Wrong




 * Dungeon type: Dungeon (prison)
 * Opposes the Virtue: Justice.
 * Word of Power: MALUM

Description
The prison of Dungeon Wrong.... A old, long abandoned prison complex, once the most feared prison in all of Britannia, located at the western shores of the Bay of Lost Hope. Where once guards have watched over their prisoners, now all kind of humanoid creatures: Trolls, Gremlins, Headless and other have made these walls their home. And rumors of Liches are also heard. The underground complex is riddled with locked gates and traps of all kinds, but also with lots of loot, witness of all the stuff the inhabitants have stolen.

Still, while complex, Wrong isn't too difficult of a dungeon, and a seasoned warrior should have no problem dealing with its denizens and looting the place of all its treasures.

History
The Anti-Justice Dungeon of Wrong was first entered in Ultima IV. The Green Stone was found in it, and the mystic spheres in it gave good experience boosts and it connected to two of the altar rooms. It was, already back then a empty underground prison, given up after everything went wrong. After the end of the Quest of the Avatar, the Great Council sealed the dungeon, to lock in the horrors in it.

New monsters settled in the dungeon in Ultima V, when Wrong again was visited. The Avatar yelled the Word of Power "MALUM", learned from Felespar, to open the entrance. It connected to the Underworld, where the Shard of Falsehood was found. In Ultima VI, Heftimus McPry had lost his piece of the map in it, forcing the Avatar to retrieve it.

Wrong didn't change much after that. In Ultima VII, the Avatar visited the dungeon to loot it.

Wrong was mostly the same in Ultima IX - seen by many as non-canon.

Trivia

 * In Ultima VII, Wrong actually consists of three parts.

Wrong in Ascension
Thankfully, Wrong wasn't messed up too bad in Ascension. It still was a prison, and still was mostly at the same place.