Druid

Druids in Britannia are a profession that feels closely connected to nature and magic.

The Way of the Druid
Making their homes within the Deep Forest of Britannia's northwest, the mystic druids call the town of Yew their own. They can frequently be found in deep meditation amongst their sacred oak groves, which they defend fiercely from all who would harm the forest they protect. Deep within these woods, they further themselves in the virtue of Justice, and are frequently involved in the affairs of the High Court. The druids' knowledge of natural lore is without peer, and their understanding of medicinal herbs and the habits of Britannia's wildlife makes them a boon companion. This, along with their powerful mystic arts and knowledge of the arcane, makes them a valuable asset in any adventure.

The druids fight with an assortment of weapons, although they often prefer to wield different types of bows, carved from the trees they carefully nurture. In close combat, many prefer a stout oak staff or heavy mace. The druids tend to shun works of metal, preferring well crafted leather armour, for they believe in retaining a close communication with nature; although, some have been willing to put aside their convictions to further a greater cause.

Druids are among the Older Professions.

Statistics
In Ultima IV, druids get a "1.5" on the multiplicator for magic powers ( Formula: (INT × X = MP)). The best normal armour they can wear is leather and the best normal weapons they can wield are a mace and a crossbow. The best magical weapon they can wield is the magic wand.

In Ultima V, druids get equal the amount of mana to their INT (meaning "1"). There are no more restriction on armor and weapons, though the needed strength for many of these of course limits the selection to the druid, who generally has lower STR.

In Ultima VI, druids for some reason can't use their magic.

In Ultima IX, the druid receives Level 2 INT, Level 2 DEX, +5 Karma, a staff, and a map of Yew as a starting bonus.

Examples
Though druids in general are more secretive, some made names for themselves over the ages:


 * Jaana, one of the most famous druids and a companion of the Avatar.
 * Lady Tory, a druid with empathic powers.
 * Calumny, a druid who invented the Quickness spell.

Dishonorable mentions:


 * Batlin, the founder of the Fellowship, was druid before turning evil.

Lore


