Julia (U7 pt 2)

Julia is the commander of the Rangers of Moonshade on Serpent Isle and appears in Ultima VII Part Two.

Description
Although her position garnered her a modicum of respect, Julia was technically a mundane, having no magic apart from her magic sword and thus tried to generally keep her men out of the mages' messes, only coming in to clean up the aftermath

When the Avatar met Julia, she was able to explain the (rather limited) role of the Rangers in keeping the peace in Moonshade and to detail their manufacture of fine wines - she could even assist in identifying the ice wine that had been swapped with the Avatar's cloth map of Britannia, though the swapped item was gone.

Julia did hold the key to the Catacombs, the only way to leave Moonshade without a ship or by magic, but wouldn't release it until the hero could prove to be able to safely traverse Furnace. Later, once she was assured that the hero had the Chill spell necessary to survive the heat, she would give the Avatar the key to the catacombs under Moonshade (through which the hero could reach the underground city of Furnace) for a bribe of forty guilders.

She was killed when Shamino the Anarch usurped the power in Moonshade. The Avatar found her body in the vineyard.

Trivia

 * The model for Julia's character portrait is Tami Lyn Petrus.
 * Should the Avatar ask Bucia about the bottle they retrieved from the Goblin rally point north of Monitor, she will direct them to consult the city's rangers. If asked, Julia will be able to identify the bottle's contents as Fawnish ale, and she can be led to discuss her own experiences in the City of Beauty, telling the hero about her meeting with and attraction to Jorvin and her suspicions as to his involvement with Lady Yelinda.
 * Julia is part of the Cut Material in Serpent Isle. In the original story she had a much bigger role, where she served as Shamino the Anarch's enforcer after he overtook the city, and would issue certificates which would allow the bearer to steal with impunity for an hour at a time. If caught by the rangers without one, players would be immediately flung into the Mountains of Freedom again. Parts of this plot are still visible in the usecode for the game.

Goods
Prices in Ultima VII Part Two are as follows:
 * All prices are represented by: initial asking price (minimum price).