Construction (Lord of Ultima)

The following Building Construction Data is taken from the The Great Libraries of Caledonia :

Buildings
Cottage Increases the construction speed of all build orders in a city. Also increases productivity of bordering resource buildings. Town Hall Level 1 Level	Construction Speed	Manpower Bonus	Resource Cost Wood	Resource Cost Stone	Build Time	Rank Points 1	+4%	+3%	-	50	15sec	1 2	+10%	+6%	-	150	54sec	2 3	+16%	+9%	-	300	6min	5 4	+25%	+12%	-	600	45min	10 5	+35%	+15%	200	1000	1hr, 41min, 15sec	16 6	+46%	+18%	500	2000	3hr, 22min, 30sec	24 7	+58%	+21%	1000	4000	6hr, 15min	34 8	+71%	+24%	2000	7500	9hr, 57min	46 9	+85%	+27%	5000	14,000	14hr, 58min	60 10	+100%	+30%	12,000	17,000	22hr, 42min	80 Total	+100%	+30%	20,700	46,600	2d, 11hr, 47min, 54sec	80

Warehouse Increases the storage capacity for all resources. Enhanced by any bordering Sawmill, Stonemason, Mill or Foundry. Town Hall Level 1 Level	Storage	Resource Cost Wood	Resource Cost Stone	Build Time	Rank Points 1	2,500	60	-	15sec	1 2	5,000	150	-	36sec	2 3	9,000	250	50	4min	5 4	16,000	500	150	30min	10 5	26,000	1600	400	1hr, 7min, 30sec	16 6	42,000	3000	1000	2hr, 15min	24 7	65,000	6000	2000	4hr, 6min	34 8	100,000	9600	4800	6hr, 37min, 30sec	46 9	145,000	15,000	9000	9hr, 58min, 30sec	60 10	200,000	20,000	13,000	15hr, 7min, 30sec	80 Total	200,000	56,160	30,400	1d, 15hr, 46min, 51sec	80

Quarry Produces Stone. Productivity can be increased by bordering Rocks, Cottages and a maximum of one Stonemason. Town Hall Level 2 Level	Stone Production/hr	Resource Cost Wood	Resource Cost Stone	Build Time	Rank Points 1	20	50	-	15sec	1 2	40	200	-	54sec	3 3	60	400	200	6min	6 4	85	1400	600	45min	12 5	110	3500	1500	1hr, 41min, 15sec	20 6	140	6000	3000	3hr, 22min, 30sec	30 7	175	10,000	5000	6hr, 15min	42 8	210	16,000	8000	9hr, 57min	57 9	250	25,000	13,000	14hr, 58min	75 10	300	38,000	20,000	22hr, 42min	100 Total	300	100,550	51,300	2d, 11hr, 47min, 39sec	100

Hideout Allows safe storage of resources, preventing them from being reported by Scouts or plundered. Its capacity can be increased if built beside woods. Town Hall Level 2 Level	Hidden Storage	Resource Cost Wood	Resource Cost Stone	Build Time	Rank Points 1	500	-	50	15sec	1 2	1000	-	200	36sec	2 3	2000	-	600	4min	3 4	3000	-	1000	30min	5 5	4500	-	1500	1hr, 7min, 30sec	8 6	6000	-	2200	2hr, 15min	12 7	8000	-	3500	4hr, 6min	17 8	10,000	-	4500	6hr, 37min, 30sec	23 9	12,000	-	6000	9hr, 58min, 30sec	30 10	15,000	-	8000	15hr, 7min, 30sec	40 Total	15,000	-	27,550	1d, 15hr, 46min, 51sec	40

Farm Produces food. Any bordering grassland, lakes, Cottages and Mills will increase productivity. Town Hall Level 3 Level	Food Production/hr	Resource Cost Wood	Resource Cost Stone	Build Time	Rank Points 1	5	50	-	15sec	1 2	10	200	-	54sec	3 3	15	400	200	6min	6 4	20	1400	600	45min	12 5	30	3500	1500	1hr, 41min, 15sec	20 6	45	6000	3000	3hr, 22min, 30sec	30 7	75	10,000	5000	6hr, 15min	42 8	120	16,000	8000	9hr, 57min	57 9	200	25,000	13,000	14hr, 58min	75 10	300	38,000	20,000	22hr, 42min	100 Total	300	100,550	51,300	2d, 11hr, 47min, 39sec	100

Iron Mine Produces iron. Any bordering ore deposits, Cottages and a maximum of one Foundry will increase productivity. Town Hall Level 4 Level	Iron Production/hr	Resource Cost Wood	Resource Cost Stone	Build Time	Rank Points 1	20	50	-	15sec	1 2	40	200	-	54sec	3 3	60	400	200	6min	6 4	85	1400	600	45min	12 5	110	3500	1500	1hr, 41min, 15sec	20 6	140	6000	3000	3hr, 22min, 30sec	30 7	175	10,000	5000	6hr, 15min	42 8	210	16,000	8000	9hr, 57min	57 9	250	25,000	13,000	14hr, 58min	75 10	300	38,000	20,000	22hr, 42min	100 Total	300	100,550	51,300	2d, 11hr, 47min, 39sec	100

Townhouse Enables taxation. Income from tax can be increased by connecting Marketplaces and Harbors. Town Hall Level 5 Level	Gold Production/h	Resource Cost Wood	Resource Cost Stone	Build Time	Rank Points 1	25	-	100	17sec	1 2	50	-	300	1min, 17sec	3 3	75	-	600	8min	6 4	100	-	2000	1hr	12 5	130	1000	4000	2hr, 15min	20 6	170	2000	7000	4hr, 30min	30 7	210	3500	11,500	8hr, 12min	42 8	260	7000	17,000	13hr, 15min	57 9	320	14,000	20,000	19hr, 57min	75 10	400	29,000	29,000	1d, 6hr, 15min	100 Total	400	56,500	91,500	3d, 7hr, 33min, 34sec	100

Marketplace Allows transport of resources between cities and enables trade with other players by land. Also increases the tax income of connected buildings. Town Hall Level 5 Level	Merchants Carts	Tax Bonus	Resource Cost Wood	Resource Cost Stone	Build Time	Rank Points 1	1	+2%	40	20	20sec	1 2	4	+4%	80	40	1min, 48sec	2 3	10	+6%	160	80	12min	5 4	20	+8%	400	200	1hr, 30min	10 5	30	+10%	1200	600	3hr, 22min, 30sec	16 6	50	+12%	2800	1400	6hr, 45min	24 7	70	+14%	5600	2800	12hr, 18min	34 8	105	+16%	9600	4800	19hr, 52min, 30sec	46 9	145	+18%	15,200	7600	1d, 5hr, 55min, 30sec	60 10	200	+20%	23,200	11,600	1d, 21hr, 22min, 30sec	80 Total	200	+20%	58,280	29,140	4d, 23hr, 20min, 8sec	80

Harbor Allows for the transport of resources between cities and enables you to trade with other players by sea. Also increases the tax income of connected Townhouses. Town Hall Level 10, Port city Level	Merchant Ships	Tax Bonus	Resource Cost Wood	Resource Cost Stone	Build Time	Rank Points 1	1	+5%	80	40	22sec	1 2	2	+10%	160	80	2min, 24sec	3 3	4	+15%	320	160	16min	6 4	6	+20%	800	400	2hr	12 5	9	+25%	2400	1200	4hr, 30min	20 6	12	+30%	5600	2800	9hr	30 7	15	+35%	11,200	5600	16hr, 24min	42 8	19	+40%	19,200	9600	1d, 2hr, 30min	57 9	24	+45%	30,400	15,200	1d, 15hr, 54min	75 10	30	+50%	46,400	23,200	2d, 12hr, 30min	100 Total	30	+50%	116,560	58,280	6d, 12hr, 6min, 46sec	100

Sawmill Increases the efficiency of bordering Woodcutter’s Huts and wood storage capacity of any bordering Storage. Town Hall Level 6 Level	Efficiency Bonus	Wood Storage Bonus	Resource Cost Wood	Resource Cost Stone	Build Time	Rank Points 1	+30%	+20%	60	60	20sec	1 2	+35%	+40%	150	150	1min, 48sec	4 3	+40%	+60%	350	350	12min	7 4	+45%	+80%	1100	1100	1hr, 30min	14 5	+50%	+100%	2700	2700	3hr, 22min, 30sec	24 6	+55%	+120%	5000	5000	6hr, 45min	36 7	+60%	+140%	8500	8500	12hr, 18min	50 8	+65%	+160%	13,500	13,500	19hr, 52min, 30sec	68 9	+70%	+180%	21,500	21,500	1d, 5hr, 55min, 30sec	90 10	+75%	+200%	33,000	33,000	1d, 21hr, 22min, 30sec	120 Total	+75%	+200%	85,860	85,860	4d, 23hr, 20 min, 8sec	120

Stonemason Increases the efficiency of bordering Quarries and stone storage capacity of any bordering Storage. Town Hall Level 7 Level	Efficiency Bonus	Stone Storage Bonus	Resource Cost Wood	Resource Cost Stone	Build Time	Rank Points 1	+30%	+20%	60	60	20sec	1 2	+35%	+40%	150	150	1min, 48sec	4 3	+40%	+60%	350	350	12min	7 4	+45%	+80%	1100	1100	90min	14 5	+50%	+100%	2700	2700	3hr, 22min, 30sec	24 6	+55%	+120%	5000	5000	6hr, 45min	36 7	+60%	+140%	8500	7800	12hr, 18min	50 8	+65%	+160%	13,500	13,500	19hr, 52min, 30sec	68 9	+70%	+180%	21,500	21,500	1d, 5hr, 55min, 30sec	90 10	+75%	+200%	33,000	33,000	1d, 21hr, 22min, 30sec	120 Total	+75%	+200%	85,860	85,860	4d, 23hr, 20 min, 8sec	120

Mill Increases the efficiency of bordering Farms and food storage capacity of any bordering Storage. Town Hall Level 8 Level	Efficiency Bonus	Food Storage Bonus	Resource Cost Wood	Resource Cost Stone	Build Time	Rank Points 1	+30%	+20%	60	60	20sec	1 2	+35%	+40%	150	150	108sec	4 3	+40%	+60%	350	350	12min	7 4	+45%	+80%	1100	1100	90min	14 5	+50%	+100%	2700	2700	3hr, 22min, 30sec	24 6	+55%	+120%	5000	5000	6hr, 45min	36 7	+60%	+140%	8500	8500	12hr, 18min	50 8	+65%	+160%	13,500	13,500	19hr, 52min, 30sec	68 9	+70%	+180%	21,500	21,500	1d, 5hr, 55min, 30sec	90 10	+75%	+200%	33,000	33,000	1d, 21hr, 22min, 30sec	120 Total	+75%	+200%	85,860	85,860	4d, 23hr, 20 min, 8sec	120

Foundry Increases the efficiency of bordering Ore Mines and iron storage capacity of bordering Storage. Town Hall Level 9 Level	Efficiency Bonus	Iron Storage Bonus	Resource Cost Wood	Resource Cost Stone	Build Time	Rank Points 1	+30%	+20%	60	60	20sec	1 2	+35%	+40%	150	150	1min, 48sec	4 3	+40%	+60%	350	350	12min	7 4	+45%	+80%	1100	1100	1hr, 30min	14 5	+50%	+100%	2700	2700	3hr, 22min, 30sec	24 6	+55%	+120%	5000	5000	6hr, 45min	36 7	+60%	+140%	8500	8500	12hr, 18min	50 8	+65%	+160%	13500	13500	19hr, 52min, 30sec	68 9	+70%	+180%	21,500	21,500	1d, 5hr, 55min, 30sec	90 10	+75%	+200%	33,000	33,000	1d, 21hr, 22min, 30sec	120 Total	+75%	+200%	85,860	85,860	4d, 23hr, 20 min, 8sec	120

City Wall Increases the defense of all units, except naval units, against all attacks. Cannot be totally demolished or destroyed. Town Hall Level 2 Level	Combat Bonus	Resource Cost Wood	Resource Cost Stone	Build Time	Rank Points 0 (Pallisade)	n/a	n/a	n/a	n/a	0 1	+1%	-	200	30sec	2 2	+3%	-	2000	20min	6 3	+6%	-	8000	1hr	12 4	+10%	-	20,000	3hr	24 5	+15%	-	30,000	5hr	40 6	+20%	-	45,000	8hr	60 7	+26%	-	70,000	12hr	84 8	+33%	-	100,000	18hr	114 9	+41%	-	140,000	1d, 1hr	150 10	+50%	-	200,000	1d, 11hr	200 Total	+50%	-	615,200	4d, 11hr, 20min, 30sec	200

City Guard House Allows recruitment of City Guards and, if upgraded, increases their recruitment speed. Town Hall Level 3 Level	Recruiting Speed City Guards	Recruiting Unit Type	Resource Cost Wood	Resource Cost Stone	Build Time	Rank Points 1	+5%	City Guard	15	30	17sec	1 2	+10%	-	30	60	1min 12sec	2 3	+16%	-	55	110	8min	4 4	+24%	-	140	280	1hr	7 5	+35%	-	400	800	2hr, 15min	12 6	+50%	-	1000	2000	4hr, 30min	18 7	+68%	-	1900	3800	8hr, 12min	25 8	+90%	-	3200	6400	13hr, 15min	34 9	+115%	-	5100	10,200	19hr, 57min	45 10	+150%	-	8000	16,000	1d, 6hr, 20min	60 Total	+150%	City Guard	19,840	39,680	3d, 7hr, 38min, 29sec	60

Lookout Tower Enables incoming attacks to be seen sooner. (Time without Lookout Tower: 1 Hour). Increases the Defensive Value of a limited amount of Scouts by 100%. If there are not enough Scouts in the city, 2 city guards can take each slot and gain the same bonus. Lookout Towers don’t count towards a city’s building number limit. Town Hall Level 2 Level	Time Bonus	Unit Count (Scout)	Unit Count (City Guard)	Resource Cost Wood	Resource Cost Stone	Build Time	Rank Points 1	+30 min	4	8	-	200	25sec	1 2	+1 hr	8	16	-	400	5min	2 3	+2 hr	15	30	-	600	13min, 30sec	3 4	+3 hr	25	50	-	1000	25min	5 5	+4 hr	40	80	-	1500	40min	8 6	+5 hr	60	120	-	2200	1h	12 7	+6 hr	88	176	-	3500	1h, 22min	17 8	+7 hr	125	250	-	5000	1h, 50min	23 9	+8 hr	175	350	-	7000	2h, 25min	30 10	+10 hr	250	500	-	10,000	3hr, 20min	40 Total	+10 hr	250	500	-	31,400	11hr, 20min, 55sec	40

Ranger Tower Increases the Defensive Value of a limited number of Rangers by 100%. If there are not enough Rangers in the city, City Guards can take their place and gain the same bonus. These towers don’t count towards a city’s building number limit. Town Hall Level 3 Level	Unit Count	Resource Cost Wood	Resource Cost Stone	Build Time	Rank Points 1	30	-	100	25sec	1 2	60	-	200	5min	2 3	120	-	400	13min, 30sec	5 4	200	-	1000	25min	10 5	320	-	3000	40min	16 6	480	-	7000	1h	24 7	700	-	14,000	1h, 22min	34 8	1000	-	24,000	1h, 50min	46 9	1400	-	38,000	2h, 25min	60 10	2000	-	58,000	3h, 20min	80 Total	2000	-	145,700	11hr, 20min, 55sec	80

Barracks Increases the maximum army size of a city. Also increases the recruitment speed of all bordering Training Grounds, Stables, Moonglow Towers, Trinsic Temples, Workshops and Shipyards. Town Hall Level 4 Level	Army Size	Recruiting Speed	Resource Cost Wood	Resource Cost Stone	Build Time	Rank Points 1	+10	+1%	-	50	15sec	1 2	+30	+2%	-	150	36sec	2 3	+60	+4%	-	300	4min	4 4	+100	+6%	-	600	30min	7 5	+160	+8%	-	1200	1hr, 7min, 30sec	12 6	+240	+10%	-	2500	2hr, 15min	18 7	+350	+13%	-	4000	4hr, 6min	25 8	+500	+16%	-	7000	6hr, 37min, 30sec	34 9	+700	+20%	-	11,500	9hr, 58min, 30sec	45 10	+1000	+25%	-	17,500	15hr, 7min, 30sec	60 Total	+1000	+25%	-	44,800	1d, 15hr, 46min, 51sec	60

Training Ground Allows recruitment of infantry units and, if upgraded, increases their recruitment speed. Placing a Barracks beside a Training Ground will also increase recruitment speed. Town Hall Level 4 Level	Recruiting Speed	Recruiting Unit Type	Resource Cost Wood	Resource Cost Stone	Build Time	Rank Points 1	+5%	Berserker	20	40	20sec	1 2	+10%	-	40	80	1min, 48sec	2 3	+16%	-	80	160	12min	5 4	+24%	Ranger	200	400	1hr 30min	10 5	+35%	-	600	1200	3hr, 22min, 30sec	16 6	+50%	-	1400	2800	6hr, 45min	24 7	+68%	-	2800	5600	12hr, 18min	34 8	+90%	-	4800	9600	19hr, 52min, 30sec	46 9	+115%	-	7500	15,000	1d, 5hr, 55min, 30sec	60 10	+150%	Guardian	11,500	23,000	1d, 21hr, 22min, 30sec	80 Total	+150%	Berserker, Ranger, Guardian	28,940	57,880	4d, 23hr, 17min, 8sec	80

Pitfall Trap Pitfall Traps neutralize the troop strength of a limited number of enemy infantry units. Neutralized attackers will not deal damage to defenders. A maximum of 50% of infantry attackers will be affected. Pitfall Traps can only be built on the outer ring of the City Wall, and don’t count towards a city’s building number limit. Town Hall Level 5 Level	Unit Count	Resource Cost Wood	Resource Cost Stone	Build Time	Rank Points 1	16	30	90	25sec	1 2	26	60	180	5min	2 3	50	110	330	13min, 30sec	5 4	100	280	840	25min	10 5	160	830	2490	40min	16 6	240	1930	5790	1hr	24 7	350	3850	11,550	1hr, 22min	34 8	500	6600	19,800	1hr, 50min	46 9	700	10,500	31,500	2hr, 25min	60 10	1000	16,000	48,000	3hr, 20min	80 Totals	1000	40,190	120,570	11hr, 20min, 55sec	80

Stable Allows recruitment of cavalry units and, if upgraded, increases their recruitment speed. Placing a Barracks beside a Stable will also increase recruitment speed. Town Hall Level 6 Level	Recruiting Speed	Recruiting Unit Type	Resource Cost Wood	Resource Cost Stone	Build Time	Rank Points 1	+5%	Scout	25	50	22sec	1 2	+10%	-	55	110	2min, 24sec	3 3	+16%	-	110	220	16min	6 4	+24%	-	275	550	2hr	12 5	+35%	Crossbowman	800	1600	4hr, 30min	20 6	+50%	-	1900	3800	9hr	30 7	+68%	-	3750	7500	16hr, 24min	42 8	+90%	-	6500	13,000	1d, 2hr, 30min	57 9	+115%	-	10,200	20,400	1d, 15hr, 54min	75 10	+150%	Knight	15,500	31,000	2d, 12hr, 30min	100
 * Total	150%	Scout, Crossbowman, Knight	39,115	78,230	6d, 15hr, 6min, 46sec	100

Guardian Tower Increases the Defensive Value of a limited number of Guardians by 100%. If there are not enough Guardians in the city, City Guards can take their place and gain the same bonus. These towers don’t count towards a city’s building number limit. Town Hall Level 6 Level	Unit Count	Resource Cost Wood	Resource Cost Stone	Build Time	Rank Points 1	30	-	100	25sec	1 2	60	-	200	5min	2 3	120	-	400	13min, 30sec	5 4	200	-	1000	25min	10 5	320	-	3000	40min	16 6	480	-	7000	1hr	24 7	700	-	14,000	1hr, 22min	34 8	1000	-	24,000	1hr, 50min	46 9	1400	-	38,000	2hr, 25min	60 10	2000	-	58,000	3hr, 20min	80 Total	2000	-	145,700	11hr, 20min, 55sec	80

Moonglow Tower Allows recruitment of caster units and, if upgraded, increases their recruitment speed. Also enables purification of resources for research, vital when recruiting Barons. Placing a Barracks beside a Moonglow Tower will also increase recruitment speed. Town Hall Level 7 Level	Recruiting Speed	Recruiting Unit Type	Resource Cost Wood	Resource Cost Stone	Build Time	Rank Points 1	+5%	Mage	30	60	22sec	1 2	+10%	-	60	120	2min, 24sec	4 3	+16%	-	120	240	16min	7 4	+24%	-	300	600	2hr	14 5	+35%	-	900	1800	4hr, 30min	24 6	+50%	-	2100	4200	9hr	36 7	+68%	Warlock	4200	8400	16hr, 24min	50 8	+90%	-	7200	14,400	1d, 2hr, 30min	68 9	+115%	-	11,400	22,800	1d, 15hr, 54min	90 10	+150%	-	17,400	34,800	2d, 12hr, 30min	120 Total	+150%	Mage, Warlock	43,710	87,420	6d, 15hr, 6min, 46sec	120

Barricade Barricades neutralize the troop strength of a limited number of enemy cavalry units. Neutralized attackers will not deal damage to defenders. A maximum of 50% of cavalry attackers will be affected. Barricades can only be built on the outer ring of the City Wall, and don’t count towards a city’s building number limit. Town Hall Level 7 Level	Unit Count	Resource Cost Wood	Resource Cost Stone	Build Time	Rank Points 1	16	30	90	25sec	1 2	26	60	180	5min	2 3	50	110	330	13min, 30sec	5 4	100	280	840	25min	10 5	160	830	2490	40min	16 6	240	1930	5790	1hr	24 7	350	3850	11,550	1hr, 22min	34 8	500	6600	19,800	1hr, 50min	46 9	700	10,500	31,500	2hr, 25min	60 10	1000	16,000	48,000	3hr, 20min	80 Totals	1000	40,190	120,570	11hr, 20min, 55sec	80

Castle Construction of the Castle allows a lord to plunder cities (castled or not) and assault or siege castled cities. Each level of the Castle increases your maximum army size and expands your command queue by one. Only one Castle can be built in each city. Cannot be totally demolished or destroyed. Once built a Castle cannot be removed. Every 4th title starting with Marquess is available free with an extra castle. Note: Building a Castle allows the castled city to be assaulted, sieged and/or captured. Town Hall Level 8 Level	Maximum Commands	Max Army Size	Resource Cost Wood	Resource Cost Stone	Build Time	Rank Points 1	+1	+20%	-	20,000	20hr	4 2	+2	+40%	-	25,000	23hr, 20min	12 3	+3	+60%	-	30,000	1d, 2hr, 40min	24 4	+4	+80%	-	40,000	1d, 6hr	48 5	+5	+100%	-	55,000	1d, 9hr, 20min	80 6	+6	+130%	-	75,000	1d, 12hr, 40min	120 7	+7	+160%	-	100,000	1d, 16hr	168 8	+8	+200%	-	130,000	1d, 19hr, 20min	228 9	+9	+250%	-	160,000	1d, 22hr, 40min	300 10	+10	+300%	-	200,000	2d, 2hr	400 Total	+10	+300%	-	835,000	14d, 14hr	400

Trinsic Temple Allows recruitment of blessed units and Barons and, if upgraded, increases their recruitment speed. Placing a Barracks beside a Trinsic Temple will also increase recruitment speed. Town Hall Level 8 Level	Recruiting Speed	Recruiting Unit Type	Resource Cost Wood	Resource Cost Stone	Build Time	Rank Points 1	+5%	Templar	35	70	22sec	1 2	+10%	-	70	140	2min, 44sec	4 3	+16%	-	135	270	16min	7 4	+24%	-	335	670	2hr	14 5	+35%	-	1000	2000	4hr, 30min	24 6	+50%	Paladin	2350	4700	9hr	36 7	+68%	-	4650	9300	16hr, 24min	50 8	+90%	-	8000	16,000	1d, 2hr, 30min	68 9	+115%	-	12,700	25,400	1d, 15hr, 54min	90 10	+150%	Baron	19,500	39,000	2d, 12hr, 30min	120 Total	+150%	Templar, Paladin, Baron	48,775	97,550	6d, 15hr, 7min, 6sec	120

Templar Tower Increases the Defensive Value of a limited number of Templars by 100%. If there are not enough Templars in the city, City Guards can take their place and gain the same bonus. These towers don’t count towards a city’s building number limit. Town Hall Level 8 Level	Unit Count	Resource Cost Wood	Resource Cost Stone	Build Time	Rank Points 1	30	-	100	25sec	1 2	60	-	200	5min	2 3	120	-	400	13min, 30sec	5 4	200	-	1000	25min	10 5	320	-	3000	40min	16 6	480	-	7000	1h	24 7	700	-	14,000	1h, 22min	34 8	1000	-	24,000	1h, 50min	46 9	1400	-	38,000	2h, 25min	60 10	2000	-	58,000	3h, 20min	80 Total	2000	-	145,700	11hr, 20min, 55sec	80

Arcane Trap Arcane Traps neutralize the troop strength of a limited number of enemy magic user units. Neutralized attackers will not deal damage to defenders. A maximum of 50% of magic using attackers will be affected. Arcane Traps can only be built on the outer ring of the City Wall, and don’t count towards a city’s building number limit. Town Hall Level 8 Level	Unit Count	Resource Cost Wood	Resource Cost Stone	Build Time	Rank Points 1	16	30	90	25sec	1 2	26	60	180	5min	2 3	50	110	330	13min, 30sec	5 4	100	280	840	25min	10 5	160	830	2490	40min	16 6	240	1930	5790	1hr	24 7	350	3850	11,550	1hr, 22min	34 8	500	6600	19,800	1hr, 50min	46 9	700	10,500	31,500	2hr, 25min	60 10	1000	16,000	48,000	3hr, 20min	80 Totals	1000	40,190	120,570	11hr, 20min, 55sec	80

Ballista Tower Increases the Defensive Value of a limited number of Ballistae by 100%. If there are not enough Ballistae in the city, 10 City Guards can take each allotted slot and gain the same bonus. These towers don’t count towards a city’s building number limit. Town Hall Level 9 Level	Unit Count (Ballista)	Unit Count (City Guard)	Resource Cost Wood	Resource Cost Stone	Build Time	Rank Points 1	4	40	-	100	25sec	1 2	8	80	-	200	5min	2 3	15	150	-	400	13min, 30sec	5 4	25	250	-	1000	25min	10 5	40	400	-	3000	40min	16 6	60	600	-	7000	1hr	24 7	88	880	-	14,000	1hr, 22min	34 8	125	1250	-	24,000	1hr, 50min	46 9	175	1750	-	38,000	2hr, 25min	60 10	250	2500	-	58,000	3hr, 20min	80 Total	250	2500	-	145,700	11hr, 20min, 55sec	80

Workshop Allows construction of siege engines and, if upgraded, increases their construction speed. Placing a Barracks beside a Workshop will also increase recruitment speed. Town Hall Level 9 Level	Recruiting Speed	Recruiting Unit Type	Resource Cost Wood	Resource Cost Stone	Build Time	Rank Points 1	+5%	Ram	40	80	25sec	1 2	+10%	-	75	150	3min	4 3	+16%	-	150	300	20min	8 4	+24%	-	370	740	2hr, 30min	17 5	+35%	-	1100	2200	5hr, 37min, 30sec	28 6	+50%	Ballista	2600	5200	11hr, 15min	42 7	+68%	-	5200	10,400	20hr, 30min	59 8	+90%	-	8900	17,800	1d, 9hr, 7min, 30sec	80 9	+115%	-	14,000	28,000	2d, 1hr, 52min, 30sec	105 10	+150%	Catapult	21,500	43,000	3d, 3hr, 37min, 30sec	140 Totals	+150%	Ram, Ballista, Catapult	53,935	107,870	8d, 6hr, 53min, 25sec	140

Shipyard Enables recruitment of naval units and, if upgraded, increases their recruitment speed. Placing a Barracks nearby further increases recruitment speed. Town Hall Level 10, Port city Level	Recruiting Speed	Recruiting Unit Type	Resource Cost Wood	Resource Cost Stone	Build Time	Rank Points 1	+5%	Sloop	50	100	27sec	2 2	+10%	-	100	200	3min, 36sec	5 3	+16%	-	200	400	24min	10 4	+24%	-	500	1000	3hr	19 5	+35%	-	1500	3000	6hr, 45min	32 6	+50%	Frigate	3500	7000	13hr, 30min	48 7	+68%	-	7000	14,000	1d, 36min	67 8	+90%	-	12,000	24,000	1d, 15hr, 45min	91 9	+115%	-	19,000	38,000	2d, 11hr, 51min	120 10	+150%	War Galleon	29,000	58,000	3d, 18hr, 45min	160 Total	+150%	Sloop, Frigate, War Galleon	72,850	145,700	9d, 22hr, 40min, 3sec	120

Camouflage Trap Camouflage Trap neutralize the troop strength of a limited number of enemy artillery units. Neutralized attackers will not deal damage to defenders, fortifications and buildings. A maximum of 50% of artillery units will be affected. Camouflage Traps can only be built on the outer ring of the City Wall, and don’t count towards a city’s building number limit. Town Hall Level 10 Level	Unit Count	Resource Cost Wood	Resource Cost Stone	Build Time	Rank Points 1	20	30	90	25sec	1 2	30	60	180	5min	2 3	50	110	330	13min, 30sec	5 4	100	280	840	25min	10 5	160	830	2490	40min	16 6	240	1930	5790	1hr	24 7	350	3850	11,550	1hr, 22min	34 8	500	6600	19,800	1hr, 50min	46 9	700	10,500	31,500	2hr, 25min	60 10	1000	16,000	48,000	3hr, 20min	80 Totals	1000	40,190	120,570	11hr, 20min, 55sec	80

Palace Once a city has been enlightened it can begin dedicating resources towards the construction of a palace. Palaces require large amounts of wood and stone to build. Once the palace has been built, the enlightenment period ends, no matter how much time is left in the enlightenment period. Castle Level 1 Level	Resource Cost	Build Time	Faith Required 1	10 Million	10 days	0 2	30 Million	30 days	0 3	60 Million	60 days	0 4	100 Million	100 days	5 5	250 Million	150 days	10 6	350 Million	220 days	20 7	500 Million	300 days	35 8	800 Million	450 days	50 9	1 Billion	600 days	70 10	1.5 Billion	900 days	96

Downgrading and Demolishing
Downgrading takes half the time and refunds half of the resources of the corresponding upgrade. Demolishing will completely remove the building.