff hist +1,013 Computer ports of Ultima V →The C64/128 Port: additional details and some corrections
- 07:50, 18 February 2011 diff hist +1 Computer ports of Ultima V →The C64/128 Port: it uses the 320x200 hi-res mode, not the 160x200 multicolor mode.
- 07:49, 18 February 2011 diff hist +860 Computer ports of Ultima V →Apple II Series: with "appropriate" software, such as Copy II Plus, the first disk can be copied as well. Supports accelerators, less disk access on 128K+ systems.
- 07:35, 18 February 2011 diff hist 0 Computer ports of Ultima IV →The Atari 8-bit Port: reorder
- 07:34, 18 February 2011 diff hist +129 Computer ports of Ultima IV →The Atari 8-bit Port: B&W on European Ataris
- 07:32, 18 February 2011 diff hist +291 Computer ports of Ultima IV →The Apple II Original: Details on problems, also it's not true that 16K of memory were very expensive in 1985, the price was about $1 per Kilobyte at that point. Problem = 48K limit of MB.
- 07:10, 18 February 2011 diff hist +142 Computer ports of Ultima III →The Atari 8-bit Port: B&W on European Ataris
- 07:08, 18 February 2011 diff hist +431 Computer ports of Ultima III →The C64-Port: B&W Dungeons, somewhat slower than C64.
- 07:01, 18 February 2011 diff hist +496 Computer ports of Ultima III →The Apple II Original: The Apple has no sound chip. Screen layout is different compared to previous games.
- 06:53, 18 February 2011 diff hist +328 User talk:Tribun →Thanks for fixing the "Computer ports of Ultima I" article: new section
- 06:44, 18 February 2011 diff hist -323 Computer ports of Ultima I grammar. FM-Towns is not the only port with music if MSX and IIgs had it too.
- 06:37, 18 February 2011 diff hist -60 Computer ports of Ultima I typo
- 06:36, 18 February 2011 diff hist +9 Computer ports of Ultima I
- 06:35, 18 February 2011 diff hist +556 Computer ports of Ultima I →The Apple II Original: Compatibility issues. Also it is not all in BASIC, there is some machine code for tile drawing and for the outer-space section.
- 06:26, 18 February 2011 diff hist +468 Computer ports of Ultima I →The IBM-PC Port
- 06:22, 18 February 2011 diff hist +181 Computer ports of Ultima I →The Apple II Port: On the Apple you can't really be mour colorful, since it has six colors in Hi-Res mode. Subjective statements removed.
- 06:18, 18 February 2011 diff hist +272 Computer ports of Ultima I →The Atari 8-bit Port: Continent names.
- 06:16, 18 February 2011 diff hist +44 Computer ports of Ultima I →The Atari 8-bit Port: This one is in color even on European Ataris.
- 06:11, 18 February 2011 diff hist +168 Computer ports of Ultima II →The IBM-PC Port: better explanation
- 06:07, 18 February 2011 diff hist +167 Computer ports of Ultima II →The Atari 8-bit Port: B&W on European Ataris