Ultima Underworld: The Stygian Abyss



Ultima Underworld: The Stygian Abyss is a computer game, developed by Blue Sky Productions (later Looking Glass Studios) and published by Origin Systems in March, 1992. It is part of the Ultima series. In 1993, a sequel Ultima Underworld II: Labyrinth of Worlds was released.

The game was born from a concept brought to Origin by Blue Sky of a "simulation style" RPG using advanced 3D engine technology that was later combined with the Ultima gaming universe created by Richard Garriott. It was released before and featured significantly more complex technology and gameplay than the exceedingly popular Wolfenstein 3D by id Software, but had higher system requirements. id Software programmer John Carmack has himself said that the engine used for Wolfenstein 3D was inspired by a technology demo of the first Ultima Underworld game.

Spoiler warning: Plot and/or ending details follow.

The player is cast in the role of the Avatar, the protagonist of the Ultima series. After being drawn back to Britannia by an apparition, the Avatar witnesses the kidnapping of a baron's daughter by a wizard. The wizard escapes, and the Avatar is caught by the baron's guards and taken before him. The Avatar is found guilty of the crime and banished to the Great Stygian Abyss, to either rescue the baron's daughter or perish within. The player has to deal with the survivors of a failed colony and, in the end, discovers a plot to summon a demon into Britannia. In relation to the main Ultima series, the game takes place between Ultima VI and Ultima VII.

Spoilers end here.

Despite its technical excellence, the game was not a great financial success. Today the game has a cult following among fans of the Ultima series, in some abandonware circles, and by the occasional nostalgic early 1990s gamer. In 1993, Ultima Underworld won the Origins Award for Best Fantasy or Science Fiction Computer Game of 1992.