Magic Armour

Magic Armour is armour which has been magically enchanted that it might provide additional protection to the wearer. Often rare and expensive, such equipment is highly sought after by those undertaking dangerous endeavors. Variants of this gear appear in  Ultima III,  IV,  V,  VI,  VII,  VII Part Two, VIII and  IX, as well as in  Ultima Underworld and  Ultima Underworld II.

History
Magic plate and chain were available in the late days of Sosaria, though they were very rare at the time. After Britannia's foundation, the manufacture of magical armaments became more commonplace, and such equipment was freely traded in such cities as Jhelom and Trinsic - although such enchanted gear seemed to disappear during the age of the Oppression. As time progressed, magical armour was more a commodity to be discovered rather than purchased, with the last known armourer specializing in such equipment hailing from the age of the gargoyle wars. Eventually, adventurers seeking such armours would often have to assemble suits themselves, cobbling them together out of various pieces gleaned from hidden caches and treasure hordes.

Locations

 * Sub article: Locations

+2 Chain and +2 Plate
In archaic Sosaria, during  Ultima III, enhanced armour could only be found within the hidden settlement of Dawn, where they were referred to simply as "+2 chain" and "+2 plate" (or as "steel armour" and "dragon armour" in the  Nintendo port of the game).

Exotic Armour
Exotic Armour was particular type of magical raiment found in Exodus's Sosaria, which lay buried on obscure islands off of the main continent. Such enchanted armour was necessary in the Stranger's quest to defeat the hellspawn, as it was the only thing which could protect the hero from the fires of Castle Death.

Mystic Armour
The Mystic Armour was crafted by Zircon of Minoc, and could only be worn by an individual who had become enlightened to the point of partial Avatarhood in all Eight Virtues. This magical equipment was guarded by the nobleman Sir Simon, and would be bequeathed to the Stranger during their pilgrimage on the path of the Avatar, that they might withstand the trials of the Abyss.

Ghostly Armour and Flame Armour
In the SNES Port of Ultima VII, special types of enchanted gear existed known as Ghostly Armour and Flame Armour, both of which provided superior protection to standard magical armour.

Protective Value

 * In Ultima VI magic armour has a defensive rating of "10" and the helmet a rating of "5".

Ultima VII and Part Two
In Ultima VII and Ultima VII Part Two, a complete set of magic armour contains the following pieces. The numbers listed after indicate the relative effectiveness of the armour in both games and the warmth rating:

Ultima VIII
In Ultima VIII, the components and defensive values of magical armour were as follows: There are three very different chest pieces for magic armour on Pagan, each with a different defensive value. These are the Ghost Armour, the Necronmancer Armour and the Flame Armour.

Trivia

 * In  Ultima VII Part Two, it seemed that another addition to the magic armour was planned in form of a magic cloak. However, in the end it got dropped from the game, yet its paperdoll graphics can still be found in the code and are seen on the right.
 * In Ultima VII and Ultima VII Part Two, magical armour is very light-weight, giving a great advantage for inventory management.