Worlds of Ultima: Martian Dreams



Worlds of Ultima: Martian Dreams was the eighth Ultima game to be released and the second of the two parts of the Worlds of Ultima saga. It was published and released in 1991 by Origin for the IBM PC. The Ultima VI engine is used for the game, with only small enhancements and longer cutscenes, again made possible by the Origin FX-Engine (this time with an intro specially made for the game).

Pack-ins

 * Time Travel, a book.
 * Mysteries of the Red Planet, a book.
 * A paper map of Mars.

Ports
Martian Dreams was made only for the IBM PC. No known ports were made.

The Story
 Q3txb0PPJSo Martian Dreams Intro Cinematic

The Avatar is visited by a strange, red-haired woman that gives a book to him and his friend Dr. Spector. The book will eventually be written by Spector himself and explains how to use the Orb of the Moons to travel through time. Following instructions, the duo ends up in the Victorian Era, where Percival Lowell has set up a Space Cannon that will launch some volunteers to Mars.

Through an act of sabotage, the cannon is fired during the World Exhibit with several dozen famous people and leaders of the time on board. A second cannon is prepared to find and recover the people in the first, who are now stranded on Mars. It turns out that Mars had an extensive civilization based on plants. Mars has cities and canals, although the civilization is in ruins. What in fact happened was that after massive soil poisoning, the original Martians had gone into dreamspace to preserve themselves.

The humans using the Dream Machine found themselves trapped in dreamspace, while the Martians took over their bodies. A large part of the game is spent visiting various people's nightmares and clearing them up. Eventually, robotic bodies can be created for the Martians, since their plantamal bodies won't grow. After a showdown with the evil Raxachk, who caused the soil pollution in the first place, the survivors return to Earth.

Trivia

 * In Ultima II, there is a solitary town located on Mars.
 * If the player asks Spector about spam, he will say that he enjoys eating it. This is in reference to a cheat code in Ultima VI.
 * If the player goes into solo mode with Spector and attempts to make him repair the wiring at the power station, Spector will shout Avon's "I am not expendable" tirade from Blake's 7.
 * In the Avatar's own nightmares, he is visited by the Shadowlords from Ultima V.
 * The game is an example of steampunk.

Upgrades
There are no known upgrades or expansions available for Martian Dreams.