Talk:Ultima IV: Quest of the Avatar

Hiya all,

I've got a quick question for people who played the original Ultima 4.

I'm just trying to wrap up my Flash game and I got a comment from somebody who told me that player characters usually started the game with a couple of reagents: garlic, and ginseng.

This way the player can mix any cure spells that they might need from wandering around in swamps.

Can someone confirm this for me? Was this perhaps a console version thing... or perhaps it's been sooooo long since I started a character in the old game that I've completely forgotten about it.

Cheers to anyone and everyone who can help,

WebMonkey741 23:17, May 18, 2010 (UTC)WebMonkey741


 * Tested it with a Paladin on the PC. Got 4 Garlic and 3 Ginsing to start with. So the information seems to be correct.--Tribun 23:21, May 18, 2010 (UTC)

A Further Question
Thanks for the update. Do you know if those values are consistent, or are they randomly generated on start-up?

Plus, could you test what happens if you use up the reagents and then die??? Do you get another batch when you restart at LBC?

Thanks for all your help on this,

WebMonkey741 23:31, May 18, 2010 (UTC)WebMonkey741


 * The reagents are the same for all classes. When you die, you keep 300 food and 200 gold. You will keep EQUIPPED weapons and armor, as well as QUEST items and spells that you have already mixed. Everything else, and that includes reagents, is lost. This is why dying is a pain in the ass.--Tribun 23:52, May 18, 2010 (UTC)

Resolution
Ok cool! This is what I have now implemented.

Thanks soooo much for all your help Tribun.

Cheers,

WebMonkey741 00:26, May 19, 2010 (UTC)WebMonkey741

Ok so here's my new question for people who have played the original Ultima 4.

What were the in-game original sound effects?

So far I've been able to figure out the following:
 * Walking (when your party icon moved around)
 * Horse Trot / Gallop (when your party was on a horse and moving around)
 * Attack (when a character/monster attacks in combat)
 * Damage (when a character/monster takes damage)
 * Tremor (sound when tremor was cast or any other time the screen shook)
 * Healing (sound when getting healed in town)
 * Level Up (sound when LB raises a character a level)
 * Moongate (sound when going through a moongate)
 * Cannon Fire (sound when shooting a ship's cannon... or was this the same as attack?)
 * Spell (sound made when casting a spell)

Was there anything else? Any help that people could provide would be greatly appreciated.

Cheers,

75.157.172.63 18:58, May 29, 2010 (UTC)WebMonkey