Ultima IV: Quest of the Avatar



Ultima IV: Quest of the Avatar is the fourth game in the series and the first installment of the "Age of Enlightenment" trilogy. It was published and released in 1985 by Origin for the Apple II, C64, IBM-PC and Atari-8bit. Ports for the Amiga and Atari ST with some enhanced graphics followed 1988, for the NES and Sega Master System ports were released in 1990.

Gameplay
The game became much more complex and deep with this installment, compared to Ultima III. The people of Britannia can talk and have many interesting conversations with the player. The puzzles are more complex, and quite a lot of information has to be gathered to solve the game. Cities, castles and dungeons are much more detailed, as is the wilderness. The number of items to be found has risen, and the total party size is expanded to eight. The graphics and music have only improved a little, but that is because of the technical limitations of the time.

The prime improvement of this Ultima is the story, where the player has to follow the path of virtue to win. The killing and thievery of the three earlier games is now strongly discouraged. Instead, the player must prove to be a "good guy." The whole system of virtues in this game makes it a totally new experience.

The Story
With the end of the Triad of Evil and, therefore the Ages of Darkness, a new age has begun for Sosaria, which now is Britannia - the Age of Enlightenment. In the now united kingdom, the people search for spiritual enlightenment after all their material needs have been fulfilled. However, there is one thing still missing: A role-model who can show the people how to apply the Eight Virtues practically into their lives. The people need this paragon of virtue called the Avatar.

The player again plays the Stranger, but this time the ultimate goal is not to defeat an evil villain -- instead a path of Virtue has to be followed and a virtuous life led. Together with seven companions, the Stranger manages to master all of the eight Virtues by talking to the people, meditating at shrines and setting a good example by living the virtues. Recovering a number of important artifacts, as well as the Key of Three Parts, the party then descends into the depths of the Abyss, where they ultimately recover the Codex of Ultimate Wisdom. The Codex asks a series of questions relating to the Virtues, after which it sees the Stranger as fitting to become the Avatar, the hero of Britannia and defender of Virtue.

Development
Part of the reason for the change in direction in the series in this installment were letters from angry parents. They complained to Richard Garriott that the earlier games made murder and thievery seem ok. This made Garriott think, and in the end, invent the virtues.

UltimaIV-NES_advertisement.jpgrences between platforms
There are quite a number of ports of Ultima IV that are significantly different from each other. The original version was the one for the Apple II, and all others are derived from it.

The 8-bit ports for the Apple II, C64 and Atari 8-bit were similar in terms of graphics and music, and indeed shared much of the program code, as all these systems were based on the MOS 6502 CPU or derivatives thereof. The Atari 8-bit lacked music and had fewer colors, and on PAL Ataris it was black-and white; the Apple II version offered more voices of music than the C64 version, but a sound card (Mockingboard or compatible) was required for any music, as the Apple lacked an onboard sound chip. The C64 version had only black-and-white graphics in the 3D dungeon view.

The 16 bit-ports for the PC, Atari ST and Amiga were quite different. While the overworld graphics looked the same, the introduction sequence and dungeons looked better on the Amiga and Atari ST. Also, the PC lacked the mouse support and musical score of these ports. For more see Computer Ports of Ultima IV.

The NES port has many of the same problems as the port of Ultima III, although the graphics aren't as simplistic (Nintendo's policies are still clearly seen in them). The port for the Sega Master System, on the other hand, is suprisingly accurate and has good graphics and sound, with obvious limitations only on conversations. For both ports see Console Ports of Ultima IV.

Translations
Ultima IV had the dubious honour of being the first Ultima game translated into French, with both manuals and in-game text fully translated. While the translation for the manual was decent (albeit with some obvious mistakes), the in-game translation appears to have been done by people with no understanding of French.

An example of the mistakes in the translation is the translation of the traditionnal "Board Frigate" message seen when boarding a boat. It was translated as "Tableau Frégate", which translates "Board" as if talking about a black board instead of the action of boarding something.

The French version contains a very severe bug which prevents the use of any item - since items to be used are supposed to typed, and the game recognizes neither the French nor the English spelling. As such it is impossible to become an 8-part Avatar, since the player can't use the Silver Horn to get to the Shrine of Humility, and thus move forward in the game.

Release
Ultima IV was a sensation in 1985. Because of its unique story, it sold very well and inspired many other developers.

The game was included in several compilations:
 * Ultima Trilogy IV V VI (1992)
 * Ultima I-VI Series (1993)
 * Ultima Collection (1998)

Included with the game
The release of Ultima IV included these things with the game:
 * The book The History of Britannia.
 * The book The Book of Mystic Wisdom.
 * A cloth map of Britannia.
 * A Metal Ankh.

Upgrades
The versions for MOS-6502-based 8-bit systems (Apple II, Commodore, Atari 8-bit) suffer from a bug where you always get the same message when meditating in the shrines, no matter how many cycles you stay. This doesn't make the game un-winnable, but removes some more or less important hints to the player. Patches exist at least for Apple and Commodore.

The fan-made Ultima IV Upgrade Patch for the IBM-PC version lifts the graphics to 256 color VGA, and also adds the missing music, a frame limiter, hotkeys and several other fixes and extras.

There has also been an fan effort to create a platform-independent port of Ultima IV called xu4. Xu4 is a nearly complete and extremely accurate port of the original Ultima IV. Advantages include greater compatibility with modern operating systems (DOS sound drivers work poorly in Windows) and an array of options to either improve the gaming experience or help retain the original feel. It is also an open source project.

A fan-made Flash online version of Ultima IV, Ultima 4: Online Flash Version, also exists, and as of May 2010, it is still under development, finishing the last improvements.

There are also a couple of Ultima IV remakes; the most notable ones are two mods for the game Neverwinter Nights. They are Avatarship - Ultima 4 and Ultima IV Reborn.

Bugs, easter eggs and real-life references

 * For bugs in this game, see Ultima IV Bugs.
 * For easter eggs and real-life references in this game, see Ultima IV Real-life references and easter eggs.

Trivia

 * First appearance of Britannia and the Eight Virtues.
 * This is the only Ultima that is now Freeware.
 * Richard Garriott himself sees it as the best part of the series, a little before Ultima VII.
 * This is one of the few RPGs where there is no villain to defeat.
 * In early Apple versions, if you answered the questions in the Abyss incorrectly, you are ejected back to the surface.
 * For the first ten thousand moves, only four types of monsters spawn, for the second ten thousand only eight, and after that the game "breaks loose."