Ultima VII auf Deutsch

Ultima VII auf Deutsch is a fan-patch created by Sir John which fully translates Ultima VII into German, which can be found at Die Heimstatt des Sir John. While an official translation of Ultima VII into German does exist, it's very difficult to find, as it was only published on floppy disks. Additionally, Forge of Virtue never got translated into German. Also, the original german translation has several weaknesses. Due to that, Sir John decided to completely re-do the translation. Also, a new translation of the original manual is available.

The newest version is 1.6, which irons out many problems that did plague the older versions thanks to a co-orperation with Tribun Dragon, who playtested the game to not only find errors, but also inaccurencies that did not mesh with established lore.

The original CD-version of Ultima VII is needed for the patch. The patch files then are simply copied into the game directory, and that is basically all that needs to be done, apart from extra steps for additional content. The resulting game can then either be played in DosBox or Exult.

Features
The following things are part of the patch:
 * Full and complete translation of all text in the game to German. The existing translation got massively overhauled and greatly improved in the process, while Forge of Virtue is a first translation. Many German names for places and things that got established with the German translations of Ultima V: Lazarus and The Ultima 6 Project replaced sub-optimal names from the original translation.
 * Re-drawing of all English graphics into German graphics (as seen in the title screen).
 * The German speech files of the Guardian from the original translation are re-used for intro and endgame(although the quality of the voice is rather weak). Due due technical reasons, the in-game voice is still English however.
 * Looking at people now gives that correct label gender-wise (German is more strict about that).
 * Alternate optional antiqua-font for better readability of the text, can be turned on or off.

Fixes of Original German Version Bugs
The originally translated German version of the game from 1992 had some bugs that the English original didn't.
 * Fix of a bug of the old German version, in which several keywords had their triggers missing and thus couldn't be used.
 * Fixing of the spacing between the lines, which had caused only three instead of five lines of text (as per original) being visible in dialog, which also limited the visible keyword selecion to that amount. That severely crippled the shops - especially since German words in general are longer and take more space.
 * Further fixing of shops that had more than five lines of products visible in the selecion, since everything after line 5 couldn't be selected. Words were shortened to fit everything on five lines.
 * Fix of a bug that causes single reagent in the world (not bought ones) to have a quantity of "0", thus couldn't be used for spellcasting and disappeared if it's tried to stack them.

Fixes of Bugs of the Original Game
Some bugs were already in the English original and also got fixed.
 * Fix of the Rankin-bug, he can now be forced to confess with the cube.
 * Fix of the Tseramed-bug when the player's name is "Avatar".
 * Fix of the broken code when wasting a potion.
 * Fix of the Iskander-quest, which in the original was unsolvable due to a bug.
 * Fishes now no longer have a size of 0 (bug in the original game). Thus fishing is now possible.
 * Additional fixes for the static in the intro and the earthquake-effect, which before didn't work properly in DOSBox.

Correction of Wrong Content
Many content errors in the dialogues were corrected and also will be in time made available as a patch for the English version. (more could follow)
 * Correction of the dungeon confusion, dungeon Shame (where the Sphere Generator is located) is now labeled correctly in dialogues.
 * Jillian now correctly puts Moonglow on Verity Isle.
 * Penumbra now correctly locates the generator on Dagger Isle.
 * Gorn's god is now correctly spelled "Brohm".
 * Change of Asterellon's logbook to correctly identify the Isle of Fire being under water during his stay.
 * Julia now says more logical things about her working as a tinker.
 * Gordon now no longer has a wagon that doesn't exist.
 * Sam also no longer has an imaginary wagon.
 * Gwenno's scroll corrected to avoid continuity errors with Serpent Isle.
 * More text when initially meeting Thad (without wearing a medallion).
 * Addom now says correctly that Jhelom is on an island.
 * On Buccaneer's Den, Danag, Gordy and Sintag now correctly identify Dungeon Hythloth (where the gate is built) and the Buccaneer's Cave (where Hook lives). Both had stayed strangely nameless in the original, despite being in the correct places.