Runes of Virtue Walkthrough

WORK IN PROGRESS!

 Ultima: Runes of Virtue (1991)

Game Background
Story (Taken from the Manual) "Through the mystic moongate you have been transported to the land of Britannia, where a world of magic and adventure awaits you. Ruling over the lands he united, Lord British guides his people as they seek to master the eight virtues of the Avatar. It is your quest to recover the runes, symbols of these great virtues by the Black Knight."

Difficulty Levels
You can choose from three difficulties.


 * Easy

When you're defeated, you're restored at the start of the level.


 * Medium

When you're defeated, you're returning to the surface at the entrance to the cavern you were in.


 * Hard

Just like Medium, BUT you also lose ALL your gold, food and potions!

Two Player Game
If you connect two GAME BOYS with a Game Link Cable BEFORE turning them on, you and a friend can explore 80 new levels! You can choose Journey Onwards to use a saved character from the One-Player game, or Begin a New Game to play with a fresh character. Either way, it won't affect your saved game. You won't be able to bring any items from the one player game with you, Except Runes.

This game has the same number of dungeons as the main game, though they have different names and another 83 levels of mazes. They are all easy to map and have linear paths. Since it's a two-player game, you'll find two runes at the bottom of each Cavern.

Overview of Controls
 [Movement Keys] Moves party / scrolls through menu options. [Start] Starts up the game / Inventory Screen / Pauses the game. [A] Use whatever items you have in this hand / Changes weapons or items. [B] Use whatever items you have in this hand / Changes weapons or items. [Select] Drops Item.

Interaction
To pick up items, walk over them. To pick up items in shops, you must have enough gold to pay for them. You can talk to people, flip levers, open chest, etc. by bumping into them.


 * To get through some levels you may have to use the same lever or pressure plate more than once.
 * Many levers can be flipped back and forth. See what they do in each position.

Inventory Screen
 : Shows, which armor you use. [Your Picture]: Yes. That's YOU. : Stands for Strength. Show many you can have. Strong characters can take a lot of damage. : Stands for Dexterity. Shows how fast you can move. Faster character can dodge monsters much better. : Stands for Intelligence. Shows how many you can have. Intelligent characters can use magic items more often before running out of energy. : The Selection Box. To change weapons and items, move it over an item and press A or B to put it in your hand. IF you already have an item in that hand, the old item goes back into your inventory.
 * Hint: Food potions, cheese and the ankh are used immediately when you press the button.

It will teleport you back to Lord British's Castle, and restores ALL your hearts and stars. NEVERTHELESS, you'll lose ALL your hammers, keys and boots!

General Principles of Combat
As you explore the world of Britannia to find the missing Runes you will find out soon that not all creatures are a friendly lot. Driven by hunger or hatred they’ll attack you. Press [A] or [B] to attack them. This is what you need to know:


 * Hold down the [A] or [B] button to attack repeatedly with the same weapon.
 * In some places you can get the monsters to shoot each other so you don’t have to fight them all yourself.
 * It is the best to fight the monsters in narrow corridors so that they can only attack you from one side.
 * Non-flashing (as you hit them) monsters are invincible. It’s best to avoid them.
 * Different weapons works on different monsters.
 * Panpipes are useful to freeze the more difficult enemies.
 * Stock up enough potions to use the Panpipes.
 * Range Weapons are very useful to weaken your enemies first, before enganging them in battle.
 * Teleporting through an arrow onto a monster crushes it. They're acting as a wall for the monsters.
 * Time your shots.
 * While you are behind a secret wall, you can usually slaughter the monsters on the regular floor.

Choose of the Hero
Your quest begins by picking on of the four champions, each with his or her own strengths and weaknesses.

The Rune of Honesty Rune of Honesty.PNG
''The Rune of Honesty in the Cavern of Deceit (located in the north of the Castle of Lord British) is the easiest of the eight Runes to collect. You'll find the Magic Wand here as well. ''

First go north-northeast from the castle and you will find yourself in the Swamp Chamber. Take the same door that led you to the Easy Money. Once you pass the door, it vanishes. Now collect the key from Finn, but this time you should take the upper door. As you step on the floor plates, it will activate a volley of arrows. Forging a path by heading into the dead ends, which open up magically. Later, flip the switch in Kador’s room ONLY when the Troll is at the top of his chamber. In the Trolls’ room, you should protect yourself by pushing those barrels in from of the Trolls. When you see Finn again, just ignore his advice and follow the path shown. The next thing you have to do is heading to the lower left chamber by using the floor plates. Go down the Level Five (counting the top level as Level One) to get the Rune, which is in the northwest corner and involves a switch-flipping puzzle.

Solution: North, west, west, north, east in the oddly shaped room, hit the switch 1. South, west, south, south, hit the switch 2. West, west, switch number 3. After that, go north, north and north.

Hooray, you have just recovered the first Rune!

The Rune of Valor Rune of Valor.PNG
The second Rune is to be found in Cavern of Cowardice (on the island far to the northeast), and inside you’ll find the Magic Rope as well.

On the same level where you can find the free food, just head down and then go to the right. Use your Magic Rope (see by Locations of Special Items) to cross the stream and jump down the hole. Now, pick up the two keys on this floor, then flip the switch and head toward the lower left side where you’ll find a hole leading to the next level.

The first two rooms contain tables and a set of chairs that jump from room to room. Follow the warp arrows and head to the left side of the maze and the ladder that resident in a dead end. Watch out for the Reaper and its volleys of arrows. To reach the hole, you’ll have to defeat the troll and the bats first, and then take a secret passage up into the room that is blocked by a boulder.

This chamber is full of warp arrows. Follow the arrows heading to the left and eventually you’ll see a hole in the wall. Take the secret passages and you’ll come to a warp disc. The warp disc transports you to a little room with a hole in the floor. Drop down to the next and final level. To pass the statues: Remember: First fast, THEN slow.

The Rune of Compassion Rune of Compassion.PNG
In the Cavern of Hatred, located just a bit north of the Castle, you may acquire the Rune of Compassion and the Magic Axe.

The first level is rather empty, with only a single heart in the northeast. You will find the exit to Level Two in the southeast. On Level Two, go to the south and kill the bat. Take the door that does not look like it is leading anywhere, but it seems that the wall is boundary. This will lead you to a new area. You have two options now: hunting treasure or move on. IF you want to want to move on, just follow the pathway and do not open any doors.

If you want to hunt for the treasure, go west and through a door. Kill the rat, and then go north and west. Talk to the mouse with the name of Sherry. She will tell you that there are two doors; one has a tiger and a woman behind the other one. You will find a heart key in the trunk. There are two heart key doors, but a heart key will only open one of them. If you went to the west, you might see a blank room below and the woman to the east of it. Go right and get a gem and two hearts. Take the exit. You will be to the left side of the area. Go left and get a coin. Go back right and go on.

There are some stairs, which will lead you to the Magic Axe, but about that later in Locations of Special Items. Getting a mushroom is difficult, but it will net ten gems and the experience to deal with several monsters in a wide-open area. The best way to survive their attacks, is to go left and fire while using the side to pace up and down. Flip the switch behind one of the creatures. Keep running to dodge the heads that will fire arrows at you. Take the left door to the next area. Here, there are a set of three heads to run past to get to a reaper. Kill it by shooting and dodging. Done? Climb down the stairs.

On Level Three, enter the room with the fountain and the bat, and pass through the door on the far side of the room. You will have a room with a boulder puzzle. If you mess up, just go back up the stairs, through the right door and back.

Solution: After flipping the lever. Push boulder east. N, E, S, W above Dr. Cat. N, E, push boulder into wall. N, W, S, push boulder S. W onto stairs, back down, push boulder east, push it south, and then east into the hole. Go back right of the lever. Push the boulder east, then south 3 squares, and then push it east. Push the top remaining boulder left to the wall and down. Push the right boulder down. Push the remaining boulder east, down, east past the ladder, and down into the final slot. Hooray!

Use the lever in the upper left. Take the west teleport to get the star key. Loot the chests, except the one by the teleport in the corner. The second top one reveals an arrow the will lead you to the next part of the level. Take down the stairs behind the star door.

After killing the rat (in the west), go north and east to the main room. Do NOT kill the troll, because he shuts, opens various gates. Just dodge him in the counterclockwise direction to the northeast gate. Remember that he will need to be two squares away. Finish the rat that is crawling in the NE. Time your shots to kill the skeleton. You will find the heart key behind him. Another rat is nearby. Take the teleport. Flip the switch and the SE gate will open. Retrace your steps to the center room and then go the southeast. Step on the arrow and climb down.

On Level 5, Grab one mushroom (the first one) and step on the floor plates to dry up the stream. You will find the Rune ahead. Take it, and use the stairs.

The Rune of Justice Rune of Justice.PNG
''This is in the Cavern of Injustice, located south of the Cavern of Selfishness. Tip: Bring lots of food.''

The Rune of Honor Rune of Honor.PNG
''You will it in the cavern of Dishonor, which is one the island south or the one with the Castle. It's on the southwest side. While there, be sure to use your rope, grab a mushroom, and travel through the swamp to find the Star Key.''

The Rune of Sacrifice Rune of Sacrifice.PNG
'' You'll find it (Just like the Amulet and the Magic Chalice) in the Cavern of Selfishness. It's on the island to the northeast; look north of the Cavern of Cowardice. Use the Magic Rope to get there.''

Things to remember on the way down through this dungeon: bring cheese, burn spider webs, use Lightning on the Black Knight (get it nearby, then return), use a Trumpet to freeze Eep Eeps.

In this Cavern, you will meet the Jaggers for the first time. Go south past two of them. In the bottom diagonal room is a heart key. Take it, and go back to the north. You will find a secret door in the square NW of the entrance. In the west of that room is a secret wall. Go south. The secret doors lead east. Open the right heart door and run past the Jagger. When that is done just open the door. Push the boulder to the north and kill the bat, remove the webs with the Wand, push the boulder a square to the west and shoot the cobweb behind the west gate. Open the door in the north, push the boulder to the west, and climb down the stairs to the next level.

There are two secret doors in the north. Go to the east and south and take the secret door to the east. Go back to the west through the secret door, north, west through a secret door, south, west, north, west through a secret door, north, west through a secret door, north east and pull the lever to open the gate. Go west, south, east through a secret door, south, west through a secret door, push the boulder to the south, east through a secret door, east, south through a secret door and go east down the stairs.

Go east to the arrow, go to the west, north, east, north, west, and talk to the knight. Go east (only when the Jagger is not blocking you.) and run. Open the door with the cobwebs and take a star key. Use it on the door on the SE. Exit to the east. Use the Pipes (more about that later) and freeze the annoying Eeps. Go to the west edge and take the mushroom to raise those gates. Just follow the east passage. Now, touch the Eep Eeps in the corner. This will reduce the lava to rubble. Afterwards, walk to the stairs in the center: south and then to the east. Walk down the stairs.

You’ll get in a room with four exits. Go to the north and fight those spiders. Pick up an extra hammer and kill the gremlin with a powerful weapon. Go to the right passageway to find it. In the north of this room, take two of the three mushrooms near the start. They toggle the gate. North, east, south is a lever that will allows you to jump to the door to the passage to the Rune. Go east, flip the switch and hit the arrow east. Hack through the spider webs and take the first turn down. This will lead you to a lever that will open the gate to the stairs down. Pull it, go back up, right and down through the cobwebs to the stairs in the center.

On the Level Five, Move clockwise and go through the doors. In the SE, you find two Jaggers guarding a hammer. Take it. Go west to the statue room and then go north. There is a chest with another hammer. Go back and north. Some healing potions are here. Beware of the Mimic. Finish him and get the third hammer. Go back south and east and go up the passage to the south wall. Between the statue and boulder rooms. Just destroy the three barrels in the front and climb down.

On Level Six, you will have to follow one of the Eep Eeps to get into the passage beyond the small room you start. Once you get to a left-arrow, you are a free to go. He will probably block the path to some treasure east of the south passage. Do not worry, there is in the west some treasure as well. When you got all of those treasure, go to the bottom of the passage and take the stairs to the east.

On the Level Seven, wear the Amulet (about that later) and go west through the doors. Kill the tiger. There are stars and hearts all over the place. At the top, go east. Fight the Mimic and take the star key. In the other rooms, you will find more treasure. (The one with the Reaper in the SW is the best of them all.) The stairs are west of the star door.

Level Eight. (Yes. You're almost there) IF you don’t have the extra hammer then readies the wand and goes to the north and east. Take the secret door left of the barrel. Use the Wand on the black webs and walk over the spikes to the mushroom. That will open the door in the SE. Pull the upper right corner lever. It flips star doors and cobwebs. Clear the cobweb on the right of the star key. Then clear the two above it. Take the star key. Go one to the east, two to the north and unlock the star door to the left. Go to the lower left and flip the switch. Smash the barrel next to the Rune so that you can reach it. Pick up the Rune and use the Ankh. Hooray!

The Rune of Humility Rune of Humility.PNG
''The paths through this one and the Abyss are very linear. The Cavern of Pride is in the southeast corner of the southern island.''

The Rune of Spirituality Rune of Spirituality.PNG
The Abyss is the only cavern where you have to fight Dragons.

Plate Armor
Go to the Lyceum and get the gem in the basement. Until you have 75 gold pieces or more. Have not you noticed the black web on the isle off Verity Island? Yes? Good. When you are south of the troll you can get west of it, face east and use the bridge. Take the east dungeon and go to talk to Zoltan. He will sell you the plate mail.

Easy Money
Follow the directions below to earn money quicky and safely. The extra bucks will come in handy.



1: From the entrance to the cave Deceit, head to the right and pass through the door into a corridor full of mushrooms.



2: Take one of the keys from Finn then go back down the corridor to the lower door. You’ll meet Finn again.



3: After jumping down the hole. Step on the arrow and warp to the left. Then head up and to the right and take the five dollar token.



4: To loop back to the cave’s entrance so you can repeat the steps above, heads down to the arrow shown. From the room with the X you warp back.

The Magic Wand
With the Magic Wand you can burn the thick spider webs that block the ship that sails west.

Go back to the Swamp Chamber in Deceit. Use Finn’s key to open the lower door in the corridor. Heads left to the room filled with bats, then take the ladder down to the next level. Kador the dog has hidden a Hammer in the mushroom. Use it to break the barrel that block the ladder to the next level. Just ignore the ominous warnings and head up and to the left. When you find the Trolls, look for holes in the walls and the secret passage. Get the keys and the mushroom in the locked room, but leave the other mushrooms. Use the secret passages to find the Wand on the floor below.

The Magic Rope
The Magic Rope can be used to cross-rivers and narrow channels of the sea or streams in caves.

Wind you way through the first level maze by heading clockwise. Just ignore the signs and be prepared for attacks by enemies. On the next floor, push the boulders out of the doors. After you battle through the winding labyrinth then fight through several more rooms of enemies to reach the ladder. On the level below, look for the hole in the right wall. You need that secret passage. Okay. Throw the switch, get the enemies to defeat each other by running between them and eat a mushroom to open a secret door. The Rope is on the west side of Level Six.

The Magic Axe
The Magic Axe is a potent weapon, but it deals less damage than the Sword.

On Level 2 of the Cave of Cowardice take down the stairs, (in the same area of the mushroom and the switch behind the reaper.) and go to the west and south to find the stairs. On this floor you’ll, find another puzzle. This time you have to deal with tigers.

Solution: Push the SW boulder down all the way. Push the boulder east of where it is was to the west. Go back to the east, until you hit a boulder. Push this boulder to the north. Push the other east. Go back and push the boulder to the west one square over. Push the next boulder until it is wedged between the two tigers’ cages. Step on the pressure plate and walk to the north. (East you can find some food.) Go west and follow the path.

Now on this level, you have to take the west passage from the area with Pushmi-pullye (solution: Believe Klip/Klop) and go down. The Magic Axe is in a chest at the end of the hallway. Now you can take the other way by going east, take arrows east to find the stairs to the surface.

Amulet
Go back to the room (on Level 3) where you had a conversation with the knight. Go south and freeze the Eep Eeps again. Go then south. Ready the Whip. Wait for the Jagger to go south before taking out the cobwebs to the south. Follow the Jagger and pick up the mushroom and/or the heart. The mushroom will release a square east of the entry. Go up it and start whipping the spiders. There’s a teleport in the NW. Use it and follow the Jagger, while whipping the cobwebs. Exit east. Take the magic and/or the potions. Freeze the spiders and kill them. There’s a star key in the far NE. Go back to the west and south.

Go south and kill the spiders. There’s a fountain in the center of the level. The south passage to the west will lead to an Eep Eeps. Touch it and it will clear the boulders in the SW. The chest SW of the reaper has the heart key. Go east.

This is a strange place. It’s divided into a NE and SW area. There are portals near the center where you can flip between the NE and SW. In the SW, get the mushroom in the SE corner. Finally, go to the NE behind the gate and switch the lever. Stock up and go to the SE to get the Amulet. Use the ankh to get out.

The Magic Chalice
Go back to the room (Level Four) with four exits and go south. There’s a level under a chest, in the back of the SW door in the starting hallway. Follow the Jagger and take out the cobwebs. Go south down the corridor. There are two stairs here. Take the right one.

On this side of Level Five, (from the ladder) there is a secret door north in the NW corner of the starting area. Take it. Go N, E, S, E, N, W, S (Taking a detour to get a heart), W, S, W, N, and E. In the north is a heart, but you also can ignore that and can go the east. In this room, you’ll have to take the arrow to the right and pick up the star key. Then take the arrow left.

The star key allows you to get past the river. Use the door on the left. Freeze the spiders and kill them to get many hearts. Shoot the cobwebs under the mages and run. Flip the switch to the right and run by under the mages. Wait for the Reapers’ shots hitting the middle one and run back. Just let the Reaper kill them all. Take the right arrow again, run past the reapers, and get the heart key to the right. Run back left and use the amulet to destroy the middle reaper. There is a heart behind him. Take another heart and push the boulders under the reapers to the outside. They all will now shoot each other.

Clear the others to the side first. Then push it up and then to the right. Kill the mages first. Then the reapers (only if you want it to) or use the rope to the south and go east to pick up the Chalice. You can go to the west, use the bridge to the north, and exit through the heart door. You can retreat to Level Four or use the ankh.