Cure

Cure removes any and all of these effects from the patient. When poisoned by the swamps, traps or foes, when hit with paralysis or a horrible curse, this spell is the rescue. All poison or adverse magical effects are flushed out, restoring the subject's well being. However, it doesn't heal the patient's injuries, so for this, the Heal spell is required.

Should an entire group need curing, then the Mass Cure spell can be used on them all at once.

Red potions fulfill the same purpose as this spell.

Trivia

 * In Ultima VI, the Dispel Magic spell replaces this one, as well as having several other beneficial effects.