User talk:Terilem

Welcome
Hi, welcome to Editable Codex! Thanks for your edit to the Talk:Gargoyles page.

Please leave a message on my talk page if I can help with anything! -- Carcerian (Talk) 07:34, November 16, 2009

Wiki Admin
Forum:Administrator - Just wanted to bring your attention to this in case it goes scrolling off the recent changes. It'd be nice to have everyone's input. Fenyx4 14:34, March 12, 2010 (UTC)

Yes.
You need to do more descriptive writing here on the Codex. Quite fond of your grammatical overhaul on the Ethereal Void! --Polygoncount 18:32, April 13, 2010 (UTC)
 * Thank you, I appreciate that :) I've had that one in the works for quite some time; I just took awhile to actually call it finished and put it up. I noticed you had made some changes to the article in the meantime so I tried to incorporate those as much as I could. Glad you enjoyed it! --Terilem 18:40, April 13, 2010 (UTC)

Global searching w/U6Edit
Since you seem to be an aficionado on U6Edit, I need to ask you a quick question: if you want to search for any piece of text, and you want to search throughout all the text in the game, is that possible? It seems to me that if you are looking for a string, you need to know where to look (the NPC who said it, the sign it's on, etc.). AngusM 04:39, September 6, 2010 (UTC)
 * Yeah, unfortunately I haven't been able to find a way to do global searches and I'm not sure if it's possible :( U6Edit's strength is the guaranteed completeness of dialogue for any NPC you're specifically looking for. I'll try to investigate more, but it seems there's no perfect solution when it comes to U6. I wish Origin had adopted the Usecode format earlier; it makes things so much easier. --Terilem 04:46, September 6, 2010 (UTC)
 * Yes, well... it is open source. And the mainstream dialogue is not in plain text for this game. There also hasn't been any activity on that project in several years. I guess it's incumbent on whoever wants that global search ability to implement it. AngusM 18:34, September 6, 2010 (UTC)

Spell article's name poll
Hey there, I think you may want to contribute to the Forum:POLL: Spell article's merging policy. Thanks!--Sega381 17:01, 6 March 2011 (PST)

One request
Seeing that you replace various paperdoll pictures, one request. Could you please make sure that the person in the picture stays the same? I know that means using BG instead of SI, but I would appreciate it.--Tribun 18:38, 22 March 2011 (PDT)


 * I've been doing that. I assume you're referring to the Magebane image, in which case the paperdoll was replaced with the canonical blonde female Avatar from SI over the fan-made one from Exult. Otherwise yes, I will continue matching skin colour and gender. --Terilem 18:44, 22 March 2011 (PDT)


 * That actually is Jaana. I also use pictures which feature Katrina and Julia.--Tribun 18:46, 22 March 2011 (PDT)


 * Weird, it's been awhile since I actually played using Exult but I remembered it having an "improved" blonde female Avatar paperdoll. At any rate, that Jaana paperdoll was still fan produced and preferably shouldn't be used if there is a canonical substitute available. Whether or not it's the same person shouldn't really matter when the subject in focus is a piece of equipment anyway. --Terilem 19:02, 22 March 2011 (PDT)


 * Ok, I admit that for the Jaana paperdoll. However, for the other two they used the art from the original inventory screen for the head. --Tribun 19:09, 22 March 2011 (PDT)


 * I have a request/criticism: If pictures are being replaced, is it possible to use ones WITHOUT that shitty antialiasing-whatever-you-call-it-effect? It kills a lot of detail on the original art. --polygoncount (Polygon Dragon -==(UDIC)==-) 22:40, 22 March 2011 (PDT)


 * Certainly. I've always been ambivalent about whether to use the scaling or not. The kind I see used in screenshots here is usually of pretty poor quality, but I thought the one I've been using did a pretty good job so I went with it. However, I realise scaling isn't everyone's cup of tea now matter how good it is, and I don't mind sticking with a purist approach. --Terilem 23:03, 22 March 2011 (PDT)

Yeah, but a pure point-scaler looks ugly as hell as well. I can live quite well with using the scalers that Exult offers in order to make the pictures less pixelated.--Tribun 08:44, 23 March 2011 (PDT)
 * Well, I guess we'll agree to disagree. I'm anti-smooth-scaling for these games because I really prefer to see what the designers originally intended... resolution wasn't what it is today, but it feels to me like taking a work of art and saying "Here, look at it through these 3-D glasses!" The older (U5 and back) Ultimas are SO limited in their graphic capability that mods like the U4 Upgrade are a welcome change; in those cases, it's more like looking at different chess pieces. I dunno, just my .02 cents. With the character portraits it's not so big a deal, but with the paperdolls, it just seems like overkill. --polygoncount (Polygon Dragon -==(UDIC)==-) 11:51, 23 March 2011 (PDT)

Section Headers
I feel I should talk with you directly. I'm well aware that game titles are put in italics. What I don't know is why you felt this should be expanded to section headers. They weren't part of the rule (as far as I know) and I'll remove the italics if there isn't a godd counter-argument.--Tribun 23:20, 29 September 2011 (PDT)