Cheating in Ultima VII Part Two

Several cheat options are available in Ultima VII Part Two. They are very similar to Ultima VII (as the games generally use the same engine).

Cheat Mode
Start the game with the following command line: serpent pass

Cheat mode (with Silver Seed expansion)
Start the game with the following command line: serpent manimal

Options
Press the function keys during game play to activate the various cheat functions. Press [F1] to display the available cheat options.


 * Cheat menu [F2]
 * Teleport [F3]

Alternate introduction sequence
Open an MS-DOS window and use the cd command to change to the folder where the game was installed. Enter the following command line: intro hisss jive to view an alternate version of the game's introduction.

Get things from the Dream Realm
Cast Serpent Bond to turn into a snake, and then enter Gorlab Swamp. You will fall asleep and enter the realm as a snake. When you turn back human, your companions will run back to join you. Any items you give to them will be preserved after you exit the realm. You can also bring in items for the Avatar (such as a spellbook), but make sure you give them back to your companions before you leave or they will be lost.

Places you aren't supposed to see
There are three cheat chambers with useful sets of items.

Claw Isle
The first is on Claw Isle, in the passages in the mountains there. Go to Monitor and find a small park with a path leading through it shaped like an inverted letter U. There are two trees at the southeast corner. Drop two crates or chests two paces north and one west of the southernmost tree, then drop another one next to them to act as a step. This lets you use the Teleporter to Claw Isle, where you can find all quest items and sets of magic armour and weapons.

Erstam's Storage Rooms
The second is accessible from the vicinity of Moonshade. In the woods outside the walls, west of the Lake of Magic there is a small house. Just east of the house is a treestump. Drop a crate or chest next to the stump to act as a step, and walk up onto it to be teleported. You arrive on a small island with a chest and a magic axe. Don't use the teleporter. Instead go to the easternmost point on the island and walk north. There is an invisible pathway across the water which leads, after a few twists and turns, to a set of caverns in the Isles of the Mad Mage, which contain quantities of reagents, and a selection of every available non- unique magic weapon. The teleporter on the small island will transport you back to the house outside Moonshade.

The Football Field
The third is in Moonshade. The wall under the stairs of Photos' shop opens leading to stairs to lead down. With a key from his shop, a door downstairs is opened, and leads in the end to a football field, complete with cheeerleaders and the enemy team. At the end are many good items. The teleporter however, is broken, and you need to get killed to get out.