Thaumaturgy

Thaumaturgy is the only magic on Pagan, which stands outside of the magic of the four Titans. Basically, it accesses the Ether directly, thus there is no need for a titanic connection. This means its effects are not connected to either of four elements, or to a combination of several of them, making it a very versatile school of magic. As Mythran himself admits, it does borrow parts here and there from the other schools of magic.

This article will cover this school of magic, which actually is only practiced by one person on Pagan, the old and wise Mythran.

Spell Scrolls
Magic scrolls are the simplest form of magic of this school and are found surprisingly commonly throughout Pagan. They do not require any preparations nor magical skill and just have to be read to cast the spell. However, these scrolls expire after one use and disappear entirely, with exception of one special spell.

The scrolls are as follows:

The Ritual to Gain Spells
The art of actually creating the spells of Thaumaturgy for use is quite simple. First, the mage needs a spellbook of the spell in question they wish to cast. Next, the needed reagents have to be acquired. Finally, the correct Words of Power have to be spoken, while holding all of these things and reading the spellbook. The reagents will vanish, while the spellbook will be powered up. Now the spell can be used as often as the mage wishes, with only the mana of the caster being the limit.

These spellbooks and reagents usually can be bought from Mythran. He also sells the needed Earth and Fire reagents, making him the only source outside these schools of magic. He however, has not all of the reagents of these schools for sale, only those that are needed for his spells.

Reagents
Reagent codes:

For more, see The Reagents of Thaumaturgy

The Spells
The Following Spells are available for the Thaumaturgist:

Trivia

 * It is important to note, that the spells are not available right away, probably in order to make the game more challenging since these spells don't require much micro-management. Certain plot flags need to be set, before a spell becomes available. Thus it is important to return to Mythran after any important plot point and see if he's willing to teach the Avatar more spells. If this is not the case, Mythran says the Avatar should return later. Note that the spells still have to be learned in that order, with exception of Ethereal Travel, which overrides every other spell in the list.
 * Summon Creature: Available right from the start
 * Confusion Blast: Available after enabling Devon to become the Tempest
 * Meteor Shower: Available after entering the Shrine of the Ancient Ones for the first time
 * Call Destruction: Available after talking to Stratos at Argentrock Isle
 * Devastation: Available after freeing Hydros from her prison (and her gloating so)
 * Ethereal Travel: Available after reading both books about the obelisk (from Malchir and Mythran)