User talk:Arthgon

Welcome to Ultima Codex! We hope you will contribute much and well. You will probably want to read the help pages. Again, welcome and have fun! -- Fenyx4 14:55, 27 November 2012 (PST)

C64 Ultima VI
I noticed that you are adding details from the C64 version of Ultima VI that were different from the original. Does it mean that you've played (and maybe even won) the game? I never managed to do so, as it was far to tideous with how slow it is and all the disk-swapping.--Tribun 09:56, 30 November 2012 (PST)


 * Yes, indeed. I've played and won the game with a lot of patience and perseverance. Did you know that in the Commodore 64's version the switches in Dungeon Covetous/Wrong are invisible? --Arthgon 10:10, 30 November 2012 (PST)


 * Won on a real C64 or on an emulator? (I ask because it's next to impossible to find C64 endgame pics)--Tribun 10:38, 30 November 2012 (PST)


 * I've won it on a real C64. Sorry. But if it's okay, I can find the emulation version and get the C64 endgame pics for you. --Arthgon 10:42, 30 November 2012 (PST)

Oh yes, please.--Tribun 10:52, 30 November 2012 (PST)

I read your troubles with the Xiao bug. Since she only is important for spells, you can just use the cheat system to get the spells you'd miss otherwise.--Tribun 04:42, 5 December 2012 (PST)


 * I am going to do that. Do you know what's causing this bug? It's really weird. Oh. One of the other things that I'm going do is this; Getting my C64 computer (yes. Original with one disk drive. Got it for my birthday in the 80's) from the attic and play (and making pictures of the progress and such, of course) the game with authentic and nostalgic feelings. --Arthgon 05:26, 5 December 2012 (PST)


 * Nice idea, but for screenshots I'd stick with an emulator.--Tribun 06:12, 5 December 2012 (PST)

Screenshots
I took the freedom to imrove your two screenshots and can give you some tips to imrove the quality:


 * The screenshots were far too bright and the color timing was off. You should re-calibrate the contrast and color-timing of your emulator.
 * The first screenshot had bad dithering. Please save the pictures as PNG files (or JPG with good quality).

Since C64-shots are rae, I hope we see more. The two you have now will be put onto the bugs page.--Tribun 00:10, 7 December 2012 (PST)


 * Thanks. I will try to improve the pictures. If it still is not okay, sorry. I will fix it. --Arthgon 10:40, 7 December 2012 (PST)


 * It's getting closer. The brightness is still a bit too high (the blacks are greys) and the contrast and color saturation too low. But you are on a good way, use other C64 screenshots on this wiki as a guide.--Tribun 12:06, 7 December 2012 (PST)


 * Better? --Arthgon 12:28, 7 December 2012 (PST)


 * VERY close now! Just the contrast a little bit lower (so that they greys don't get slallowed by the whites) and the color a bit stronger, then yu are there!--Tribun 12:36, 7 December 2012 (PST)


 * And now? --Arthgon 12:49, 7 December 2012 (PST)


 * Color look OK now. Uhm.. contrast is good, you just need to reduce brightness now, so that blacks are blacks.--Tribun 12:52, 7 December 2012 (PST)

Just to be sure, you guys are confident of your colour perception and equipment, right? I was once given an Ishihara test which I failed miserably even though I aced the lantern test. With that an my 10+-year-old KDS CRT (at least it faces away from the window), I'd want a second opinion (and wouldn't look for the colour blind to lead the colour blind) The Ultra-Mind 14:23, 7 December 2012 (PST)


 * I for one are not that sure with my colour perception. Oh well. Have you noticed that sometimes the picture don't change as you upload another version of it? I did that with a version of the picture with Lady Nan, Ariana and Kenneth but still it was the same as the one before that. That's why all those pictures of the same thing. Sorry. Now I will go on, until it is right. --Arthgon 16:33, 7 December 2012 (PST)

Sometimes you need to refrash the page, before the change is shown correctly. I tweaked your latest picture and uploadedd it as a guide for you. Basically, I just lowered brightness and increased color saturation a bit. You can use that one to adjust your emulator. While at it, try if you can tweak (after the first two things) the color timing a bit so that the back wall looks a bit more grey, since the whites and greys right now melt together (I think using a PAL palette on the emulator improves the output).

Don't give up, screenshots are constantly improving, and it really is a bitch to get the correct settings for a C64.--Tribun 00:42, 8 December 2012 (PST)


 * Addendum: I re-created the scene with my own emulator. Here what it should look like (I didn't alter the picture at all).
 * [[Image: Exampleu6.png]]
 * What emulator are you using? If you are using VICE (the most common one), I can give you the values needed to get this picture.--Tribun 01:06, 8 December 2012 (PST)
 * Thank you for helping me out. I'm using a ccs64. --Arthgon 01:29, 8 December 2012 (PST)
 * I'd suggest using VICE, since it is far more faithful with picture and sound. I stopped using CCS64 because of its shortcomings.--Tribun 01:47, 8 December 2012 (PST)
 * I never have had some problems with the CCS64, (Perhaps it is because I'm used to swap floppies on my C64/128 and I experienced the awful and painstaking waiting with the good ol' tapes.) but the pictures and sounds are a bit off indeed. (Not to mention the way to get the right color. Well. My original C64/C128 had a black and white screen so...I had to connect it to the television to get colors. Besides, it was the only way to survive the piranhas in "Aztec Challenge".) I will go and try VICE. --Arthgon 02:26, 8 December 2012 (PST)

Good, once you got it to work (it's really simple) I can tell you how I adjusted my video options for optimal picture.--Tribun 02:33, 8 December 2012 (PST)
 * Okay. It's installed and it's ready to roll. --Arthgon 06:15, 9 December 2012 (PST)
 * Something like this? [[File:BlueFire.PNG‎]] --Arthgon 06:18, 9 December 2012 (PST)

Mmm..How did you adjusted your video options? --Arthgon 06:18, 9 December 2012 (PST)


 * Make an in-game screenshot from the scene you used before, that would be a better comparison.--Tribun 06:39, 9 December 2012 (PST)