Mysticism (UO)

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Introduced in the expansion Stygian Abyss, the skill Mysticism in Ultima Online is the original magical school of the Gargoyles, although every race by now can learn it. To cast spells, one needs a special spellbook, which can be bought in Ter Mur. Additionally, to cast spells, the skills Meditation for a high mana count and Focus, which takes the place of Evaluate Intelligence are needed.

Note that besides the usual reagents, some additional ones are used:

Bouo.png Bone
Rbuo.gif Dragon Blood
Daemon Bones
Fduo.gif Fertile Dirt

The spell are a good mix of offensive and defensive spells, together with some utility spells.


To train the skill as fast as possible, follow this guide for which spell to ast a lot at which skill level for maximum effect.

Skill Level Which spell to cast
0 - 40 Train at Mystic Vendor in Ter Mur
40 - 63 Stone Form
63 - 80 Cleansing Winds (on youself)
80 - 95 Hail Storm (on yourself)
95 - 120 Nether Cyclone


Icon Name Mana Cost Minimum Skill Description
Animated weapon.jpg Animated Weapon
In Jux Por Ylem
11 Mana 33 Skill An Animated Weapon is conjured and attacks nearby foes.
Bombard.jpg Bombard
Corp Por Ylem
20 Mana 58 Skill Conjures a magical boulder projectile to hurled at a target. This spell also has a chance to knock-back and stun a player victim for 2 seconds.
Cleansing winds.jpg Cleansing Winds
In Vas Mani Hur
20 Mana 58 Skill Soothing winds cure poison, lift curses, and heal a target.
Eagle strike.jpg Eagle Strike
Kal Por Xen
9 Mana 20 Skill Conjures a magical eagle-like creature as a projectile that assaults a target with its talons.
Enchant.jpg Enchant
In Ort Ylem
6 Mana 8 Skill Temporarily imbues a held weapon with a hit spell effect. If Mysticism and Focus or Imbuing (whichever is greater) are over 80 the weapon is temporarily granted Spell Channeling.
Hail storm.jpg Hail Storm
Kal Des Ylem
40 Mana 70 Skill A torrent of rain brings down a storm of hailstones damaging the caster's enemies in the surrounding area.
Healing stone.jpg Healing Stone
Kal In Mani
4 Mana 0 Skill Conjures a healing stone, usable only by the Mystic.
Mass sleep.jpg Mass Sleep
Vas Zu
14 Mana 45 Skill Same as Sleep except works on multiple targets in a small area of effect.
Nether bolt.jpg Nether Bolt
In Corp Ylem
4 Mana 0 Skill Conjures a bolt of nether energy to assault a target with chaos damage.
Pure magic.jpg Purge Magic
An Ort Sanct
6 Mana 8 Skill Removes one random beneficial ward from a target.
Sleep.jpg Sleep
In Zu
8 Mana 20 Skill Puts a target into a temporary sleep state until harmed or enough time passes. While asleep, the target will be unable to attack or cast spells, and moves at a slower speed.
Spell plague.jpg Spell Plague
Vas Rel Jux Ort
40 Mana 70 Skill Inflicts one or more victims with a terrible curse. Each time a victim hits with a harmful attack there is a chance that they will take an explosion backlash of fire damage.
Spell trigger.jpg Spell Trigger
In Vas Ort Ex
14 Mana 45 Skill Stores one Mysticism spell in a spell stone. The stone can be activated to instantly cast the stored spell.
Stone form.jpg Stone Form
In Rel Ylem
11 Mana 33 Skill Infuses the caster with the essence of solid stone, making him slow to move and fight and cast spells, but gives him resistances to damage and a slight bonus to physical damage attacks.
Nether cyclone.jpg Nether Cyclone
Grav Hur
50 Mana 83 Skill Summons a gale of lethal winds that strikes all Targets within a radius around the Target's Location, dealing chaos damage. In addition to inflicting damage, each Target of the Nether Cyclone temporarily loses a percentage of mana and stamina. The effectiveness of the Nether Cyclone is determined by a comparison between the Caster's Focus or Imbuing (whichever is greater) and Mysticism skills and the Resisting Spells skill of the Target.
Rising colossus.jpg Rising Colossus
Kal Vas Xen Corp Ylem
50 Mana 83 Skill Summons a colossal stone titan that selects a Target to attack based off its intelligence and proximity. The Rising Colossus disappears after a set amount of time. The Rising Colossus' stats, skills, and duration are determined by the Caster's Focus or Imbuing (whichever is greater) , and Mysticism skills. Requires 5 pet control slots.

Casting Success Chance[edit]

Circle Spells 25%* 50% 75% 100%
1 Healing Stone & Nether Bolt 0 12.5 25 37.5
2 Enchant & Purge Magic 8 20.5 33 45.5
3 Eagle Strike & Sleep 20 32.5 45 57.5
4 Animated Weapon & Stone Form 33 45.5 58 70.5
5 Mass Sleep & Spell Trigger 45 57.5 70 82.5
6 Bombard & Cleansing Winds 58 70.5 83 95.5
7 Hail Storm & Spell Plague 70 82.5 95 107.5
8 Nether Cyclone & Rising Colossus 83 95.5 108 120.5