Ultima II Walkthrough

The following Ultima II Walkthrough Is a heavily modified version of the original by Fallible Dragon available at (http://www.uo.com/archive/ultima2/u2walk.html)

Character Creation
You have 90 ability points to distribute among the six abilities: Strength, Agility, Stamina, Charisma, Wisdom, and Intelligence. You choice of gender, race, and class further affects these. The abilities affect:

Stats: Strength: How much damage you do when attacking. What armor you can wear. Agility: Successful hit rate while attacking. What weapons you can wield. Thieving success rate. Stamina: Damage done by hits on you. Charisma: What price merchants sell goods to you at. Wisdom: Required to cast spells successfully. Intelligence: Increases bargaining skill and spell casting ability.

Gender: Male: +5 Strength Female: +10 Charisma

Race: Human: +5 Intelligence Elf: +5 Agility Dwarf: +5 Strength Hobbit: +10 Wisdom

Class: Fighter: +15 Strength - No special abilities Cleric: +10 Wisdom - Can cast priest spells Wizard: +10 Intelligence - Can cast mage spells Thief: +10 agility - Good at stealing from shops

Important Links:

 * Character Attributes in Ultima II
 * Map of Timegate Locations
 * Map of Terran Solar System

Starting the game
When you select play for the first time, you are transported to North America near the great lakes. Its 1423 B.C. and you are naked and weaponless. Fortunately you are not penniless. Head west across the Bering Strait land bridge and then southwest to where Rome will eventually stand. Towne Linda is there now, and you can buy weapons and armor.

You should probably buy an Axe and Chain Mail armor. Anything more may be beyond you abilities. Wield and equip them and then head back outdoors.

Now you need to kill some monsters. Use the P key to pass turns while waiting for them to show up since it uses no food. Pretty soon the time gates will start going. You can step through them if you want, but you're really not ready yet. However you will want to use the time gates to get to Lord British's castle if you run low on hit points since you don't have a frigate yet. Use the closest time gate northeast of Towne Linda to get there.

You need to kill some thieves as that is how you get special items. In particular you want Blue Tassles since these let you command a frigate. Once you have them, wait for a frigate to appear, and then instead of killing it, endure the blasts, board it, move away, and then kill the second frigate. Now that you've got a frigate you can kill monsters by firing with the cannons, and you don't use up food!

From this point until you are much more powerful, the game boils down to killing monsters, collecting items, frigates, planes, and other similar tasks. Main Game Play:

Basically, fight, kill, and have fun. Things to do include:

Food -- Keep well stocked on food. If you hit zero food you will die. Food can be purchased at any town or village.

Hit Points -- Visit Lord British in his castle on the British Isles in either BC or AD. (Hes a long lived SOB, eh?) Talk to him and he'll accept a 50 gold tribute in exchange for Hit Points. Initially he'll give you 300 HP for the gold, but that falls off after a while.

Negate Time -- Useful when you're up against a very powerful monster. You'll need a strange coin to do it... And each time negation uses up one strange coin.

View -- See the whole land. Uses a magic helm.

Frigates -- When you have blue tassles and there is a pirate ship nearby, you can board it and sail off. After you move a couple spaces in your new frigate, the pirates will successfully procure a new ship and pursue you. You can Xit your current boat and board the new pirate ship as well! You can continue this until you have as many frigates as you desire. Then simply turn your cannons on the pirate ship and send them all to Neptune.

Leveling Up
The clerk at the Hotel California in New San Antonio in 1990 A.D. is the key to improving your stats. (O)ffer him gold and he'll sometimes raise your abilities, saying "Alakazam!". The clerk will also sometimes merely thank you for your contribution and not offer any stat gains. The trick to this is your chance of getting stat gains is based upon your character's turn count. Save your game before entering New San Antonio, and if you don't get anything from the clerk, restore, and this time take an alternative route to the clerk which changes your turn count.

Quests
Aerial Transportation -- A single prop plane can be had from New Antonio (AD 1990) or from the single dwelling left alive in the Aftermath. Unlock the doors, walk in, and board the plane. Kill people who get in your way, as neccesary. You'll need both a skull key and a brass button to board and pilot a plane.

Keys -- To get past doors you need keys. Skull keys from the theives just won't cut it. You need real keys. There is only one way to get keys. Kill a guard. You'll get two keys for each guard you kill. Fortunately once you have a couple keys, you can go to the village in AD 1990 or the village in Aftermath, take a frigate, and blast guards with cannons to get more keys.

The Quicksword -- Santre the Swashbuckler has been imprisoned in New SanAntonio in AD 1990. He's in possession of the quicksword, Enilo. If you offer him 500 gold, he can be persuaded to give it to you. This is good, since only the quicksword will harm Minax. You'll have to be rather agile before you can wield it though.

The Ring -- Minax's castle is a vicious place. Just to survive you will need the Ring to protect you from the force fields. Who has it? An old man under a tree in New San Antonio. He'll give it to you for 900 gold, but only with Father Antos' blessing.

Blessing -- Getting Father Antos' blessing is not hard. Just talk to him. Finding Father Antos is the difficult part. He's hanging out on uncharted Planet X. Launch a space ship from the red square in the Aftermath. Make sure you're wearing Power armor first. Hyper to coordinates 999 and land your rocket. (On grass. Anything else is death.)

On Planet X there is a single castle. Father Antos can be found there in the left hand area past a maze. Talk to him and get his blessing. Then head back to eart at coordinates 666. Make sure you have plenty of Tri-Lithiums for the trip! You wouldn't want to get stuck in space. Winning the Game:

Once you have the Ring, the Quicksword, 9900+ Hit points and power armor, its time to kill a sorceress. Head to the Evil Castle right smack in the middle of the Time of Legends.

Head for the northeast corner of the castle. Don't attack the monsters, negate time to get past them. In the northeast corner of the castle, attack Minax. One hit! That was anticlimactic. No, wait, shes teleported to the the chamber in the southwest corner of the castle. Head there and attack again. Keep switching between the two until she dies.

Congratulations! Thou hast defeated Ultima II: The Revenge of the Enchantress.

This walkthrough © 1994 William Herrin, All rights reserved. You are licensed to use and transmit this document or an ASCII text version of it in its complete and unedited form for no cost via E-Mail, Usenet, FTP, and via BBS'. All other uses including publication in another document and transfering this document in any transaction involving money must seek permission via Internet E-Mail to Fallible_Dragon@udic.org.

Please note: William Herrin is not clue central. If you have suggestions for improvement to this walkthrough, he'd like to hear from you. If you have questions about how to complete the game, please ask on the Usenet newsgroups alt.games.ultima.dragons or comp.sys.ibm.pc.games.rpg instead.