Water Walk

Water can be a serious problem for warriors and mage alike, as their gear makes it practically impossible to swim through it. Also to be considered are the dangers lurking in the waters. So if all this is a problem, the spell Water Walk comes in handy.

Casting it allows the caster to walk on the water as if it is solid ground for an extended amount of time, solving the dilemma. This opens up many shortcuts and makes it easy to battle creatures of the water, like Lurkers. Care has to be taken to make sure to have left the water before the spell runs out.

As a bonus, the mage also doesn't get wet when using this spell.

Trivia

 * Using this spell, the swimming skill becomes essentially useless.


 * The spell also appears in the SNES-Port of Ultima VII. When cast, the spell literally allows the Avatar to walk on water. However, it uses a large amount of mana and the danger of having to wait for mana to recharge while being stranded at sea is quite large.