Talk:Ultima VI monster data

Its either a migraine or my OCD talking, but are the animations a little... fast? And out of sync? I noticed this on the Savage Empire Monster Data page as well. Everyone is spinning in circles, to the beat of their own drummer.

Could we maybe have a set number of frames for walk right, walk right, walk north, walk south, say 4-6 paces each direction; so they are pacing rather than spinning? That would also make sure every monster is in step with the others. Would do wonders to make this page easy on the eyes. --Browncoat Jayson (talk) 13:29, 19 March 2013 (PDT)
 * I do agree. They really spinning around..and...around..and...around. You could also make them stand and in a fighting position. I was wondering if the Wisp is actually the same as in the Savage Empire?--Arthgon (talk) 13:45, 19 March 2013 (PDT)
 * I started doing it this way because that is how the other images were created. Guess I could make them pace longer, but that would take a lot of extra frames and require redoing a ton of my animations.  I could make them just pace south, or not pace at all.  As for the animations being out of sync, that is because monsters and NPCs have different numbers of frames.  Some monsters have 1 frame, some have 2, and all NPCs have 3 frames. Dungy (talk) 14:03, 19 March 2013 (PDT)
 * [[File:U6-Wolf-Anim.gif]] Just as a test, here is an updated wolf using the new pacing animation. I used 6 frames for each direction, which would allow even the NPCs to take two steps before each turn. What do you think? I don't have any problem updating the other existing files, if necessary. --Browncoat Jayson (talk) 10:33, 20 March 2013 (PDT)
 * Since no one objected, I updated this page with pacing animations for all creatures, and used the same timing for everyone. If you do a force refresh (Ctrl+F5), you should see them all walk and turn in concert with one another. It is much easier for me to watch this page now (without needing Dramamine). I also have updates for the SE and MD animations, which I will upload if no one has issues with these changes. --Browncoat Jayson (talk) 07:19, 22 March 2013 (PDT)
 * Go for it! Dungy (talk) 12:19, 22 March 2013 (PDT)
 * All of the U6, SE and MD animations are updated, with the exception of the MD-canal-worm_anim.gif. It looks like either some frames are missing, or I'm just missing how the animation should line up. --Browncoat Jayson (talk) 13:35, 22 March 2013 (PDT)
 * Cool! I'll work on finishing the missing NPCs over the next few days.  How did you do that so fast? Dungy (talk) 15:53, 22 March 2013 (PDT)
 * Open and crop in Paint.NET if necessary, paste frames into good old Microsoft Gif Animator, and set each frame to time of 20. Duplicate and reorder frames as necessary. Each only took a minute or so. --Browncoat Jayson (talk) 17:51, 22 March 2013 (PDT)

Additional Notes - NPCs
I don't think the additional notes added to the Important NPCs section is appropriate for a Monster Data page. As, well, they aren't Monster Data but facts about the NPC. -- Fenyx4 21:33, 15 May 2014 (UTC)