Anatomy

Anatomy can be used in three ways:


 * 1) Passively increases the combat damage you deal.
 * 2) Passively adds amount healed to yourself, NPC's, or other players.
 * 3) Actively check the Dexterity and Strength of another player, animal, or monster.

It formally belonged in the Useless Skill group until it was linked to Healing and Damage Bonuses.

You will also receive a bonus to the Evasion ability if your Anatomy is 100.0 or better.

Active Use
To Actively use the skill click your skill icon and select your target you will receive two of the messages below giving you information on your target. 

Damage Increase

 * Damage Increase is added to your Damage Calculations.
 * The Damage Bonus % = anatomy / 2 (+ 5% if anatomy at 100.0 or higher)



Healing

 * Anatomy adds to the amount you can heal.
 * The Healing Bonus % = anatomy / 6

To cure poisonings with bandages you need 60 anatomy, and to resurrect you need 80.

Training
Activate the skill via macro or skill button and target a creature other than yourself.
 * Active

Each time you hit a creature with a weapon or fists you have a chance to gain Anatomy. This is the preferred method of training the skill, requiring less effort and time. You can also gain anatomy passively when using the Healing skill.
 * Passive

You can gain from 0-50 faster if you do the New Player Quests you will also receive the Tunic of Guarding.
 * New Haven