Thieves

Whether they are called thieves, cutpurses, brigands, or rogues, these criminals usually go out of their way to avoid direct confrontation. They prefer to steal from people when they won't notice, or break into houses when the owners are not at home. However, a thief caught in the act is not beyond using violence to keep from losing any ill-gotten gains.

Though they have changed little throughout the Ultima series, thieves have undergone a few minor changes:

In Ultima I the thief first appeared as a playable class. A separate breed from hoods (who did not attempt to pick pockets), thieves encountered as enemies could steal any unattended piece of equipment from one's inventory. Ultima II thieves preferred to snatch miscellaneous items. In Ultima III, thieves existed alongside cutpurses and brigands, but they all would attempt to steal unattended weapons and armour from the player.

With the abolishment of the Thieves' Guild from Britannia in Ultima IV, the name "thief" disappeared for a time as well, but the scoundrels known as rogues were at least as cunning, relieving the player of loose coinage whenever possible. With the start of the Age of Enlightenment, the thief also disappeared as a playable class choice.

Thieves are usually found skulking in or close to the cities, and occasionally the dungeons. Those found at sea are usually known as pirates, but their methods are still the same.

Notable examples

 * Stefano in Moonshade in Ultima VII Part Two is a classical thief, who got thrown into the Mountains of Freedom. Once escaped with the help of the Avatar, it's likely that he resumed his career in stealing.