Ultima Books

Strategy guides
Clue books are the official Origin guides published to assist players through the Ultima games, containing maps, statistics, descriptions and walk-throughs. They are written from an in-game perspective and often feature additional art and background fiction. Listed as follows are articles on the various books produced by Origin:


 * Ultima III Clue Book: Secrets of Sosaria
 * Ultima IV Clue Book: The Way of the Avatar
 * Ultima V Clue Book: Paths of Destiny
 * Ultima VI Clue Book: The Book of Prophecy
 * The Savage Empire Clue Book: Malone's Guide to the Valley of Eodon
 * Martian Dreams Clue Book: The Lost Notebooks of Nellie Bly
 * Ultima Underworld Clue Book: Mysteries of the Abyss
 * Ultima VII Clue Book: Key to the Black Gate
 * Ultima Underworld II Clue Book: Gems of Enlightenment
 * Ultima VII Part Two Clue Book: Balancing the Scales
 * Ultima VIII Clue Book: Pentology

Several Ultima strategy guides not directly produced by Origin were also published:


 * The Official Book of Ultima, by Shay Addams (COMPUTE! Publications, 1990)
 * Master Ultima: Mystery, Magic and Strategy, by Ralph Roberts (SAMS, 1991)
 * The Official Book of Ultima, Second Edition, by Shay Addams (COMPUTE! Publications, 1992)
 * Ultima: The Avatar Adventures, by Rusel DeMaria and Caroline Spector (Prima Publishing, 1992)
 * Ultima VII and Underworld: More Avatar Adventures, by Caroline Spector (Prima Publishing, 1993)
 * Pagan Ultima VIII The Ultimate Strategy Guide, by Joe Hutsko and Raymond Lueders (Prima Publishing, 1994)
 * Ultima Collection: Prima's Official Guide to Ultima Collection, by Chris McCubbin and David Ladyman (Prima Publishing, 1998)
 * Ultima IX: Ascension (Prima's Official Strategy Guide), by Inc. IMGS (Prima Publishing, 1999)
 * X-Games Ultima IX Cluebook, by Anton Conrad (Markt&Technik, 1999)
 * Origin's Official Guide to Ultima Online, by Inc. IMGS (Prima Publishing, 1997)
 * Japanese Clue Books, by a number of publishers

Novels

 * The Ultima Saga, by Lynn Abbey and Richard Garriott (Warner Books)
 * The Forge of Virtue (1991)
 * The Temper of Wisdom (1992)


 * Ultima: The Technocrat War, by Austen Andrews (Pocket Books)
 * Based on the plot for Ultima Online 2


 * Machinations (2001)
 * Masquerade (2002)
 * Maelstrom (2002)

Manga
Based on Famicom versions of Ultima III and Ultima IV


 * Ultima: EXODUS No Kyoufu (The Terror of EXODUS)
 * Ultima: Quest of the Avatar
 * Ultima: Magincia no Metsubou (The Fall of Magincia)
 * Schwarzschild no Meikyuu (The Maze of Schwarzschild)

In-game books
There are several articles on the various books found in-game in the later Ultima games, found in the category In-Game Books See books for a complete list of all books.