Sintag

Sintag is a guard working at the House of Games in Buccaneer's Den during Ultima VII.

Description
Brutish, rough and to the point, Sintag dealt with "troublemakers" in the House of Games, ensuring that those caught cheating the casino would not have the opportunity to do so again. By the time the Avatar met him, he had already seen quite a bit of action in the course of his work, having run Robin, Battles and Leavell out of towne with the aid of his brothers, and having very recently helped to catch the trickster, Sullivan, that he might suffer the displeasure of the Fellowship.

Should the Avatar speak to Sintag with the aid of the blackrock cube, they would be able to pry into Sullivan's fate, learning of the hidden torture chamber which lay behind the house of games. They could also coax out information about the infamous Hook, whom Sintag would reveal lived in the selfsame hidden caverns. The hero, realizing the importance of locating Hook's belongings, would thereafter use the powers of the cube to compel Sintag to give them the key to these passages, allowing them to at last find the assassin's lair.

Trivia

 * Getting the key from Sintag is not strictly necessary. Using the spell Telekinesis to flip an otherwise unreachable lever at the back of the Fellowship hall also allows entrance to the caves. This however is probably just a design oversight.