Multi-player Ultima

Multi-player Ultima was a cancelled, unnamed project that was being worked on by Richard Garriott and Origin Systems during 1987 and 1988. It was scheduled to be released on the summer of 1988.

By July 1987, James Van Artsdalen (who was in charge at the time of porting the games to the IBM-PC and the Macintosh), was working on a program to allow for multiple players to work in the same game over modem connections, or other forms of networking. The game would be playable as a standalone game, but up to eight to sixteen players could join the same game.

By April 1988, the project had progressed further, though it still was in its formative stage. The game would be more of a "conquest" game, without much of a plot, more alike to a strategy game. Each player would be a feudal lord trying to control territory and their subjects through opression or benevolence.

Trivia

 * Though unrelated, the game Lord of Ultima follows some of the premises stated in this cancelled project.