Tinker

The Tinkers of Britannia sacrifice much time and strength for their work, but the results are undeniable.

The Way of the Tinker
The town of Minoc, positioned on the cold northern shores of Lost Hope Bay, is known for its hardy tinkers and craftsmen. These fine artisans also make superb fighters, for their demanding profession keeps them strong. The tinkers further themselves in the virtue of Sacrifice, for much sacrificing comes from time and energy devoted to fixing the broken articles of others. Tinkers are often skilled in several crafts, including: blacksmithing, clock making, glass blowing, explosive devices, sculpting, carpentry, architecture, and engineering. An expert tinker is an irreplaceable companion when threatened with the multitude of traps hidden to maim the unwary, nor must the party worry about their metal or wooden items going into disrepair.

Tinkers generally mistrust magic, only putting faith in what can be constructed by hand; although, some have been willing to acquiesce to using magic imbued gear when the advantage is apparent. The strong tinkers can bear the weight of the heaviest armour or weapons, however, the double-bladed war axe is a favorite.

Statistics
In Ultima IV, tinkers get a "0.5" on the multiplicator for magic powers ( Formula: (INT × X = MP)). The best normal armour they can wear is plate and the best normal weapons they can wield are a halberd and a crossbow. The best magical weapons they can wield are the magic sword and the magic axe.

In Ultima V, tinkers get half the amount of mana to their INT (meaning "0.5"). There are no more restrictions on armor and weapons, and with the hight STR of the class, tinkers can easily equip any kind of weapons and armour.

In Ultima VI, tinkers can no longer use magic.

In Ultima IX, the tinker receives Level 2 STR, Level 2 DEX, +5 Karma, a buckler shield, and a map of Minoc as a starting bonus.

Examples
Tinkers are not prople seeking fame for their work - as their virtue already states - but some nonetheless stick out:


 * Julia, one of the Companions of the Avatar and one of the few fully competent at her craft.
 * Xanthia, member of the Artisan's Guild, has specialized in candelabras.
 * Gladstone, member of the Artisan's Guild, has specialized in glassblowing.
 * Seara member of the Artisan's Guild, has specialized in clockmaking.
 * Dale, a master tinker who can forge glass swords.
 * Troy, a tinker working with clocks.

Lore


