Magic



Magic: the ancient art of tapping into the ether and using its powers to call forth many interesting effects. Throughout the ages, the magics of different regions and worlds are seen. Let us take a closer look at them in this section of the Codex.

For the magic of old Sosaria in the Age of Darkness, see the following article:
 * Sosarian Magic

For the magic of Britannia, see the following articles:
 * Britannian Magic
 * Britannian Spells
 * Reagent Shopping
 * Ultima IX Magic
 * Rituals - which are not regular spells
 * Magic in the SNES-Port of Ultima VII

For the magic of the Serpent Isle, see the following article:
 * Serpent Isle Magic
 * Serpent Isle Spells

For the magic of Pagan, see the following articles:
 * Pagan Magic
 * Necromancy
 * Tempestry
 * Theurgy
 * Sorcery
 * Thaumaturgy
 * Pagan Spells

A special category of magic, encountered on several other worlds and Britannia is:
 * Runic Magic
 * Runic Spells

Finally, for the shamanistic magic used on the island of Eodon, see:
 * Magic in Savage Empire