The Ultima 6 Project Dungeon Solutions

UNDER CONSTRUCTION

This page contains maps and detailed instructions for the many dungeons in The Ultima 6 Project.

Moonglow Crypts
The Moonglow Crypts are where the citizens of the magical city bury their dead. The easiest way to access this dungeon is through a small cellar door behind the bar of the Blue Bottle Tavern. Make sure to talk to Manrel to receive Beyvin's tomb key and daffodils to place on his grave before entering the dungeon, or you will not be able to proceed beyond level 2 to reach the Rune of Honesty on the 3rd level.

The crypts are filled with generations of deceased mages who have been buried with their magical possessions, so be on the look out for considerable treasure, reagents, and other magical items. Search all the bodies and tombs. The undead are quite easy at this point, but the crypts are crawling with slimes and acid slugs, so kill them from a distance, and make sure to stock up on Cure spells before delving into here.

Level 1 Level 1 is a large circle, so you can choose to proceed clockwise or counterclockwise. Watch out for traps, some of them can hit pretty hard. The map for level 1 is in the room directly to the north of the Blue Bottle Tavern entrance. The door to the 2nd level is in the northeast corner (it is hard to see), but to open it you require the key from the crypt just north of the stairs descending to level 2. There is a ring of protection and a fountain that grants invisibility in the far west if you need those.

Level 2 This level is more straightforward than the last. There are a lot of slimes on this level, especially near Beyvin's tomb, so proceed with caution there. I prefer distanced weapons to kill acid slimes to avoid harming my armour. A second ring of protection can be found in the tomb marked on the map, and a ring of invisibility can be found by Beyvin's tomb. Most of the tombs are empty, and are not worth the lockpicks or reagents to open them. Use Manrel's key to unlock Beyvin's tomb, and use the pressure plate on the tomb to place the daffodils.

Level 3 No map is available, but it is quite straight forward. There is a small fountain when you first enter this level, and as you proceed down the stairs beware of the three powerful traps that guard the first door on this level. They will kill your party quickly. After passing these, considerable treasure is available. A magic shield is sitting in the open, so take that. A third ring of protection can be found in a room to the right. The magical fountain in this room casts Protection, and can be used to fill empty potion bottles. In the final room, there is the Rune of Honesty, another magical ring, and in the chests you can find the map to level 2 of the Moonglow Crypts, as well as a map to Level 2 of Deceit.



Despise
Dungeon Despise is not connected to the main quest. Instead, Hermione, Terri and Efram task you with entering Despise to find the miner Adan, his gold delivery for the Royal Mint, and his journal. Once you have located the cave entrance to Despise in the Serpent's Spine mountains, descend the entrance stairs.

Level 1 On the first level, go forward to enter the mining complex, since the route to the right takes you to Heroes' Hole, a place were your survival chances early in the game are slim. Once inside the mine, first search Adan's storehouse, which gives you some more information about what had happened. You can search the mine as you please, and also mine the gold you find with a pick, but to advance you have to find the underground river in the west. Once down the ramp, you should start following a trail of gold nuggets to the west (always pick them up), until you reach a small crate with lots of gold and the journal of Sadon. Sadon writes that he has killed Adan. That's bad news for you, so you need to find his body now.

Level 2 Level 2 is more straightforward than the first one. Ignore all the side-caves, since they all are dead ends. Kill the ghosts that try to stop you, and go forward to the west until you reach a shallow, misty lake. Be careful, this lake is filled with slimes, which will take some time to get rid of. Alternatively, you can use one or two powder kegs from the first level here. Once you have cleared that problem, ring the bell to call Grimm Roeper the ferryman from the other side of the big lake. Pay two gold to cross. Once across, take the northern path and then further to the west to find the entrance to level 3 of Despise.

Level 3 Level 3 is big, but holds large rewards. Once there, stay on the right side of the river and descend the ramp to find Adan's body under a lit torch near the river. Take his journal and read it to the end to get all maps and the quest entry. Also, take all of the nuggets and gold bars in his crates. If you have taken all nuggets and gold bars so far in the dungeon, you should have the needed gold for the mint. Now that the main quest is finished, additional treasure can be found before leaving.

Cross the river behind the waterfall and quickly pass the lake (be careful, rotworms and zombies abound!) to reach the cave entrance in the west. Inside the winding, narrow cave, go the the right, past a cavern filled with a daemon and many skeletons. Past this cavern there is a set of traps. Be careful. Further down the winding corridor past multiple enemies is a small cave containing a magic shield and a magic sword.

Level 4 Level 4 can be accessed through a hole in the middle of the lake you just passed. It holds nothing but minimal treasure and three silver serpents.



Sewers
The sewers are located below Castle Britannia and you need to enter them in order to find Phoenix and steal her belt, so that Budo allows you entry into his guild. The sews have only medium-strong monsters, but they are many, so preparation is needed. Besides the main objective, a huge amount of loot can be found on the third level, and an exit to the Buccaneer's Cave.



Buccaneer's Cave
Located on Buccaneer's Den, it is possible to enter the Buccaneer's Cave from the town above or the Britain sewers. There are several magical items available from the pirates within, as well a group of dragons have set up a nest within these tunnels. The pirates within are not too strong, and should be easily defeated by a level 5 or 6 party with decent equipment.

Level 1 The entrance of Buccaneer's Cave can be reached through the cellar door beneath Budo's home. From Budo's cellar, continue north, and go down a large staircase to enter the Buccaneer's Cave. Head down the stairs, and turn to the west. To the north of here down a staircase is a large pirate encampment. Several reagents and minor treasure can be found here. To exit to the Britain sewers, turn to the east from the pirate camp. The first exit to the east takes you down to a small spider cave on the second level. Further to the east, another exit takes you to level 2, and straight down to the Britain sewers.

Level 2 Down on the second level, far to the east, is another pirate camp. In here is a magical helm, and a number of other small treasure. In the far southeast corner, there is a tiny entrance to behind an outcropping to a cave further to the south. Travel past a number of dragon eggs, and enter into a room with four red drakes. It's a tough fight, but if you get through there you can find a ring of protection and a magic shield. Continuing through the dragon cave takes you to a large lava lake with an island in the middle. The island is empty, so don't waste your health running through the lava.



Destard
The hellish dungeon Destard west of Trinsic is the home to many dragons and drakes and therefore a very dangerous place to be. As well, the dungeon has numerous twists, turns, and deadends, making it very easy to become lost. You need to enter to get some dragon eggs for Sandy, so that he will tell you the names of the remaining pirates that hold on map pieces. Also, if you plan on joining the Knights of the Crux Ansata, there is a dead fighter whose shield you have to get to mayor Zellivan of Jhelom. The dungeon also contains several elder white wyrms. They're tough, but can be fairly easily defeated if you have the storm cloak and engage them in melee. There are also green drakes, which breathe poison breath, and poison your entire party, so bring lots of curing and healing reagents.

Level 1 Head down the main stairs into the dungeon, and turn to the west. There's a small staircase which leads to a large misty lake. Beware the many acid slugs and slimes down here. Search the backpack by the body near the northern edge of the lake for the level 1 dungeon map. Take the southern exit through a small corridor. You want to take the exit to the right until you get to a bridge through a lava tunnel. Take the eastern bridge. Beware the many drakes through here. When you get to the next acid slug filled lake head south to exit to the next level. There is some treasure and a few gems in the far southeast corner of this level, but maybe not north fighting the dragon that guards it.

Level 2 Level 2 is tough, and there are a lot of deadends with no treasure. When you go down the stairs, head to the east and search the body with the Shield of Courage for the map to the second level. There's a tough fight with a dragon and a green drake in here. Exit through the east into another small lake. Continue east until until you loop around to a lava filled chamber with fours exits. The exits to the south and west are long deadends, and best avoided. Exit to the east. If you continue all the way to the east past another lava lake, there's a cave with two dragons in the far east. It contains a ring of regeneration and a magic bow. Backtrack, and keep your eyes open for a small passageway to the north. It's hard to see. Take it and wind your way south across a bridge. At the end of the corridor is your first fight with an elder white wyrm.

Level 3 Level 3 has a large central lava pit, with multiple dragons that fortunately can't reach you. In the center, is a small island with remains and a snake standard shield. The level 3 dungeon map can be found right at the entrance to this level. A magic bow can be found in the room to the southeast. A large number of gems can be found in the room just to the south of where you enter. The exit to level 4 can be found in the far east. To get there from the start of the level, head east to the first intersection, head south one intersection, and then keep heading straight to the east. The exit to level 4 is in the far eastern corner of the room.

Level 4 Level 4 has multiple elder white wyrms. There is a large lava pit in the center of the level, with multiple stone towers rising out of the flames. Dragons have built their roosts on the pinnacles of these towers, and small stone bridge connect them. When you first enter the level, there is a large staircase to the north. This is actually a long deadend, that takes you to a dragon roost containing 3 or 4 dragons. There is no treasure up here, but a special named dragon called 'Peep' drops dragon tartar. Instead of taking these stairs, head to the east. Just before the lava lake is a ring of regeneration and the level 4 treasure map. In the southeast corner of the lava pit, there's an elder white wyrm surrounded by four blue drakes that doesn't seem to be effected by the storm cloak. This makes for a tough fight because they cast some incredibly powerful magic. In the northeastern corner of the lava lake, there's a small passageway that leads into a room with a massive white wyrm. You can kill him if you wish, and then take the stairs to the north. Follow the passageway up to a series of dragon roosts. There is huge treasure up here, including a magic helm, magic shield, magic sword, magic armour, rings of protection, multiple dragon eggs, magic staves, glass swords, and spiked gorgets. Grab more than one dragon egg. Use the Orb of the moons to return to Trinsic.



Wrong and Covetous
Dungeon Wrong and dungeon Covetous at the shores of Lost Hope Bay are connected to each other on the third level and to solve to riddle of Wrong, you need to visit Covetous first. In Wrong, you need to find the part of the treasure map that rats stole from Heftimus McPry. Wrong is filled with foes and therefore should only be entered with full reagent stocks. However, in return the amount of loot is also great. Note also, that many keys are needed and that Wrong holds many secrets to be discovered.

 

Shame
Dungeon Shame can be found at the shores of Lost Lake. It is full of headless, rogues, trolls and a few dragons and drakes. The dungeon consists of numerous large caverns with long connecting tunnels, with the first two level designed as a mine. You have to find the lost pirate Old Ybarra in order to get his part of the map, so it is advisable to talk to Homer about the Hawkins map before entering. Also, Shame is the place where you can find the LAIM scroll for Mr. Blip and Miss Blip in a secret chamber on the 4th level.

Level 1 Take the elevator down to the first level. Make sure to carefully position all characters on the platform before pulling the switch. This first level has nothing tougher than headless and orcs, so carefully follow the map to make your way to the second floor elevator. The level map can be found in the shack at the bottom of the entrance elevator.

Level 2 Do not proceed straight ahead into the mines. It's just a bunch of confusing dead ends. Instead, circle around to the right of the minecart tracks. There's no need to go into the long cavern with the drakes. They're tough, and there's no treasure. Continue circling around until you reach the cyclops camp. Kill them all, and go down the hill for 3 barrels. Search them for the level 2 map. Continue south from the cyclops caves until you reach another elevator going down.

Level 3 Things start getting a little more difficult on this level. Proceed to the bridge going across the large chasm. If you proceed straight across the bridge, you follow a long convoluted tunnel clockwise around the main chamber. This eventually takes you into a fight with a gazer. One of the corpses has a magic bow. If you don't want to take this long detour for a magic bow, head left instead of taking the bridge. This sends you clockwise around the main chamber. Smash the boulder that's in your way, and proceed to a small rogue camp. Kill the rogues, and search for the level 3 Shame map. Proceed west until you get down into the main chamber. From here, keep heading west through the main chamber until you are on the other side of the river across from the gazer. Proceed through the small gap in the rocks, and follow the trail until you reach level 4.

Level 4 There are several things to do on this level. Head south, and defeat the dragon. He's hard to see, since he's way above you. Take the level 4 map. Continue heading south unto you reach a four-way intersection. Take the route to the west. Travel through this small passage, until you see a small passage heading to the left. Follow the path to the southeast until you reach a room with a magic fountain. Use it, to wish for food. Ybarra needs this. In the south of this room is a large rock blocking a passage. Use a powder keg to blow it up. Go inside. Here you can find the LAIM scroll for Mr. Blip and Miss Blip. You can also find the decapitated heads of The Ultima 6 Project team. Head back to the fountain room, and head back to the four way intersection. This time head east, and take the first small passage to the right. Follow through here until you meet Ybarra. Trade him food for the map piece, and tell him where to find the magic food fountain. There's nothing more to do here, so use the Orb of the Moons to exit.



Ant Mound
The Ant Mound is home to the giant ants of Britannia. The cavern entrance can be found deep within the Drylands. It consists of a multitude of twisting sand tunnels and caverns, with the occasional pool of water. Treasure is sparse, since the ants have little interest in gold or other treasure. The Ant Queen and the body of Ol' Hawknose with a piece of the Treasure Map of Hawkins can be found on the bottom level.

Beware the giant ants, for they are tough, they are fast, and they will poison unwary adventurers. They can be fairly easily dispatched by using ranged weapons, but care must be taken not to allow them to gang up on you. Also, beware of rooms with larvae, they have a nasty tendency of hatching and attacking your party from behind. You'll want several thousand arrows, and enough reagents for at least a hundred cure and heal spells.

Level 1 There is very little of interest in this level, therefore just going to the exit to the next lower level is needed. Entering from the hole near Sin Vraal's house is advised, since from there, one has to just go forward and then after the narrow canyon, turn right in order to find the ramp to the next level, avoiding unneeded confrontations.

Level 2 This level can be somewhat confusing without a map. After entering, go south to the lake, then take the eastern exit. Follow the corridor and then take the eastern way again. Once the corridor turns easternward, take the first southern tunnel to enter the middle of the three chambers, which holds the ramp down to level three.

Level 3 This level is a bad labyrinth and without a map, not beatable in a reasonable time, as it also is infested with giant ants. After entering, take the first, western way and follow it, until it is bisected by a plateau. The plateau is a red herring. Follow the southern way and ignore the first way south. Take the second, where you find some treasure. Go through the arch and enter the food chamber for more treasure, before making your way north to the vineyard, where the exit to level four is found.

Level 4 This level is straightforward. Take the southern way and go straight westwards, ignoring all side pathes. After crossing a shallow lake and beneath a stone bridge, you should see the Ant Queen. Don't harm her, since this would be genocide and hurt your karma badly. Instead, ignore her and go around her. West of her are two chambers. In the northern one, you find the body of Ol' Hawknose and his piece of the map, beside some loot. You then can orb out.



Pirate Cave
After finally getting the parts of the Treasure Map of Hawkins and the exact orders from Homer, you have to enter the Pirate Cave on Spektran to get the other half of the silver tablet from the pirate treasure. The cave itself is a huge maze that is filled with all kind of dangers and for the most part holds no loot at all, until you reach the treasure chamber.

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Hythloth
It is needed to enter the dungeon Hythloth on the Isle of the Avatar in order to find Captain Johne and the passage to the Realm of the Gargoyles. This is the most dangerous of all dungeons, as it is vast, filled with lava and holds many dragons and daemons who dislike intruders. It is advised to only enter after having full stocks of reagents and the best equipment possible. In return, Hythloth holds the best weapon in the game.

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Deceit
The big dungeon Deceit on Janus Isle has no plot relevance at all and mainly exists to you as a trst of skill and place to gather some rare equipment.

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Swamp Cave
The Swamp Cave southeast of Cove holds no plot relevant items and no quests are connected to this cave. However, it does offer some very good loot, including one of the best items available: the storm cloak. The value of this find depends on if you already have gotten it from Mariah, or not.

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Cyclops Cave
The Cyclops Cave can be found just to the east of the road from Empath Abbey to Skara Brae in a small forest. Within are hundreds of the aforementioned cyclops. These creatures are slow, but hit hard, so having a way of destroying them from afar before they can engage in melee combat is essential. Beware, some cyclops throw rocks at the party.

Upon first entering the cave, there are three cyclops encampments. The one to the southwest contains a map of the cave. Some gold can be found in the camp to the east, and a ring of regeneration is located in the north.

Further east lies the cyclops banquet hall. In here are dozens of cyclops, several empty cauldrons (needed for making the hot air balloon), and dozens of powder kegs. The cyclops use the powder to season their food, but be careful, one misplaced arrow can wipe out your entire party in a colossal explosion. The banquet hall and the storeroom to the north contain enough food to feed your party for months. Also in the storeroom, the party can find a spoiled dragon egg. To the south of the banquet hall lies the cyclops bedroom. In the various barrels and chests here, can be found cyclops loincloths. These powerful magics item will cause fear in all nearby enemies. 

Spider Cave
First mentioned by the bard Nan in Britain, the Spider Cave is a small cave found in a mountain south of Empath Abbey. The Spider Cave contains numerous arachnids and a few poisonous slimes. Spider webs abound, and these can be used to gather spider silk. A small gargoyle encampment that had been overrun by spiders can also be found in the depths. Make sure to check out the web-covered bodies and barrels for treasure. The dreaded Spider Queen can be found on the lowest level and slaying her nets the party 500 spider silk.

The news of the death of the beast can also be brought to Nan, in order to close the quest, which is the only quest relevance this cave has. 

Heroes' Hole
Heroes' Hole, located south of Trinsic, holds nothing of plot relevance. However, it offers experience through many fights and some loot. The second level of this dungeon can be accessed through Despise or Heftimus Cave. There's a number of very tough fighters with plate mail. Don't allow them to gang up on you.

Level 1 Enter through the cave south of Trinsic. Head north from the entrance to reach a camp of evil fighters. There in the chest, you can find the map to level 1 of Hero's Hole. Continue from here east to a room with about ten reapers. Reapers are tough, and the best way to clean this out is with ranged weapons and the storm cloak if you have it available. Lots of gold here. Continue north until you reach a room with a basket in the center. Use this as a marker for your explorations. To the north of here are exits down to the second level of Hero's Hole. To the east of here, there's several rooms with nightshade and further to the east is a room with about twenty acid slugs. There's nothing of value, and the fight is tough. North of the room with acid slugs, is a room with several snakes. Further north of that is an evil altar surrounded by about a dozen evil fighters and half a dozen evil mages.

Level 2 Level 2 can be directly accessed from Despise or Heftimus' Cave. You can also reach it from level 1 above. 

Heftimus Cave
Heftimus Cave, is located north of Jhelom. It is a long straight tunnel that holds numerous evil fighters. The fights are tough, but most of the warriors drop plate mail, which can be sold to a blacksmith for substantial gold. The cavern eventually joins up with Hero's Hole. <br style="clear:both;" />