Ultima VII (SNES) magic



The magic system in the Super Nintendo port of Ultima VII differs greatly from that of it's PC counterpart, and is greatly simplified in comparison to the rest of the Ultima series - requiring neither reagents nor words of power. In addition to this, several spells appear which are unique to this port of the game. The player also only would get the spellbook from Lord British, and the higher spells only become available with higher levels.

Spells
Legend:
 * Lv. is experience level of the Avatar;
 * MP is the required amount of Magic Points required to cast the spell;
 * Unique specifies that this spell is not found in the original version of Ultima VII, nor in any other Ultima game.