Minoc

Description
Minoc is the city dedicated to the virtue of Sacrifice, the city where the best craftsmen, Tinkers and Artisans of Britannia live and work. This also means, that Minoc is mainly a worker town.

Situated at the eastern shore of the Bay of Lost Hope, north of the Bloody Plains, the first things the traveler will see are the Sawmill and the Mining Headquarters of the Britannian Mining Company. The city itself is more simply build, reflecting the occupation of most of its inhabitants. Also, the roads of the city aren't the very best (as mayor Burnside said himself) The city-scape however is dominated by the main building of the Minoc Artisan Guild, the best artisans in all of Britannia. The huge, cross-shaped building houses the finest artisans of all professions.

The city relies heavily on the work of its inhabitants to export them, as well as its mining activities. Nonetheless, the traveler will find everything he/she needs. Beside the harbour with a shipwright, a blacksmith with a excellent selection of arms and armour is found. A combined tavern/inn is also found in the city, as well as fighting trainers. The members of the Guild gladly sell their goods to people who can afford it.

A Moongate east of the city ensures fast transportation.

History of the City
Minoc was founded in the time before Ultima IV after the declaration of Britannia. After the establishment of the virtues, Minoc became the city of Sacrifice. In Ultima IV, Minoc was same same size as all of the cities, but much poorer, being forced to run a poor-house. Minoc also hadn't changed much in Ultima V. Like all of the cities, Minoc was haunted by the Shadowlords until their destruction.

After the time of the tyranny, Minoc grew fast, and the city walls were razed to make room for the growth. By Ultima VI, Minoc had grown quite a bit. Also, the fast growth resulted in bad roads without pavement. A music guild tried to get footing in the city while the poverty was finally dealt with.

By Ultima VII, 200 years later, Minoc had grown a little more, and also became a mining town. A conflict between the now powerful Artisan Guild and the Fellowship paralyzed the city, when a horrible double-murder happened in the sawmill in the south of the city.

(The city was destroyed and re-built in Ultima IX, but this is seen as non-canon.)

Lore
''Lost Hope Bay lies to the north of here, with the sturdy town of Minoc perched on its shore. Minoc is home to some of the finest craftsmen in the realm. The Tinkers of Minoc are known for their skill. A tired traveler will also find a refreshing place to rest at the Wayfarer's Inn.''

- from "The History of Britannia", Ultima IV

''This towne in north central Britannia is renowned for the fine metalwork and the armour of its tinkers. Minoc is the centre for studying the virtue of Sacrifice. The homeless of Britannia are welcomed in Minoc; here they find refuge in the Mission of the Helpless, with ready access to a find and charitable healer. Located on the northern coast, Minoc has a large shipwright as well as its famous armoury.''

- from "Book of Lore", UItima V

''Stretched across the mouth of Lost Hope Bay in northern Britannia, Minoc has committed itself to the plight of the needy and homeless. Minoc is also well known for its artisans who excel in the crafts of metalworking, armouring, glassblowing and clock making.''

- from "Compendium", Ultima VI

''This thriving seaport is located in northern Britannia at the mouth of Lost Hope Bay. Minoc, also known as the City of Sacrifice, has an active sawmill, armourer, shipwright and branch of the Britannian Mining Company. It is the home of the Artist's Guild, where craftsmen of all types display their craft. In Minoc there is also an active branch of The Fellowship.''

- from "Fellowship", Ultima VII

''Minoc, the town of artisans, is now flourishing, thanks to a rebalance of trade practices in that town. Mayor Burnside reports that work is also in progress to reform labor policy in the nearby mines. ''

- from "A Safe Passage through Britannia", Ultima Underworld II

Ultima V

 * Delwyn :bagger.
 * Fenelon :sail sewer.
 * Fiona :member of the Great Council.
 * Lady Sahra :healer.
 * Rew :a child.
 * Tactus :blacksmith.

Ultima VI

 * Aaron :sawmill owner.
 * Dale :tavernkeeper.
 * Doris :innkeeper
 * Gwenno :Companion of the Avatar.
 * Isabella :mayor of Minoc
 * James :blacksmith.
 * Julia :Companion of the Avatar.
 * Michelle :basket maker.
 * Selganor :music guild master.
 * Tara :healer
 * Trebor :shipwright
 * Troy :clock maker.

Ultima VII

 * Burnside :mayor of Minoc.
 * Elynor :leader of the Fellowship branch.
 * Fodus :gargoyle mine worker.
 * Gladstone :member of the Guild.
 * Gregor :mining master.
 * Jakhar :trainer.
 * Jergi :gypsy.
 * Julia :Companion of the Avatar.
 * Karena :trainer.
 * Karl :bitter man.
 * Margaretha :gypsy fortune teller.
 * Mikos :lead worker in the mine
 * Owen :shipwright.
 * Rutherford :tavernkeeper.
 * Sasha :gypsy.
 * Seara :member of the Guild.
 * William :sawmill master.
 * Xanthia :member of the Guild.
 * Zorn(NPC) :blacksmith.

Things to see

 * Minoc Artisan Guild
 * Sawmill

Minoc in Ascension
Minoc was destroyed and merged with Cove into a single settlement. However, it is a huge disappointment, because "Minoc" only consists of some gypsy tents! The column caused them to become cheats and betrayers, until the Avatar stopped it.