Heal

Heal is perhaps one of the most essential spells for survival, as it treats suffered wounds.

Spell Description
An essential spell for anyone that is adventuring out in the wilderness, Heal repairs smaller wounds in no time - on either the caster or any other person of choice. In battle or after other injuries, this spell saves lives! Lacking such a spell, the wounds would be allowed to fester and cause more damage. The spell will not remove toxin or disease, however, so in these cases, the Cure spell is required. For more serious injuries, Great Heal spell (or the Full Heal spell in Ultima IX) will take care of the grievous wounds that Heal alone cannot deal with.

Yellow potions fulfill the same purpose as this spell.

History
Magic healing at first was virtually unknown to the magical community, with only monarchs being able to do so. It was not until late into the Age of Darkness in Ultima III that magical healing not only was practised by healers but also available to adventurers on the field with the spell Sanctu and the stronger Sanctu Mani. With the establishment of Britannia, the healing magic was codified into the new ways of magic and became a standard tool.

While the same rules applied to healing magic on the Serpent Isle, healing on Pagan became exclusive to the order of the Theurgists, with their spell Healing Touch.

Lore




Ultima Saga
In Lynn Abbey's Ultima Saga, Mani is the only healing spell that Balthan can cast himself. He knows multiple uses for it, however.

Quote

 * "Sweet mother of midnight, moonlight, and magic..." He found his reagent sack and plunged his arm into its deceptive depths, seeking the pouch in which he kelp a mixture of ginseng and spider silk. "He's going to throw me to the wolf." After extracting a thumbnail-sized lump of felt, he cupped it against his nose and mouth. "Mani!" he whispered, evoking the spell.


 * Mani was the simplest healing spell in the arcanum, and the only one Balthan knew. Applied directly to the skin, it made minor cuts and bruises vanish. Inhaled, its power touched the mind, lifting the recipient above pain and panic, strengthening the will to survive. Balthan's thoughts steadied: Seanna wouldn't linger, he assured himself. She'd be glad of anybody's help getting the wagon back to the road. All he had to do was stay put.

- from The Temper of Wisdom (Ultima Saga)

Trivia

 * In Beyond the Serpent Pillars Erstam admits that healing magic is something that the mages of Moonshade never fully understood. (possibly due to their attitude about magic)