Talk:Dungeon

Vis a vis, the Virtues
Picking up where they left off on the Abyss talk page, there's a lot of talk about most of the dungeons since U4 being anti-virtue in nature. I've long taken this for granted, too, until now. The only arguments that I can think of for this seem too few and too weak: Did I miss anything? 1. is a bit weak, because some dungeon names aren't even words. Anyone who thinks that shame is at odds with honour, I think misses the point of honour (not that this would be the only time I've disagreed w/Garriott about issues of virtue or morality). 2. lacks the same consistency that 1. does and the stones' presence in most of the dungeons just indicates a link, not opposition.
 * 1) Most (notice I didn't say "all") have names that are very incongruent to particular Virtues. Not always in direct opposition, but incongruent.
 * 2) The Virtue stones, most of which appear to be linked to a particular Virtue, tend to be found in their counter-part dungeons in U4.
 * 3) The columns are embedded in the dungeons, like antennas radiating their corruption (of specific Virtues?)

Also, while dungeons are arguably perfect cesspools of iniquity, the only way in which they seem to oppose specific Virtues is in some of their names. Why does Wrong not teach you how to steal from widows and get away w/murder? Why isn't there some denizen in Deceit tempting you to cheat on your taxes? Can partial Avatarhood only be obtained by performing some feat in each dungeon? Did the Shadowlords have to go to specific dungeons to recharge?

For these reasons, I think that the tenuous connection that dungeons have to the Virtues should be acknowledged, but only as an afterthought, towards the ends of articles and definitely taken out of infoboxes. The Ultra-Mind 21:44, 25 November 2012 (PST)