Merzan

Merzan is a tradesman at Killorn Keep who specializes in potions, magical items and artifacts. He appears in Ultima Underworld II.

Description
Charming and quick-witted, Merzan dealt in trade goods with magical properties, namely potions, in addition to offering his services as a loremaster and magician. For a fee, the merchant could identify mystic artifacts, re-potentate depleted magical wands and brew custom potions on demand, beside his regular stock. While he was forbidden by the law to sell actual rune stones, he offered to the Avatar to reveal the composition of two unique spells (Repel Undead and Paralysis Rune) for the right price - 175 gold coins each for both spells.

The one thing Merzan would not do, however, was engage inquisitive travelers seeking information and gossip. (He would prove most unhelpful should the Avatar wish to know trivia concerning such sundries as the Mystic Blade of Rognak).

Goods for Sale
The following potions Merzan does have for sale, along with his services. Having a high Charisma-skill lowers the prices a little, but it is not noticable very much and easier to just get the cash, especially later when fighting in the pits for money.

Potions of Flameproof and Iron Flesh are only available when asking for something special and then specify the wish.

Trivia

 * Merzan can also create potions of Flameproof and Iron Flesh when asking for special potions. He will however require ten bottles of water in addition to whatever gold he charges should the player request a flameproofing potion.
 * Merzan not only accepts gold coins, but also gold golblets, sceptres and gems for payment, though the exactly value of these in gold coins is unknown.
 * Merzan is the main money sink in the game, as there is little other chance to spend all the gold that is found. Buying points from him regularly - especially with all the money won in the Pits of Carnage - makes things a lot easier.