Argus

Argus is a Serpent Islander and Monitorian knight who acts as the proprietor of the Inn of the Sleeping Bull. He appears in Ultima VII Part Two.

Description
The son of the innkeepers Angus and Devra, Argus was struck with a romantic sense of wanderlust as a youth and left home to see more of the world, eventually joining the ranks of the Monitorian knights and becoming a captain of the city's Wolf Command. This decision distressed his parents, and his father attempted to his younger son, Wilfred, to take a different course in life, using Argus as a bad example. Wilfred, however, would eventually follow in his older brother's footsteps, determined to eclipse Argus in all things.

As a knight, Argus became the center of controversy after an ill-fated duel with a youth from the Leopard Command known as Flessar. Accusing Argus of taking bribes, Flessar had compared the captain unfavorably to his great-grandfather, the infamous pirate Silverpate. Argus, incensed by the insult, challenged the young man to combat on the List Field and slew him -allegedly by accident- in the resulting combat. Following this incident, there was considerable conflict in the city regarding Argus' culpability; Argus, however, eventually felt himself obligated to leave Monitor on account of his father's sudden disappearance, and many took this as confirmation of his guilt. At the time of the Avatar's arrival on Serpent Isle, Argus could be found running the Sleeping Bull in conjunction with his mother, and he would gladly tell the hero what he could about about the inn's history and its current inhabitants. Like many Serpent Islanders, however, Argus eventually perished in the great upheavals following the release of the Banes of Chaos, leaving his brother Wilfred as the only living member of his family.

Trivia

 * Rifling through Argus's sleeping quarters reveals a scroll outlining his concerns about his father's disappearance.
 * Should the Avatar speak to Argus about the allegations that he accepted bribes, he will grow angry and will attack the hero should they refuse an apology. Should he be slain in combat, however, none of the inhabitants of the inn will appear to notice or comment.