Ultima Online: Third Dawn

Ultima Online: Third Dawn, released in 2001, introduced 3D models to the Ultima Online MMORPG franchise.

Gameplay
While the game still maintained its scaled, overhead view, the character animation was much smoother. To this day, entries in the Ultima Online series include an option to use either the 2D or 3D client. Even the original Ultima Online client uses a height map for terrain and three dimensions for item and character location within the world, but the newer "3D Client" introduced with Third Dawn included 3D models for all creatures. It still, however, maintains use of 2D artwork for objects. While it has an option to zoom in, it does not allow for any rotation due to the 2D artwork still incorporated, and the way the map is constructed. Some of the 2D artwork (especially walls and trees) were improved noticeably.

Included with the Game
Ilshenar was added to the game and therefore the expansion came with the Ilshenar Map.

Trivia

 * Initially, the new land mass, Ilshenar, was accessible only via the new 3D client. This was changed later on, since the restriction could not be held up.
 * Magic being used to travel to Ilshenar also was restricted at the beginning, and likewise the restriction was removed because it was deemed unpopular.