Serpent's Hold

Description
Built upon the Isle of Deeds, east of the Cape of Heroes, the fortress of Serpent's Hold has long stood as a living symbol of the Principle of Courage. It is well known for the elite military organization, the Order of the Silver Serpent, which has ruled over it since its foundation and the it has long stood as a martial outpost even as the other Castles of the Principles shifted their focus to the scholarly arts. For ages before its eventual fall in the Great Cataclysm it housed the Eternal Flame of Courage, which embodied the unwavering spirit of its ethic in the face of darkness.

Age of Enlightenment
Serpent's hold was built at some point after the final defeat of the Triad of Evil and was bequeathed to the Order of the Silver Serpent by Lord British in recognition of their service to the realm. During the Stranger's pilgrimage toward the zenith of Avatarhood, the keep was ruled by Sentri, a veteran of Minax's invasion of Earth and the plague of Exodus. The keep, at this point in time, was of spartan furnishings, possessing little more than healing facilities and training grounds for the new recruits to receive their instruction from the resident master, Shyra. Nevertheless, the questing hero found this outpost useful to their journey, and here learned of such matters as the tripartite Word of Passage and the fabled Bell of Courage.

In later decades, Sentri ceded his rule of Serpent's Hold and the keep eventually came under the rulership of Sir Percy, a knight awarded the barony by Lord British in exchange for clearing the local countryside of dragons. The castle's grounds were expanded during this time, and a basement and second story to the keep were constructed. By the time of the Avatar's return to the realm to combat the corrupt reign of Blackthorn, the castle was headed by Lord Malone, Sir Percy's great-grandson.

In this, the age of the Oppression, Serpent's Hold stood alongside the Lycaeum and Empath Abbey in resistance to the the usurper's reign, with the enshrined Flame of Courage keeping the dark wraiths known as the Shadowlords from encroaching upon it. It was here that Nosfentor, Shadowlord of Cowardice, eventually met its end, when the Avatar cast the Shard of Cowardice which birthed it into the unwavering flames of Courage.

After the true king's return and Blackthorn's exile, the keep became a sanctuary for refugees fleeing the lost keep of Bordermarch, which sank beneath the waves of the Britannian sea in the great upheavals which followed the collapse of the Underworld. Bordermarch's former lord, Sir Simon eventually took his place as Serpent's Hold's castellan, overseeing the castle well into the time of the Gargoyle War, where the castle served as one of the major sources of armed forces to combat the encroaching Gargish armies.

Age of Armageddon
Serpent's Hold, unlike the other great keeps, maintained its identity as a military fortress well into the Age of Armageddon, and saw markedly little change over the centuries of relative peace which followed Lord British and Lord Draxinusom's eventual accord. By the time of the Avatar's return to the realm in the days of the Fellowship, the keep was under the stewardship of Sir John Paul, and enjoyed a culture of relative tranquility outside of the occasional act of political vandalism. At some point in time, the Bell of Courage, once used by the Avatar to open the maw of the Abyss was moved to its environs.

Sadly, these days of peace were numbered, and the once great bastion of Courage eventually fell, not in battle, but rather to the volcanic eruptions of the Great Cataclysm, which sunk the Isle of Deeds and the castle upon it deep into the sea. Even in the midst of such a calamity, however, a small contingent of knights remained in the doomed castle to guard the Bell within. The company somehow managed to survive the sinking of the keep and stayed within it deep beneath the ocean for years after the disaster. Eventually, when the Avatar came at last to claim the sacred artifact, only one member of the group remained - a former trainer known as Lyssa.

Lore




Ultima IV

 * Baronial Guard: stern guard
 * Durham: fighter
 * Garam: fighter
 * Gate Guard (Serpent's Hold): big guard
 * Lassorn: sailor on HMS Cape
 * Lori: buxom guard
 * Michelle (U4): paladin
 * Ranger (NPC - Serpent's Hold): training ranger
 * Roark: fighter
 * Roderick: destitute beggar
 * Samuel (U4): handsome guard
 * Sentri: Lord of Serpent's Hold
 * Shyra: training master
 * Sister Antos: wise druid
 * Treasury Guard (Serpent's Hold): burly guard
 * Windwalker: proprietor of Courage Healer



Ultima V

 * Gardner: keeper of the flame
 * Kristi: cook
 * Lord Malone: lord of the keep
 * Loubet: fencing master
 * Maxwell: fighter (can join)
 * Thol: owner of Siege Crafters
 * Toede: prisoner

Ultima V: Lazarus

 * Gabrienne: warrior
 * Lars: merchant
 * Wulfgar: captain
 * Xela: warrior



Ultima VI



 * Amanda: tavernkeeper
 * Caradon: fighter
 * de Hugh: fighter
 * Gherick: armourer
 * Koranada: knight of the order
 * Lady Tessa: lady of the keep
 * Sir Simon: lord of the keep
 * Loubet: trainer
 * Morchella: pirate
 * Sentri: fighter, can join
 * Seggallion: adventurer, can join
 * Shubin: cook

The Ultima VI Project

 * Sir Cabirus: scholar

Ultima VII

 * Lady Jehanne: provisioner
 * Lady Leigh: healer
 * Lady Tory: empathic noblewoman
 * Menion: trainer
 * Sir Denton: tavernkeeper
 * Sir Jordan: shopkeeper at Iolo's Bows
 * Sir Horffe: captain of the guard
 * Sir John Paul: lord of the keep
 * Sir Pendaran: a knight
 * Sir Richter: blacksmith and second-in-command

Ultima VII (SNES)

 * Ward: provisioner



Ultima IX

 * Groldek: mage
 * Lyssa: fighter



Ultima IV

 * Courage Healer: healer

Ultima V

 * Siege Crafters: armoury/weapon shop

Ultima VI

 * Siege Crafters: armoury/weapon shop
 * The Griffon's Den: tavern

Ultima VII

 * Hallowed Dock: tavern
 * Iolo's Bows: bowyer

Things to see

 * The Academy

Trivia

 * In Ultima VII, many of the inhabitants of Serpent's Hold bear a striking resemblance to characters from the popular television show, Star Trek: The Next Generation. Early technical documents even show that an additional NPC, based on the short-lived ST:TNG character,  Tasha Yar was originally planned to appear at this location.