Mythran, from Ultima VIII
The people of Tenebrae always wondered what the old man actually did on the Plateau. This mystic atmosphere was only helped by his extra-dimensional house in the Ethereal Void. Mythran helped Bentic to write the passages about magic in The Chronicle of Pagan, closing the gaps caused by Mordea and Malchir, also adding the story of Ultima VII and the land of Britannia.
When the Avatar visited his house, Mythran was surprised that someone tried to leave Pagan altogether, but concluded that it had to be possible, should the power of the Titans be overcome. Getting much good information from Mythran, the Avatar received a Recall Item and the offer to learn Thaumaturgy, the magic of the ether, from him. Mythran even sold the spells and needed reagents for the right amount of Obsidians. Mythran also sold the Avatar a special magic scroll to open hidden or magic doors.
Mythran taught the Avatar everything he could, before being shown the Tongue of Flames. Knowing that this was the solution to leaving Pagan, he taught the Avatar the needed spell to travel to the Ethereal Void.
|“|| Master of Thaumaturgy, Mythran, is a quirky, peculiar man. Many give witness to his abilities with magic, yet none can draw a connection between his powers and those of any of the other spellcasters. There seems little that he does not know or cannot find out, and many have made their way to his home atop the plateau to glean what they can from his wisdom. He speaks as though there were other Thaumaturges, but I have heard naught of them elsewhere.|
Those who have seen it say his house is quite unusual. Only a small hovel on the outside, his home is considerably larger within. Rumors claim that the entire second story is devoted to his research and experiments, and considering his vast wealth of knowledge, there seems no reason for doubt.
- Mythran will give the Avatar a red potion every day, if asked.
- Shaana pays Mythran a visit during the story and warns the Avatar not to mention anyone about it.
- Attacking him will result in Mythran reluctantly but comprehensively smiting the Avatar, upon which he remarks as a pity.
- An object appears in Mythran's house that morphs continually between a sphere, cube and tetrahedron—the three geometric components forming the Electronic Arts logo at the time of the game's release.
- If The Lost Vale add-on could have been installed, Mythran would have told more about the Zealans when prompted, after receiving a sending from Lord British.
- Mythran won't sell all of his spells right away. Certain plot flags have to be set for the various spells to be made available to the Avatar. Mythran will tell the Avatar he can't teach more for the moment, if the plot wasn't advanced far enough. This most likely was done to keep the game challenging, since some of the spells make combat much easier.
His selection is as follows:
|Open Door (Scroll)||50 obs||Eye of Newt||25 obs||Bone||10 obs||Obsidian||15 obs|
|Confusion Blast||50 obs||Bat Wing||30 obs||Executioner's Hood||10 obs||Brimstone||15 obs|
|Meteor Shower||100 obs||Serpent Scale||25 obs||Blackmoor||10 obs||Pumice||15 obs|
|Summon Creature||100 obs||Dragon Blood||40 obs||Volcanic Ash||15 obs|
|Call Destruction||150 obs||Pig Iron||15 obs|
|Ethereal Travel||250 obs|