Awaken

Awaken is one of the most basic yet important spells in a mage's spellbook.

Spell Description
First entering the mage's repertoire in Ultima IV, Awaken is a spell that bestows the effect of rousing its unconscious target from their slumber, whether it being a consequence of natural fatigue or induced by magical means such as the Sleep enchantment, as well as its field-based and alchemical counterparts. The negation affects only a single beneficiary; its greater variant, Mass Awaken, is capable of bestirring an entire group. When facing foes capable of casting sleep spells, this spell is a necessity.

Already a spell with low conditions, further reasearch by the mages of Britannia allowed this to become a linear spell, no longer consuming mana or reagents. On the Serpent Isle, however, the spell is for some reason actually more mana-consuming than even when it still was a non-linear spell in Britannia.

Orange potions fulfill the same purpose as Awaken.

Trivia

 * In Ultima VI, Dispel Magic counts an able substitute for Awaken among its more versatile effects.
 * In Lynn Abbey's Ultima Saga, Balthan stayed awake for twenty days before locking himself behind his magic barrier using An Zu, and has stashed away enough garlic and ginseng to keep himself awake for months.
 * Being a linear spell in Ultima VII, it makes orange potions worthless.