Shops & Skills



What would be the economy without shops? Here, the traveler, adventurer or simple citizen can buy almost anything he or she wants. Weapons, armor, equipment or simply food, there is nothing that can't be brought from the merchants in the cities. These pages of the Codex have these backbones of the economy as their topic.

Shops

 * Apothecary/Reagent Shop
 * Clothier
 * Fletchers/Bowyers
 * Grocery
 * Healer
 * Inn
 * Provisioner
 * Shipwright
 * Stables
 * Tavern
 * Weapon Shop/Armourer

Skills

 * Trainer for the Art of Fighting
 * Trainer for the Art of Magic