Rope & spikes

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Rope & spikes allow adventurers to cross pit traps without injury. If at least one set of rope & spikes is carried in inventory, the pit will be avoided. However, the rope & spikes are lost immediately afterward, so a large supply is a necessity for extended dungeon forays.

Although not the most powerful option, one can use it to attack enemies – but only when outside of dungeons.

Trivia[edit]

The rope & spikes is really only useful in the original Apple II version of Ultima, wherein pit traps were abundant in dungeons. In the remake, pit traps were never implemented, and the rope & spikes cannot be weaponized, thus giving them no purpose.

See Also[edit]


Weapons
Melee Weapons
Basic Melee Weapons AxeBladed staffClubCustom swordCutlassDaggerDecorative swordDum‑dumHalberdHammerJeweled weaponsKnifeMaceMain gaucheMorning starPoison daggerSaberScimitarSerpentine daggerSerpentine swordSilver swordSpearSpiked helm ☥ Spiked shield ☥ StaffSwordTwo‑handed axeTwo‑handed hammerTwo‑handed sword
Enhanced Melee Weapons Blackrock swordExotic WeaponsFire swordGlass swordGreat daggerLightning swordLightning whipMagic swordMystic WeaponsSword of defense
Ranged Weapons
Basic Ranged Weapons BlowgunBoomerangBowCrossbowIolo’s bowFlaming oilHawkMusketSiege bowSlingThrowing axeTriple crossbow
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Ammunition
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Others
Other Weapons Weapons in Savage EmpireWeapons in Martian DreamsGlovesRope & spikes
Specific Weapons
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Other Items Black swordCaliburnOphidian swordPractice swordQuickswordSerpent artifactsSerpent Staff