Cure

The Cure spell - also known as Negate Poison - removes any and all effects of poison, soul magic and disease from the patient.

Spell Description
When being poisoned by the swamps, traps or foes, when being hit with paralysis or a horrible curse, this spell is the rescue for those afflicted. All poison or adverse magical effects are flushed out of the body, restoring the subject's well-being. However, the spell doesn't heal the patient's potential physical injuries, so for this, the Heal spell is required. Developed from the old Sosarian spell Alcort, this is one of the most important spells for a mage to have in the spellbook, as it saves lives.

In Ultima IX, if a person is strongly poisoned, then the spell has to be used several times in order to fully remove all poison from the body.

Should an entire group need curing, then the Mass Cure spell can be used on them all at once.

Red potions fulfill the same purpose as this spell.

Lore




Trivia

 * In Ultima VI, the Dispel Magic spell replaces this one, as well as having several other beneficial effects.
 * In Ultima IX, in gameplay mechanics, this spell replaces a part of the green bar (poisoned health) with red (good health), before it is drained by the poison.