Shepherd



The Way of the Shepherd

It is uncertain whether the Shepherds are skilled in any form of warfare or in the mystic arts. However, they are highly valued traveling companions for their humility and their knowledge of the ways of the land.

They are persons who herds livestock for a living, expressly sheep. Their job holds little reward and no grounds for improvement. It is very monotonous work, but it is the backbone of much of the industry of Britannia. Thus, the shepherd is the true epitome of the virtue Humility. Most shepherds live on the island of New Magincia where there is plenty of open land on the island for the sheep to graze.

Note: The armour and weapon restrictions are by now mostly of philosophical nature. During the gargoyle war, the drawbacks of this narrow-minded thinking became clear, and the Shepherds of Britannia have opened themselves to all kinds of weapons and armour.

Statistics

 * Shepherds have no magic ability.
 * Shepherds have no bonuses.

Examples
Throughout history, the only Shepherd to ever make a name for themselves is Katrina.

Lore
''They are persons who herds livestock for a living, expressly sheep. Their job holds little reward and no grounds for improvement. It is very monotonous work, but it is the backbone of much of the industry of Britannia. Thus, the shepherd is the true epitome of the virtue Humility. Most shepherds live on the island of New Magincia where there is plenty of open land on the island for the sheep to graze. ''

- from "The History of Britannia", Ultima IV

''I have given some thought to the introduction of sheep into the Abyss, and for that reason would like to encourage shepherds to make their way to our isle. Herders vary widely in their training, some being adept at certain weapons or even spells, but the one certain attribute of every shepherd is a degree of humility which would be most welcome here.''

- from "Memoirs of Cabirus", Ultima Underworld

''Shepherds are drawn from fiercely independent rural peoples. Often forced to fight wild animals and hostile neighbors to defend their flocks, their simplicity and humility can be deceptive. They vary widely in their abilities; some are skilled in folk magic, others in combat, still others in stealth and woodcraft.''

- from "A Safe Passage through Britannia", Ultima Underworld II