Healer

Healers have shops in many cities and villages, and in some castles and keeps. They do specialize in healing injuries and curing sicknesses.

Description
A healer is important for society. The vast wildernesses of Britannia, though rich in beauty, also hold hidden dangers capable of causing travellers injury or illness. Bold knights frequently incur serious wounds during battle and the healer can treat these. Poison and plague also take their toll, fortunately, medicine is advanced in the treatment of just these problems by the healer, ridding the body of what makes it sick. In both cases, the quality of the healer decides on life or death. The greatest achievement of healers is the ability to return recently deceased people from death without any further problem - although only the most experienced healers are capable of such a feat and the prices for such a miracle are quite high.

While it is hard to say any price is unfair for saving a life, some healers are known for their reasonable prices and others are not. Skara Brae's healer has been known to heal even those who cannot pay at all. Few health problems are beyond the ken of the healers, whether disease, wounds, or poison.

Age of Darkness
The Age of Darkness was indeed a dark age for the art of healing, as during the times of and, the privilege of healing was limited to monarchs, who demanded a steep tribute in form of gold, before they would magically heal injuries.

Only starting with did common healers appear, offering to treat wounds, cure poison or resurrect the dead. However, due to the inexperience of this craft at the time, there always was a chance of accidentally burning a body to ashes instead of resurrecting it. The healers also could use Anju Sermani to recall from the ashes - a tactic later outlawed due to the steep price of this magic.

Age of Enlightenment
The art of healing stayed the same during the Age of Enlightenment, except that resurrections were guaranteed, thus the standard three services were offered. While all healers normally required payment for all services in, curing poison would be for free if the party was unable to afford it. Some healers would do healing and curing for free in, especially one in Minoc. In, most healers would cure and heal even if the party was penniless - although some would not. Resurrection, however, always carried a hefty price.

Gargoyle healers at that time had no concept of resurrection whatsoever and were confused when it was mentioned.

Age of Armageddon
In the Age of Armageddon, in, the Fellowship waged an ideological war onto the healers of Britannia, calling them charlatans and their ways ineffective, promoting their own alternatives in form of just strong faith, which was a sham. The disturbed ether at the time made resurrections a hazardous thing at best, with a high failure rate. Research during that time by the healer Csil indicated further medical progress.

This once abundant profession was almost entirely eradicated in the Great Cataclysm, thus only one healer was encountered during and her shop was closed because of a personal crisis.

Other Worlds
On the Serpent Isle, magical healing was not practiced in Moonshade - as even Erstam admitted that the mages didn't understand the healing arts - and in the cities of Fawn and Monitor, magic was mistrusted. Thus in the latter two cities, herbalists specialized in healing with non-magical means - logically excluding resurrections. Harnna and Delphynia were the respective healers in.

On Pagan, the Theurgists had the exclusive ability to heal. However, should one be encountered, he would heal free of charge.