Wizard Eye

Scouting is made safe with the spell Wizard Eye.

Spell Description
Danger can be everywhere. The Peer spell might be nice to get a get overlook of the surrounding terrian, but it doesn't warn the caster of enemies. However, if scouting is needed, Wizard Eye is best suited for the task. It creates a magical eye that will scout out the surroundings for the caster, reporting all kinds of danger. This eye is invisible to enemies and they do not know they are spied on in the first place. The only disadvantage is the high reagent cost.

After a set amount of time, the eye will dissolve into nothing, leaving no hint to the foes that they'd been spied on. In Ultima IX, the spell lasts until dismissed or until mana runs out.

Lore




Trivia

 * Using a crystal ball in Ultima VI works the same as this spell.
 * The spell was omitted from the C64-Port of Ultima VI.
 * The telescope of the Observatory in Ultima VII also works like this spell, but without a time limit.