Ultima Underworld Walkthrough

This is a Solution to Ultima Underworld. It will only list the essential steps that have to be done, and not go into detail about things like enemies (except special cases) or survival.

First Level


This is the level where the game starts. A lot of time is used to gather equipment and getting a feel for the Abyss. This level is divided between three factions. The green Goblins in the west, the grey Goblins in the east, and the Human Outcasts in the south.

Things you have to do


 * Collect your essential equipment in the south quadrant, near the entrance. The important equipment consists of the automap, the backback, the bedroll and the runebag plus runes.


 * Re-plant the Silver Sapling in order to enable ressurection.


 * Talk with Lanugo the green Goblin and get the receipe for Rotworm Stew from him. The receipe will be important on level 4.


 * Kill Navrey Night-Eyes the wolf-spider and take some of the special thread. The thread will be important on level 5.

Things you should do


 * Talk with the Outcasts Bragit, Gulik and Hagbard. They can give you lots of information on how to proceed deeper into the Abyss.


 * Talk to Vernix the green Goblin king and be downright slimy the entire time in order to get lots of information out of him.

Second Level
This is the level of the Mountain-Folk. This level is relatively peaceful, but in turn has the first quests to be solved by the Avatar in order to get rewards.

(X = things that can only be done after visiting a deeper level)

Things you have to do


 * Talk to Goldthirst inorder to be informed about a Gazer terrorizing the mines. After some more training, enter the mines and kill it. Afterwards admit to Goldthirst it had been a dangerous battle, and he'll reward you with an important gem cutter.


 * Bribe Goldthirst with at least 5 gold coins in order to get his password "Deco Morono".


 * (X) Get Shak's help for repairing Caliburn, after getting both pieces.

Things you should do


 * Talk with Corby in order to learn more of the history of the Abyss colony.


 * Help Ironwit to get back his blueprints. Find the fitting key and then fly up to the door of his storeroom in order to get the blueprints. The reward is another flying potion.


 * (X) Enter the treasure chamber after getting the password. Since it is guarded by a powerful Earth Golem, come here later. Leaving is only possible by flying (no problem with the potion from Ironwit).


 * (X) Fire up a Gate Travel spell and grab the moonstone.

Third Level
This is the level of the Lizard Men. The level is mostly flooded and infested with Lurkers, which have to be killed in order to move freely. The "Water Walk"-spell is most useful here. The level holds two secrets not easily discovered.

(X = things that can only be done after visiting a deeper level)

Things you have to do


 * Help Murgo to get free. First give him something to eat, then talk to Sseetharee. Use the guilde to Lizard Men language found here in order to convince him. Then bribe Sseetharee with enough food to seal the deal. Open the cell door afterwards to free Murgo.


 * Get the blade of Caliburn in the south-east. To get it, you must drain the pond by finding a switch on a vine-covered wall (the vines need to be removed).


 * Offer mad Zak some food or torches, in order to barter for the Taper of Sacrifice.


 * (X) After learning the tune from Eyesnack on level 5, return and play it on your flute ont he marked spot, in order to get the Cup of Wonder.


 * (X) Ascend the hidden staircase from level 7, kill all opposition in the secret room, to get the Key of Courage.

Things you should do


 * Bring Ishtass the scroll from the remains of Ossikka. He'll give you in return the only available WIS-Runestone in the entire quest.


 * Bring Iss'leek a red gem in order to learn the "Water Walk"-spell.


 * Be polite to the bandits in the south, and they will eventually become friendly. This is important as one of them has a magical ring of resist blows, which you can buy for some gold.

Fourth Level
This level houses the fortress of the Knights of the Crux Ansata, powerful loot and several more talismans await in this level. However, the enemies have also become stronger in turn.

(X = things that can only be done after visiting a deeper level)

Things you have to do


 * Kill Rodrick the Chaos Knight. Dorna Ironfist will reward you for this deed by giving you the Standard of Honor.


 * Give the gem cutter you got from Goldthirst to Derek, he in turn will reveal where to find another of the talismans.


 * Make some Rotworm Stew for Sethar Strongarm. You need a bowl, a dead Rotworm, a green mushroom and some port. Put everything into the bown and use Lanugo's receipe, then offer it to Sethar for some dragon scales. The scales are important on level 5.

Things you should do


 * Join the Knights of the Crux Ansata. This is important, because it will open the way to the armoury with good equipment in it.
 * First, after talking with the knights, ask Dorna Ironfist about joining. Answer his questions with modesty and wisdom.
 * Next, drink without hesitation from the chilice he offers. Afterwards admit that you ideed had been scared.
 * On the third quest, bribe Rawstag with a red gem. Then enter the now open room to get the Writ of Lorne and give it to Ironfist.
 * On the last mission, you need to get the golden plate. Now at the latest you have to defeat Rodrick to get his key. Use the combination silver, gold, gold, silver, silver, gold on the door of many levers, then get the plate and return it to Ironfist.


 * Talk with Oradinar to get an important fishing rod.


 * (X) Talk to the Xorinite Wisp in the seperated part of the level. Withstand the temptation to cast the revealed spell (Armageddon!) and tell the being that it is too dangerous.

Fifth Level
This is the level on which the Exiles dwell, fearsome-looking but peaceful people. Great treasure awaits the adventurer, but also great dangrs, that are bigger than on the previous levels. Lava is encountered for the first time, representing a new obstacle.

(X = things that can only be done after visiting a deeper level)

Things you have to do


 * Get the Ring of Humility, by flipping the switches in its room in the right order: NW, SE, NE, SW. Make sure to stay away from the middle, or the puzzle resets.


 * Get the haft of Caliburn from one of the graves. You'll need the blade from level 3 and Shak's help to repair the sword.


 * Talk with Eyesnack. Have a flute with you, and learn a tune, that is important to reveal the Cup of Wonder.


 * Marrowsuck can make you Dragonskin Boots for walking over laa. You need the thread from level 1 and the dragon scales from level 4. He'll agree to make them, after you bribe him with enough fish (around 20).


 * (X) Give Judy the picture of Tom from Bolinard on level 7, to get the Key of Love.


 * (X) Put Garamon's bones to rest in his grave, after finding them on level 8. Tell him that the "talismans" have the needed power to open the gate to banish the Slasher, and that "lava" could release the power.

Things you should do


 * Help Shanklick solve her problem and ask her about "crazy wizard" to get some useful information.


 * Anjor needs help with the creation of gold. First ou need the entry code for the mines after talking with him, so speak to Kneenibble and bribe him with enough fish to get it. Once in the mine, pick up one Zarnium, then go on to kill the ghosts, while walking around to automatically pick it up. Once you have 80, return to get a gold nugget from Anjor. Give it to Goldthirst to get a good weapon.

Sixth Level


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Seventh Level


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Eighth Level


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