Ultima VI Teleportation

Holding ALT and 2-1-4 will bring up a prompt (in Gargish) for three coordinates - these three hex numbers will bring you to any location in Britannia, the dungeons or the Gargoyle world. This is apparently the programmers method of travel.

Overview
The three numbers are basically the x, y, and z coordinates for the map, with 0,0,0 located at the upper left corner on Level 0 (the surface of Britannia). For this discussion, I will use the form x,y,l to describe this coordinate system. The first two numbers (x & y) increase by 1 for each move in the horizontal or vertical direction. The x coordinates begin at the left edge and the y coordinates begin at the top. The third coordinate (l) represents the level; Britannia is Level 0, the dungeons are levels 1 thru 4 and the Gargoyle world is Level 5.

Common teleport locations
BEWARE: ''You can land in a real 'snake pit' with some of these locations. Always be prepared for the worst when teleporting to a strange location.''

Cities (Orb of the Moons teleport location) Moonglow........................................383,1f4,0 Britain.........................................1b3,18c,0 Jhelom...........................................93,374,0 Yew...............................................e3,84,0 Skara Brae.......................................4b,1fc,0 Trinsic.........................................183,314,0 Minoc............................................29b,44,0 New Magincia....................................2e3,2bc,0

Shrines Honesty (island N of Lycaeum)...................3a7,109,0 Compassion (E of Britain).......................1f7,168,0 Valor (island S of Jhelom).......................9f,3b1,0 Justice (tip of land NE of Yew)..................127,28,0 Sacrifice (desert E of Minoc)....................33f,a6,0 Honor (SW of Trinsic)...........................147,339,0 Humility (Isle of Avatar).......................397,3a8,0 Spirituality......................................17,18,1

Other The throne room of Lord British.................133,15f,0 Britain (sundial)...............................133,1a3,0 Buccaneer's Den.................................23c,215,0 Cove............................................223,163,0 Empath Abbey......................................83,db,0 Iolo's hut........................................c3,e8,0 Island with reagents............................19b,29c,0 Jhelom (main dock)...............................a0,36b,0 Lycaeum.........................................37b,1a4,0 ladder down to library.......................37b,1b4,0 Minoc (sundial)..................................254,63,0 Moonglow........................................383,203,0 New Magincia....................................2e3,2ab,0 Paws (dock).....................................198,264,0 The Royal Mint..................................144,18c,0 Vault at Royal Mint..........................144,18a,0 Serpent's Hold..................................22e,3bc,0 Skara Brae (well)................................54,203,0 Sutek's Island..................................316,3d4,0 Ladder at Sutek's Island.....................313,3ad,0 Trinsic (at rune)................................19b,2e,0 Wisps (Deep Forest)..............................a5,115,0 Yew (Sundial).....................................ec,a7,0

Plot locations Ben (logger in Yew)...............................b2,94,0 Saw mill.........................................2a4,65,0 Mariah (Lycaeum)................................37b,1aa,0 Ephemerides (Lens Maker in Moonglow)............3b9,196,0 Budo (Buccaneer's Den)..........................233,25e,0 Bonn's house (Hermit on Bloody Plains)...........3a3,d3,0 Bonn's basement (Map).............................e9,32,1 Man (Balloon Plans)...............................b4,dc,4 Michelle (basketweaver in Minoc).................246,5c,0 Marissa (seamstress in Paws)....................186,257,0 Lake entrance on Isle of Avatar.................36c,383,0 Codex...........................................39b,354,0 Stonegate.......................................25f,11d,0 Vortex Cube.......................................93,3c,4

Mages (for spells and reagents): Nicodemus (Deep Forest)..........................148,ca,0 Xiao (Verity Isle)..............................35b,165,0 Horance (N of Skara Brae)........................38,1d5,0 Rudyom (NE Cove)................................243,157,0

Other NPCs Brandon (Armory)................................1ad,2e8,0 James (Armorer)..................................259,6b,0 Penumbra........................................39a,1f3,0

Dungeons Hefitimus Cave Entrance ........................................84,35b,0

Wrong Entrance.........................................1f4,53,0 Map Room...........................................93,3,3

Covetous Entrance.........................................273,73,0 Map Room...........................................93,3,3

Ant's Cave Entrance.........................................365,bb,0 Mushroom Lake.....................................e4,2b,2 Object stores.....................................ad,15,3 Hole down to map..................................a4,2b,3 Map...............................................f7,27,4

Destard Entrance........................................120,29d,0 Dragon Eggs (To North)............................2c,2b,4

Hythloth Britannia Entrance (Isle of Avatar).............384,3a4,0 Captain John......................................ea,ef,4 Gargoyle entrance.................................dc,db,5

Shame Entrance (at Lost Lake)..........................eb,19b,0 Skeleton's house..................................2c,5b,1 River (gold nuggets)..............................37,93,1 Magic Bow..........................................63,6,3 Ybarra (map)......................................53,1f,4

Buccaneer's Cave (Sewers under LB's Castle): Entrance on Buccaneers Isle.....................234,253,0 Entrance in LB's Castle Sewer (1 of 4)............44,4b,1 Daros.............................................43,7a,1 Glass Sword, Magic Bow............................9c,7e,2 Spider's Cache....................................81,dd,3 Isle in Lake S of Phoenix.........................83,8c,3 Phoenix (Thief)...................................76,46,3

Pirate Cave N End of Island (safe area).....................2bc,333,0 Entrance @ Isle S of New Magincia...............2c3,342,0 Pirate's Treasure Room............................9b,e4,4

Gargoyle World Valkadesh.........................................cf,ac,5 Hall of Knowledge.................................7f,af,5 Temple of Singularity.............................7f,37,5 Temple of Kings...................................7f,50,5 Shrine of Passion.................................bc,2c,5 Shrine of Diligence...............................6c,dc,5 Shrine of Control.................................43,2c,5 Tomb of the Kings..................................7f,9,4