Potions

Ah, potions. If a magic user isn't available, and it has to go fast, these mixtures come into play. Drinking these small vials of colored liquid has the same effect as the corresponding magic spell, yet can be used even when magic doesn't work. Every adventurer should have at least some of these at hand, for they become useful in the most unlikely situations. Potions can be brought at a apothecary for a good price.

Potions first appeared in Ultima V. After that, they didn't change anymore, apart from what is listed below. In Ultima IX, the system of potions was mostly changed, but this is seen as non-canon.

The potions are color-coded as follows:


 * Yellow: Lesser Heal.
 * Red: Cure from all poisons (including Green Potion).
 * Green: Pure Poison.
 * Blue: Makes a person fall asleep.
 * Orange: Makes a person Awaken.
 * Black: Causes Invisibility.
 * White: Creates light. (Originally, this was a X-Ray potion, but after a infamous peeping-tom case, this function was outlawed and changed.)
 * Purple: Causes a temporary protection halo.

On Serpent Isle, two additional potions appear:


 * Red-yellow shimmering: Partial mana-boost.
 * Black-Blue: Holds a person warm in the cold north.

On Pagan, the potions have different uses:


 * Yellow: Lesser Heal.
 * Red: Full Heal (If healty, causes damage).
 * Green: Pure Poison.
 * Blue: Makes a Person (Yourself) to fall asleep.
 * Orange: Partial mana-boost.
 * Black: Causes Invisibility.
 * Purple: Makes invulnerable for a short time.