Light

Light provides illumination similar to torches or potions.

Spell Description
Darkness can often severely imperil an adventurer. If it is night, or the party is deep inside a dungeon, they will be essentially blind and unable to perceive any dangers nearby.

Light lasts longer than the Glimmer spell but less than the Great Light spell. White potions fulfill the same purpose as the spell, but less effectively, acting more like the Glimmer spell.

History
Magical light spells were already available at the earliest Age of Darkness and were further developed into said age with the spells Lorum and Luminae and stronger light spells. After the founding of Britannia, it took until in the Age of Enlightenment before light spells of varying intensity were again developed. By, this spell would create a small, orange-glowing sphere hovering above the caster and shedding light into the surroundings. The sphere would continue to leech on the mage's mana until either it was all used up, or the sphere was dismissed with another casting of the spell or other inhibitions on the magic.

Daylight is a stronger version of this spell, illuminating a greater area.

Lore








Trivia

 * In Lynn Abbey's Ultima Saga, In Lor can be used to create magical glyphs which float in the air near the mage. The casting of these glyphs requires additional gestures on the part of the magician, and seems to shorten the duration of the Light spell. Annon and Balthan use these glyphs to try to counter Jordan's magical blindness.