Enchant

Enchant is a spell that, when used correctly, is very powerful.

Spell Description
Normal arrows and bolts might not have enough stopping power against some foes. Also, they may miss their target. Many warriors avoid missile weapons altogether because of these weaknesses. However, casting Enchant on a stack of bolts or arrows turns them into magic bolts or magic arrows. These magical projectiles do much more damage and never miss their target, becoming a homing weapon. Combined with a Magic Bow or Triple Crossbow this spell proves to be very powerful.

History
When the spell first appeared inUltima VI, it behaved differently. Rather than placing an enchantment on projectiles, it allowed the mage to store spells (such as Fireball or Kill) within a special staff, which were sold by Nicodemus. Each staff could only hold one spell, but up to ten charges of it. The staff could then be used by anyone to cast the stored spell. Detect Magic could be used to check how many charges are left in a staff.

By Ultima VII Part Two, this spell could be combined with the Create Ammo spell to esure there was a steady supply of arrows and bolts that could be enchanted, thus solving all and any ammunition problems for the party.

Trivia

 * It actually is possible to enchant a staff in Ultima VI with an 8th circle spell, without being at that level, thus circumventing the lengthy quest for level 8.
 * The spell was omitted from the C64-Port of Ultima VI.