Montor

Description
Montor was a Sosarian settlement which could be found on the southern peninsula of the Lands of Lord British, near the  dungeon of Death's Awakening. In later ages, after the division of Sosaria's continents, the city evolved into two separate towns on either side of a forking river in British-unified Sosaria. A place noted for its martial tradition, Montor has housed numerous armouries and weaponsmiths and was long defined by its populace's unique respect for the Principle of Courage.

History
In the archaic Sosaria during the events of Ultima I, Montor was a single city within what appeared to be Lord British's fief upon the continent named for his rule. Largely unremarkable, Montor offered the services of a modest grocery and arms merchant, but little else.

Later, after the sundering of Sosaria, Montor expanded greatly, spilling over into two separate cities by the time of Ultima III. At this time, Montor East and Montor West (also known as the Twin Brothers of Strength) were well renowned as being home to many fighters, and the linked settlements enjoyed a reputation as a place where men of action found their calling. Lord British, eager to have cartographic records of all his kingdom, sent a Lord Asa to the Montors during this age, that maps of the cities might be procured for British's "Great Work" in chart all of known Sosaria.

During the Stranger's mission to slay Exodus in Ultima III, the hero found many of the Montorians were quite knowledgeable of the devices known as the cards and that some had recommendations as to how to utilize the Magic Shrines of Ambrosia. Others also mentioned the importance of the mystic marks and of the exotic arms and armour.

Following Exodus' eventual destruction and Lord British's proposed renaissance of Virtue in the newly established Britannia, the Montors came into ideological conflict with the culture of the Age of Enlightenment. Many Montorians, deeply ensconced in their ideals of courageous warrior-hood, rejected the morality system which British was establishing, feeling it de-emphasized the crucial Virtue of Courage. These fighters, along with other discontents from the settlements of Fawn and Moon, banded together under the mage Erstam, choosing to emigrate from Britannia rather than live under what they saw as an unjust system of enforced morality, these dissidents took to the seas, eventually coming to land on the Serpent Isle where the Montorian faction established the new city of Monitor.

Back in Britannia, the twin Montors faded from prominence, and were gone by the age of Ultima IV, and the accompanying Quest of the Avatar.

Montor East

 * Baby Bob
 * Jolly Joe

Montor West

 * Sentri
 * Shamino Salle' Dacil

Ultima I

 * The Bloody Blade: weapon shop
 * Fresh Food Marketplace: tavern/grocery

Montor East

 * Ace Armoury: armoury
 * Acme Weaponry: weapon shop
 * The Brown Orc: tavern/grocery

Montor West

 * Ambrosian Delight: tavern/grocery
 * Armour: armoury
 * Weapon: weapon shop

Trivia

 * In Ultima I, the cities of Montor (in the Lands of Lord British), John (in the Lands of the Feudal Lords), Imagination (in the Lands of the Dark Unknown) and Bulldozer (in the Lands of Danger and Despair) were exactly the same. They had the same layout, stores, and people in it. Their only difference was their name and location in the map. They were basically the same city copied over in the different continents.