Character Death

In the Ultima series, the eventuality of meeting one's demise is almost unavoidable. How this affects the adventuring party can vary greatly from game to game, however:

Ultima I
If killed in Ultima I, the player's character will be resurrected, but with only 99 Hitpoints, 99 Food, no Coin, and no weapons other than hands.

Ultima II
In Ultima II, when killed, the player is forced to resort to loading a previously saved game or creating a new character.

Ultima III
In Ultima III, if the entire party is killed, the player is forced to resort to loading a previously saved game or creating a new party of characters.

In the LairWare remake, the player has the option of resurrection, at the cost of all weapons/armour/equipment/coinage (other than starting items).

Ultima IV
In Ultima IV, previously dead characters will appear, restored, in Lord British's castle. Equipped items will be present, but gold and other items are lost.

Ultima V
In Ultima V, should the party perish, the spirit of Lord British will appear to resurrect them, but at the cost of experience points. The restored group will be transported to Castle Britannia.

Ultima Underworld I
If the Avatar dies in the game, they must reload a previously made save or start a new character unless they find the Silver Sapling. It must be picked up and replanted for it to work with the Avatar. Once planted, dying will cause the Avatar to wake up right where the Sapling was planted. Only penalty from dying after that is losing a certain amount of experience points.

Ultima VII
In The Black Gate, should the Avatar "die", the entire party will automatically lose and the Avatar will wake up in the Fellowship shelter for the poor in Paws. Feridwyn will claim that two Fellowship members brought them there. This resurrection method happens after every deadly encounter, even the final battle at the Black Gate. It is basically impossible to die permanently by physical means.

Ultima VII Part Two: Serpent Isle has a similar but more straightforward method. At the very beginning of the game, the Avatar receives a Hourglass of Fate which allows the party to come back to life after a deadly encounter. After "death", they will appear in the monastery on the Monk Isle. From there the party will appear back either at the site of defeat or pretty close to it. The same conditions of the Avatar dying triggering the process and being impossible to die permanently by physical means remains.

Ultima VIII
If the Avatar dies in the game, a special death theme plays and a tombstone with the words "Rest in Peace" appears on the screen. After that, the player is forced to load a previously saved game or creating a new character.

Ultima IX
If the Avatar dies in Ultima IX, a special theme is played with the camera focused on body of the Avatar. The GUI is removed, but the player retains some controls such as opening the journal. After some seconds, the journal opens to the journal page with latest savegame.