Ultima IV Walkthrough

The following  Ultima IV Walkthrough is a heavily modified version of the original by Fallible Dragon available at (http://www.ultimacodex.com/archive/ultima4/walk).

Creating your character
The initial gypsy sequence will determine your character's starting stats, magic ability, equipment capabilities, and starting location. See Character Creation for more information on this sequence.


 * Fighters and paladins will use magic chain armour, and paladins will also use magic plate.
 * All classes can wear Mystic Armour.

Rations

 * Skara Brae -- 20 gp for 25 food.
 * Moonglow -- 25 gp for 25 food.
 * Paws -- 30 gp for 25 food.
 * Yew -- 35 gp for 25 food.
 * Britain -- 40 gp for 25 food.

Inns
Resting at an Inn has some benefits. Inns are not perfectly safe so an encounter can still happen, sleeping in a bed versus camping on the ground improves the health recovered; the more beds the greater the benefit. Vesper is the most efficient, but a bit out of the way so Skara Brae (conveniently located right on a moongate) is an excellent alternative.

Armour

 * Mystic Armour - Search in the middle of the oak grove in the Empath Abbey (only after becoming a full Avatar)

Weapons

 * Mystic Weapons-- Search in the middle of the training room in Serpent's Hold (only after becoming a full Avatar)

Moongates
The moongates appear and disappear depending on the cycle of Britannia's twin moons Trammel and Felucca. (Trammel is the one on the left at the top of your screen.) Trammel's phase affects where the moongates appear while Felucca's phase affects where they transport you.

The Moongates work like a public transport: at every location there is a departure time (Moon Phase) and three subsequent destinations. A Moongate appears, blinks twice when Felucca moon phase changes and then disappears; whenever it blinks the destination changes. The full timetable is shown in the table below.

Fast Travel Moongate Routes
No matter where one is, almost any destination can be reached in as few as two gates. For example, the Stranger is in Paws and wishes to travel to Skara Brae. Shamino points out that it is but a short walk to Trinsic, whose moongate will take them to Magincia and from there to Skara Brae. To use the table find the row of your source. Then go along to the column of your destination. The cell at the intersection is/are the phase(s) of Felucca when one enters a moongate(s). So in the above example, one finds the Trinsic row and the Skara Brae column. The cell at the intersection directs one to enter the Trinsic moongate when Felucca is waning crescent and then enter the next moongate, Magincia, when Felucca is at last quarter.

Beating The Game
Ultima IV is an extraordinarily non-linear game, but the ultimate goal is to achieve Avatarhood by reaching the Codex of Ultimate Wisdom deep within the Stygian Abyss. This first section will briefly detail what is required to complete the game, while the second section will show how to achieve mastery in all eight virtues and find all the required items to reach the Codex.

Main Goals

 * Become an eight-part Avatar
 * Locate all eight Runes.
 * Locate and recruit all eight Companions of the Avatar (minus the one whose profession is the same as yours). You can only have as many companions as your main character's current level, minus one.
 * Achieve Avatarhood by reaching 100 karma in all eight virtues, and meditating at the respective shrine for three cycles. Hawkwind at Castle Britannia will help you with understanding your current level. (See: Hawkwind's Dialogue in Ultima IV)
 * Create the Key of Three Parts.
 * Discover all eight Virtue Stones.
 * Use the eight Virtue Stones to create the key.
 * Locate the Bell of Courage, Candle of Love, Book of Truth, and the Skull of Mondain.
 * Locate the Mystic Arms. (Must be an eight part Avatar to do this)
 * Enter the Stygian Abyss and descend to level eight.
 * Answer correctly all questions posed by the Codex of Ultimate Wisdom to achieve Avatarhood.

Honesty

 * Town: Moonglow -- Lat I'H", Long O'I" (Verity Isle)
 * Mariah the Mage will join you.


 * Shrine: Lat E'C", Long O'J" (Dagger Isle)
 * Honesty derives from Truth
 * Mantra of Honesty: AHM
 * Rune of Honesty: found under Mariah's chest in Moonglow.
 * Letter given you on achieving partial Avatarhood: I


 * Changing your Honesty
 * +2 - being honest to herbs reagents woman
 * -1 - stealing a chest
 * -10 - cheating reagent woman


 * Dungeon: Deceit -- Lat E'J", Long P'A" (On an islet just off Dagger Isle)
 * Abilities raised by the magic orbs: +5 Intelligence
 * The Blue Stone of Honesty is found on the seventh level of Deceit.

Moonglow's moongate is linked to the new moon.
 * Moongate: Lat I'F", Long O'A" (Verity Isle)

Compassion

 * Town: Britain -- Lat G'K", Long F'C" (Mainland, just off Britanny Bay)
 * Iolo the Bard will join you.


 * Shrine: Lat F'M", Long I'A" (South of Lock Lake)
 * Compassion derives from Love
 * Mantra of Compassion: MU
 * Rune of Compassion: Search at the end of the hall in the Inn in Britain.
 * Letter given you on achieving partial Avatarhood: N


 * Changing your Compassion
 * +2 - giving to beggar
 * +2 - fleeing from non-evil enemy
 * +1 - letting non-evil creatures flee
 * -5 - attacking non-evil creatures


 * Dungeon: Despise -- Lat E'D", Long F'L" (North of Britain in the Serpent's Spine Mountains)
 * Abilities raised by the magic orbs: +5 Dexterity
 * The Yellow Stone of Compassion is found on the fifth level of Despise.


 * Moongate: Lat G'G", Long G'A" (Near Britain just off Britanny Bay)
 * Britain's moongate is linked to the crescent waxing moon.

Valor

 * Town: Jhelom-- Lat N'O", Long C'E" (Valorian Isles)
 * Geoffrey the Fighter will join you.


 * Shrine: Lat O'F", Long C'E" (Valorian Isles)
 * Valor derives from Courage
 * Mantra of Valor: RA
 * Rune of Valor: Search in the southeast tower of Jhelom
 * Letter given you on achieving partial Avatarhood: F


 * Changing your Valor
 * +0/1 (random) - killing an enemy (evil)
 * -2 - fleeing from enemy


 * Dungeon: Destard -- Lat K'I", Long E'I" (Northwest of Trinsic)
 * Abilities raised by the magic orbs: +5 Strength
 * The Red Stone of Valor is on the seventh level of Destard.


 * Moongate: Lat O'A", Long C'G" (Near Jhelom on the Valorian Isles)
 * Jhelom's moongate is linked to the first quarter moon.

Justice

 * Town: Yew -- Lat C'L", Long D'K" (In the Deep Forest)
 * Jaana the Druid will join you.


 * Shrine: Lat A'L", Long E'J" (Near the shore on a peninsula northeast of the Deep Forest)
 * Justice derives from Truth and Love
 * Mantra of Justice: BEH
 * Rune of Justice: Search in the cell with the criminal
 * Letter given you on achieving partial Avatarhood: I


 * Changing your Justice
 * +2 - being honest to reagents woman
 * +2 - fleeing from non-evil creature
 * +1 - letting non-evil creatures flee
 * -1 - stealing a chest
 * -3 - attacking non-evil creatures
 * -10 - cheating reagents woman


 * Dungeon: Wrong -- Lat B'E", Long H'O" (East of the shrine)
 * Abilities raised by the magic orbs: +5 Dexterity, +5 Intelligence
 * The Green Stone of Justice is on the eighth level of Wrong.


 * Moongate: Lat C'F", Long D'C" (In the Deep Forest)
 * Yew's moongate is linked with the gibbous waxing moon.

Sacrifice

 * Town: Minoc -- Lat B'E", Long J'P" (Off Lost Hope Bay)
 * Julia the Tinker will join you.


 * Shrine: Lat C'N", Long M'N" (In the middle of a lake east of the Bloody Plains)
 * Sacrifice derives from Love and Courage.
 * Mantra of Sacrifice: CAH
 * Rune of Sacrifice: Within the fires of the forge in Minoc
 * Letter given you on achieving partial Avatarhood: N


 * Changing your Sacrifice
 * +5 - giving blood at the healer
 * +1 - getting killed
 * -2 - fleeing from enemy
 * -5 - not giving blood at the healer


 * Dungeon: Covetous -- Lat B'L", Long J'M" (Just south of Minoc)
 * Abilities raised by the magic orbs: +5 Strength, +5 Dexterity
 * The Orange stone of Sacrifice seventh level of Covetous.


 * Moongate: Lat B'D", Long K'G" (Just east of Minoc)
 * Minoc's moongate is linked with the full moon.

Honor

 * Town: Trinsic -- Lat L'I", Long G'K" (Northeast of the Cape of Heroes)
 * Dupre the Paladin will join you.


 * Shrine: Lat M'P", Long F'B" (Southwest of Trinsic)
 * Honor derives from Truth and Courage
 * Mantra of Honor: SUMM
 * Rune of Honor: buried in the southwest corner of Trinsic
 * Letter given you on achieving partial Avatarhood: I


 * Changing your Honor
 * +5 - solving quests (finding items)
 * +3 - giving to a beggar
 * +2 - being honest to regents woman
 * -1 - stealing a chest
 * -3 - attacking non-evil creatures
 * -10 - cheating reagents woman


 * Dungeon: Shame -- Lat G'G", Long D'K" (By ship via Lost River)
 * Abilities raised by the magic orbs: +5 Strength, +5 Intelligence
 * The Purple stone of Honor is on the second level of Shame.


 * Moongate: Lat M'C", Long G'I" (Just south of Trinsic)
 * Trinsic's moongate is linked with the gibbous waning moon.

Spirituality

 * Town: Skara Brae -- Lat I'A", Long B'G" (Near Spiritwood)
 * Shamino the Ranger will join you.


 * Shrine: Entering the Minoc moongate at double full moons leads to the Shrine of Spirituality
 * Sprituality derives from Truth, Love and Courage
 * Mantra of Spirituality: OM
 * Rune of Spirituality: Search in the treasure chamber of Castle Britannia
 * Letter given you on achieving partial Avatarhood: T


 * Changing your Spirituality
 * +(3 * cycle) - meditating at a shrine
 * +3 - talking to Hawkwind the Seer
 * -3 - using wrong mantra at a shrine


 * Dungeon: Hythloth -- Lat P'A", Long O'P" (On the Isle of the Avatar)
 * You must descend the ladder from the first level of Castle Britannia to enter Hythloth.
 * Abilities raised by the magic orbs: +5 Strength, +5 Dexterity, +5 Intelligence
 * The White Stone of Spirituality is no longer in Hythloth. Use the balloon near Hythloth to fly over the Serpent's Spine mountains (northwest of Britain - Lat F'A", Long E'A") and get it from near the Ankh. Alternately, you can blink west while at Lat F'A", Long E'P".


 * Moongate: Lat H'O", Long B'H" (Just north of Skara Brae)
 * Skara Brae's moongate is linked with the last quarter moon.

Humility

 * Town: Magincia -- Lat K'J", Long L'L" (In the ocean)
 * Katrina the Shepherd will join you.


 * Shrine: Lat N'I", Long O'H" (On the Isle of the Avatar)
 * To get to the shrine you need the Silver Horn found at Lat K'N" Long C'N". Use it when approaching the shrine to stave off the daemons.
 * Humility exists outside the principles of Truth, Love, and Courage.
 * Mantra of Humility: LUM (mul reversed)
 * Rune of Humility: In Paws in a mountain nook in the southeast part of the village.
 * Letter given you on achieving partial Avatarhood: Y


 * Changing your Humility
 * +10 - Speaking humbly (The second floor guard is an excellent choice)
 * -5 - Talking proud


 * Dungeon: The Great Stygian Abyss -- Lat O'J", Long O'J" (On the Isle of the Avatar)
 * The Abyss is the final dungeon of the game and is discussed in another document.
 * The Black Stone of humility can be found by searching at Moonglow's moongate on double new moons.


 * Moongate: Lat K'H", Long L'L" (Just north of Magincia)
 * Magincia's moongate is linked with the crescent waning moon.

Other Items

 * You will need a sextant to find your position (lat, long). Ask for item D at a guild shop.
 * The magic wheel of the HMS Cape (which increases your ship's hull rating) is found where it sank at Lat N'H", Long G'A".
 * The Silver Horn which drives off the daemons from the Shrine of Humility at Lat K'N" Long C'N".
 * The Book of Truth is found in the Lycaeum by searching in the Library in the T section.
 * The Candle of Love is found in the village of Cove (Lat F'K", Long I'I" off Lock Lake) by searching behind the secret wall near the Ankh. You can get to Cove by blinking east from Lat F'L", Long H'O" (you can get out by blinking north and west or by using Gate_Travel). Alternatively you can sail a ship through a whirlpool, which takes you to Lock Lake.
 * The Bell of Courage is found at the bottom of a deep well at sea at Lat N'A", Long L'A".
 * The Skull of Mondain can be found at Lat P'F" Long M'F" during double new moons.
 * The Key of Three Parts can be found by using the Virtue Stones in the correct altar rooms on level eight of the dungeons
 * Truth -- Blue, Green, Purple, White
 * Love -- Yellow, Orange, Green, White
 * Courage -- Red, Orange, Purple, White

If you ask Lord British about his health, he'll offer to heal you.

The End Game
To win the game, head for the Great Stygian Abyss. It's on the Isle of the Avatar at Lat O'J", Long O'J". Use the Wheel to help you get past the ships in the harbor, and then center yourself over the volcano's maw. Read the book, light the candle, and ring the bell. Cast Mondain's skull into the abyss. Now descend into the dank dungeon.

For a complete dungeon solution, see Dungeon Solution for Ultima IV.

Word of passage: veramocor Virtues: Honesty, Compassion, Valor, Justice, Sacrifice, Honor, Spirituality, Humility Elements: Truth, Love, courage Sum: Infinity

Ultima IV on the NES
There are a couple of changes in this version:


 * The Bell of Courage is still on an island, but the coordinates are 208, 176.
 * You'll find the Candle of Love in Cove's shrine (look on the second floor).
 * The Book of Truth is located on a shelf in the middle of the library's east side.
 * On another isle at 145, 180, you can get the Horn used to ward off monsters at the Shrine of Humility.
 * The Scale of Exodus should be taken to Zircon in Minoc if you want to an excellent weapon for one of your fighters.