Ultima IV: Quest of the Avatar



Ultima IV: Quest of the Avatar is the fourth game in the series and the first installment of the "Age of Enlightenment" trilogy. It was published and released in 1985 by Origin for the Apple II, C64, IBM-PC and Atari-8bit. Ports for the Amiga and Atari ST with some enhanced graphics followed 1988, for the NES and Sega Master System ports were released in 1990.

The game has become much more complex and deep with this installment, compared to Ultima III. The people of Britannia can now talk and have many interesting conversations with the player. The puzzles have become more complex and quite a lot of information has to be gathered to solve the game. Cities, castles and dungeons are now much more detailed, as well the wilderness. The number of items has risen as well. The party now is expanded to eight. The graphics and music have only improved a little, but that is because of the technical limitations of the time. But the prime point is the story, where the player has to follow the path of virtue to win. The killing and thievery of the three earlier games is now strongly discouraged. Instead, the player has to prove that he/she is a "good guy". The whole system of virtues in the game makes it a totally new experience.

Ultima IV was a sensation in 1985. Because of its unique story, it sold very well and inspired many other developers.

Included with the game
The release of Ultima IV included these things with the game:
 * The Book "The History of Britannia".
 * The Book "The Book of Mystic Wisdom".
 * A cloth map of Britannia.
 * A Metal Ankh.

Differences between the ports
There are quite a number of ports of Ultima IV, that are quite different.

The 8-bit ports for the Apple II, C64 and Atari-8bit were basically the same (although the 8bit lacked music and had fewer colors) in terms of graphics and music. The 16 bit-ports for the PC, Atari ST and Amiga were quite different. While the overworld graphics looked the same, introduction and dungeons looked better on the Amiga and Atari ST. Also the PC lacked the mouse support of these ports and the music was also missing.

The NES port has many of the same problems as the port of Ultima III, although this time, the graphics aren't as simplistic (Nintendo's policies are still clearly seen in them). The port for the Sega Master System is, on the other hand, is suprisingly accurate and has good graphics and sound, with only the limitations on the talking with the people. For both ports see Console Ports of Ultima IV.

The Story
With the end of the Triad of Evil and, therefore the Ages of Darkness, a new age has begun for Sosaria, which now is Britannia - the Age of Enlightenment. In the now united kingdom, the people search for spiritual enlightenment after all their material needs have been fulfilled. However, there is one thing still missing: A role-model who can show the people how to apply the new 8 virtues practically into their lives. The people need this paragon of virtue called the Avatar.

The player again plays the Stranger, but this time his/her goal is not to defeat an evil villain - instead the path of Virtue has to be followed and a virtuous life led. Together with 7 companions, the Stranger manages to master all of the eight Virtues by talking to the people, meditating at shrines and setting a good example by living the virtues. Recovering a number of important artifacts as well as the Key of Three Parts while on the quest, the party then descends into the depths of the Abyss, searching for the Codex of Ultimate Wisdom. At the end, the Codex is found and after a series of questions asked by the Codex in relation to the Virtues, it sees the Stranger as fitting to become the Avatar, the hero of Britannia and defender of Virtue.

Trivia

 * Part of the reason for the change in direction in the series in this installment were letters from angry parents. They complained to Richard Garriott that the earlier games made murder and thievery seem ok. This made Garriott think, and in the end, invent the virtues.
 * First appearance of the 8 Virtues and Britannia.
 * The only Ultima that is Freeware
 * Richard Garriott himself sees it as the best part of the series, a little before Ultima VII.
 * One of the few RPGs where there is no villain to defeat.
 * The Amiga conversion was done by 'Banjo' Bob Hardy. If you say 'banjo' backwards to one of the people of Britannia when using the Amiga version their response will be: 'Hi Banjo Bob! Your secret number is 4F4A4E0A'
 * In early Apple versions if you answered the questions in the Abyss incorrectly you are ejected back to the surface.
 * For the first ten thousand moves only four types of monsters spawn, for the second ten thousand only eight and after that the game "breaks loose".

Upgrades
Ultima IV looks somewhat dated by now, with its 16-color EGA graphics, and IBM PC port has no music at all. Thankfully, this is now no longer is the case. An Ultima IV Upgrade Patch not only lifts the graphics to 256 color VGA, but also adds the missing music, a frame limiter, hotkeys and several other fixes and extras! This makes it the best port of the game in terms of presentation and playability ever created.

There has also been an effort to create a platform independent port of Ultima IV called xu4. Xu4 is a nearly complete and almost completely accurate port of the original Ultima IV. Advantages include greater compatibility with modern operating systems (DOS sound drivers work poorly in Windows) and an array of options to improve the gaming experience or retain the original feel. It's also open source.