Marks

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A rod that confers one of the Marks, as seen in the shareware port of Ultima III

Marks are four powerful magical brands which appear in Ultima III, granting those who have been imprinted with them a variety of special powers.

Description[edit]

The Marks could be obtained by touching special heated rods within the realm's dungeons. Contact with these brands was painful, and would injure those who wished to partake of them, dealing fifty damage to whoever touched them. Once the resultant sigil was seared into a character's flesh, however, that person would inherit the powers of the Mark for the remainder of the quest.[1]

The Stranger and company could learn of the Marks in the hidden city of Devil Guard, learning that taking on all four of the magical brands would be necessary to complete their campaign against Exodus.

Powers[edit]

Trivia[edit]

  • The Marks do not appear on the Stranger's body in later installments of the series, and the powers which they granted the hero do not carry over past the death of Exodus.

Gallery[edit]

References[edit]