Avatar

The Way of the Avatar

The one who shall tread the path of the Avatar to full revelation is not only brave, but honest and filled with compassion for all living things. Britannia needs one who can show how to fight the forces of Evil found both outside of and within the individual. The Way of the Avatar is not to be of one profession, but to combine the best of all of them, living the Virtues and showing the people of the Land the way to enlightenment.

The Quest of the Avatar is never ending. The Virtues are always tested and challenges have to be mastered to prove the Avatar's worth. Only one person in Britannia's history has ever managed to become an Avatar.

The Avatar has no restrictions on weapons or armour.

Overview
The Avatar is the name used to refer to the protagonist (the player) of the Ultima games after Ultima IV.

In Ultima IV, The Stranger completes a series of quests and becomes The Avatar: The embodiment of The Eight Virtues and a true hero of Britannia. The concept of the Avatar was to go against the darkness in one's nature and eternally strive for Virtue, highlighted by the phrase "The Quest of the Avatar is Forever." The Avatar was meant to be an example to everyone in Britannia of what could be accomplished if one but tried. This hero was never perfect, was never infallible, was only ever human, capable of both good and evil acts.

At the end of Ultima IX however, Lord British suggests that, in essence, the Quest of the Avatar had been a failure - because while he had originally envisioned the Avatar as becoming an example for all of them to emulate, the Britannians ended up counting on the Avatar to solve all their problems, rather than following in the hero's footsteps and trying to solve crises by themselves.

From Ultima IV to Ultima VII Part Two, the Avatar could be male or female, under any name the player wished. Portraits were available from Ultima VI to Ultima VII Part Two, though Ultima VII and Martian Dreams only offered one possible choice for each sex.

In Savage Empire, Ultima VIII and Ultima IX these options were removed, and though the Avatar could still be named, he was always a blond white male.

In Ultima IX the Avatar is called to Britannia once again to re-establish the Virtues. He must do this by himself because his old companions have been corrupted. We know from the beginning that the Guardian is responsible for the corruption of the Shrines and the creation of the columns. The Avatar must adventure alone into the dungeons of Britannia to bring about the final defeat of the Guardian.

Unlike previous Ultima games, the Avatar in Ascension is only as good as his armor and weapons. Magic comes to him as he is able to use it. After he has cleansed half the shrines and restored their Virtues, he is powerful enough to finish the rest of the adventure without worries.

Though some former players feel that the idea of the Guardian (as a manifestation of the Avatar's evil parts that were stripped away when he became the Avatar) completely destroys the purity of the Avatar, it is necessary to remember that this is the final game of the series, and it had to be wrapped up somehow.