Ultima V Walkthrough

Welcome to the Ultima V quick guide. This is a quick guide detailing what you need to do to beat Ultima V: Warriors of Destiny. Things have not fared well for Britannia since you were made the Avatar. Lord British undertook an expedition to the underworld and has not been heard from for some time. In his place, he left Lord Blackthorn, who has become increasingly tyrannical. He has consolidated his grip on power and has codified the Eight Virtues into law. Some people, notably your former companions, are resisting his rule and have summoned you here to help them. Also, three horrible beasts from the Underworld, known as the Shadowlords, have arisen and are terrifying all of Britannia. You sure have your work cut out for you!

Character Creation
If you have a character from Ultima IV transfer it in now. Otherwise, you will have to create a new character. The process is the same as it was in Ultima IV: the gypsy will ask you several questions, and you must pick the virtue that corresponds with the class you want to play (or you could always answer from the heart and let the chips fall where they may).

Once you have done that, you proceed on with the game.

Game Objectives
You must do several things to beat the game.
 * 1) Collect four items belonging to Lord British that you will need to brave the Underworld:
 * 2) the Crown - found on the rooftop of Blackthorn's castle
 * 3) the Sandalwood Box - found in Lord British's room by playing "Stones"
 * 4) the Scepter - found in Stonegate (watch out for Shadowlords)
 * 5) the Amulet - Underworld (under Destard)
 * 6) Kill the Shadowlords
 * 7) Learn the names of each Shadowlord
 * 8) Falsehood - Faulinei
 * 9) Hatred - Astaroth
 * 10) Cowardice - Nosfentor
 * 11) Find the shards corresponding to each Shadowlord
 * 12) Shard of Falsehood - Underworld (Deceit)
 * 13) Shard of Hate - Underworld (Covetous)
 * 14) Shard of Cowardice - Underworld (Hythloth)
 * 15) Take the shards to the keep opposite each Shadowlord, Yell his name and throw the Shard into the Flame
 * 16) Go to Dungeon Doom in the Underworld, beat it and rescue Lord British

Learning Words of Power
Your character doesn't have to actually learn the Words of Power (or the Mantras). If you already know them, or if you are using this cheat sheet, you can safely skip this step. Otherwise, here is a good list of where to learn each Word of Power. The words of power for the seven surface dungeons are known only by the members of the Great Council, who are either captured or in hiding. The word of power for Dungeon Doom must be learned from the Codex.

Iolo's Hut

 * You begin the game at Iolo's Hut, which is located in the woods near Yew.
 * Talk to the horse here for fun. His name is Smith, and he will give you an important clue. Important, that is, to Ultima IV.

Empath Abbey

 * Lord Michael will tell you to seek out a daemon in the eastern deserts to find out more about the Shadowlord of Hatred.
 * Ask Lord Michael about the grappling hook (i.e. grapple), and he will give it to you. You can use it to climb over some mountainous terrain.
 * Cory, the cook, will give you some food if you ask for it.
 * Tim, the bard, will tell you to seek out Lord Kenneth to learn the harpsichord.
 * Julia and Toshi will join your party.

Yew

 * Tactus, the armourer at the Darkwatch Armoury, will tell you to speak to Judge Dryden if you tell him you support the Oppression.
 * Chamfort, owner of the Arms of Justice, will give you the Resistance password (DAWN) if you tell him Terrance sent you, the Mantra of Justice (BEH) and tell you to speak to Landon, who is located behind his fireplace.
 * Landon, the leader of the Resistance, tells you that Lord British's crown can be found in Blackthorn's castle. He suggests you seek out Sir Simon in Spiritwood for help.
 * Jaana, in the Resistance tunnels, will join you.
 * Greymarch, in the Resistance tunnels, will ask if you have seen his son Froed. If you tell him you have seen him in Skara Brae, he will tell you to seek out Sir Simon on the isle west of Spiritwood to find out the location of Lord British's scepter.
 * Judge Dryden will suggest that you ask Archmage Flain in Skara Brae about the Opression if you tell him Tactus told you to speak to him.
 * Jeremy, the chef at the Slaughtered Lamb, will give you five skeleton keys for 30 or 50 gold.
 * Jerome, Jeremy's imprisoned brother, will tell you about the Lord British apparition that sometimes appears when you rest.
 * Felespar, an imprisoned Great Councilor, will give you the Word of Power for Wrong (MALUM) if you know the Resistance password.
 * Mario and his son Aleyn are being unjustly held in the stocks. If you have two lockpicks, you can free both of them for karma.

Britain

 * Grayson will tell you the Mantra of Compassion and give a little information about Shrine quests.
 * Eb, the busboy, will tell you about Glass Swords and suggest you speak to his friend Malik in Moonglow.
 * Terrance, in Britain, will tell you about the Resistance and tell you to speak to Chamfort in Yew.
 * Telila, the maid, will tell you about Annon, Grayson, and tell you to speak to Bullweir in Jhelom about the Mystic Arms.
 * Gwenno, Iolo's wife, will join your party.
 * Annon, who appears in the Inn during the evening/night, will tell you the Word of Power for Despise if your Karma is high enough.

Lord British's Castle

 * Treanna, in the stables, will mention that a mage named Bandaii in Paws claims a talking horse exists. If you can tell her his name (Smith), she will tell you he lives in Iolo's barn (the start of the game).
 * Desiree will tell you about Lord Stuart the Hungry and his Create Food spell.
 * Saduj is a spy for the Oppression, who will tell you if you have the Oppression password (IMPERA) that he was sent here by Lord Blackthorn to destroy the Sandalwood Box. He can join you, but he will turn on you during combat.

Minoc

 * Rew, at the sailmaker, will tell you the Mantra of Sacrifice (CAH). He will also tell you about his mother Fiona.
 * Fenelon, at the sailmaker, will tell you to enter Minoc at noon to avoid the Sacrifice tax.
 * Delwyn, the beggar, can be given gold for some karma. He will also tell you that Shenstone, the armorer has been sneaking around town at noon.
 * Fiona, in the poorhouse, will give you free food if you ask. She also knows the word of power for Covetous: AVIDUM.

Trinsic

 * Woolfe, the armourer at the Paladin's Proctectorate, will tell you to speak to his son Jimmy at the healer's about sailing. He also tells you that Sindar walks the walls of the city at midnight.
 * Jimmy, at the healer's, will tell you about the H.M.S. cape. He will tell you that plans for it are kept by Master Hawkins of the Oaken Ore.
 * Sindar, on the city walls at night, will tell you the word of power for Shame: INFAMA.
 * Gruman will tell you the Mantra of Honor (SUMM) if your Karma is high enough.

Skara Brae

 * Froed will ask you to send a message to his father Greymarch, who is imprisoned in Yew, that his son is alive and well.
 * Flain, in his tower, will ask who sent you (judge dryden). He will let you join the Oppression if you give him the name of one of the Great Councillors. He will then give you the Oppression password (IMPERA) and tell you to speak to Elistaria in Windemere.
 * Saul, a ranger, will tell you to speak to Kindor at the healer's around 6PM to get more information on a shrine.
 * Kindor will tell you the Mantra of Spirituality (OM). He wil lthen tell you to speak to lady Janell in the Lycaeum to find the location of the Shrine.

New Magincia

 * Kaiko will tell you about Councillor Hassad, who was taken away by Blackthorn.
 * Wartow will tell you the Mantra of Humility (LUM) if you pass a virtue test.
 * Katrina will join you.

Blackthorn's Castle

 * Unless you have the Black Badge, the guards will throw you in jail. The Magic Carpet can help you avoid them.
 * It helps to have some Skull Keys to open some doors to get out safely.
 * Blackthorn will arrest you if you do not know the Oppression password (IMPERA). Otherwise, he will allow you to freely roam the castle.
 * Warning: If you are caught by the guards, Blackthorn will execute one of your party members (usually Iolo, but not always). If this happens, whoever Blackthorn kills is permanently dead; they are erased from your saved data and can never be resurrected by any means.
 * The crown is on the fourth floor. The gargoyles will attack you after you pick it up. The crown makes the wearer immune to all spell effects.

The Shrine Quests
In order to receive the Word of Power for Doom, the player must first travel to all eight shrines and meditate for three cycles using the correct mantra. The player will then be told to journey to the Codex of Ultimate Wisdom for enlightenment in that virtue. After doing this for all eight shrines, the player will receive the Word of Power for Doom, Veramocor.

"Beyond shames egress in the center of the underworld there is a place of darkness. Beyond this darkness lies the gate to the core of the world. When thou art ready thou must call forth VERAMOCOR to unlock the gate and venture past ethereal wards and stealers of souls. That which the world hath lost, dost awaits thy coming!."

After receiving enlightenment in that virtue, the player can return to the respective shrine for a stat boost after meditating three cycles.

The Underworld
There are several important quest items and artifacts to be found in the Underworld, including the 3 shards of Mondain's Gem of Immortality, Lord British's Amulet, and the the Mystic Weapons. As well, your final goal, Dungeon Doom, can only be accessed from deep within the Underworld.
 * The Shard of Hatred can be found beneath Wrong or Covetous.
 * The Shard of Cowardice can be found beneath Hythloth.
 * The Shard of Falsehood cab be found beneath Deceit.
 * Lord British's Amulet is accessible via the waterfall in the Spiritwood or Destard.
 * Dungeon Doom can only be reached via Shame.
 * The Mystic Weapons can also be found beneath Hythloth.
 * The Ararat and Captain Johne can be found by entering a whirlpool or Despise.

For a complete guide to navigating the Underworld, see Objectives in the Underworld. For a complete guide to all the dungeons, see Dungeon Solution for Ultima V.

Destroying the Shadowlords
After you have obtained a shard from the Underworld, it can be used to permanently destroy the corresponding Shadowlord. Go to the keep that represents the antithesis of the Shadowlord, Serpent's Hold and cowardice, the Lycaeum and falsehood, or Empath Abbey and hatred. There, stand before the sacred flame and (y)ell the name of the opposing Shadowlord (Falsehood: Faulinei, Hatred: Astaroth, Cowardice: Nosfentor). Wait until the Shadowlord stands atop the flame, and (u)se the shard on the fire. Doom has been wrought!

Dungeon Doom
After all three Shadowlords have been destroyed, all shrine quests have been completed, and all of Lord British's artifacts have been obtained, it is time for the hero's final challenge. To reach Dungeon Doom, first descend to the bottom of Shame. There, head east as far as one can travel, and Blink across the mountain range. From there, Lord British's Amulet is required to travel through the darkness. After reaching the dungeon (80,80 in the Underworld), shout Veramocor to gain entrance.

For a detailed guide to dungeon Doom, see Dungeon Doom Solution.

You will in the end come to a room with a mirror in the centre showing Lord British's reflection. Move all party members in front of the mirror, and they will be transported through to their liege. Lord British will ask for his Sandalwood Box, within which he has hidden his Orb of the Moons. Using the power of the orb, Lord British and your party will be transported to safety.

Now you just have to watch the final cutscene showing Blackthorn's banishment from Britannia, and the Avatar's return to Earth.

Well, in order to solve U5, you must do the following: -Obtain all 3 shards from the underworld -Use the shards to destroy the Shadowlords -Retrieve the Scepter, Crown, Amulet, and Sandlewood Box -Become 8th level -Completed all of the shrines quests -Be 'Ordained' by Brittish when you sleep -Then enter the 'hole' to the center of the world, wind your way around (up and down levels, of course) and free Lord Brittish

Got it? Didn't think so... Here is a more in depth description of the above:

3) Retrieve Lord Brittish's articles: The scepter is in Stonegate (94,4A) or is the reverse? well it is either (94,4A or 4A,94 I'm looking off of my maps and forgot which way is which). Well, you go in there and grab it. NOTE: you MUST have the flying carpet by now to get over the traps or you will instantly die upon touching the traps (nice, huh?). The Crown is on the top level of Blackthorns castle (behind the magically locked door). THe Amulet is in the underworld (lower left part of the world approximately 70,D0 give or take a dozen) and finally the sandlewood box is on the top level of Lord Brittish's castle (again behind magically locked doors). To get it you must play the following tune on the harpsichord (678-987-8767653) and that will cause a section of the wall to disappear so you can grab the box.

4) Level 8 Well, this is quite obvious. You need at least 6,400 experience to do this...Takes quite some time.

5) Quests You must go to each shrine, it will give you a quest to go to the codex (E9,E9) where it will tell you some pretty important info. The last time you go there (the eigth time) you will get some other info. This is the translation:

Beyond shades egress in the centre of the underworld there is a place of darkness. Beyond this darkness lies the gate to the core of the world. When thou art ready thou must call forth Veramocor to unlock the gate and venture past ethereal words and stealers of souls. That which the world hath, dost awaits thy coming!

6) Once you have completed steps 1-5 (not necessarily in that order) Lord Brittish will come to you while you sleep and say something like: Thou art now armed and thy must now complete thy destiny! You are then off to #7!