The Ultima 6 Project



The Ultima 6 Project (U6P for short) is a fan project to recreate Ultima VI. It is made by the Archon Team using the Dungeon-Siege engine.

Overview
The project was founded in 2001. While this project and Ultima V: Lazarus share the same basic engine, announcements from the team made it pretty much clear that U6P would be significantly different from Lazarus. The projects both use data from Project Britannia, therefore there are overlaps like most of the overworld map. It isn't a 1:1 copy of Ultima VI (a tempting idea since it was the first Ultima with real depth and a detailed world), but more on the lines of enhancing it while fixing the faults and plot holes of the original. For example, it isn't initially possible warp everywhere with the Orb of the Moons as it was possible in the original, allowing for more story-building.

In July 5, 2010, the team released version 1.0 of their project.

The game however proved to be unstable and had problems with numerous issues, therefore a 1.01 patch had to be written and published, which fixes most of the problems and has to be installed, when using the 1.0 version of the game, which otherwise wouldn't work properly. However, all these issues compelled the team to work on an enhanced version of the game, which would not only fi all errors, but also improve upon weaknesses in the design.

As of June 17th 2012, the team has pushed the version 1.1 into the beta-stage, with testers needed. Version 1.1 not only features enhancements, but also numerous bugfixes, some to serious issues. The 1.1 Beta is now in the process of a public playtesting and bugfixing, which all players contributing to the efford.

A French version of the game has been released, while a German version is currently in the works.

The only problem still unsolved is, that due to the loss of a 2D artist, half of the NPC portraits are still missing from the game.

System requirements
The following machine specifications are the *minimum* required to run the PC version, although you won't have much fun, unless you have a much better system, due to the risen load the custom scripts put upon the system.


 * 300 mHZ Intel Pentium processor or equivalent i86 chip
 * 128 MB RAM (256+ reccomended)
 * 1GB free Hard Disk Drive space
 * Direct X 8.0-compatible Video Card
 * Dungeon Siege or Dungeon Siege: Legends of Aranna
 * Dungeon Siege II is not compatible with the Ultima 6 Project

 Please Note: The original Ultima VI is NOT required to play the Ultima 6 Project

Features
The following features improve it over the original Ultima VI, besides the graphical and audial upgrades:
 * In-game compendium, complete with all information, a section for notes and a list of all current quests.


 * The Orb of the Moons now can only be used to visit places where the Avatar was before. Moongates have to be repaired, before the Orb can accept them as destination. This closes most story-shortcuts.


 * More complex story, Britannia now is really "at war". Shrines on the mainland have to be freed, before a ship becomes available, Gargoyle attacks happen and the city of Trinsic is besieged.


 * Elimination of various story errors, oversights and dead ends, like Quenton's murder, the missing Temple of the Virtues and the strangely flat world. Almost all story inconsistencies are now gone


 * Easier gold, ammunition and reagent management (everything is pooled).


 * More distinctive character classes. Each character class has their advantages and disadvantages now.


 * New NPCs, new quests, items and places. For example, the Realm of the Gargoyles are now much more detailed and also more interesting. Also the player now has more unique or magical items at disposal.


 * Map system, in that the party can get maps of numerous places and copy them into a map book. Also, the sextant works like it does in Ultima VII.


 * The dialogue system is now that of Ultima VII, meaning the player can only ask things the Avatar is expected to know about, closing countless ways to short-circuit the plot.


 * Many more features...

Installation instructions

 * You will first need to install Dungeon Siege or Dungeon Siege: Legends of Aranna. Dungeon Siege II will NOT work, as Lazarus is designed for the original Dungeon Siege engine.


 * If you installed Dungeon Siege: Legends of Aranna you can skip this and the following step. Otherwise you will need to update Dungeon Siege to the latest version. You can obtain the 1.1 patch from Microsoft's website here: . Make sure you get the right patch for your localized area.


 * Run the patch to update Dungeon Siege to version 1.1.


 * Try running Dungeon Siege, to make sure it works by itself. Knowing this will help with troubleshooting later on, if necessary.


 * If you have a previous version of the Ultima 6 Project installed, you MUST remove it entirely from your hard drive! Delete any old savegames (located in your My Documents folder under Windows), completely uninstall it, and also manually delete the install folder before attempting to install or play the newest version.


 * Install the Ultima 6 Project using the installer.


 * If you use the version 1.0, install the 1.01 patch.


 * In your Start Menu, under 'Programs', there is now a folder called 'Ultima 6 Project'. Inside there are two items: the starter and the uninstaller. You can also launch the game from the desktop icon (if you installed one).


 * Be sure that you have your Dungeon Siege or Dungeon Siege: Legends of Aranna disc in the drive. You will need this to play the Ultima 6 Project


 * From the main menu, be sure to click options then make sure you are on the Video tab. Change your Screen Resolution to 1024x768. You will run into problems during gameplay if you do not do this. Click OK.


 * From the Main Menu, choose Start New Game, and reenter the world of Britannia!