Races of Ultima Online



In Ultima Online, at first the player could only play as a Human. However, over time, more races became available, each with its own advantages and disadvantages. Therefore here an overview of the three playable races in Ultima Online, and what their characteristics are.

Humans


Humans propably do not need a big explanation. In every Ultima game, they are the dominant species -as they are in real life- and haven't changed at all. They have very little specialation and practically can do every job with enough practise

Racial Traits
''The re-introduction of the Elves has brought to light special racial abilities that only the humans possess. These abilities will help the humans help defend their homeland of Sosaria from the twisted evil unleashed with Mondain’s Legacy.''

With the introduction of the Elves, Humans needed some traits to set them apart from the new race:


 * Strong Back: Humans have an increased carrying capacity above what is determined by their strength.
 * Carry an additional 60 Stones of weight


 * Tough: Humans regenerate hit points faster than normal.
 * +2 Hit Point Regeneration


 * Workhorse: Humans have a better chance at finding more resources while gathering hides, ore and lumber.
 * +1 Logs in Trammel
 * +2 Logs in Felucca
 * +1 Ore when mining at random
 * Additional hides


 * Jack of all Trades: Humans have a basic ability in all skills, even untrained ones.
 * 20 minumum level in all skills (does not show on Skill Menu)



Elves


Elves were introduced to Ultima Online with Ultima Online: Mondain's Legacy. They are more graceful humanoids, who put less emphasis on strength and more on skill. Since the canon Elves disappeared from sight after Ultima III, no comparisons can be made.

Heartwood is the city of the Elves.

Racial Traits
''The Elves have always been a part of Sosaria, tied inexplicably to the health of the world itself. The ancient tales and the bards that sing them are definite about that fact. Elven beauty is renowned, elven valor unsurpassed, and elven artistry dazzling in its brilliance. The songs tell us, so it must be true. There are skeptics, of course. There always are those who do not believe and cannot afford to acknowledge mysteries in their lives.''

''But the stories are true. The Elves do exist and serve as the caretakers of Sosaria, linked directly to the world itself, their health tied directly to that of the land. Perhaps not quite as beautiful, valorous and brilliant as legend tells us, but real nonetheless.''

Elves have abilities, that give them advantages with stealth and magic.


 * Night Sight: Elves always have the effect of a full strength Night Sight spell.
 * Night Sight is always on


 * Infused with Magic: Elves have an increased energy resistance cap. Elven players must still increase their actual resistances through normal means (i.e. through equipment and magical effects).
 * +5 to Energy Resistance cap (75 total)


 * Knowledge of Nature: Elves receive an increase to their chance of acquiring special resources such as colored ore when mining or special boards when lumberjacking.


 * Difficult to Track: Elves are more difficult to track than humans.


 * Perception: Elves gain an increased chance to passively detect hidden monsters and enemies.


 * Wisdom: Elves receive a bonus to their maximum mana.
 * +20 Mana Increase Bonus



Gargoyles


Gargoyles were introduced to Ultima Online with Ultima Online: Stygian Abyss, with the addition of their world to its cosmos. Compared to the classical Gargoyles of Ultima lore, these Gargoyles are very different. First off, they are male and female, while canon Gargoyles only have one gender. Also here they can have numerous different colors, while canon Gargoyles are always red. Also, no wingless Gargoyles appear in Ultima Online.

In canon, Gargoyles first appeared in Ultima VI.

Racial Traits
''Community-minded and strongly principled, the Gargoyle race is powerful in both magic and combat, and is renowned for their superior craftsmanship, particularly with unusual materials. The Gargoyles are often mistaken as demons but are in fact a proud mystical race with an ancient history.''

''Gargoyles have no hair on their bodies. Their horns come in several varieties and sizes and are usually left unadorned.''

Since they come from a harsh land, Gargoyles in general have skills that aim at making them better fighters and enable them to fend for their own. Additionally, their very biology gives them an advantage with their wings.


 * Flying: A Gargoyle's powerful wings carry them over land as fast as a galloping horse and grant them access to special Gargoyle-only areas.


 * Berserk: In situations of great danger, a Gargoyle's natural ferocity will take over, granting speed and power at the cost of defenses.


 * Master Artisan: A strong cultural emphasis on art and craftsmanship grants the Gargoyles an increased chance to imbue, enhance, and unravel magical items.


 * Deadly Aim: All Gargoyles are trained from childhood in the skill of Throwing, giving them a basic competence with missile weapons.


 * Mystic Insight: Gargoyles have an intuitive understanding of Mysticism, allowing them to cast basic Mysticism spells without further training.


 * No Archery: Gargoyles cannot learn nor use weapons that require Archery.