Light

Darkness is truly the enemy of the adventurer. If it is night, or the party is deep inside a dungeon, creatures of evil will use the darkness to attack clandestinely. With Light, things are literally brightened up, and a light source will show what is normally hidden by darkness. This is lasts longer than the Glimmer spell but less than the Great Light spell.

In Ultima IX, a smal, orange-glowing sphere will hover above the caster, shedding light into the surroundings. The sphere will continue to leech on the mage's mana until either it is all used up, or the sphere is dismissed with another casting of the spell.

White potions fulfil the same purpose as the spell, but less effectively, acting more like the Glimmer spell.

Daylight is a stronger version of this spell, illuminating a greater area.

Lore






Trivia

 * In Lynn Abbey's Ultima Saga, In Lor can be used to create magical glyphs which float in the air near the mage. The casting of these glyphs requires additional gestures on the part of the magician, and seems to shorten the duration of the Light spell. Annon and Balthan use these glyphs to try to counter Jordan's magical blindness.