Age of Darkness



The Age of Darkness, sometimes referred to as three separate Ages of Darkness, refers to the time period of the first trilogy of Ultima games. This is also thought to include the events of Akalabeth (sometimes known as Ultima 0), Richard Garriott's first published game.

Overview
This age revolved around a time of political turmoil in Sosaria, with the land comprised of warring city-states which lacked a unified leader. Monsters and murderous humans roamed the countryside and attacked unprepared travellers and known major dungeons and towers swelled with horrors. Portions of this time were later rewritten to form historical continuity, as the deaths of both Mondain and Minax were carried out in realms of the distant past, such as that events of the future were radically transformed.

During this era, the Eight Virtues had not yet been established by Lord British, with day to day existence frequently consisted more of basic survival between warirng minions and kingdoms, rather than culturally developed nations striving for moral enlightenment. Due to Mondain's connections with the mysterious "star-walking" race of the void and Minax's later alteration of the time stream, technology, such as like time machines, space ships, and advanced weaponry often mingled with the medieval component of the feudal kingdoms. All life in this era was darkened by the shadow of evil known as Mondain, Minax, and Exodus.

Protagonist

 * The Stranger

Antagonists

 * Akalabeth: Mondain
 * Ultima I: Mondain
 * Ultima II: Minax
 * Ultima III: Exodus

Notable Locations

 * Sosaria
 * Earth
 * Terran Solar System

The Games
The titles that comprise the Age of Darkness are Ultima I: The First Age of Darkness, Ultima II: Revenge of the Enchantress, and Ultima III: Exodus and are primitive computer RPGs by today's standard, whose gameplay consisted of dungeon crawls, hack and slash combat and a series of linear quests that end in a final battle between the stranger and an evil entity. It was not until Ultima IV and the Age of Enlightenment, that the Ultima series took on the question of moral consequence and tackled more subtle game goals and themes. As the Ultima series continued, the events of these earlier games were often retconned into the series' continuity to fit with the storyline, often ignoring the more absurd or incongruous elements of the early installments.

These games of the Age of Darkness were generally written and programmed by Richard Garriott himself, with the help that was usually a fairly small programming and development team.

Other Ages

 * Age of Enlightenment
 * Age of Armageddon