Classes in Ultima IX: Redemption

UNDER CONSTRUCTION

Here on overview over the various Classes that are to be featured in Ultima IX: Redemption.

First, some things about how skills and stats are handled have to be discussed.

Skills are learned by just doing the action in question enough times. That means learning by doing. Each class has bonus or malus for learning certain skills. There are no shortcuts, only hard work can advance skills. Once enough skill gains (not only one skill) are gathered, the character can level up.

Stats can not be improved by training. Instead each time leveling up gains points which can be traded in for stat gains by using the runes. Each runes advances a different stat (with exception of Humility). The order in which the runes are found is different for each class, starting with the stats most important for the player class.

Certain skills are influenced by the stats -the higher the stat the more effective the skill- therefore here which skills are influenced by which stat:


 * Strength
 * Blunt Weapon
 * Long Blade
 * Medium Armor
 * Spear


 * Intelligence
 * Britannian Magic


 * Willpower
 * Atakran Magic


 * Agility
 * Security
 * Sneak
 * Marksman
 * Light Armor


 * Speed
 * Unarmord
 * Short Blade
 * Acrobatics
 * Hand-to-hand


 * Endurance
 * Block
 * Athletics
 * Axe
 * Heavy Armor


 * Personality
 * Mercantile
 * Ethereal Magic

Note that classes are not restricted to what they are supposed to be good at. With enough work, each class can do what another can do more easily. Essentially, classes determine this:


 * Starting skills
 * Starting stats
 * Starting health, mana, endurance
 * Order in which the runes are found
 * Early access to different types of equipment
 * Different stat boni through buff food

Note that +2 means a big bones, +1 a weak bonus. The same goes with the malus, with -1 a weak and -2 being a strong malus.

Mage
Stats Skills
 * (+2): Intelligence, Willpower
 * (+1): none
 * (+2): Britannian Magic, Atakran Magic
 * (+1): Unarmord, Alchemy
 * (-1): and Strength or Endurance based skill

... 

Bard
Stats Skills
 * (+2): Personality, Luck
 * (+1): Agility
 * (+2): Light Armor, Ethereal Magic
 * (+1): Security, Sneak, Marksman, Mercantile, Cook
 * (-1): any Endurance based skill

... 

Fighter
Stats Skills
 * (+2): Strength, Endurance
 * (+1): none
 * (+2): Spear, Block, Athletics, Axe, Heavy Armor
 * (+1): Smith
 * (-1): any Intelligence, Willpower, Personality or Agility based skill

... 

Druid
Stats Skills
 * (+2): Intelligence
 * (+1): Speed
 * (+2): Hand-to-hand, Unarmord
 * (+1): Britannian Magic, Acrobatics, Alchemy, Tailor
 * (-1): any Agility based skill

... 

Tinker
Stats Skills
 * (+2): Agility
 * (+1): Strength, Personality
 * (+2): Medium Armor, Security, Smith, Cook
 * (+1): Spear, Mercantile, Fisher, Fletcher, Alchemy
 * (-1): any Intelligence or Willpower base skill

... 

Paladin
Stats Skills
 * (+2): Strength
 * (+1): Personality, Endurance
 * (+2): Long Blade, Block, Heavy Armor
 * (+1): Ethereal Magic
 * (-1): any Willpower or Agility based skill

... 

Ranger
Stats Skills
 * (+2): Agility
 * (+1): Speed
 * (+2): Sneak, Marksman, Light Armor, Fletcher
 * (+1): Security, Short Blade, Acrobatics, Fisher, Alchemy, Tailor
 * (-1): any Strength based skill

... 

Shepherd
Stats (+2): Endurance Skills
 * (+1): Strength
 * (+2): Blunt Weapon, Medium Armor, Fisher
 * (+1): Athletics, Cook
 * (-1): none

...