Tinker



The Way of the Tinker

The Tinkers of Minoc are both highly skilled artisans and superb fighters. The work furthers them in the virtue of Sacrifice. They are generally suspicious of magic, believing that only hand-crafted artifacts possess true value, and thus seldom use it. A Tinker may use any weapon, however, the double-bladed war axe is preferred. Tinkers will use any non-magical armour. A traveling party with a Tinker aboard need never fear for repair of any metal or wooden items.

Being a good tinker involves sacrificing much of your time and energy so that you can fix broken articles of others. Tinkers are often skilled in several crafts including: blacksmithing, clock making, glass blowing, explosive devices, sculpting, carpentry, architecture, engineering, and many other forms of creation.

Note: The armour and weapon restrictions are by now mostly of philosophical nature. During the gargoyle war, the drawbacks of this narrow-minded thinking became clear, and the Tinkers of Britannia have opened themselves to all kinds of weapons and armour.

Statistics

 * Tinkers have 1/4 magic ability.
 * Tinkers have a middle bonus on DEX and a light bonus on STR.

Examples
Throughout the years many tinkers have come and gone. However, there is one tinker who has proven herself to be a fully competent tinker. Her name of course is: Julia.