Destroy Trap

With the help of the Destroy Trap spell, traps are disarmed.

Spell Description
More often than not, the dungeons of Britannia are littered with traps, especially on tempting chests that promise a rich reward. However, these traps are invisible until the unwary is close enough to be injured by them. Corridors littered with human remains are suspicious, and chests can contain acid, poison, sleep, or bomb traps. However, defense against these traps is possible. After discerning the location of these traps with the Detect Trap spell, they can be safely disarmed with the Destroy Trap spell, allowing the mage to either safely pass or gather the loot.

In Ultima III, the spell Appar Unem fulfilled the same purpose. The Open spell of Ultima IV and Ultima V, when used to open trapped chests, also included the Destroy Trap effect. The Ultima VI spell Trap on the other hand can create a new trap.

Trivia

 * The spell was omitted from the C64-Port of Ultima VI.
 * The spell works on all traps in Ultima VII and Ultima VII Part Two, not only those in chests.
 * There is a rather mean trap in front of the Tetrahedron Generator which can be disarmed with this spell.
 * On Pagan there are spell scrolls with the same effect as this spell, though one has to stay away as the trapped chests always let lose an explosion.