The Ultima 6 Project Dungeon Solutions

UNDER CONSTRUCTION

This page contains maps and detailed instructions for the many dungeons in The Ultima 6 Project.

Moonglow Crypts
The Moonglow Crypts are where the citizens of the magical city bury their dead. The easiest way to access this dungeon is through a small cellar door behind the bar of the Blue Bottle Tavern. Make sure to talk to Manrel to receive Beyvin's tomb key and daffodils to place on his grave before entering the dungeon, or you will not be able to proceed beyond level 2 to reach the Rune of Honesty on the 3rd level.

The crypts are filled with generations of deceased mages who have been buried with their magical possessions, so be on the look out for considerable treasure, reagents, and other magical items. Search all the bodies and tombs. The undead are quite easy at this point, but the crypts are crawling with slimes and acid slugs, so kill them from a distance, and make sure to stock up on Cure spells before delving into here.

Level 1 Level 1 is a large circle, so you can choose to proceed clockwise or counterclockwise. Watch out for traps, some of them can hit pretty hard. The map for level 1 is in the room directly to the north of the Blue Bottle Tavern entrance. The door to the 2nd level is in the northeast corner (it is hard to see), but to open it you require the key from the crypt just north of the stairs descending to level 2. There is a ring of protection and a fountain that grants invisibility in the far west if you need those.

Level 2 This level is more straightforward than the last. There are a lot of slimes on this level, especially near Beyvin's tomb, so proceed with caution there. I prefer distanced weapons to kill acid slimes to avoid harming my armour. A second ring of protection can be found in the tomb marked on the map, and a ring of invisibility can be found by Beyvin's tomb. Most of the tombs are empty, and are not worth the lockpicks or reagents to open them. Use Manrel's key to unlock Beyvin's tomb, and use the pressure plate on the tomb to place the daffodils.

Level 3 No map is available, but it is quite straight forward. There is a small fountain when you first enter this level, and as you proceed down the stairs beware of the three powerful traps that guard the first door on this level. They will kill your party quickly. After passing these, considerable treasure is available. A magic shield is sitting in the open, so take that. A third ring of protection can be found in a room to the right. The magical fountain in this room casts Protection, and can be used to fill empty potion bottles. In the final room, there is the Rune of Honesty, another magical ring, and in the chests you can find the map to level 2 of the Moonglow Crypts, as well as a map to Level 2 of Deceit.



Despise
Dungeon Despise is not connected to the main quest. Instead, Hermione, Terri and Efram task you with entering Despise to find the miner Adan, his gold delivery for the Royal Mint, and his journal. Once you have located the cave entrance to Despise in the Serpent's Spine mountains, descend the entrance stairs.

Level 1 On the first level, go forward to enter the mining complex, since the route to the right takes you to Heroes' Hole, a place were your survival chances early in the game are slim. Once inside the mine, first search Adan's storehouse, which gives you some more information about what had happened. You can search the mine as you please, and also mine the gold you find with a pick, but to advance you have to find the underground river in the west. Once down the ramp, you should start following a trail of gold nuggets to the west (always pick them up), until you reach a small crate with lots of gold and the journal of Sadon. Sadon writes that he has killed Adan. That's bad news for you, so you need to find his body now.

Level 2 Level 2 is more straightforward than the first one. Ignore all the side-caves, since they all are dead ends. Kill the ghosts that try to stop you, and go forward to the west until you reach a shallow, misty lake. Be careful, this lake is filled with slimes, which will take some time to get rid of. Alternatively, you can use one or two powder kegs from the first level here. Once you have cleared that problem, ring the bell to call Grimm Roeper the ferryman from the other side of the big lake. Pay two gold to cross. Once across, take the northern path and then further to the west to find the entrance to level 3 of Despise.

Level 3 Level 3 is big, but holds large rewards. Once there, stay on the right side of the river and descend the ramp to find Adan's body under a lit torch near the river. Take his journal and read it to the end to get all maps and the quest entry. Also, take all of the nuggets and gold bars in his crates. If you have taken all nuggets and gold bars so far in the dungeon, you should have the needed gold for the mint. Now that the main quest is finished, additional treasure can be found before leaving.

Cross the river behind the waterfall and quickly pass the lake (be careful, rotworms and zombies abound!) to reach the cave entrance in the west. Inside the winding, narrow cave, go the the right, past a cavern filled with a daemon and many skeletons. Past this cavern there is a set of traps. Be careful. Further down the winding corridor past multiple enemies is a small cave containing a magic shield and a magic sword.

Level 4 Level 4 can be accessed through a hole in the middle of the lake you just passed. It holds nothing but minimal treasure and three silver serpents.



Sewers
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Buccaneer's Cave
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Destard
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Wrong and Covetous
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Shame
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Ant Mound
The Ant Mound is home to the giant ants of Britannia. The cavern entrance can be found deep within the Drylands. It consists of a multitude of twisting sand tunnels and caverns, with the occasional pool of water. Treasure is sparse, since the ants have little interest in gold or other treasure. The Ant Queen and the body of Ol' Hawknose with a piece of the Treasure Map of Hawkins can be found on the bottom level.

Beware the giant ants, for they are tough, they are fast, and they will poison unwary adventurers. They can be fairly easily dispatched by using ranged weapons, but care must be taken not to allow them to gang up on you. Also, beware of rooms with larvae, they have a nasty tendency of hatching and attacking your party from behind. You'll want several thousand arrows, and enough reagents for at least a hundred cure and heal spells.

Level 1 There is very little of interest in this level, therefore just going to the exit to the next lower level is needed. Entering from the hole near Sin Vraal's house is advised, since from there, one has to just go forward and then after the narrow canyon, turn right in order to find the ramp to the next level, avoiding unneeded confrontations.

Level 2 This level can be somewhat confusing without a map. After entering, go south to the lake, then take the eastern exit. Follow the corridor and then take the eastern way again. Once the corridor turns easternward, take the first southern tunnel to enter the middle of the three chambers, which holds the ramp down to level three.

Level 3 This level is a bad labyrinth and without a map, not beatable in a reasonable time, as it also is infested with giant ants. After entering, take the first, western way and follow it, until it is bisected by a plateau. The plateau is a red herring. Follow the southern way and ignore the first way south. Take the second, where you find some treasure. Go through the arch and enter the food chamber for more treasure, before making your way north to the vineyard, where the exit to level four is found.

Level 4 This level is straightforward. Take the southern way and go straight westwards, ignoring all side pathes. After crossing a shallow lake and beneath a stone bridge, you should see the Ant Queen. Don't harm her, since this would be genocide and hurt your karma badly. Instead, ignore her and go around her. West of her are two chambers. In the northern one, you find the body of Ol' Hawknose and his piece of the map, beside some loot. You then can orb out.



Pirate Cave
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Hythloth
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Deceit
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Swamp Cave
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Cyclops Cave
The Cyclops Cave can be found just to the east of the road from Empath Abbey to Skara Brae in a small forest. Within are hundreds of the aforementioned cyclops. These creatures are slow, but hit hard, so having a way of destroying them from afar before they can engage in melee combat is essential. Beware, some cyclops throw rocks at the party.

Upon first entering the cave, there are three cyclops encampments. The one to the southwest contains a map of the cave. Some gold can be found in the camp to the east, and a ring of regeneration is located in the north.

Further east lies the cyclops banquet hall. In here are dozens of cyclops, several empty cauldrons (needed for making the hot air balloon), and dozens of powder kegs. The cyclops use the powder to season their food, but be careful, one misplaced arrow can wipe out your entire party in a colossal explosion. The banquet hall and the storeroom to the north contain enough food to feed your party for months. Also in the storeroom, the party can find a spoiled dragon egg. To the south of the banquet hall lies the cyclops bedroom. In the various barrels and chests here, can be found cyclops loincloths. These powerful magics item will cause fear in all nearby enemies. 

Spider Cave
First mentioned by the bard Nan in Britain, the Spider Cave is a small cave found in a mountain south of Empath Abbey. The Spider Cave contains numerous arachnids and a few poisonous slimes. Spider webs abound, and these can be used to gather spider silk. A small gargoyle encampment that had been overrun by spiders can also be found in the depths. Make sure to check out the web-covered bodies and barrels for treasure. The dreaded Spider Queen can be found on the lowest level and slaying her nets the party 500 spider silk.

The news of the death of the beast can also be brought to Nan, in order to close the quest, which is the only quest relevance this cave has. 

Heroes' Hole
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Heftimus Cave
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