Trainers



Trainers are those who specialize in instructing others in the art of battle, weapons' use, practical skills or magical knowledges. Such individuals help those seeking to hone their proficiency at such tasks in meeting the goals they desire, and repeated visits to trainers are crucial for adventurers in need of expertise in molding their experience into usable techniques.

History
In the earlier days of Sosaria, personal aptitudes at the arts of fighting and magic were often gained through gnostic experience, rather than through practice and training. During these times, skills could be increased through pilgrimages to the great monuments of the age or through tributes offered to the  Ambrosian  shrines. Later, during the time of the Britannian Age of Enlightenment, such devotions shifted to the Eight Virtues, and aspirant seekers would meditate at the shrines of virtue when in need of boons to their talents.

It was only later, during the declines of the Age of Armageddon, that basic instructional training replaced the evocations of old, with the world perhaps having slid too far from grace to manage the miracles that previous eras had enjoyed.

Ultima VII



 * De Snel - Combat +2
 * Sentri - Dex +1
 * Jakher - Str +1, Int +1
 * Karenna - Dex +1, Combat +1
 * Bradman - Dex +2
 * Penni - Str +1, Combat +1
 * Denby - Dex +1, Int +1, Magic +1
 * Zella - Dex +1, Combat +1
 * Chad - Dex +1, Combat +1
 * Markus - Combat +1
 * Menion - Str +2, Combat +1
 * Lucky - Int +1
 * Rayburt - Int +1, Dex +1, Combat +1
 * In For-Lem - Str +1, Dex +1, Combat +1 / Int +2, Magic +1 (warrior or mage)
 * Zaksam - Combat +2, Str +1
 * Perrin - Int +2, Magic +1
 * Jillian - Int +1, Magic +1

Ultima Underworld II

 * Syria - Sword, Unarmed
 * Nystul - Mana, Casting
 * Julia - Traps, Picklock, Repair
 * Lady Tory - Charisma
 * Patterson - Charisma
 * Dupre - Axe, Mace
 * Nelson - Lore, Search
 * Iolo - Swimming, Appraise, Missile
 * Geoffrey - Attack, Defense
 * Fissif - Picklock, Stealth, Traps, Acrobat (in prison)
 * Unnamed Goblin - Track
 * Garg - Unarmed
 * Lobar - Sword (better than Syria)
 * Altara - Mana, Casting
 * Ogri - Lore
 * Fighters in Pits of Carnage - Axe, Mace (after earning their respect)

Serpent Isle

 * Luther - Str + 3
 * Caladin - Str + 2, Combat + 1
 * Brendann - Combat + 2, Dex + 1
 * Shazzana - Dex + 2, Combat + 1
 * Wilfred - Str + 1, Combat + 1 (after Bane attack)
 * Tsandar - Str + 1, Combat + 2
 * Elissa - Int + 1, Magic +1

Ultima VIII

 * Darion in East Tenebrae

Ultima IX
In this game, each of the five categories has three techniques which the Avatar may learn. The trainers below have to be visited in the order listed to learn the techniques for each of the weapon categories.

One-handed weapons


 * Keller in Castle Britannia
 * Old Jak in Valoria.
 * Lyssa in Serpent's Hold

Two-handed weapons


 * Duncan in Moonglow teaches the first two techniques.
 * The third technique is found in an underwater tomb west of Yew in a book.

Bow


 * Leon in Britain.
 * Raliegh in Yew.
 * Iolo east of Britain (if still alive).

Staff


 * Peg-leg Joe in Paws.
 * Raphael in Trinsic.
 * Bakura west of Yew.

Unarmed combat


 * Phineus in Buccaneer's Den teaches all three techniques.

Ultima V: Lazarus
In Ultima V: Lazarus, trainers were added to gameplay. For more information as to the particulars of training in this fan-remake, see: Trainers (Lazarus)