Isle of Fire
The Isle of Fire is a desolate land mass, famous for housing the diabolical daemon-machine Exodus. A rocky and inhospitable place, the isle has risen from the Great Sea twice in Britannian history: the first when Exodus first began his campaign of vengeance against ancient Sosaria, and the second when the mage Erethian lifted it from the sea in the course of studying the hellspawn's Dark Core. Although this place has been long stained with the infamy of evil, Lord British nevertheless attempted to bring something of the Virtues to this lonely place, establishing three great Shrines to the Principles upon it.
The island, itself, is dominated by the Castle of Fire, at times known as "Castle Death." This dark fortress once served as Exodus' stronghold, with daemons and other servitors of darkness patrolling its hallways. It is here that the daemon-machine was confronted by the Stranger and met its end.
 Age of Darkness
The Isle of Fire first arose some twenty years after the death of Minax, coming into existence once Exodus was ready to invade Sosaria. From its fortress, Castle Death, the daemon-construct rallied armies of monsters to plague the realm of Sosaria, and a pirate armada to terrorize the seas. Its power waxed so great that it was able to wrest the Great Earth Serpent from the Void itself and install it as the island's guardian. Desperate to understand the evil that was festering in the Great Sea, Lord British sent Shamino to investigate the Isle of Fire and its keep, only to have his friend return to him overwhelmed with madness, his mind having been broken by what he'd seen.
Eventually, the Stranger's party was able to battle its way to the isle, passing the Great Earth Serpent and entering the castle. There, the Exotic Armour kept them safe from the fires brought to bear against them, and they tricked the machine into its own destruction using the Four Cards.
 Age of Enlightenment
In the years that followed, Lord British endeavored to cast aside the barbarity that had marked the Age of Darkness and usher in a new era of enlightened learning and virtuous piety. Eager to establish some seed of righteousness in this place of abomination, Lord British ordered the construction of great shrines to the Principles of Truth, Love, and Courage on the Isle of Fire, hoping that someday a champion of the Virtues might find it a testing ground for their mettle. Before such quests could be embarked upon, however, the isle sank into the sea.
 Age of Armageddon
The island and its castle remained under the sea for hundreds of years, yet during this time it was not closed to all who would explore it. Mages of great power, such as Erethian, Castambre, and Astelleron made their way to its shores, with the latter establishing a great air bubble around the isle, that mortals may survive there. Eventually, it was Erethian who uncovered the means to force the island to rise once again to the surface, having gleaned such knowledge from the Dark Core of Exodus, which still remained there.
The Avatar, now able to seek out the shrines, journeyed to the island on British's behalf. Solving the tests that still lay active on the islands shores, the hero eventually managed to banish the Dark Core into the Void that Exodus's resurrection might be averted—a move that drove the enraged Erethian to provoke his own death. While the isle still stood for some time after this final victory over the evil machine, it was not present during the Avatar's last journeys in the realm following the Great Cataclysm.
Calling the Isle of Fire an island is a partial misnomer, for, thou dost see, there are actually three such islands. The main land, upon which sits the Castle of Fire, is by far the largest of the three. The castle is surrounded by mountains that contain several tunnels. Judging by what I have seen, these dungeons were excavated to hold the various tests designed to challenge the Avatar, for all three of them can be reached from within the castle walls. In addition to these entrances, the castle houses the Shrine of the Principles, in which can be found the actual three Shrines of Truth, Love, and Courage.
 Ultima III
 Ultima VII
- In the Nintendo port of Ultima III, the Isle of Fire begins to sink immediately after the death of Exodus, and the final moments of game play involve controlling the party as they flee the crumbling castle.
- In Seiji Tanaka's manga, Ultima: The Terror of Exodus, Exodus' stronghold has a twisted Lovecraftian appearance, which showcases the machine-like qualities of both the daemon and its stronghold.
 See Also
- Adams, Roe R. "THE ADVENTURE". The Book of Play (Ultima III). 1983.
- Adams, Roe R. "PREPARING FOR THY JOURNEY". The Book of Play (Ultima III). Origin Systems, Inc: 1983.
- Garriott, Robert. Secrets of Sosaria (Ultima III). Origin Systems, Inc: 1983. Pages 46-47.
- Adams, Roe R. "Political History". The History of Britannia (Ultima IV). Origin Systems, Inc.: 1985. Page 2.
- Lord British. Ultima VII Usecode. Ultima VII. "Isle of Fire".
- Demarest, Ken et al. A Guide to the Isle of Fire (Forge of Virtue). Origin Systems, Inc.: 1992.
- Astelleron. Logbook of Astelleron (Ultima VII - in-game).
- MacCuth. Logbook of Castambre (Ultima VII - in-game).
 External Links
|Cities||Fawn ☥ Monitor ☥ Moonshade|
|Settlements||Inn of the Sleeping Bull ☥ Isles of the Mad Mage ☥ Monk Isle|
|Dungeons||Skullcrusher ☥ Spinebreaker ☥ Furnace ☥ Knight's Test ☥ Mountains of Freedom|
|Ruins||Shamino's Castle ☥ Castle of the White Dragon ☥ Shrine of Balance ☥ Temple of Discipline ☥ Temple of Emotion ☥ Temple of Enthusiasm ☥ Temple of Ethicality ☥ Temple of Logic ☥ Temple of Tolerance|
|Islands|| Claw ☥ Isle of Crypts ☥ Gwani Death Temple ☥ Ice Dragon's Lair ☥|
Isles of the Mad Mage ☥ Monk Isle ☥ Penguin Island ☥ Sunrise Isle
|Interesting Areas||Gorlab Swamp ☥ Great Northern Forest ☥ Ice Plains ☥ Knight's Forest ☥ Serpent Isle Guard Towers ☥ Western Forest|
|Settlements||Argentrock Isle ☥ Daemon's Crag ☥ Tenebrae|
|Other||Carthax Lake ☥ Catacombs ☥ Cemetery ☥ Fishermen's Reef ☥ Hall of the Mountain King ☥ Herdsman's Valley ☥ Plateau ☥ Shrine of the Ancient Ones ☥ Stone Cove ☥ Treasure Cove ☥ Vengeance Bay|
|Lands of Lord British (just Sosaria in Ultima III)|
|Cities|| Britain ☥ Dawn ☥ Death Gulch ☥ Devil Guard ☥ Grey ☥ Montor |
Moon ☥ Fawn ☥ Paws ☥ Tune ☥ Yew
|Castles||Castle of Lord British ☥ Castle of the Lost King|
|Landmarks||The Pillars of Protection ☥ The Tower of Knowledge|
|Dungeons (Ultima I)||Death's Awakening ☥ The Dungeon of Doubt ☥ The Dungeon of Montor ☥ The Dungeon of Perinia ☥ The Lost Caverns ☥ The Mines of Mt. Drash ☥ The Mines of Mt. Drash II ☥ Mondain's Gate to Hell ☥ The Unholy Hole|
|Dungeons (Ultima III)||Dardin's Pit ☥ Dungeon of Doom ☥ Dungeon of Fire ☥ Dungeon of the Snake ☥ Dungeon of Time ☥ Mines of Morinia ☥ Perinian Depths|
|Islands and Other Sites||Ambrosia ☥ Isle of Fire ☥ Mt. Drash|
|Lands of Danger and Despair|
|Cities||The Brother ☥ Bulldozer ☥ Dextron ☥ Gorlab ☥ Lost Friends ☥ Magic ☥ Turtle ☥ Wheeler|
|Castles||Castle of the White Dragon ☥ Shamino's Castle|
|Landmarks||Grave of the Lost Soul ☥ The Eastern Sign Post|
|Dungeons||The Dead Cat's Life ☥ The Dead Cat's Life II ☥ Dead Man's Walk ☥ The Dungeon of Doom ☥ Free Death Hole ☥ The Hole to Hades ☥ The Morbid Adventure ☥ The Skull Smasher ☥ The Spine Breaker|
|Lands of the Feudal Lords|
|Cities||Arnold ☥ Gerry ☥ Helen ☥ John ☥ Linda ☥ Owen ☥ The Snake ☥ Wolf|
|Castles||Castle Rondorin ☥ Castle Barataria|
|Landmarks||The Pillars of the Argonauts ☥ The Pillar of Ozymandias|
|Dungeons||Advari's Hole ☥ The Dead Warrior's Fight ☥ The Gorgon's Hole ☥ The Horror of the Harpies ☥ The Horror of the Harpies II ☥ The Labyrinth ☥ The Savage Place ☥ Scorpion Hole ☥ Where Hercules Died|
|Lands of the Dark Unknown|
|Cities||Clear Lagoon ☥ Gauntlet☥ Imagination ☥ Nassau ☥ Ponder ☥ Poor ☥ Stout ☥ Wealth|
|Castles||Black Dragon's Castle ☥ Castle of Olympus|
|Landmarks||The Sign Post ☥ The Southern Sign Post|
|Dungeons||The End ☥ The Guild of Death ☥ The Long Death ☥ The Metal Twister ☥ The Slow Death ☥ The Tramp of Doom ☥ The Troll's Hole ☥ The Viper's Pit ☥ The Viper's Pit II|