Computer Ports of Savage Empire

Ultima: The Savage Empire was not widely translated to other systems. Unlike Computer Ports of Ultima VI, which still had a Amiga, Atart ST, and Commodore 64 port, Savage Empire was only released on the PC in North America. In the Japanese video gaming market,

For information on the SNES port, see: SNES-Port of Savage Empire

The IBM-PC Original
The original PC-version of Savage Empire was released in 1990, using the same engine as Ultima VI.

The game does use a more advanced version of the Ultima VI engine, but artifacts in the game code clearly prove that the game was created in a hurry, as many things from Ultima VI were left in the code and maps. It could be said, the game is just a mod of Ultima VI. The engine was enhanced with the Origin FX-Engine, which allowed the programmers to enter cutscenes, something the original game was not capable of. Conversations therefore also are done in an extra screen, allowing for more text and far less scrolling.

The game was retailed on either four 3.5" floppies or two HD 5.25" floppies.



PC-9801 Port
The PC-9801 port of Ultima: The Savage Empire was released in 1992 by Ponycanyon, two years after the initial PC release.

The graphics were scaled up to 640 x 400 from the original PC version, to take advantage of the PC-9801's greater resolution. However, no re-drawing was done otherwise, so none of the graphics, apart from the text, is taking advantage of the higher resolution. Since the PC-98 is only capable of displaying 16 colors at the same time, the EGA-palette of the original was converted, which makes it look similar to the ports on the Amiga and Atari ST.

The game was retailed on either two 3.5" floppies or two 5.25" floppies.

