Heal (SE)

In the shamastic magic of Eodon, the spell of Heal is one that is absolutely needed if exploring the wilderness.

To cast the spell, the shaman has to make an offering of Pinde to the totem of Aphazz. Once the offering is accepted, the selected companion is partially healed of his or her wounds, while at the same time any poison or illness is purged from the body. For expeditions into the wilderness with no shaman nearby, this spell is a must-have to survive.

Note that it is not as effective as the healing magic of a fully trained shaman.

Trivia

 * The spell works as an improved version of the Britannian spell Heal, as it not only heals wounds, but also cures poison and illness.