Dungeon Themes

Descending into dungeons is made a moving experience through the accompanying music themes. Throughout the games, this task was managed with different approaches.

Ultima III
In Ultima III it is clear that music was still a new feature. The dungeon theme is very short and more of a random selection of noises than music.

Listen to a MIDI version of the theme here:

Ultima IV
The dungeon theme of Ultima IV is much more detailed than in Ultima III. The main characteristics of this theme are the constant and rythmic bass strokes and its companion, a very high-pitched metal xylophone.

Listen to a MIDI version of the theme here:

Ultima V
The main characteristics of this theme, "Halls of Doom," is the high-pitched chorus and its companion, a dark bass instrument. On the Apple II with Mockingboard, this song is played with an organ.

Listen to a MIDI version of the theme here:

Ultima VI
This theme has a rythmic beating of a drum, accompanied by a dark guitar and deep pipe music.

Listen to a MIDI version of the theme here:

This music was revamped for the SNES.
 * The SNES-Version of the music

Ultima VII
The Ultima VII dungeon theme is not conventional music. It consists of long passages with a continous bass.

Listen to a MIDI version of the theme here: