Dungeon Solution for Ultima VI

The Dungeons of Ultima VI are devlishly complicated mazes, where it is hard to find the right ladder down. Therefore here a solution to this complicated part of the adventure

Deceit
It is absolutely not needed to enter Deceit. It actually is even reccomended to NOT enter it, as little of worth is found in it. On the fourth level is a dead mage with powerful loot, but the way there is difficult and so resource-intensive, that it is not worth the bother. 

Despise
While it is not needed to enter Despise, the dungeon isn't too complicated and has good loot.

Right from the start it is possible to descend the ladder at 1 to enter Heroes' Hole, an expert dungeon. Descending the ladder 2 gives access to the rest of Deceit. The ladder 3 leads to the other half of level one, while the ladder 4 leads to level three.

One level three, note the treasure locations on the map. Using a skiff to access ladder 5 in the middle of the lake enables access to the second half of level two, with lots of treasure. 

Destard
It is absolutely needed to enter Destard in order to get Dragon Eggs for Sandy in Trinsic. The Dragons are horrible enemies, spells like "Kill" are needed to survive this dungeon.

Right from the start, move east to access the ladder 1 to level two in the middle of the big hall. On level two moves west and right down the hole 2 to level three. On level three, take the ladder maked 3 that is in the west to get down to level four.

Be warned, many dragon are here. Make your way to the breeding chamber 4 to get the eggs and loot. Then proceed, if possible, to the treasure chamber at 5 to get more loot. 

Wrong/Covetous
Wrong and Covetous are one dungeon. Not many enemies, and the main goal is to find the lost map piece of Heftimus McPry. Wrong entrance is at 1, Covetous entrance at 2.

Right from the start, take one of the cauldrons at 5, since it is needed for the Hot-Air Balloon. Descend quickly following the map, until you are in level three. Enter the upper eastern room and search for a secret door, then follo the corridor to room 3 with a Swamp Plant. The map piece is found there.

Also, descending the ladder at 4 goes to a cave with meager treasure. 

Shame
Entering Shame is needed to find Old Ybarra, who has a crucial map piece. Shame is less of a labyrinth and more of an annoyance when backtracking is needed, since Shame consists of two independent parts, joined at level one. Also, in Shame the chance to dig up gold nuggets is the biggest in all dungeons.

From the start, kill the Skeletons in the shed, then plunder it. Then try to find the correct ladder that leads into the bigger part of level four. There you'll find Old Ybarra at 2 and he will release the map piece for some food. 

Hythloth
Hythloth is the only way to the Gargoyle Lands, thus you have to enter it. The dungeon is infested with Daemons and Dragons, making it the hardest in the game. Strong spells and the Storm Cloak are a must to survive this horror. Also, you have to walk through lava, which isn't healthy as well.

On the first level, you must reach the ladder 1 in the north-western part of the level. On level two, the ladder in the lava in the middle of the big hall looks obvious, but is fake. Instead take the southern ladder at 2. On level three follow the long corridor and then go the eastern corridor south to reach the ladder 3 to level four.

Reach the south-western part of level four to find Captain Johne at 4. Talk with him, learn the language of the Gargoyles, then descend the ladder at 5 to enter the Gargoyle Lands. 

Solutions for the caves will follow soon...

Caves
Note that smaller and/or hard to reach caves are not included here.

Ant Mound
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Heroes' Hole
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Pirate Cave
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Sewers
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Swamp Cave
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