Talk:Weapon values

Yuck, Some of these tables are too long. Were weapons broken up into different categories in prior games? - User:Iceblade 20:50 16 Feb. 2012 (EST)
 * Not really, no. Some of those sections could really benefit from being shortened or at least double-columned. Dungy 17:54, 16 February 2012 (PST)
 * I'm on it. Have fun with the UVL walkthrough. :p User:Iceblade 20:55 16 Feb. 2012 (EST)
 * That and finishing that damned Ultima VI Transcript. I'm so sick of looking at that thing.  38 NPCs to go... Dungy 18:01, 16 February 2012 (PST)

Weapon icons
Does anybody have the images for the Ultima 5 weapon icons or did they all look like blades?

I'll see about adding icons from U9. --Iceblade


 * Yeah, U5 had generic icons for weapons and armour. --polygoncount (Polygon Dragon -==(UDIC)==-) 23:06, 7 January 2013 (PST)

Missing Weapon Info
In u7 and u7.5 you are missing Magician's Wand which is 8 in 7 and 3 in 7.5. Both are range 20. [icon: https://docs.google.com/file/d/0B8a1K8EUgZmVM1lGR1N2aFNYSXM/edit?usp=sharing] The black sword in 7 does 25+curse, in 7.5 it only does 9 range 4 on both. Starbursts do 6 damage and explode. These are gotten from the two SHAPES files as parsed by Exult Studio. (John Tennyson - no account)--128.119.53.229 12:35, 4 April 2013 (PDT) Oh forgot Janna's Hawk in 7 is 5 damage with a range of 17, returns to her and always hits. [icon: https://docs.google.com/file/d/0B8a1K8EUgZmVODFnNXhwUmIxSjg/edit?usp=sharing] jt --128.119.53.229 12:44, 4 April 2013 (PDT)
 * Added hawk. Will add wand soon.  Create an account and join in the fun. Dungy (talk) 15:51, 4 April 2013 (PDT)
 * I updated the black sword and starburst entries. --Elvish Dragon (talk) 11:41, 8 April 2013 (PDT)

Missing Weapons
Did you know that there are several other weapons in Ultima VII?

--Arthgon (talk) 05:19, 7 April 2013 (PDT)
 * A Magic Boomerang [[Image:U7MagicBoomerang.PNG]]
 * Flaming Oil [[Image:U7FlamingOil.PNG]]
 * Poison Dagger [[Image:PoisonDaggerU7.PNG]]
 * Great Dagger [[Image:U7GreatDagger.PNG]]


 * Please insert these (don't have the timemyself).--Tribun (talk) 06:07, 7 April 2013 (PDT)
 * Okay. I will. Do you know their damage? I have not found them...yet. Or shall I leave the damage blank, untill they have been found?--Arthgon (talk) 06:24, 7 April 2013 (PDT)


 * Poison Dagger: 1


 * Great Dagger: 5


 * Magic Boomerang: 2


 * Only Flaming Oil remains unknown. --Tribun (talk) 06:32, 7 April 2013 (PDT)
 * Thank you. --Arthgon (talk) 06:33, 7 April 2013 (PDT)
 * Magic boomerang has a damage of 2? The regular boomerang seems to be 3.  Is that correct? Dungy (talk) 10:46, 7 April 2013 (PDT)
 * I agree. A magic weapon is always better than a regular one. That's why I did not insert it yet. Also, according to Vetron's Guide to Weapons and Armour, the Great Dagger has an effectiveness rating of 11. --Arthgon (talk) 11:11, 7 April 2013 (PDT)
 * Sad as it is, in VII magic boomerang is indeed 2, range 31 it is not on SI [from parsing out the shapes file] and great dagger is 5 range 4 Flaming oil is odd, it has no damage in the game but it triggers usecode. If I had to hazard a guess, it probably creates a fire field. -- John Tennyson (who has applied for an account finally ;))  --
 * Added the worlds most pointless magic item ;) and the flaming oil --Elvish Dragon (talk) 11:51, 8 April 2013 (PDT)

128.119.53.229 10:56, 8 April 2013 (PDT)

Some weapons are also missing from SI, hope you can add them in.--Tribun (talk) 11:58, 8 April 2013 (PDT)
 * I know of two (black sword and magician's wand) I will put up soon (probably tomorrow) but if you get me a list of any others, I will pull their images and values from the shapes file and put them up too. --Elvish Dragon (talk) 14:39, 8 April 2013 (PDT)
 * The Lightning Wand and Lucky Arrows are missing as well.--Tribun (talk) 14:46, 8 April 2013 (PDT)