Death Gulch



Death Gulch is a city on one of the islands east of the Sorarian mainland. It appeared during Ultima III.

Description
A desolate and unwelcoming settlement, Death Gulch was a haven for criminals and thieves. Its so-called "guards" were brutal and corrupt strongmen, requiring bribes before they would admit foreigners past the city's fortifications - and should a traveler wander into Death Gulch's hidden corners they would find that dark creatures dwelt in the volcanic recesses of the mountains surrounding the towne.

Honest adventurers would find little of value in this barren stronghold, although a dishonest and crafty explorer could make a small fortune should they set their sites on the local armoury. Such brazen robbery, however, would eventually alert the guards if it were not perpetrated by an expert thief, and a clumsy burglar could soon find themselves overwhelmed in Death Gulch's narrow streets.

Ultima III (Nintendo port)

 * Priest of Fire: a cleric dwelling in the midst of a pool of lava

Services

 * Armours
 * Draught or Spot: tavern and grocery
 * Weapons