Buccaneer's Cave

Buccaneer's Cave - also known as the Pirate's Lair - refers to a number of subterranean tunnels located in Buccaneer's Den, which at times have been connected to the Britannian mainland and the sewers beneath Castle Britannia.

Age of Enlightenment
The network of tunnels beneath the city of pirates appears to have had its origins in the efforts of the Britannian Guild of Thieves, who managed to connect the caverns beneath their island city with the ancient passages that lay below Lord British's castle. By the time of  Ultima VI the adjoined tunnels seemed to allow for an covert, albeit perilous, journey between the two cities and rogues such as Phoenix were able to make an easy living pilfering from Britons by means of the sewer system.

Age of Armageddon
Later, as the Guild fell into decline, much of Buccaneer's Cave and its secret road to Britain appear to have fallen into disuse for a time. Some time before Ultima VII, however, several of the caves on the island would fall into the hands of the Fellowship, and were refitted to serve as a secret prison and torture chamber for the organization, with secret passages opening into the House of Games and the Baths. Later on, the apparently still extant connection between these tunnels and the mainland would be exploited by a thief named Fissif, who would find himself unwittingly trapped by the Guardian's Blackrock Dome during Ultima Underworld II after journeying to the sewers of Castle Britannia that he might rob the guests of the Feast of the Reconstruction.

Ultima VII (SNES)
Buccaneer's Cave also appeared in the SNES Port of Ultima VII, where it existed as a stand alone dungeon unrelated to Fellowship activities. By braving this monster-infested cavern, the Avatar could obtain a Power Bolt Wand.

The Ultima 6 Project

 * Phoenix: thief

Solution

 * For a solution for the caves as they appear in Ultima VI, see: Ultima VI solution
 * For a solution for the caves as they appear in The Ultima 6 Project, see: The Ultima 6 Project Dungeon Solution
 * For a solution for the caves as they appear in Ultima VII, see: Ultima VII solution