Lydia

Lydia is a tattoo artist in Serpent Isle's Monitor, during Ultima VII Part Two.

Description
A member of the Bear Command, Lydia was Monitor's tattoo artist, working at a small parlor adjoining her personal apartment on Pedigar street. It was her hand that gave each initiated Knight the mark of their Command, and she was also given authorization by Lord Marsten to do additional tattoo work to memorialize certain deeds of great valor accomplished by fighters in their later years. Lydia claimed that she hailed from a line tattooist reaching back twelve generations, and she learned her craft from her mother. She often practiced on herself that she might perfect her art, and swirls of ink were tattooed all over her body, spelling out ciphered messages about her past deeds.

When had been twelve years of age, her older sister, Selene, was abducted by the  Magister of Moonshade, who had detected magical potential within the girl and required her to be raised as a mage. The children's mother, devastated by the loss of her daughter, was later slain by bandits, although Lydia believed that her defeat in battle could ultimately be traced back to her broken heart, which had sapped her will to live. Now an orphan, Lydia presumably grew to maturity alone, passing the Knight's Test in her fifteenth year and eventually replacing her mother as tattooist for the city of warriors.

About a month prior to the Avatar's arrival on the Serpent Isle, Lydia was at long last reunited with her sister, now going by the name Celennia or Selina. The young adept had come under the employ of the sage Batlin, and while the details of what exactly transpired are unclear, she was instrumental in leading Lydia into an attempt to assisinate Lord British's champion. Lydia, who was involved with Shmed, the administrator of the Knight's Test, convinced her lover populate the dungeon with an array of magical creatures, hoping this would prove lethal to the Avatar when the hero inevitably attempted to pass through the dungeon in order to gain the acceptance of Monitorian society.

When their conspiracy failed and Shmed was failed to kill the prevailing hero, Lydia took matters into her own hands, mixing a rare poison into the ink with which she gave the triumphant Knight their totemic tattoo. The Avatar would be able to overcome the resulting sickness with the aid of Harnna and the Fawnish herbalist Delphynia, and after learning of the nature of the illness, the hero could confront Lydia about her treachery. Should this transpire, Lydia would attack the Avatar with an envenomed dagger, denouncing the new-made Knight as the servant of "Demon British." Her attempt on the Avatar's life, however, would ultimately prove unsuccessful.

Trivia

 * It is technically possible to simply ignore Lydia's attack and thus avoid killing her, although she will remain a hostile NPC for the remaining duration of the game.
 * The picture of Lydia in the Serpent Isle Clue Book omits the character's many tattoos, which feature prominently in her in-game portrait.
 * Lydia is named after the 1939 song Lydia the Tattooed Lady by Harold Arlen and Yip Harburg, which was featured prominently in many Marx Brothers films.
 * The character portrait for Lydia was based upon the wife of an unknown member of Origin Systems' management team. Disapproving of the character's negative portrayal and unbeknownst to the Serpent Isle team, the character was at one point rewritten in-game to be less negative, until the change was discovered and corrected.