Ultima III monster data

The following Ultima III monster data is taken from StrategyWiki.

Regular monsters
Monsters are grouped in sets of three because in the original versions they were identical apart from the name. Later versions introduced different sprites (2–3 in the NES, 3 in the FM-Towns), but attributes are still identical.


 * Land Enemies


 * Sea Enemies

STR: The Strength attribute determines the level of damage the monsters can inflict on the party. "A" inflicts the most damage and "E" is the least powerful. SA: Special Ability.

Special monsters
The experience of grass and floor enemies is set to 2 and 3, not because of their difficulty in combat, but rather because of the limited number of values in the Experience table and how it is referenced in comparison to the file sets (they are equivalent to the jester and the orc).

Townsfolk
Townsfolk do not attack the Companions. If the Companions attack someone in town, large numbers of strong guards will attack back.


 * NES/MSX-only townsfolk