Claw

Description and History
Claw is an uninhabited tropical island on Serpent Isle.

In the First Age of Darkness, it was host to a dungeon called "The Dead Cat's Life II."

In Ultima VII Part Two, the normally inaccessible isle is only able to be explored by first using cheats to teleport there. Its shores, roamed by a small population of cats, are littered with human remains and the vestiges of a primitive settlement. Unique features can also be found in the form of large feline statues and wall carvings. These adorn the entrance to a cave, within which are duplicates of most of the game's major plot-related items, as well as a plethora of magic armour and weapons. A teleporter found outside another of the cave's entrances returns the party to Monitor, while a stairwell at the end of the tunnel through the island's lesser, southeastern mountain leads to the Dream Realm.

There are also some other seemingly unfinished caves and Ophidian ruins hidden beyond normal reach inside the greater mountain.

Trivia

 * Prior to the numerous content changes Serpent Isle endured in order to meet its deadline, Claw was to have been a location that could be legitimately explored by the player. According to the game's early design documents, the Moonshade catacombs were to have provided access to the isle, from where Fedabiblio originally recovered the skeletal remains of a cat-like humanoid during an expedition. Furthermore, an allegedly reliable source also provided details of a near-extinct tribe of such beings having been intended to reside on Claw. Yurel, the similarly feline biped who appears in the game's expansion pack, The Silver Seed, is a vestige of the character who was this tribe's chief.