User talk:WebMonkey741

Welcome
Hi, welcome to Editable Codex! Thanks for your edit to the Ultima IV page.

Please leave a message on my talk page if I can help with anything! -- Carcerian (Talk) 09:52, April 23, 2010

Ultima IV: Online
Right now the only feedback I have is "This is awesome!!". I'll try to come up with some more constructive feedback later though. :) -- Fenyx4 02:25, April 26, 2010 (UTC)
 * I promised feedback. :)
 * Probability of being slowed on terrain seems to be higher than in original.
 * "Mind still weary from thy last meditation" comes after the "...." pause. In original it boots you out before.
 * I can't get one to spawn for me in the original but I recall wisps wandering aimlessly on the word map. Not heading straight for the party.
 * While talking ctrl causes little blue dots to appear. And the arrow keys cause random symbols to appear.
 * Linda Sue's conversation path seems messed up. Specifically off the keyword 'hungry' she offers to join my party.
 * Skitle is renamed Skittle.
 * Mitre also has conversation problems. When I say "JOB" he responds with what I would expect from "STON" and when I say "STON" he give me an answer Michaelangelo gives for JOUR.
 * Ambule is missing.
 * Now I'm just being a pest... Zair the Wise when you respond no to his quest says "Seek it!S"
 * I'm torn on monsters being around after you flee. Although it makes sense it is annoying with non-evil monsters. But most of all it was very advantageous to flee in the original but it hurt your virtues. By making it less advantageous it takes away some of the difficulty in the choice.


 * A moongate was between me and a monster. I stepped into the moongate and was attacked. The attack screen did the white flash thing and the sound of the moongate. When I exited combat I was through the gate. I found this cool. Sort of like the battle raged through the gate.
 * I love the new reagent mixing. "How many?" such a simple question...
 * I liked that you have to talk to someone before you can pick up the runes. It isn't internally consistent but for someone like me who has memorized all the rune placements it is sort of nice to have to go back and actually talk to people. As it is a remake I think I approve. If it had been that way in the original I think I would've disliked it. Odd I know.


 * Also had you heard about this? -- Fenyx4 19:31, September 10, 2010 (UTC)