The Ultima 6 Project



The Ultima VI Project is a fan project to recreate Ultima VI. It is made by the Archon Team using the Dungeon-Siege engine.

The project was founded in 2001. While this project and Lazarus share the same basic engine, announcements from the team made it pretty much clear that U6P will be significantly different from Lazarus. Also it won't be a 1:1 copy of Ultima VI (a tempting idea since it was the first Ultima with real depth and a detailed world), but more on the lines of enhancing it while fixing the faults of the original. For example, it won't be initially possible warp everywhere with the Orb of the Moons as it was possible in the original, allowing for more story-building.

As of 19 April 2010, they have released their third beta, as it is, it is an almost completed game by now, with being completable. Intensive testing is still taking place to eliminate all kind of bugs before the final release (something that Lazarus skipped).

Note:

A problem not solved is the lack of a 2D artist for character portraits, which are still mostly missing.

Features
The following features improve it over the original Ultima VI, besides the graphical and audial upgrades:


 * In-game compendium, complete with all information, a section for notes and a list of all current quests.
 * The Orb of the Moons now can only be used to visit places where the Avatar was before. Moongates have to be repaired, before the Orb can accept them as destination.
 * More complex story, Britannia now is really "at war". Shrines on the mainland have to be freed, before a ship becomes available.
 * Elimination of various story errors, oversights and dead ends (like Quenton's murder).
 * Easier gold, ammunition and reagent management (everything is pooled).
 * More distinctive character classes.
 * Many more features...