Reagents



Needed for the spell are reagents. These chemical substances are needed as a link between the physical world of the spellcaster and the ethereal waves of magic. Each of them can be found in specific places, or bought from other mages, who earn money with the selling of reagents. Reagents have to be prepared in a special manner, before they can be used to can any spells.

These reagents are in use since Ultima IV, where the magic system was altered significantly, and became more complex. Since then, the reagents have stayed the same, and appeared in every installment in Britannia.

The eight reagents of Britannia are:
 * Black Pearl
 * Blood Moss
 * Garlic
 * Ginseng
 * Mandrake Root
 * Nightshade
 * Spider Silk
 * Sulfurous Ash

Ultima V
Nightshade can also still be found in the deepest Spiritwood (the patch is easy to recognise) while Mandrake Root is still found in the Bloody Plains. Both can be harvested around midnight.

Savage Empire
For reagents in Savage Empire, see Magic in Savage Empire.

Ultima VII: Part Two
For more information, see Serpent Isle Magic.
 * All prices represented as "asking price (minimum price)".
 * Prices are filari, monetari, and guilders respectively.
 * Note that the Ring of Reagents makes all reagents obsolete.
 * The Mandrake Root you purchase is not fresh.

Ultima VIII
For reagents in Ultima VIII, see Pagan Magic.

Ultima IX

 * Elena's prices are pre- and post-cleanse
 * Reagents can also be summoned using the spell "Create Reagents". Reagent summoned depends on the terrain the Avatar is standing upon.
 * Grass: blood moss, garlic, ginseng, or spider silk
 * Dirt: blood moss, garlic, or ginseng
 * Forest: spider silk, nightshade, blood moss, garlic, or ginseng
 * Sand: black pearl
 * Rock: sulfurous ash
 * Lava: sulfurous ash
 * Saltwater: black pearl
 * Swamp: spider silk, blood moss, or mandrake root
 * Anywhere else: blood moss, garlic, ginseng, or spider silk