Joth

Joth is one of the Great Captains of Fawn, a city on the Serpent Isle. He appears in Ultima VII Part Two.

Description
Joth was a lifelong sailor who felt far more at home on the open sea than on land. When he was well into middle age, a series of Teleport Storms began to ravage the Isle. The storms replaced the Lighthouse with a strange haunted building. Joth was leading a fleet of ships back to Fawn when this happened. In desperation, he set the main sail of his ship on fire to guide the other ships into the harbor. This saved the rest of the fleet, but Joth's ship ran aground. Trapped in the rigging, he badly injured his back. The town's healer, Seth, had recently been murdered by Goblins, so Joth never healed right. He was compelled to take a position among the Great Captains. Unfortunately, the storms only grew worse, and soon the entire Fawn fleet was lost. Joth spent many hours staring out at the unforgiving sea.

Joth was well aware that Great Captain Voldin was the true power in Fawn, though he did not suspect the depths to which Voldin was controlling the city. When the Avatar arrived in Fawn, Voldin's conspiracy was uncovered.

Like most of the citizens of Fawn, Joth was killed when the Insanity Bane (possessing the body of Iolo) destroyed the city.

Trivia

 * There is a remarkable discrepancy between the game and Balancing the Scales. In the game, it's made clear that Joth became a Great Captain after the teleport storms started. However, in the cluebook he already is a Great Captain, despite the teleport storms, which caused him to move into that post, not having started at that point.