Doug the Eagle's Ultima Pages

Doug the Eagle's Ultima Pages is a website dedicated to "anti-walkthroughs", humor, and the more esoteric side of the Ultima series. The page is mostly meant to be humorous, and uses all the weaknesses and oversights in the games to create absurd situations that will sometimes cause the game to either malfunction or crash.

Ultima V: Lazarus - Six-score-and-ten oblations to a malefic Avatar
This section is devoted to doing humorous and nasty things in the remake of Ultima V, Ultima V: Lazarus.

Included in this anti-walkthrough are facts about starving the party, funny places where to build a camp fire (even inside buildings) and things to do with the Codex of Ultimate Wisdom. It also manages to crash the game at the end, during the rescue of Lord British, with the re-incarnation message and the end sequence mixed together.

Most of this oversights have been fixed in the latest version of Lazarus (although Doug has developed an "anti-patch").

Ultima VI: The False Prophet - Things your mother never told you about Ultima 6
For Ultima VI, the site includes an editor and patches, and some new places Doug had designed for the game, besides going into an actual description the game,

Some of the abuses of Ultima VI's various oddities and quirks include the strong rules against takin forks from the Castle of Lord British, unsing the clone spell to make two Lord Britishes fight, animated magic armour, and an alteration of Dupre and his resurrection.

Ultima VII: The Black Gate - A fistful of Ultima 7
Ultima VII is probably the game that has been more altered in the site, since its complexity creates a number of opportunities for experimentation. In this anti-walkthrough the game is still won, despite behaving like scum in Britannia. Some of the oversights abused include Iolo and Jaana going through drug experiments with Silver Serpent Venom, looting the Royal Mint, making so much money in the House of Games that the game crashes, using program errors to create absurd situations from the deaths of Alagner and Batlin, messing with Lord British and the clone spell, and alternative endings. Some contributions have also been added by readers of the site, including a duel between Lord British and a wisp inside the castle.

Ultima VII Part Two: Serpent Isle - Cosmic Balancing Act
Ultima VII Part Two is more linear than the previous Ultimas, which means that the carefully balanced plot is easier to get broken. This site includes breaking the plot by managing not to release the Banes, the improbable resurrection of Dupre after he had burned himself to ashes, how to get into Monitor the illegal way, breaking the mint plot with a stair of bread, and Frigidazzi's really perverse sex habits.

Ultima VIII: Pagan - How to be a complete bastard in Pagan
Ultima VIII was where this site started its anti-walkthroughs. Beside pictures of absurd situations, this section indicates how to mess around with Beren, including how to get him fall into the water, and about fun with the hackmover is included. The anti-walkthrough includes other abuses, such as sacrificing while on drugs, resting in a lava field while balancing on a log, using Devon to gain experience, and sleeping through the Zealan ceremony, thus messing up the game.

Ultima IX: Ascension - Whacked-Out Ultima 9
Ultima IX contained several bugs, which are exploited in creative ways in this site. These include "ocean travel without a boat" (creating a bridge of materials from Trinsic to Buccaneer's Den), showing what the Oracle of Moonglow actually is, the results of using a bad DirectX emulator, pictures of things that seem to be impossible but the game still allows, getting to Yew ahead of time thus breaking the plot, messing around with Blackthorn's programming, playing Wilhelm Tell with innocent people and the gruesome results, and replacing the Avatar's head with a barrel.