Ultima IX: Redemption

Ultima IX: Redemption is an attempt to create a replacement for Ultima IX, which many saw as a disappointing climax to the Ultima series. The game uses the Morrowind engine. Excepting the engine and some models, U9R is completely new. The original storyline, written by Direhaggis and in part by the project leader Corv, spans both U9R and its sequel, UX: The New King.

Current production as of December 2007 is 75% complete.

History behind the project
This attempt to create Ultima IX: Redemption is actually already the second one.

The first project originally started shortly after the release of Ultima IX 1999/2000, and had a totally different engine and staff. Its goals were high and wide, such as multiple endings and worlds, etc... However, this attempt broke down sometime around late 2003/ early 2004, when Avatus, the team leader, lost interest, and took most of the data with him.

In September 2004, the new formed Redemption team under their new leader Corv joined with the makers of Ultima: The new King, to form The Titans of Ether. They decided to make Redemption first, but the remaining old data and concepts were useless, so they started completely anew, with fresh, more more steamline concepts and using the Morrowind-engine as a basis.

The size of the team now allows them to constantly develop the game, which is already to a good part done.

Britannia of the game
Compared to Ascension, the Britannia of Redemption will be a far more conservative approach. While the war had changed some of the settlements, the land itself will be modeled mainly after Ultima VII and Ultima VI, so that its shape will be familiar to long-time players and -fans alike. For example, places like the Isle of Fire or Ambrosia, will re-appear since they existed in Ultima VII. These two exapmles were seen on a map of the land for the game.

Further details are unknown for now, since the game is still in development.

Links

 * Redemption main page
 * Redemption duscussion board