Ultima IV monster data

The following  Monster Data is taken from the 'creatures.xml' from xu4.sf.net.

Damage is a calculated range based on the monster's maximum hp.

Creatures are subdivided by alignment (peaceful, good, evil), and then sorted by increasing attack.

Evil creatures
By fighting these creatures, the character will build up Valor and Honor.

Non-evil creatures
By killing these creatures, the character will progressively lose virtues. If attacked, the character should weaken the non-evil creature until it will flee. Note that if a mixed monster group includes both evil and non-evil creatures, the party can flee the combat without fearing a loss of Valor.

Townsfolk
The character is not supposed to fight any of the following. The Stranger attacking them will cause an abrupt loss of virtue. Note that, with the exception of guards, indoor combats are only with individual townsfolk/monsters, not groups.

These include all eight playable character types.