Trinsic

Description
Trinsic [trin-sick] is the city located near the southern end of Britannia's north of the Cape of Heroes and near the Fens of the Dead. It is dedicated to the virtue of Honor, and is home to many paladins who make honorable matter their cause.

It is the only city in Britannia to have consistently sported fortifications throughout the ages, although the eventual shifting of the terrain put an end to the city's walls when it was rebuilt upon the water. As a city with a strong martial tradition, Trinsic has long been home to arms and weapons dealers, as well as attracting shipwrights and sailors, given its position as a port city.

History of the City
Trinsic was founded in the time before Ultima IV after the declaration of Britannia. After the establishment of the virtues, Trinsic became the city of Honor. In Ultima IV, Trinsic was same same size as all of the cities. Trinsic also hadn't changed much in Ultima V, being still surrounded by its city walls, which restricted the city's growth. It was here, where the Sceptre of Lord British was lost to the Shadowlords. Like all of the cities, Trinsic was haunted by the Shadowlords until their destruction.

After the tyranny, Trinsic grew quickly grew, soon expanding beyond its city walls. While all other towns razed their walls, Trinsic kept them, but new developments were built outside by Ultima VI. Also, the fast growth resulted in poorer roads, often without pavement.

By Ultima VII, 200 years later, the city walls were expanded to again surround the enlarged city, and the roads were re-paved, returning the city to its complete look. It was in this Trinsic, where the Avatar started the investigation against the Fellowship, after a brutal murder.

The city was flooded and destroyed before Ultima IX. A new city was erected in the lagoon, but the corrupting influence of the column turned the inhabitants lazy and unfaithful, causing the ghosts of the dead to revolt in anger. The Avatar ended this, returning the city to normal.

Ultima IV




Ultima V


Ultima VI

 * Alastor Gordon: mayor of Trinsic
 * Brandon: armorer
 * Harold: horseshoe-maker
 * Immanuelle: stable woman
 * Lawrence: tavernkeeper
 * Mandrake: bard
 * Sandy: cook
 * Tobatha: healer

And just north of the city:
 * Andreas: gypsy, con-artist
 * Arturos: gypsy leader
 * Wanda: gypsy, prostitute



Ultima VII

 * Apollonia: tavernkeeper; owner of the The Honorable Hound
 * Caroline: Fellowship recruiter
 * Chantu: healer
 * Christopher: blacksmith
 * Dell: provisioner
 * Ellen: wife of Klog
 * Finnigan: mayor
 * Gargan: shipwright
 * Gilberto: guard
 * Inamo: gargoyle immigrant
 * Johnson: guard
 * Klog: leader of the Fellowship branch
 * Markus: trainer
 * Petre: stablekeeper
 * Spark: son of Christopher

And just outside the walls:
 * Dustin: actor
 * Meryl: actress
 * Paul: director of the "Passion Play"



Ultima IX

 * Emile: drunk
 * Lindonia: citizen
 * Lorence: provisioner
 * Lucero: paladin
 * Marek: fisherman
 * Myrea: keeper of the shrine
 * Raphael: trainer
 * Rupert: blacksmith
 * Sergio: bowyer
 * Synnovea: tavernkeeper
 * Umberto: fisherman
 * Vidos: guard
 * Virgil: farmer



Things to see

 * City Walls
 * Ultima VII Cheat Room

Trivia

 * In Ultima VII, Trinsic acts as a "training ground", to learn how to play the game.
 * There is access to a secret cheat room from the blacksmith's shop.