Sigils

Sigils appear in Ultima IX and are supposed to be magical items strongly connected to the virtues. Each of them is needed to clease a shrine and win the endgame. However, they do have huge problems coming with them. First, they are a pure invention of Ascension and never appeared before, despite being called so important. They can't be the things found on the shrines in Ultima VII. Essentially they are a continuity break.

Also, while most of them are the item used as symbol for the vitrue they represent, some are something totally different.


 * The Writ of Honesty. The Avatar has to get this from a corrupt sorceress by exchanging it with a magical shield. This sigl might have a hand printed on it, nonetheless it should have been something like a model of a hand.


 * The Heart of Compassion. The Avatar gets this from Aidon after saving his daughter. The problem is here even bigger. In all Ultimas before Ascension, the Rose was the symbol for Compassion (that why there is the Brotherhood of the Rose). Why it suddenly was changed to a heart is mysterious.


 * The Dagger of Valor. The Avatar has to regain it from a Daemon. Not much to say, although the pictures more look like a sword than a dagger.


 * The Quill of Justice. The Avatar gets it from Eustus the Vulture. Totally wrong, since the symbol of Justice are a set of balanced scales, which actually are even seen in the game itself.


 * The Chalice of Honor. Blackthorn destroys it and the Avatar has to reconstruct it. The correct symbol.


 * The Ankh of Spirituality. The Avatar gets it by opening the Sandalwood Box. The correct symbol.


 * The Shepherd Crook of Humility. The Avatar gets it from Katrina. Again, the correct symbol.