Troy

Troy is a clockmaker in Minoc in Ultima VI.

Description
The Avatar found Troy to be a small, spindly man, who was as exacting as the clocks he made. Troy prided himself in precision, and took great delight in the ticks and the tocks that his clocks produced. Troy also enjoyed playing chess, believing it was an excellent way to keep one's mind fit, and looked on with disdain at those he felt did not use their brains sufficiently. Troy told the Avatar that he designed the mechanical components for a model of the heavens designed by Ephemerides.

The Ultima 6 Project
In The Ultima 6 Project, Troy immediately recognized the Avatar from an engraving he had once seen in a pocketwatch for sale. Not believing the owner's claim that it had once been the Avatar's property, Troy had neglected to purchase the timepiece. Troy was proud of the design of his timepieces, and said they were immensely popular with adventurers. He had not changed their design since Lord British was lost in the Underworld.

Troy told the hero he was helping design the gears for Ephimerdes at the Lycaeum, a center of learning was to the east of the Bloody Plains and Drylands. He warned the hero that many adventurers traveled through Minoc for supplies on the way to the desert, and some of those never returned. Troy also told the hero that in the past Britannia had been a land of multiple kingdoms and petty fiefdoms, one of which had been Minoc. The caverns that dotted the landscape near the town still contained ruins and creatures from this past time. The clockmaker told the Avatar that Grindl had seen some creature on the beach to the south of the ruins of Stormcrow, and footprints had also been seen, although the creature had not been identified.

Troy was willing to play quick chess with the Avatar, allowing 10 seconds per move, which proved most challenging to the hero.

Trivia

 * The model of the heavens Troy spoke of may well be the Orrery visited by the Avatar in Ultima VII.