Ultima VII (SNES) Walkthrough

The SNES-Port of Ultima VII is very poor compared to the original game. Nonetheless, following is a walkthrough through the main quest of the game. No sub-quests are solved here and no item tips are given, this is the pure main quest solution. In order to solve the dungeons (which are 50% of the game), see Dungeon Solution for Ultima VII SNES.

This walkthrough was originally written by MiLk.

Starting Equipment
These are the buildings in Trinsic that hold your starting equipment:


 * Mace - Basement of SW house
 * Leather Armour - Conner's Basement
 * Wooden Shield - Conner's Basement
 * Helmet - Inside Dock house (Outside the south exit of Trinsic)
 * Leather Boots - Spark's Basement

Beat slimes in conner’s basement with a LOW LEVEL weapon so they duplicate. This should give serveral experience levels with minimal danger.

Start in Trinsic
Talk to Iolo, ask about Crime.

Talk to Finnigan the Mayor, ask about Crime.

Talk to Spark, ask about Crime, Note and everything else.

Talk to Klog; ask about Crime, Eliza and Abraham.

Talk to everyone else in Town:
 * Petre
 * Ellen
 * Alfred
 * Conner

Talk to Finnigan, give Report. Tell him it was Hook. Get Password Blackbird. Talk to gate guard. Give password of Blackbird. Go to Gate. Hit 'Y' to open gate. Now you should head to Britain (Skip Paws for now).

Now that the gate is open, you can almost go anywhere in this game. This makes locating where to go next, kind of difficult, so they made a way to reference the next area you should go:

You will find that every new place you go mentions the "next" location of Eliza & Abraham. This is how to pick up the plot if you get lost.


 * TRINSIC - Klog says they went to Britain.
 * BRITAIN - Batlin says Minoc. You need to become a Fellowship member.
 * MINOC - Elynor tells you they've gone to Paws.
 * PAWS - Learn from Samuel they've gone to Britain.
 * BRITAIN - Once you finish Destard, Batlin says they've gone to Vesper.
 * VESPER - Cador says they've gone to Moonglow.
 * MOONGLOW - Rankin says they've gone to Terfin.
 * TERFIN - Quan says they've gone to the Meditation Retreat.
 * MEDITATION RETREAT - Crispin says they've gone to Buccaneer's Den.
 * BUCCANEER'S DEN - Danag says they're at the house of games.

Entering the Followship
Talk to Lord British. Learn about Something (get Spell book) and Batlin.

Talk to Chuckles. Play the Game. Read scroll (twice). Discover that you need to join the Fellowship. Talk to Batlin. Ask to join the Fellowship. Get package to take to Elynor in Minoc. Ask Batlin about Eliza and Abraham.

Buy the Magic Boat from Clint. Ask Clint about Crown Jewel.

Open package from Batlin and read scroll (Optional). Don't worry about opening the package. You won't be penalized.

Talk to Rudyom in Cove on the way. Learn about Wand. Find and read his notebook. Retrieve his wand from Swamp Dungeon, North of his house.

Talk with anyone in Minoc (except Nathan). Ask about Kidnappings.

Talk with Nathan. Ask about Kidnappings. Take Knife (Serpentine Dagger).

Talk with Elynor. Deliver the package.

Talk to Felipa the gypsy. Get fortune told. Don't make fun of her speech! Be sure to ask about Emps.

Talk to Batlin. He sends you to Dungeon Destard. Find entrance near Paws by walking W from SW most house. Search the Chest in the center of the Dungeon you'll find it empty. (If you choose to become a Fellowship member) Return to Britain and speak to Batlin.

Talking to the Wisp
Go to Empath Abbey. Talk to Taylor the Monk. Buy a Smoke Bomb. Learn about Emps, Wisps, and honey.

Go to High Court. Read records. Learn about Hook.

Go to Prison. Talk to the prisoner D'Rel - Ask about Hook. Learn that he lives at Buccaneer's Den.

Enter the Bee Cave and get Honey - search the honeycombs. With honey in inventory, talk to the Emps in the forest. To find them, walk East from about 3 or 4 paces South of the Graveyard.

Ask about Wisps. Give Honey, get Magic Lantern.

At night (with Lantern in inventory) Talk to Wisps. To find them, walk North from the West side of the Emps' campfire. Be sure to walk slowly, and to go at night. You will hear the music change, then you'll see a little blue diamond shape. This is a Wisp! Talk to it. Learn about Information. They send you on a quest for Alagner's Notebook.

Getting the Notebook
NEW MAGINCIA Talk to Alagner. Learn about Notebook. Agree to seek the true knowledge, and to return with the answers from Cain.

Go to Skara Brae.

Talk with inhabitants. They will ignore you except for Beynard. Talk with Mistress Mordra in the Northwest part of town. She tells you how to rid the town of the liche Rudolfo. Trent the Blacksmith was working on a Magic Cage, and you need to get Trent to remember Rowena so he'll finish the Cage. Mordra casts Shade Speak so you can talk to the people of Skara Brae.

Talk to Cain, the Apothecary in the Southeast area of town. Get Magic Formula. Talk with Trent. Get Music Box. Find Rowena in basement of house West of graveyard. Trade Music Box for her ring. Talk with Trent. Trade Rowena's ring for the Magic Cage.

Defeat Rudolfo. Pick up his bones (they automatically go into the magic cage).

Put Magic Cage into Well: press 'Y' to look into the well. Press the 'R' button to move highlight box to the right side of screen. Put highlight box on Cage, and press 'A' or 'B' to put Cage into well. Then, press 'START' button to exit Well.

Use the Magic Formula: press 'START' while standing next to well, then press 'Y' when the highlight box is on the Formula.

Talk to Horance. Talk to Cain. Ask about Answers.

Go back to New Magincia. Talk to Alagner. Tell him the Answers. Ask about Notebook - it's in Dungeon Sagatious. Entrance is in his basement. Get and read Notebook.

Talk to Wisps. Show them Notebook. Find out about Time Lord. The Wisps will activate your Orb of the Moons. Use your Orb of the Moons. Walk through the gate. Talk to Time Lord. Find out about Ether. He tells you to see Penumbra, and that Alagner was kidnapped.

Helping Penumbra
In Moonglow buy the Potion of Awakening from Apothecary in SW part of town. It will set you back 1000 Gold Pieces. Find Penumbra, in the basement of the house in the Northwest part of Moonglow. Give her potion (talk to her to do so). Find out about the talisman in Vesper Mine.

Retrieve Blackrock Necklace from Vesper Mine, take the road West from Vesper, and follow the signs to the Mine (S then E). Give Penumbra the Necklace. Find out about Tetrahedron Generator. Find out about Ethereal Ring. See Draxinusom on Terfin.

Draxinusom sends you to Dungeon of Unknown Fears on Spektran where ring is.

Go to dungeon of Unknown Fears on Spektran. The entrance to the dungeon is in the building with the sign saying "Keep Out" move the plant in the Southeast corner of the East room to expose the switch that will open a way into the room with the ladder. Defeat Stone Harpy. Get Ethereal ring.

Return to Penumbra. She enchants the Ring.

First Generator
Time to Destroy the generators!

Your next step will be to begin destroying the generators that the Guardian set up to further his nefarious schemes.

Go to Janus Island.

In Dungeon Deceit put Ethereal Ring in hand (equip it A or B hand). Defeat Ethereal Monster(the big red monster) with a plain, non-magical blade weapon (Serpentine Sword works best). Potions of Invincibility or Ghosts will help! Use Amethyst key on door in top right of Monster's room to get to Tetrahedron generator.

Destroy Tetrahedron generator: stand by it with Ethereal Ring equipped and press 'Y'.

Then leave for Moonglow. Penumbra tells you that Time Lord needs to see you.

Second Generator
Use your Moon Orb to talk to the Time Lord - he says you must retrieve Magic Hourglass from Dungeon Sutek to combat Sphere Generator.

Next go to Terfin.

Dungeon Sutek is immediately Northwest of Silamo's house: on the East side of Terfin, past the mountains. Retrieve Hourglass from room with two Dragons- Invincibility or Invisibility potions will help you stay alive long enough to defeat them.

Next go to Yew.

Go to Dungeon Despise. To find it, start at door on East wall of the Courthouse, and walk straight East, using a spell to get over the river. Just past the river, head North a few steps.

Defeat Sphere generator- stand next to it and press 'Y'. (Use Orb) Talk to Time Lord - he tells you about Cube generator. He tells you that you must get the Caddelite Helmet to defeat the generator.

Minoc, second time
Talk to Zorn. He tells you the Caddelite Helmet is in Dungeon Covetous.

When you first come in to Minoc from the South, there is a single small house made of grey stone. Stand next to the door and use the LEVITATION spell to Float East across two sets of hills. Just North you will be the entrance to the Dungeon Covetous. Alternatively, you can walk around the mountains.

Get Helmet in Dungeon Covetous, Level 2: there's a single square room with a rock in it and a Gazer (giant spider). Beat the Gazer for the Exit Key, and lift the rock with LIFTING to get the Helmet.

Third Generator
Reach Serpent's Hold and go to the Dungeon of the Serpent. You will need to equip the Caddelite Helmet before entering the Dungeon of the Serpent, or you won't be able to stay alive when you enter. The entrance is off to the West of Serpent's Hold.

Defeat Cube Generator- stand next to it and press 'Y'. Go to the Time Lord, who tells you to go to Buccaneer's Den and to wield the Cube in your hand.

Buccaneer's Den
Don't go into the House of Games! Danag is lying about Hook- it's a trap! Go into the building South of the Fellowship Hall and go downstairs. Talk to Hofa with the Little Cube in hand. You must equip it in your A or B hand. Ask about Hook twice. He'll give you the key to Hook's room.

In Hook's room, find:
 * Black Gate Key.
 * Hit List Scroll. Read it.
 * Crown Jewel Navigation Notes. Read it.

Isle of the Avatar
Follow the shoreline all the way to the N end of the island, and you'll see the Dungeon entrance among the hills. Enter the Dungeon. Use the Black Gate Key to get inside the first door.

Find Hook, Forskis, Eliza and Abraham. The Guardian tells them to attack. They attack. DEFEAT THEM. Get Guardian Key (from Batlin when he disappears). Go through door into Black Gate room. Place Little Generators on pedestals around Black gate to stop the force field The Guardian will come on screen and taunt you. Destroy the Black Gate with Rudyom's Wand.