Arrows

Description
These are the standard arrows that are sold by every bowyer. They are not special in any way and don't deal any extra damage, but will work with any normal bow and most  magic bows. Thankfully, every adventurer with some magic skill can upgrade these to superior magic arrows with the spell Enchant.

Effectiveness of the Weapon

 * In both of Ultima VII and Ultima VII part Two it put +1 on the basic damage.
 * In Ultima Underworld II: Labyrinth of Worlds it does average 4.5 points of damage.

Variants
Several specialized kinds of arrows exist by the time of Ultima VII:


 * Burst Arrows, which explode at contact.
 * Love Arrows, which do regular damage.
 * Lucky Arrows, which are much stronger.
 * Magic Arrows, which always hit. (They also add +4 to the effectiveness rating of the bow)
 * Serpent Arrows, which function similar to burst arrows, but are available only in  Ultima VII Part Two.
 *  Tseramed Arrows, which can used to put targets to sleep.

Several specialized kinds of arrows exist by the time of Ultima IX:


 * Fire Arrows, which causes 30 points of damage + fire additional damage.
 * Mana Arrows, which causes 45 points of damage, hitting the target's vulnerability, and requires 10 mana to use.

Trivia

 * Buyable arrows -- as well as the need to purchase separate ammunition -- first appeared in  Ultima V.


 * In  Ultima VII Part Two, the spell Create Ammo can be used to create normal arrows, if bows are used as the primary ranged weapons.