Potions

Ah, potions. If a magic user isn't available, and it has to go fast, these mixtures come into play. Drinking these small phioles of colored liquid has the same effect as the corrosponding magic spell, yet can be used even when magic doesn't work. Every adventurer should have at least some of these at hand, for they become useful in the most unlikely situations. Potion can be brought at a apothcery for a good price.

The potions are color-coded as follows:


 * Yellow: Lesser Heal.
 * Red: Cure from all poisons (including Green Potion).
 * Green: Pure Poison.
 * Blue: Makes a person fall asleep.
 * Orange: Makes a person wake up.
 * Black: Causes Invisibility.
 * White: Creates light. (Originally, this was a X-Ray potion, but after a infamous peeping-tom case, this function was outlawed and changed.)
 * Purple: Causes a temporary protection halo.

On Serpent Isle, two additional potions appear:


 * Red-yellow shimmering: Partial mana-boost.
 * Black-Blue: Holds a person warm in the cold north.

On Pagan, the potions have different useages:


 * Yellow: Lesser Heal.
 * Red: Full Heal (If healty, causes damage).
 * Green: Pure Poison.
 * Blue: Makes a Person fall asleep.
 * Orange: Partial mana-boost.
 * Black: Causes Invisibility.
 * Purple: Makes invulnerable for a short time.