Cure


 * Words of Power: AN NOX
 * Reagents: GA, GS
 * Circle: 1st

A life-saver! When poisoned by the swamps, traps or foes, when hit with paralysis or a horrible curse, this spell is the rescue! Cure removes any and all of these effects from the patient. All poison or adverse magical effects are flushed out, restoring the subject's well being. However, it doesn't heal the patient's injuries, so for this, the Heal spell is required.

Red potions fulfill the same purpose as this spell.

Should an entire group need curing, then the Mass Cure spell can be used to them all at once.