Courage

Courage is one of the Three Principles of the Eight Virtues of Britannia.

Description
The principle of Courage is most important to survive in a hostile environment and to do the task, even if it is difficult.

Courage is the foundation for the virtues of Valor, Sacrifice, Honor and Spirituality. By itself, Courage is the only principle leading to the virtue of Valor.

The symbols of Courage are the Bell of Courage, which was brought by the Avatar to Serpent's Hold, the Fortress of Courage on the Isle of Deeds, after Ultima IV, and the eternal Flame of Courage, located in the very same fortress.

The shrine of Courage with the corresponding test is situated on the Isle of Fire. The test has a lot of fighting in it, but the main goal is to create a weapon that can destroy an otherwise invincible Dragon. The shrine itself dissapeared before Ultima IV, when the Isle of Fire sank into the seas, so it wasn't used in the quest for the Avatar. However, the Avatar gained access to the shrine when the Isle of Fire reappeared during Ultima VII, passing the test way over 200 years after the original quest.

Courage on Serpent Isle
While the knights and pikemen of Monitor on first sight seem to follow the principle of Courage, it soon becomes clear that Courage has become an empty word after all the passing years. Fighting for its own sake, arrogant ideas of superiority and numerous internal infighting have eaten away the meaning of Courage, leaving an empty shell. That their group left Britannia because it could not accept other principles beside Courage speaks for a disregard for anything outside of pure strength.

The Avatar could witness the hollowness Courage had taken when visiting the city, especially since forced Courage - become a knight at age 15 or get banished from the city - disregarded how true Courage had to come from oneself. A more suitable name for the principle these fighters follow, due to their constant internal struggles, would be "Power". Interestingly, they also embodied Apathy (an Ophidian anti-force of Order), due to concentrating on internal struggles and doing little against the Goblin manace.

The Helm of Courage is the symbol of this principle on Serpent Isle, which was given as a trophy to the reigning Knight Champion.