The chapters for each game are presented in two formats, both a straightforward walkthrough for the game in question, followed by a account of each adventure told as a narrative short story containing additional clues. Unlike the "novelizations" of the Ultima games provided in The Avatar Adventures, these retellings do not necessarily comprise a self-consistent story arc of their own, but rather feature a different central character for each tale:
- The Ultima I chapter tells the story of Rolf, a human Fighter, and his quest to rid Sosaria of Mondain's evil.
- The section on Ultima II focuses on a Wizard named Nimsman.
- For Ultima III, the reader follows the tale of Flavian, a human Cleric, and his companions: Bobo, a Dwarf Fighter, Elena, a human Thief, and Merlin, a fuzzy Wizard.
- Ultima IV features a first-person account as the Paladin Lavonda tells a classroom of adventurers, in her own words, how she became an Avatar.
- The Ultima V chapter is about another Avatar named Stuart, but is told through the eyes of a poor stable boy who becomes inspired by Stuart's example.
- And lastly, the story of Ultima VI centers on yet another Avatar, this time called Rollo, as he reminisces about his just-completed adventure with Lord British.
In addition to the walkthroughs, Master Ultima also contains chapters on the history of the Ultima series, general strategies for the games covered, a short FAQ list about Ultima creator Richard Garriott, and a brief glossary of Britannian terms.
Like many of the third-party books published during the series' prime, Master Ultima is quite rare today. Depending on quality, used copies often command high prices on eBay and the collectible market.
|Miscellaneous Clue Books|
|NES Ultima III Hint Book ☥ Master Ultima ☥ Quest for Clues ☥ Strategies and Secrets for Ultima Online ☥ Ultima IX German Cluebook ☥ X-Games Ultima IX Cluebook|