Arrows

Arrows are the ammunition for all kind of bows.

Description
These are the standard arrows that are sold by every bowyer. They are not special in any way and don't deal any kinf of extra damage, but will work with any normal bow and most  magic bows. Thankfully, every adventurer with some magic skill can upgrade these to superior magic arrows with the spell Enchant.

Buyable arrows - as well as the need to purchase separate ammunition - first appeared in  Ultima V.

Effectiveness of the Ammunition

 * In Ultima V and Ultima VI, arrows only enable usage of a bow. The damage rating dempends solely on the bow.
 * In both of Ultima VII and Ultima VII Part Two arrows put +1 on the basic damage.
 * In Ultima Underworld II: Labyrinth of Worlds arrows do an average 4.5 points of damage.

Variants
Several specialized kinds of arrows exist by the time of Ultima VII:


 * Burst Arrows, which explode at contact.
 * Love Arrows, which do regular damage.
 * Lucky Arrows, which are much stronger.
 * Magic Arrows, which always hit. (They also add +4 to the effectiveness rating of the bow)
 * Serpent Arrows, which function similar to burst arrows, but are available only in  Ultima VII Part Two.
 *  Tseramed Arrows, which can used to put targets to sleep.

Several specialized kinds of arrows exist by the time of Ultima IX:


 * Fire Arrows, which cause 30 points of damage + fire additional damage.
 * Mana Arrows, which cause 45 points of damage, hitting the target's vulnerability, and requires 10 mana to use.

Trivia

 * In  Ultima VII Part Two, the spell Create Ammo can be used to create normal arrows, if bows are used as the primary ranged weapons.