Ultima IX Transcript

This Ultima IX transcript was produced by the Forgotten World team.

This transcript attempts to provide a complete description of the dialogue in the game including who is talking, what variables are checked, what triggers are called, and what the type of conversation is taking place.

Background
Terms to know


 * Enter Conversation - This topic occurs when the player talks to (uses) an NPC. This is usually cinematic unless indicated otherwise.


 * Triggered - This topic indicates that dialog is being triggered, almost always by the Avatar's approach.


 * Proximity Enter - This topic is initiated whenever the Avatar approaches an NPC and doesn't require an outside trigger for activation.


 * Noncinematic - This descriptor means that the dialog is being spoken while the player retains full control.


 * Cinematic - This descriptor means that the dialog is taking place within the conversation mode.


 * Cinematic Event - This descriptor means that the dialog is a fully scripted event with no player control.

What is different about Ultima IX's dialogue


 * Ultima IX's dialogue varies significantly from prior installments. First, the Avatar has full lines of dialogue rather than keywords that are selected from a list or typed.  Second, like Ultima VII, U9's dialogue has a dependence on story variables; however, there are more variables for a wider range of possibilities. As a result, most NPCs will recognize when they have talked to the Avatar previously.  Third, the list of possible dialogue options depends upon the NPC's lines.  In other words, each topic of conversation can open or close other topics and the Avatar's lines are not tied to a dialog topic.  This ability to vary the conversation based on topic choice, however, was not used to any significant degree in Ultima IX.  Fourth, all dialogue is spoken in Ultima IX, which probably limited the size and variance in the dialog lines due to the need for sufficient time to record and localize the voiceovers. Fifth, dialog is significantly more cinematic and scripted.  All conversations that involve the player use a camera that tracks who is talking. In addition, conversations can actually be started by the NPC if the Avatar gets close enough. Also, NPCs can talk outside of this cinematic conversation structure and even talk to one another. Sixth, one NPC controls the dialog for all characters involved in the dialog event: cinematic, player-driven conversations, noncinematic talking, and full scripted events.  Finally, Ultima IX has a journal that records important information learned in the game from various NPCs.  As a result, the text for those entries is found within the dialog for the NPC relying the information.

Hawkwind
Triggered Noncinematic at Start


 * Hawkwind: "Avatar, arise from your slumber! The Guardian has invaded Britannia, and Lord British has summoned you for your final adventure!"
 * Hawkwind: "In order to view your surroundings, simply move your mouse. If you wish to move, press and hold the right mouse button."
 * Hawkwind: "You can also use the cursor to interact with objects. When you are close enough to use an object, the cursor will turn green if placed over the object."
 * Hawkwind: "If you wish to use the object, click the left mouse button."
 * Hawkwind: "For my next piece of counsel, left click on the golden Ankh that will appear by your bed."
 * Set First_Hawkwind_Speech_Complete to true
 * End

Triggered Noncinematic at Ankh in Bedroom


 * Hawkwind: "Your first task is to prepare for your adventure. Make sure you collect all of your supplies before you leave your home. "
 * Hawkwind: "Many objects are operable. It will be useful for you to experiment. Perhaps you should try to turn on the lights in your room."
 * Hawkwind: "Just move close enough to the light switch so that your cursor is green when placed over the switch. Then click the left mouse button to turn the lights on and off."
 * Hawkwind: "I have marked special items of interest, so be sure to examine these."
 * End

Triggered Noncinematic if you drag anything onto you without backpack or toolbelt


 * Hawkwind: "Perhaps if you had your backpack or tool belt, you could take that with you."
 * End

Triggered Noncinematic upon exiting bedroom


 * Hawkwind: "Surely you will not go adventuring without clothes. I think your clothes are in the bathroom, through the other door."
 * End

Triggered Noncinematic at bathroom ankh


 * Hawkwind: "To wear your clothes, drag them with the left mouse button onto yourself. Once the cursor is over you, release the mouse button."
 * End

Triggered Noncinematic if you pass your toolbelt


 * Hawkwind: "Take my advice, Avatar; you will need your tool belt on the table beside you!"
 * End

Triggered Noncinematic at toolbelt ankh


 * Hawkwind: "Notice the tool belt at the bottom of the screen. Items placed here may be used by left clicking on the icon shown on the tool belt, or by pressing the corresponding function key."
 * Hawkwind: "To place an item into your tool belt, left click and drag it onto the desired slot."
 * Hawkwind: "To remove an item from your tool belt, press the 'Q' key to free your cursor from the center of the screen. Then drag the items off of your tool belt."
 * Hawkwind: "Don't forget to press the 'Q' key again to lock the cursor back into the middle of the screen."
 * End

Triggered Noncinematic at backpack ankh


 * Hawkwind: "To put items into your backpack, left click and drag them onto the backpack icon. To view the contents of your backpack, press the 'B' key."
 * Hawkwind,"Once the backpack is open, you may drag items out of the backpack and place them in the world. Right click on the backpack to close it."
 * End

Triggered Noncinematic at living room ankh


 * Hawkwind: "You can sit in chairs and lie down in beds, Avatar. Left click on the seat of the chair or couch to sit in it. Beds will work in the same manner."
 * End

Triggered Noncinematic at Journal Ankh


 * Hawkwind: "Press 'J' to read your journal. You will find that it contains a great deal of critical information for your quest. You can left click in the table of contents to go directly to various chapters."
 * Hawkwind: "To return to the index, left click on the ribbon. Right click on the journal to close it. You will be able to save the state of your deeds from this moment hence within this tome."
 * End

Triggered Noncinematic if you click on the front or back door


 * If Avatar has basic GUI
 * Set Has_All_Tutorial_Items to true
 * End
 * Else
 * If Avatar doesn't have toolbelt
 * Hawkwind: "Avatar, do not leave without your tool belt. You might check upstairs in the hallway."
 * End
 * Else if Avatar doesn't have Backpack
 * Hawkwind: "Avatar, do not leave without your backpack. I believe you left it in the computer room."
 * End
 * Else if Avatar doesn't have Compass
 * Hawkwind: "Avatar, do not leave without your compass. You may find it near the fireplace."
 * End
 * Else if Avatar doesn't have Journal
 * Hawkwind: "Avatar, don't forget your Journal. You can find it in the living room."
 * End

Triggered Noncinematic when you exit house


 * Hawkwind: "You still have much to learn before you travel to Britannia. Visit the training area on the north-west side of your house."
 * End

Triggered Noncinematic at Hopscotch ankh
 * Hawkwind: "Do you remember this game? You may find you are more nimble than you think. You can move in all directions."
 * Hawkwind: "Try traversing the hopscotch board by pressing the control or alt keys at the same time as the right mouse button. Using all three together will move you backwards."
 * Hawkwind: "You can jump by positioning your cursor over the spot you wish to jump to and pressing the space bar."
 * Hawkwind: "Before you jump, you should gauge the distance. If the reticle is green, you can easily make the jump to the location indicated. If not, the destination may be too far away for you to successfully jump."
 * End

Triggered Noncinematic at Training Dummy ankh
 * Hawkwind: "To equip your sword, drag it onto yourself. Pressing the tab key will put you into combat mode, and you will draw your sword."
 * Hawkwind: "While your sword is drawn, pressing the left mouse button will make you thrust with your sword."
 * Hawkwind: "Press the tab key again to sheath your weapon."
 * End

Triggered Noncinematic at Archery ankh


 * Hawkwind: "To equip your bow, drag it onto yourself. Don't forget to pick up the arrows sitting nearby."
 * Hawkwind: "Pressing the tab key will put you into combat mode, and you will arm your bow. Clicking the left mouse button will draw back an arrow, and releasing the button will fire it."
 * Hawkwind: "Press the tab key again to unready your weapon."
 * End

Triggered Noncinematic at locked gate ankh


 * Hawkwind: "Did you bring the key from your desk? Locked doors will be unlocked automatically if you have the proper key, and the key will be left behind once it is used."
 * End

Triggered Noncinematic after going through the locked gate


 * Hawkwind: "Britannia can be a dangerous place, so be sure to practice your combat and swimming skills here in the woods near your home."
 * Hawkwind: "Once you feel you have mastered them, seek out the Gypsy, who will guide you on your journey."
 * End

Triggered Noncinematic at log ankh


 * Hawkwind: "You can climb many objects, such as this log. To do so, move very close to it and press the 'C' key."
 * End

Triggered Noncinematic at lake ankh


 * Hawkwind: "You'll find that swimming is easy. While moving, look down to dive down, and look up to swim back to the surface."
 * Hawkwind: "If you hold the control or alt keys while swimming, you'll be able to swim sideways, or even do the backstroke."
 * End

Triggered Noncinematic after Gazer comes through moongate


 * Hawkwind: "Avatar, the Guardian must be aware that you were called to Britannia, and is already working against you!"
 * Hawkwind: "Fortunately, the gazer is a magic creature and its powers will be greatly weakened by the lack of magic here on earth."
 * End

Triggered Noncinematic at start of Stonegate


 * Hawkwind: "The Guardian obviously knows you are here, Avatar. You will not be safe here at Stonegate for long! Unlike on earth, you are now vulnerable."
 * Hawkwind: "There is also a chest of equipment in the corner of this room sent for you by the gypsy."
 * End

Triggered Noncinematic at spellbook ankh


 * Hawkwind: "Press 'S' to access your spell book. You will need to cast ignite on the torch at the end of the hall to remove the force field that blocks your way."
 * Hawkwind: "To cast ignite from your spell book, click on the 'ignite' spell icon. After the book closes, position the blue reticle over the unlit torch and left click to magically ignite it."
 * Hawkwind: "Spell icons may also be dragged into your tool belt just like items."
 * End

Triggered Noncinematic gust spell ankh


 * Hawkwind: "Do you see the pressure plate below that vase? See if you can use your gust spell to move the vase off the shelf."
 * Hawkwind: "You can try this now by casting your gust spell, then clicking on the item that you wish the wind gust to affect."
 * End

Triggered Noncinematic at stone spell ankh


 * Hawkwind: "Perhaps you have a spell that might be able to dispatch the vermin that guards the switch. Try the stone spell on the rat."
 * End

Triggered Noncinematic at Stonegate exit ankh


 * Hawkwind: "I have taught you all that I can, Avatar, but you still have much to learn. Once you step outside these doors, your enemies will be numerous."
 * Hawkwind: "Nearby there is a cave. Within it lies the means to reach Britain, where you may seek out the wise Lord British! Fare thee well, my friend!"
 * End

Triggered Noncinematic at Tapestry of Ages Ultima 1-1


 * Hawkwind: "The evil wizard Mondain defies Lord British and seizes control of Britannia, known at the time as Sosaria."
 * End

Triggered Noncinematic at Tapestry of Ages Ultima 1-2
 * Hawkwind: "Mondain creates the gem of immortality to solidify his future as supreme evil overlord."
 * End

Triggered Noncinematic at Tapestry of Ages Ultima 1-3
 * Hawkwind: "A traveler from another world travels back through time to destroy the gem and Mondain."
 * End

Triggered Noncinematic at Tapestry of Ages Ultima 2-1
 * Hawkwind: "Mondain's lover, Minax, vows revenge upon the traveler and Sosaria and rebuilds Mondain's evil empire."
 * End

Triggered Noncinematic at Tapestry of Ages Ultima 2-2
 * Hawkwind: "Minax masters the ways of the moongates and summons evil beasts to ravage the traveler's world and people across time."
 * End

Triggered Noncinematic at Tapestry of Ages Ultima 2-3
 * Hawkwind: "Again the stranger saves his world and ours, defeating Minax in her legendary castle."
 * End

Triggered Noncinematic at Tapestry of Ages Ultima 3-1
 * Hawkwind: "Exodus, the foul progeny of Mondain and Minax, begins the most wicked tyranny to befall our land."
 * End

Triggered Noncinematic at Tapestry of Ages Ultima 3-2
 * Hawkwind,"Exodus masters more evils than his forebears and ravages the land for the third time."
 * End

Triggered Noncinematic at Tapestry of Ages Ultima 3-3
 * Hawkwind: "For the third time the traveler returns and vanquishes the last of this evil triad."
 * End

Triggered Noncinematic at Tapestry of Ages Ultima 4-1
 * Hawkwind: "Lord British unites Sosaria as Britannia and issues a proclamation seeking the Champion of Virtue."
 * End

Triggered Noncinematic at Tapestry of Ages Ultima 4-2
 * Hawkwind: "The traveler returns and sets forth through Britannia to gain insight and prove himself in the ways of Virtue."
 * End

Triggered Noncinematic at Tapestry of Ages Ultima 4-3
 * Hawkwind: "The traveler is proclaimed The Avatar for his own purity and for showing our people the path of virtue."
 * End

Triggered Noncinematic at Tapestry of Ages Ultima 5-1
 * Hawkwind: "Afflicted by the evil Shadowlords, Lord British's trusted regent Blackthorn declares martial law."
 * End

Triggered Noncinematic at Tapestry of Ages Ultima 5-2
 * Hawkwind: "The Avatar and his eight companions struggle against the tyranny of Blackthorn's inquisition."
 * End

Triggered Noncinematic at Tapestry of Ages Ultima 5-3
 * Hawkwind: "Lord British is saved and Blackthorn is banished to the ethereal plane for his crimes."
 * End

Triggered Noncinematic at Tapestry of Ages Ultima 6-1
 * Hawkwind: "The Avatar is brought to Britannia by gargoyles bent upon his destruction."
 * End

Triggered Noncinematic at Tapestry of Ages Ultima 6-2
 * Hawkwind: "In our darkest hour as a people, we slaughter most of the gargoyle race in an act of genocide."
 * End

Triggered Noncinematic at Tapestry of Ages Ultima 6-3
 * Hawkwind: "The Avatar uncovers the secret of the gargoyle prophecies and brings peace between our people."
 * End

Triggered Noncinematic at Tapestry of Ages Ultima 7-1
 * Hawkwind: "As some in Britannia prosper, Batlin gathers the discontented masses for the Guardian."
 * End

Triggered Noncinematic at Tapestry of Ages Ultima 7-2
 * Hawkwind: "The Avatar stops the Guardian from entering Britannia by destroying the Black Gate."
 * End

Triggered Noncinematic at Tapestry of Ages Ultima 7-3
 * Hawkwind: "Dupre is lost as he sacrifices himself to save our world from the Guardian's grip."
 * End

Triggered Noncinematic at Tapestry of Ages Ultima 8-1
 * Hawkwind: "The Avatar is taken to the world of Pagan, a land perverted by the Guardian."
 * End

Triggered Noncinematic at Tapestry of Ages Ultima 8-2
 * Hawkwind: "The Avatar faces a land and people who can not be converted to the ways of virtue."
 * End

Triggered Noncinematic at Tapestry of Ages Ultima 8-3
 * Hawkwind: "In order to escape, the Avatar uses the powers of darkness, summoning Pyros the Titan of Fire."
 * End

Triggered Noncinematic at Tapestry of Ages Ultima 9-1
 * Hawkwind: "The Avatar will return after the Guardian has appeared in Britannia."
 * End

Triggered Noncinematic at Tapestry of Ages Ultima 9-2
 * Hawkwind: "The Guardian will rip Britannia asunder with giant evil columns."
 * End

Triggered Noncinematic at Tapestry of Ages Ultima 9-3
 * Hawkwind: "The Avatar will ascend beyond mortality, never to return to Britannia again."
 * End

Hennington
Proximity Enter Noncinematic


 * If Shrine_Compassion_Cleansed is false
 * Hennington: "Ah, Avatar! Yes, I'd know you anywhere; you look just like the tapestry."
 * Else
 * Hennington: "Hello, Avatar."
 * End

Enter Conversation


 * If Shrine_Compassion_Cleansed is false
 * Hennington: "So, you have arrived at last! My name is Hennington, I'm Lord British's seneschal; I run his daily affairs. He has been expecting you for quite some time."
 * Hennington: "You should go find him right away, he needs to talk to you. It's very important!"
 * If First_LB_Convo is false
 * Questions Avatar: "May I ask you some questions?"
 * Else
 * Spoken Avatar: "I've already spoken with Lord British."
 * Bye Avatar: "Alright, farewell."
 * Else
 * If Shrine_Valor_Cleansed or Shrine_Honor_Cleansed are false
 * Hennington: "Well, I see you have managed to clean up some of the mess, good work. I suggest you speak with Lord British and keep us informed on your progress."
 * Hennington: "What he knows, he tells me, I then make sure that the people know of your progress. Go on, go talk to Lord British."
 * End
 * Else
 * If Shrine_Spirituality_Cleansed or Codex_Read are false
 * If Been_to_Abyss is false
 * If Found_Out_LB_Missing is false
 * Hennington: "Thank the virtues that you're here. Lord British read this note that was meant for you, he left to confront Blackthorn in the Abyss. I tried to talk him out of it."
 * Set Found_Out_LB_Missing to true
 * Add Blackthorn's Note to Avatar's Inventory
 * Give Blackthorn's Note Book property with book entry 160
 * Hennington: "I tried to tell him that it was your job to handle things like this, but he wouldn't listen. He just said that it was time to take a stand himself."
 * Hennington: "He is the king! He shouldn't be foolishly risking his life like this!"
 * Diary: "I came back to LB's Castle only to find that Lord British read a note left for me, and has gone off to confront Blackthorn in the Abyss. I hope I can get there before he tries anything rash!"
 * End
 * Else
 * Hennington: "What are you doing here? Go save Lord British!"
 * End
 * Else
 * Hennington: "Oh good, you're here. Lord British is out on the west castle grounds waiting for you. Something important is happening, so you'd best hurry."
 * End
 * Else
 * Hennington: "Ah, you have returned. The companions have come to speak with you, I suggest you hear what they have to say as it might be the last time you will ever have the chance."
 * Hennington: "I do wish you luck and may the virtues be with you."
 * End

Questions


 * Hennington: "Certainly not! You need to talk to Lord British. It's very important, now go!"
 * End

Spoken


 * Hennington: "Then what are you doing here talking to me? Why aren't you out there fixing things? You're the Avatar; you're supposed to be fixing things. Now go on, get busy!"
 * End

Bye


 * Hennington: "Yes, yes, goodbye."
 * End

Keller
Proximity Enter Noncinematic


 * If Shrine_Compassion_Cleansed is false
 * Keller: "Ho there!"
 * End

'''Enter Conversation


 * If Shrine_Compassion_Cleansed is false
 * Keller: "What brings you into the weapons house?"
 * If First_LB_Convo is true
 * Friend Avatar: "I'm a friend. Lord British sent me here to collect some arms."
 * Avatar Avatar: "I'm the Avatar, and I've come to arm myself."
 * Aside Avatar: "Stand aside, lout. I haven't the time for you."
 * Else
 * If Shrine_Valor_Cleansed or Shrine_Honor_Cleansed is false
 * Keller: "Ho there, Avatar. Say, I hear that you repaired the shrine of compassion. That's first rate work!"
 * If Dexterity is at least level 2 and 1-Handed Weapons Training is at Level 1
 * Keller: "You know, I still train others in sword play. Care to take a lesson? It'll only cost you 300 gold."
 * Train Avatar: "Sure, I'd like some training."
 * Bye Avatar: "No thanks."
 * Else
 * Keller: "I'm afraid you don't quite look agile enough for me to train you yet, though. Come back after you've gotten more agile!"
 * End
 * Else
 * If Shrine_Spirituality_Cleansed or Codex_Read is false
 * Keller: "Ho there, Avatar. If you're looking for Lord British, he's gone."
 * Keller: "I don't know where he went, but castle scuttlebutt has it that he's gone to confront Blackthorn! Imagine that; the old man is out there getting into a scrape!"
 * If Dexterity is at least level 2 and 1-Handed Weapons Training is at Level 1
 * Keller: "You know, I still train others in sword play. Care to take a lesson? It'll only cost you 300 gold."
 * Train Avatar: "Sure, I'd like some training."
 * Bye Avatar: "No thanks."
 * Else
 * End
 * Else
 * Keller: "Greetings Avatar. You know that I've always respected you. I may not have shown it at times, but it's true."
 * Keller: "And knowing what you've done, what you've shown us, I just don't know what to say."
 * Keller: "You're an inspiration to all Britannians, Avatar."
 * End

Aside


 * Keller: "Look here, varlot, you're lucky that we're in the Lord's castle: he won't abide fights within it. Otherwise, I'd teach you some manners."
 * Keller: "Now treat me with a bit of respect, eh? What brings you to the weapons house?"
 * Friend Avatar: "I'm a friend. Lord British sent me here to collect some arms."
 * Avatar Avatar: "I'm the Avatar, and I've come to arm myself."
 * Bye Avatar: "I've got to go. Goodbye."

Avatar


 * Keller: "So you are! Lord British sent word that you were here and said that you're welcome to what ever you want."
 * Keller: "Say, I don't want to speak out of turn, you being the Avatar and all, but would you like a few tips on fighting and training? You know, just to sharpen your skills?"
 * Yes Avatar: "Yeah, I'd like to hear some tips."
 * No Avatar: "No thanks. I'm in a hurry."

Friend


 * Keller: "Wait a minute, you're the Avatar, aren't you? Yes, Lord British sent word that you were to be treated with all courtesies and that you were welcome to whatever you need."
 * Keller: "Say, I don't want to speak out of turn, you being the Avatar and all, but would you like a few tips on fighting and training? You know, just to sharpen your skills?"
 * Yes Avatar: "Yeah, I'd like to hear some tips."
 * No Avatar: "No thanks. I'm in a hurry."

Yes


 * Keller, "Alright then, would you like to hear about training, weapons, or armor?"
 * Weapons Avatar: "I want to hear about weapons."
 * Armor Avatar: "What about armor?"
 * Training Avatar: "Tell me about training."
 * Bye Avatar: "I've got to go. Goodbye."

No


 * Keller: "Alright then, good luck to you."
 * End

Weapons


 * Keller: "Oh there are all manner of weapons out there. Some people like mass weapons, maces and things like that, others prefer ranged weapons, you know; longbows and war bows."
 * Keller: "Personally, I like swords. There are a variety of sword types out there, but I prefer the plain old broadsword."
 * Keller: "I also advise that you pick up a bow of some sort; you might start with a novice bow or a longbow."
 * Keller: "Sometimes your enemy won't be at close range, and you need a projectile weapon."
 * Armor Avatar: "What about armor?"
 * Training Avatar: "Tell me about training."
 * Bye Avatar: "I've got to go. Goodbye."

Armor


 * Keller: "There's a wide variety of armor that you can get, everything from leather to plate. The leather armor is probably the weakest."
 * Keller: "From there you've got bone, chain mail, and then, of course plate. A full harness of plate is the best protection that you can get, unless you find some magic stuff, but it's expensive."
 * Weapons Avatar: "I want to hear about weapons."
 * Magic Avatar: "What kind of magic armor is there?"
 * Training Avatar: "Tell me about training."
 * Bye Avatar: "I've got to go. Goodbye."

Magic


 * Keller: "Well, sometimes you can find some armor that has been magically enhanced. I've also heard of a fellow down in Trinsic that can make armor out of Blackrock."
 * Keller: "If that's true, it's probably even better than plate."
 * Set Knows_About_BlackrockSword to true
 * Set Keller_Journal_Flag_2 to true
 * Diary: "Keller mentioned magically enhanced armor, and said there's a fellow down in Trinsic who can make items out of Blackrock."
 * Weapons Avatar: "I want to hear about weapons."
 * Training Avatar: "Tell me about training."
 * Bye Avatar: "I've got to go. Goodbye."

Training


 * Keller: "It's very important that you seek out as many trainers as you can. Various trainers can teach you various styles of fighting."
 * Keller: "The more styles that you learn, the better off you'll be. Just remember, there's always someone better out there."
 * Keller: "Now, I'm a master swordsman and can train you a bit if you'd like. The cost is 300 gold pieces."
 * Set Keller_Journal_Flag_1 to true
 * Diary: "A man named Keller says he'll train me in the sword for 300 gold, if I'm quick enough."
 * If 1-Handed Weapon Training is 1
 * Train Avatar: "Yes, I'd like for you to train me."
 * Weapons Avatar: "I want to hear about weapons."
 * Magic Avatar: "What kind of magic armor is there?"
 * Bye Avatar: "I've got to go. Goodbye."

Train


 * If Avatar's Dexterity is at least 2
 * If Avatar has 300 gold
 * Remove 300 gold from Avatar's Inventory
 * Keller: "Alright. You know, the thrust is a good move, but it's limited. Let me show you what I call the hammer shot."
 * Increase Avatar's 1-Handed Weapon Training
 * Activate Keller's second trigger
 * Keller: "Well done, you're a natural, you know that? Well, it was good working with you, but I've got to get back to my job. Farewell."
 * End
 * Else
 * Keller: "Sorry Avatar, but you don't seem to have enough money!"
 * End
 * Else
 * Keller: "Well, I can't train you yet. You're not quick enough and you'll get hurt if you try some of the maneuvers. Come back by when you are more agile."
 * End

Bye


 * Keller: "Alright then. Goodbye."
 * End

Laurana
Proximity Enter Noncinematic


 * If Shrine_Compassion Cleansed is false
 * Laurana: "Oh, hello Avatar. I see that you're back."
 * Else
 * Laurana: "Oh, hello there."
 * End

Enter Conversation


 * If Shrine_Compasson_Cleansed is false
 * Laurana: "Yes, it's good to see you. Lord British said that you were back and that you may need a few things."
 * Laurana: "So, well, what can I do for you?"
 * Name Avatar: "Well for starters you can tell me your name."
 * Offer Avatar: "What have you got to offer?"
 * Bye Avatar: "I've got to get going now."
 * Else
 * If Yew_Quest_Received is false
 * If Shrine_Humility_Cleansed and Shrine_Honesty_Cleansed and Shrine_Sacrifice_Cleansed are false
 * Laurana: "What? Oh, it's you. Hello Avatar, I hear that you've been busy. So you've repaired the shrine and released the next level of magic."
 * Laurana: "You may turn out to be a great mage someday! Ehh, yes, perhaps. That's good, you continue to learn."
 * Laurana: "Your quest has only begun, it will get much more difficult. You're going to need your wits about you!"
 * Laurana: "Oh goodness, where did I leave that mandrake?"
 * End
 * Else
 * Go to Random
 * Else
 * If Shrine_Valor Cleansed or Shrine_Honor_Cleansed is false
 * If Shrine_Justice_Cleansed is false
 * Laurana: "Hello, hello, hello, how fare you Avatar? Well, I hope. Oh! I need to tell you something:"
 * Laurana: "Lord British and his astronomers have made an interesting discovery about the moons. Yes, that's it."
 * Laurana: "Bad news, I'm afraid. You should talk to Lord British about it. Astronomy's not my science you know. No, it's magic for me."
 * Laurana: "Well? Aren't you going to talk to Lord British?"
 * End
 * Else
 * Go to Random
 * Else
 * If Shrine_Spirituality_Cleansed is false
 * Laurana: "Oh, hello Avatar. How are things? I hear that you've been busy. Yes, yes, oh, do you know what?"
 * Laurana: "I can't find Lord British. He's gone. Yes, that's it; he just up and went away. That's odd, that's most odd."
 * Laurana: "And I have no idea were he went. If you find out where he went, do tell me. I need to tell him about this discovery of mine."
 * Laurana: "Yes, now, where did I put that discovery? No, it's not over there..."
 * End
 * Else
 * Laurana: "Oh, hello Avatar. There's trouble. Yes, trouble. Have you seen the moons?"
 * Laurana: "I've never seen the moons so close together, I hope this does not spell disaster for Britannia."
 * Laurana: "I've tried to use magic to set them right, but haven't come up with anything yet. I do hope you and Lord British are able to fix things."
 * Laurana: "I'm not finished yet though! No, I'm still working on the problem. Oh! Nightshade! I need Nightshade!"
 * Laurana: "Yes, that's it, where did I put that? Oh, I can't be out of nightshade..."
 * End

Offer


 * Laurana: "I'm a mage. I can offer you some reagents and a few other things that I have on hand."
 * Laurana: "There's umm, well, I'm not sure what all I have around at the moment, but feel free to rummage about and take what you need."
 * Name Avatar: "Well for starters you can tell me your name."
 * Bye Avatar: "I've got to get going now."

Name


 * Laurana: "Oh, I'm sorry, I'm Laurana the Mage. I didn't mean to be so terse, I'm just very busy."
 * Laurana: "Umm, let's see, no that can wait. Yes, now what can I do for you?"
 * Magic Avatar: "Can you give some advice on magic?"
 * Offer Avatar: "What have you got to offer?"
 * Bye Avatar: "I've got to get going now."'

Magic


 * Laurana: "Hmm? Oh yes, magic? Well, let's see I can tell you about... er, no, I can't tell you about that. I, umm, do you know about mana?"
 * Yes1 Avatar: "Yes, I'm familiar with mana."
 * No1 Avatar: "No, please tell me about it."

Yes1


 * Laurana: "Really? Well, you are somewhat schooled. How about binding? Do you know about spell binding?"
 * Yes2 Avatar: "Yes I do."
 * No2 Avatar: "No, is that a spell that binds people to something?"

No1


 * Laurana: "Well, let's see, how do I best explain this? Everyone has a certain amount of potential to cast magic."
 * Laurana: "The more magic that you cast, the more that potential is exhausted."
 * Laurana: "It is possible to cast so much magic that your potential is used up and you can't cast any more."
 * Laurana: "Don't worry, the potential comes back over time. That potential is what we call mana. Yes, that's it."
 * Laurana: "The more that you know, the more mana you have, and the faster you will recover it. There, that's mana, now let's see..."
 * Laurana: "What about? No, oh! Do you know about binding spells?"
 * Yes2 Avatar: "Yes I do."
 * No2 Avatar: "No, is that a spell that binds people to something?"

Yes2


 * Laurana: "My, well you seem to be ready to go out into the world and learn more on your own. Yes, that what you should do."
 * Laurana: "Hmm, now where is that mortar and pestle?"
 * End

No2


 * Laurana: "No, no, no, spell binding is not about binding people, it's about binding spells. Binding them to your spell book. It's quite simple, really."

Laurana: "Oh bother, I can't quite remember the entire process, but I'm sure that there are mages about town that could tell you."
 * Laurana: "Umm..., now where is that potion?"
 * End

Bye
 * Laurana: "What? Oh, yes, goodbye then. Now let's see, where's that beaker?"
 * End

Random


 * Choose Randomly from the following 5 lines
 * Laurana: "Hello there Avatar. Umm, do you see a red potion over there?"
 * Laurana: "Hello there Avatar. Umm, do you see a blue "potion over there?"
 * Laurana: "Hello there Avatar. Umm, do you see a green potion over there?"
 * Laurana: "Hello there Avatar. Umm, do you see a black potion over there?"
 * Laurana: "Hello there Avatar. Umm, do you see a yellow potion over there?"
 * Laurana: "Nevermind... Oh, cleaned up another shrine I hear! Released another circle of magic, well done, yes; well done."
 * Laurana: "We'll make a first class mage of you yet!"
 * End

Lydia
Enter Conversation


 * If Shrine_Compassion_Cleansed is false
 * Lydia: "Oh! Hello! You're the Avatar, aren't you? We've all been looking for you!"
 * Lydia: "Lord British has been most upset, so you'd better find him! But do take some food with you. You'll need to keep your strength up!"
 * Strength Avatar: "Keep my strength up?"
 * British Avatar: "What's wrong with Lord British?"
 * Bye Avatar: "Thank you. Farewell."
 * Else
 * Lydia: "Avatar! Wonderful to see you! Things in Britain have been so much better since you've done your bit."
 * Lydia: "And here, take some food before you go. We can't have you running about Britannia looking like a sign post!"
 * End

Strength


 * Lydia: "Oh yes, food will help keep you strong and make you heal faster, you know. We can't have you going weak from hunger!"
 * Wrong Avatar: "What's wrong with Lord British?"
 * Bye Avatar: "Thank you. Farewell."

British


 * Lydia: "Oh it's been horrible here in Britain. The people are all mean to one another and no one cares."
 * Lydia: "Lord British wants to make things right, but he doesn't know how."
 * Strength Avatar: "Keep my strength up?"
 * Bye Avatar: "Thank you. Farewell."

Bye


 * End

Olsen
Proximity Enter Cinematic


 * Olsen: "Hail and well met, Avatar!"
 * End

Enter Conversation


 * If Been_To_Abyss is false
 * If Met_Olsen is false
 * Olsen: "Hello, my name's Olsen. I can't tell you what an honor it is to meet you, sir. I've heard about you all my life, but I never thought that I'd get to meet you."
 * Olsen: "You know, I'm a fighter myself. Maybe someday I'll be as good as you are."
 * Fighter Avatar: "So you're a fighter, eh?"
 * Weapon Avatar: "What's your favorite weapon style?"
 * Bye Avatar: "Goodbye, Olsen."
 * Else
 * Olsen: "Hello, Avatar. I hope that all is well. Keep up the good work!"
 * End
 * Else
 * Olsen: "You're an inspiration to us all, Avatar. Thanks for all you've done, you really are the hero of Britannia."
 * End

Fighter


 * Olsen: "Oh yes, sir. I go out to the east guard house and train every chance I get. Also, Keller has been training me."
 * Weapon Avatar: "What's your favorite weapon style?"
 * Bye Avatar: "Goodbye, Olsen."

Weapon


 * Set Met_Olsen to true
 * Olsen: "Well, sword and shield, mostly, but it depends on what I'm fighting, you know?"
 * Olsen: "For instance, a staff is much better against a skeleton, but I prefer a sword when fighting another person."
 * Olsen: "Now, when fighting a goblin, I like a battle axe because of the sheer damage it does. Well, you know, different moves and weapons for different opponents."
 * Avatar: "Goodbye, Olsen."
 * Go to Bye

Bye


 * Olsen: "Goodbye, it's been a pleasure talking to you, Avatar."
 * End

Richard
Triggered Cinematic near cell and Enter Conversation


 * If Shrine_Spirituality_Cleansed is true
 * Richard: "I miss my old life and castle dearly. I hope that someday I will finally be released from this cell."
 * Richard: "Perhaps it was for my own good I have not been above ground, I might not have liked the world I had seen."
 * Richard: "I am told this is your last visit. I bid you luck and farewell."
 * Else If Drawn_To_Terfin is true
 * Choose Randomly from the following 4 groups of lines
 * Group 1
 * Richard: "I'm the lord of all the land, Though I fear I'm not too well, So won't you please give me a hand, And let me outta this cell..."
 * Richard: "Oh Avatar, can't ya help a friend, I need to get out of here bad, Please don't let this be my end, For you see, I'm quite sad..."
 * Richard: "I miss the women and the ale, Frolickin' with 'appy mister sun, Down here I've come quite pale, Let me out, before my time is done!"
 * Richard: "I'm the lord of all the land, Though I fear I'm not too well, So won't you please give me a hand, And let me outta this cell."
 * Group 2
 * Richard: "My head! Not again!"
 * Group 3
 * Richard: "Alright, let me out of here and I'll share my riches with you! I'm very wealthy, you know. I'm Lord British! I'll treat you to a fine dinner of raw fish even!"
 * Group 4
 * Richard: "Hey, you see the guard there? I believe he looked at me funny, I'd stay away from him. He treats me quite poorly you know."
 * Richard: "How could you stand there and watch me suffer so badly! Let me free at once! I demand to be let out! I've been here so long!"
 * Else
 * Choose Randomly from the following 4 groups of lines
 * Group 1
 * Richard: "Let me out of here! I've been wrongfully imprisoned! I am your sovereign! I am Lord British! I command thee to let me out of here!!!"
 * Group 2
 * Richard: "Please let me go! Go find the Avatar! He'll tell you I am the great Lord British! I have ruled here in Britannia for generations!"
 * Group 3
 * Richard: "Let me out! Why is my head hurting? Have you talked to my friend, Shamino? He's standing right near me."
 * Richard: "He will vouch for me! Shamino, say something! Speak up!"
 * Richard: "He is Lord British! Let him go!"
 * Group 4
 * Richard: "Psst! Hey, do you know Chuckles? He had a bit to drink and I fear the bottle got a better hold of him than any woman ever could! Hee hee! He'd let me out, he would!"

Siona
Triggered Noncinematic - not setup in game


 * If Shrine_Compassion_Cleansed is false
 * Siona: He rose from beds of sweet moss green. He crept behind the goll'mer screen. On beetle's backs good kind did fly. And Avatar did ride the sky. But evil does now throng the glade. And all that dear Lord British made for Guardian from bed did rise. And he will sow our land with lies.
 * Else
 * Siona: "In Britain did a black sun rise, And evil sow our land with lies. Insidions cobweb through our hearts, Spun Guardian with spider's art. But, Avatar unsheathed his sword, Defending good and British Lord. Compassion touches all who live, And justice smiles on all who give."
 * End

Enter Conversation


 * If Shrine_Compassion_Cleansed is false
 * Siona: "Hello, sir."
 * If Siona_Name_Known_C is false
 * Name Avatar: "What is your name?"
 * Information Avatar: "May I ask you for some information?"
 * Bye Avatar: "Goodbye."
 * Else
 * If Post_Terfin is false
 * Siona: "It is so good to see you. Please, feel free to listen as I sing."
 * Else
 * If No_Sheet_Music is false
 * If Received_Sheet_Music is false
 * Siona: "Hello Avatar. I hope that you're doing well."
 * If Siona_Name_Known_C is false
 * Name2 Avatar: "What is your name?"
 * Piano Avatar: "Is that a piano?"
 * Playing Avatar: "What are you playing?"
 * Bye Avatar: "Goodbye."
 * Else
 * Siona: "Hello Avatar! Have you enjoyed the music? I have heard that if you play it in the right places, wonderful things can happen!"
 * End
 * Else
 * Siona: "Hello Avatar. I hope that you've had a change of heart about music since we last spoke. If so, I'll be happy to play for you."
 * Try Avatar: "May I try to play a bit?"
 * No Time Avatar: "I don't have time for frivolities like music."
 * Bye Avatar: "Goodbye."

Name


 * Set Siona_Name_Known_C to true
 * Siona: "Siona. I'm a musician here in Lord British's court. Lord British has always been a music lover."
 * Information Avatar: "May I ask you for some information?"
 * Bye Avatar: "Goodbye."

Bye


 * Siona: "Goodbye!"
 * End

Information


 * Siona: "I'll be happy to help, but I'm afraid that unless you have some musical question, I won't be of much help."
 * Avatar: "I take it that you're quite a music lover."
 * Siona: "Oh yes! Music is very powerful and can accomplish some unexpected things."
 * If Siona_Name_Known_C is false
 * Name Avatar: "What is your name?"
 * Bye Avatar: "Goodbye."

Name2


 * Set Siona_Name_Known_C
 * Siona: "Siona. I'm a musician here in Lord British's court. Lord British has always been a music lover."
 * Piano Avatar: "Is that a piano?"
 * Playing Avatar: "What are you playing?"
 * Bye Avatar: "Goodbye."

Piano


 * Siona: "No, it's a harpsichord. It looks rather like a piano, but the instrument plucks the strings like a harp instead of striking the strings like a piano."
 * Siona: "It's Lord British's favorite instrument."
 * Playing Avatar: "What's that piece that you're playing?"
 * Bye Avatar: "Goodbye."

Playing


 * Siona: "It's a song called 'Stones'. Iolo wrote it years ago; sometimes it seems that you can't go anywhere in Britannia without hearing it."));
 * Siona: "I'm surprised that you've never heard it before."
 * Activate Trigger Siona - Stones plays
 * Try Avatar: "May I try to play a bit?"
 * No Time Avatar: "I don't have time for frivolities like music."
 * Bye Avatar: "Goodbye."

No Time


 * Siona: "Oh, but music is not frivolous, Avatar. Music is an expression of the soul. Music is important, even in the darkest of times."
 * Set No_Sheet_Music to true
 * Try Avatar: "May I try to play a bit?"
 * Bye Avatar: "Goodbye."

Try


 * Siona: "Certainly! Here, just take the sheet music and place it on the harpsichord so it's easy to read. Now, just use the harpsichord to let the music flow out of you."
 * Add Stone Music to Avatar's Inventory
 * Set Received Sheet Music to true
 * If No_Sheet_Music is true
 * Set No_Sheet_Music to false
 * Activate Siona's second third trigger
 * End

Triggered cinematic at some point after getting sheet music


 * If Played_Harpsichord is false
 * Siona: "I thought that you were going to play. Well, I tell you what; why don't you just keep the sheet music so you can play this piece if you change your mind."
 * Avatar: "Thank you. Goodbye."
 * Else
 * Siona: "That was excellent! You are very talented, Avatar."
 * Siona: "I tell you what, since you're obviously a natural musician, why don't you just keep the sheet music so you can play this piece whenever you get the opportunity."
 * Avatar: "Thank you. Goodbye."
 * Set Siona_Journal_Flag_1 to true
 * Diary: "I met a woman in LB's castle named Siona, who taught me how to play one of Lord British's favorite pieces, 'Stones'. All you have to do is take the sheet music and place it on the harpsichord, then use the harpsichord and let the notes flow through you."
 * End

Tyson
Proximity Enter Noncinematic


 * Activate Tyson's second trigger - gets up from chair and faces Avatar
 * Tyson: "Stop right there! Let me get a look at ya."
 * If Tyson_First_Convo_C is true (yes this dialog is broken)
 * Set Tyson_First_Convo_C to true
 * Go to First Convo
 * End

Proximity Exit Noncinematic


 * Activate Tyson's third trigger - sits back down
 * End

Enter Conversation


 * If Met_Tyson is false
 * Go to First Convo
 * Else
 * If Thrown_In_Jail is false
 * Tyson: "Greetings, Avatar."
 * End
 * Else
 * Tyson: "I said get out of here!"
 * End

First Convo


 * Tyson: "Oh, you're the Avatar, ain't ya? What in the name of the virtues are ya doin' down here in this jail?"
 * Name Avatar: "What's your name, guard?"
 * Jail Avatar: "Do you have people locked up in here?"
 * Bye Avatar: "I've got to go."

Name


 * Tyson: "My name's Tyson."
 * Set Met_Tyson to true
 * Jail Avatar: "Do you have people locked up in here?"
 * Bye Avatar: "I've got to go."

Jail


 * Tyson: "Yeah, it's a jail ain't it? I get the worst criminals down here. Feel free to look around, but don't open up any of them doors."
 * Tyson: "I gotta keep these people locked up. In fact, I wouldn't even recommend that you talk to any of them."
 * Tyson: "I got one mental case in there that's a complete loon: as delusional as they come."
 * Name Avatar: "What's your name, guard?"
 * Bye Avatar: "I've got to go."

Bye


 * Tyson: "Don't blame ya. I'd like to get outta here myself."
 * End

Triggered Cinematic Pull Lever once


 * Tyson: "Hey, I told you not to do that, it's not in your best interest to disobey orders from me! These criminals gotta stay locked up for good, understand?"
 * End

Triggered Cinematic Pull Lever twice


 * Tyson: "What's the matter here? Are we not speaking the same language? Are you deaf or just slow? Leave those bars be!"
 * Tyson: "Stupid people comin' down here makin' my life hard. Why ain't he out savin' the world or something?"
 * End

Triggered Cinematic Pull Lever thrice
 * Tyson: "Alright, I warned you three times already. Maybe being locked up yourself will get the point across!"
 * Set Thrown_In_Jail to true
 * trigger is activated that causes screen to fade out, teleport Avatar in jail, fade in, door opens after several seconds
 * End

Triggered Cinematic after exiting cell


 * Tyson: "There, maybe that'll teach ya to listen. Now, get out of here and don't come back!"
 * End

Iolo
Proximity Enter Noncinematic


 * If Iolo_Saved is true
 * Iolo: 'Oh, brilliance falls on castle walls..."

Triggered Cinematic after training


 * Iolo: "Excellent! You are now prepared for battle."
 * Iolo: "Take my bow into noble battle, Avatar."
 * Increase Ranged Skill by 1
 * Iolo's gives you his bow
 * Set Bow_Skill_Taught to true
 * Iolo: "Success to you, good friend!"
 * End

Enter Conversation
 * If Shrine_Spirituality_Cleansed
 * Iolo: "Well, well, well, Avatar. You're off to confront the Guardian once and for all, eh?"
 * Iolo: "Say, do you remember back when we were warring with the Gargoyles, and they had you on that altar and were just about to sacrifice you?"
 * Avatar: "How could I forget?"
 * Iolo: "Well just don't forget that it was the quarrel from my bow that killed that Gargoyle priest and saved you."
 * Iolo: "Farewell my friend, our journeys together will always be dear to me. Remember compassion and you will always do well."
 * End
 * Else
 * If Iolo_Saved is true
 * Iolo: "Good to see you again, old friend."
 * If Bow_Skill_Taught is true
 * End
 * Else
 * If First_Iolo_Convo is true
 * Iolo: "Are you ready to learn the final secret of archery?"
 * Go to Check
 * Else
 * Set First_Iolo_Convo to true
 * Iolo: "Hello, friend. How can I ever thank you for saving my life?"
 * Owe Nothing Avatar: "You owe me nothing, old friend."
 * Owe Me Avatar: "You owe me now, pal."
 * Wyrmguard Avatar: "How was it that you were turned into a Wyrmguard?"
 * Else
 * End

Check


 * If Dexterity is 4
 * If Ranged Skill is 3
 * Iolo: "This archery skill is a guarded secret, known only to masters. It is called 'The Cloud of Death'. Let me demonstrate."
 * Activate Iolo's second trigger
 * End
 * Else
 * If Ranged Skill is 4
 * Iolo: "You already know all I can teach you, Avatar."
 * End
 * Else
 * Iolo: "You must learn more skills with the bow before I can teach you."
 * End
 * Else
 * Iolo: "You are not yet dexterous enough to learn this skill, Avatar."
 * If Ranged Skill is less than 3
 * Iolo: "You must learn more skills with the bow, as well, before I can teach you."));
 * End

Owe Nothing


 * Iolo: "Don't be so sure. Seriously, there is something I would like to do for you."
 * Go to Owe Me

Owe Me


 * Iolo: "Let me repay you by teaching you an advanced archery skill."
 * Iolo: "When you are ready, you shall learn the final secret."
 * Diary: "My good friend Iolo has offered to teach me the bow skill 'Cloud of Death' when I am experienced and skilled enough."
 * Check Avatar: "Teach me the skill."
 * Bye Avatar: "I will learn the skill another time."

Wyrmguard


 * Iolo: "When the columns erupted from the soil, I went to investigate. I knew that something was wrong, I mean this is just something that doesn't normally happen!"
 * Iolo: "I went into Despise and kept following the column, trying to find its origin."
 * Iolo: "The deeper I got, the more I began to feel something. It's hard to explain, but it felt like something was pulling at my soul."
 * Iolo: "I felt like my consciousness was becoming someone else's. By the time I got to the bottom, the force had become irresistible."
 * Iolo: "I remember, just before I passed out, hearing a deep laughter. When I awoke, I had changed; I had become a Wyrmguard."
 * Avatar: "I am glad that I recognized you, Iolo."
 * Go to Owe Me

Bye


 * End

Iolo's Ghost
Enter Conversation


 * Iolo's Ghost: "I see that your quest is nearly at an end."
 * Friend Avatar: "Iolo, my friend! It is so good to see you again. I thought that..."
 * Sorry Avatar: "My dear friend, I am so sorry about what happened. I didn't...
 * Wyrmguard Avatar: "Iolo, you're back! But you were a Wyrmguard..."

Friend


 * Iolo's Ghost: "I was dead? I am, but don't worry friend; you did me a great service when you dispatched me in that dungeon. I had been corrupted by evil."
 * Iolo's Ghost: "Oh, I tried to resist it, but in the end I succumbed."
 * Iolo's Ghost: "When you killed me, you freed me from that evil. Believe it or not, Avatar, I am in your debt. Now go about your task and complete your quest. We shall meet again, my friend."
 * End

Sorry
 * Iolo's Ghost: "No, don't be sorry: I had been corrupted by evil. Oh, I tried to resist it, but in the end I succumbed."
 * Iolo's Ghost: "When you killed me, you freed me from that evil. Believe it or not, Avatar, I am in your debt. Now go about your task and complete your quest. We shall meet again, my friend."
 * End

Wyrmguard
 * Iolo's Ghost: "Yes, I'm sorry to say that I was. I had been corrupted by evil. Oh, I tried to resist it, but in the end I succumbed."
 * Iolo's Ghost: "When you killed me, you freed me from that evil. Believe it or not, Avatar, I am in your debt. Now go about your task and complete your quest. We shall meet again, my friend."
 * End

Gwenno
Proximity Enter Noncinematic


 * If Shrine_Compassion_Cleansed is true
 * If Gwenno_Met_C is false
 * Gwenno: "Avatar! Hello, old friend. It's me; Gwenno!"
 * Else
 * If Gwenno_Pissed_C is true
 * If Shrine_Spirituality_Cleansed is true
 * Gwenno: "Oh Avatar, I am so sorry for the way I treated you. Iolo explained everything to me. I realize that you didn't have a choice. I'm so sorry for the things that I said."
 * Avatar: "You needn't apologize, Gwenno. I killed your husband. I'm lucky that you didn't try to kill me."
 * Gwenno: "Thank you for understanding. You've proven yet again why you're the Avatar. Bless you, my friend."
 * Else
 * Gwenno,"Get away from me! I have nothing to say to you, murderer!"
 * Else
 * Gwenno: "Hello, Avatar."
 * End

Enter Conversation


 * If Shrine_Compassion_Cleansed is false
 * If Gwenno_Met_C is false
 * Gwenno: "It is so good to see you. Oh, I wish that Iolo were here. I hope that all is well with you."
 * Iolo Avatar: "Where is Iolo?"
 * Britain Avatar: "Britain seems to have changed. They're sending the sick people to Paws."
 * Bye Avatar: "Goodbye, Gwenno."
 * Else
 * If Drawn_To_Terfin is false
 * If Iolo_Dead is false
 * Gwenno: "Thank you so much for saving Iolo. He told me what happened. I can't thank you enough for showing such compassion. I just don't know what I'd do without Iolo."
 * Gwenno: "Well, I'm sure that you're busy, so I won't waste any more of your time. Goodbye, old friend."
 * End
 * Else
 * Gwenno: "Avatar, did you go down into Despise? Did you find Iolo?"
 * Didn't Find Avatar: "Um, I didn't see Iolo down there."
 * Iolo Dead Avatar: "Gwenno, I have very bad news: Iolo is dead."
 * Else
 * Gwenno: "Hello, Avatar"
 * Stones Avatar: "Is that Stones that you're singing?"
 * What Avatar: "What song are singing?"
 * Bye Avatar: "Goodbye, Gwenno."

Iolo


 * Gwenno: "Oh Avatar, I'm so worried about him. Lord British sent him down into Despise to investigate that column and he hasn't come back."
 * Gwenno: "It's been a very long time now and I'm worried. I told him that he was too old to be off exploring at all, let alone by himself, but he wouldn't listen to me."
 * Gwenno: "Do you think that you could look for him Avatar?"
 * Set Gwenno_Journal_Flag_1
 * Diary: "I spoke with Gwenno, and she seems worried about her husband Iolo. She says Lord British sent him to investigate the column a long time ago, and he hasn't come back."
 * Despise Avatar: "What is it like inside Despise these days?"
 * Column Avatar: "Can you tell me anything about the columns?"
 * Britain Avatar: "Britain seems to have changed. They're sending the sick people to Paws."
 * Bye Avatar: "Goodbye, Gwenno."

Britain


 * Gwenno: "Yes, but it's all for the best, really."
 * Despise Avatar: "What is it like inside Despise these days?"
 * Column Avatar: "Can you tell me anything about the columns?"
 * Bye Avatar: "Goodbye, Gwenno."

Despise


 * Gwenno: "Well, I haven't been down there in ages, but I suspect that it hasn't changed too much. Despise has always been full of unpleasant monsters, but nothing too terrible."
 * Gwenno: "You'll run into a few giant spiders and what not, but I certainly don't think that you'll find any demons down there."
 * Set Gwenno_Journal_Flag_2
 * Diary: "Gwenno seems to think that Despise shouldn't be too dangerous, though she said she hasn't been down there in a while."
 * Column Avatar: "Can you tell me anything about the columns?"
 * Britain Avatar: "Britain seems to have changed. They're sending the sick people to Paws."
 * Bye Avatar: "Goodbye, Gwenno."

Column


 * Gwenno: "I'm afraid that I don't know much about them. I do think that they're evil, though. There's something about them and it's not good."
 * Gwenno: "The fact that it's so near Despise is a clear indication to me that it's malevolent."
 * Despise Avatar: "What is it like inside Despise these days?"
 * Britain Avatar: "Britain seems to have changed. They're sending the sick people to Paws."
 * Bye Avatar: "Goodbye, Gwenno."

Bye


 * Gwenno: "Goodbye, Avatar."
 * End

Didn't Find


 * Gwenno: "Oh dear, well do keep an eye out for him, won't you? I miss that old man and I'm getting very worried."
 * Gwenno: "Perhaps I should go talk to Lord British and see if he can send a search party or something. Well, thank you, Avatar. Thank you very much."
 * Reduce one point from Karma/Max Mana
 * End

Iolo Dead


 * Gwenno: "No! That can't be. You must be mistaken, he can't be dead, he just can't be!"
 * Avatar: "I'm very sorry Gwenno, but there's more that I need to tell you. I had to kill him."
 * Gwenno: "You what? What kind of sick joke is this, Avatar?"
 * No Joke Avatar: "It's no joke, Gwenno."
 * Old Avatar: "Come on, he was old, he had a full life."
 * Bye2 Avatar: "I'm sorry. I should go."

No Joke


 * Gwenno: "This can't be happening. I'm not hearing this..."
 * Avatar: "Something happened to him, Gwenno. He had become a Wyrmguard. He attacked me and I had to defend myself. I didn't want to do it."
 * Gwenno: "Get away from me! Get away from me now!"
 * Avatar: "Gwenno, I'm sorry..."
 * Gwenno: "I said leave! Get away from me! You killed my husband, you bastard!"
 * Set Gwenno_Pissed_C to true

Old


 * Gwenno:"What kind of sick joke is this? What has happened to you? Get away from me, you sick bastard! Get away!"
 * Reduce one point from Karma/Max Mana
 * Set Gwenno_Pissed_C to true
 * End

Bye2


 * Gwenno: "Yes, I think you should! You come here and tell me that you killed my husband. What kind of sick bastard are you? Leave! Get out of here, now!"
 * Set Gwenno_Pissed_C to true
 * End

Stones


 * Gwenno: "Yes it is! Did you know that Stones was the first song that Iolo and I wrote together? It was so many years ago..."
 * Avatar: "The two of you co-wrote Stones?"
 * Gwenno: "Oh yes, I wrote the words and Iolo wrote the music. I still love this old song..."
 * End

Song
 * Gwenno: "Good heavens Avatar, has your memory gone completely? This is Stones; it was the first song that Iolo and I wrote together."
 * Avatar: "The two of you co-wrote this?"
 * Gwenno: "Oh yes, I wrote the words and Iolo wrote the music. I still love this old song..."
 * End

Altara
Proximity Enter Noncinematic


 * If First_Altara_Convo is false
 * Altara: "Greetings, traveler."
 * Else
 * Altara: "Greetings, Avatar."
 * End

Enter Conversation


 * If First_Altara_Convo is false
 * Altara: "Ah, the great and virtuous Avatar has come to speak with me. Greetings, friend."
 * Set First_Altara_Convo to true
 * If Knows_Altara is false
 * Name Avatar: "What is your name, gentle lady?"
 * Avatar Avatar: "How did you know that I'm the Avatar?"
 * Bye Avatar: "I must go."
 * Else
 * If Shrine_Compassion_Cleansed is false
 * Altara: "I am busy now. Virtues be with you, Avatar."
 * Else
 * Altara: "I have looked into your future, Avatar. Do you wish to know what I have seen?"
 * Yes Avatar: "Yes, please."
 * No Avatar: "No, I'll find out on my own."

Avatar
 * Altara: "I am blind, Avatar, yet I see many things. I knew that you would return to Britannia, and I know of your quest."
 * If Knows_Altara is false
 * Name Avatar: "What is your name, gentle lady?"
 * Quest Avatar: "What is my quest?"
 * Bye Avatar: "I must go."

Quest


 * Altara: "Your quest is to defeat the Guardian. Yes, though many do not, I know that the Guardian has returned to Britannia. Do not worry, Avatar."
 * Altara: "I do not share such things with the common folk who come to have their fortunes told. They need not know these things... not as long as you are here to save them."
 * If Knows_Altara is false
 * Name Avatar: "What is your name, gentle lady?"
 * Avatar Avatar: "How did you know that I'm the Avatar?"
 * Bye Avatar: "I must go."

Name


 * Altara: "My name is Altara, and I am a fortune teller. The people come to me to have their fortunes read. Some of them believe in me, some do not."
 * Altara: "It is of no matter. I have a greater purpose and it involves you, Avatar."
 * Set Knows_Altara to true
 * Purpose Avatar: "What is that purpose?"
 * Avatar Avatar: "How did you know that I'm the Avatar?"
 * Bye Avatar: "I must go."

Purpose


 * Altara: "I am here to remind you of your karma. I know, you are the Avatar; you are a goodly soul."
 * Altara: "But I also know that it has been a long time since you were last in Britannia. I also know of your travails in Pagan."
 * Altara: "Who is to say that a little reminder would hurt you?"
 * Karma Avatar: "Please, tell me about my karma."
 * No Karma Avatar: "I don't need you to tell me about my karma!"
 * Avatar Avatar: "How did you know that I'm the Avatar?"
 * Bye Avatar: "I must go."

Karma


 * Altara: "Always remember that your acts will affect your abilities and how people treat you and even the circumstances dealt to you by fate."
 * Altara: "As it was said, you shall reap what you sow. If you are good and kind and virtuous, your abilities will be greater, people will treat you better, and your quest will be less treacherous."
 * Altara: "If you are foul, uncaring and unkind, so will your abilities be lessened, so will people be wicked to you and your quest made more difficult."
 * Set Told_Karma to true
 * Wise Avatar: "I thank you for your wise words, my lady."
 * Avatar Avatar: "How did you know that I'm the Avatar?"
 * Bye Avatar: "I must go."

No Karma


 * Altara: "Ah, but your harsh words prove that you are wrong. Listen well to me, Avatar."
 * Altara: "Know that your acts will affect your abilities and how people treat you and even the circumstances dealt to you by fate."
 * Altara: "As it was said, you shall reap what you sow. If you are good and kind and virtuous, your abilities will be greater, people will treat you better, and your quest will be less treacherous."
 * Altara: "If you are foul, uncaring and unkind, so will your abilities be lessened, so will people be wicked to you and your quest made more difficult."
 * Set Told_Karma to true
 * Wise Avatar: "I thank you for your wise words, my lady."
 * Waste Avatar: "This is a waste of my time."
 * Bye Avatar: "I must go."

Wise


 * Altara: "You are most welcome, my friend. Now, go about your quest; the fate of the world lies with you."
 * Increase Avatar's Karma by 1
 * End

Waste


 * Altara: "Yes, perhaps it was."
 * Decrease Avatar's Karma by 1
 * End

Bye


 * If Told_Karma is false
 * Altara: "Wait, Avatar, I must tell you something of great importance. I must tell you your karma."
 * Karma Avatar: "Please, tell me about my karma."
 * No Karma Avatar: "I don't need you to tell me about my karma!"
 * Else
 * Altara: "May the virtues go with you, Avatar."
 * End

Yes


 * Altara: "It is you who will give the greatest sacrifice. From you stems our greatest hope and greatest despair."
 * Altara: "For although you bring us your courage and wisdom, you have brought us our greatest enemy."
 * Altara: "Farewell, Avatar."

No


 * Altara: "Very well. May fortune follow on your journeys."
 * End

Ashling
Triggered NonCinematic (only triggered if NPC is in Paws)


 * Ashling: "Oh, wretched, vile world! Oh misery and horror! Please, let this affliction pass!"
 * End

Enter Conversation
 * If Shrine_Compassion_Cleansed is true
 * Ashling: "Greetings, Avatar!"
 * Hello Avatar: "Hello, my friend. What are you doing?"
 * Charity Avatar: "So you've returned for charity?"
 * Busy Avatar: "I'm busy and can't talk."
 * Else
 * Ashling: "I belong in Paws only by ill fortune!"
 * Who Avatar: "Who are you?"
 * What Avatar: "What happened to you?"
 * Wretch Avatar: "Stay away from me, wretch."

Who


 * Ashling: "I am Ashling, the miller. That is my downfall."
 * Ashling: "Oh, life is a strange thing. One moment I am grinding grain, content with my livelihood and fortune."
 * Ashling: "The next thing I know, my arm is being torn from its socket and pulverized with the grain!"
 * Ashling: "Therefore, per the Mayor's decree, I've been deemed useless."
 * Ashling: "Oh, it's tragic."
 * Burden Avatar: "You'll be a burden to the Britains."
 * Escape Avatar: "How can you escape this place?"
 * Farewell Avatar: "Farewell, friend."

Who2


 * Ashling: "I am Ashling, the miller. That is my downfall."
 * Burden Avatar: "You'll be a burden to the Britains."
 * Escape Avatar: "How can you escape this place?"
 * Farewell Avatar: "Farewell, friend."

Wretch


 * End

What


 * Ashling: "Oh, life is a strange thing. One moment I am grinding grain, content with my livelihood and fortune."
 * Ashling: "The next thing I know, my arm is being torn from its socket and pulverized with the grain!"
 * Ashling: "Therefore, per the Mayor's decree, I've been deemed useless."
 * Ashling: "Oh, it's tragic."
 * Who2 Avatar: "Who are you?"
 * Burden Avatar: "You'll be a burden to the Britains."
 * Escape Avatar: "How can you escape this place?"
 * Farewell Avatar: "Farewell, friend."

Burden


 * Ashling: "I can work! But twice as slowly... Still, the baker needs my services."
 * End

Escape


 * Ashling: "The baker still needs my services, however slow, for he cannot bake bread without the fruits of my milling."
 * Ashling: "And meanwhile, I've been brought here to Paws to beg for my daily bread like an abandoned dog!"
 * End

Farewell


 * End

Hello


 * Ashling: "I am once again milling grain, a bit more slowly granted, but still faster than any other miller in the land. And I'm back in partnership with my loyal friend, Jastral the baker!"
 * End

Busy


 * Ashling: "Very well. As you can see, I'm busy too.  I've got a lot of grain to mill!"
 * End

Charity


 * Ashling: "I still have plenty of work left in me, thank you very much!"
 * Ashling: "And though I may be a bit slower than I was, the fact that I help provide bread for the people of Britain means that the Mayor, too, can put bread on his fine table!"
 * End

Bella
Proximity Enter Noncinematic


 * If Water_Pipe_Fixed is false
 * Bella: "Would you look at this!"
 * End

Enter Conversation


 * If Water_Pipe_Fixed is false
 * Bella: "We can't get fresh water from this mill because the valve is broken!"
 * Fix Avatar: "Can you fix the valve?"
 * Mayor Avatar: "Have you discussed this with the mayor?"
 * Bye Avatar: "I must be going. Goodbye."
 * Else
 * Bella: "Thank you for fixing the water valve, Avatar. Our water supply is now fresh and plentiful."
 * End

Fix


 * Bella: "The cart driver was supposed to bring a replacement valve, but he never arrived."
 * Bella: "We'd sneak back to Britain ourselves but the troll prevents it. And in the meantime we all get sicker by the day."
 * Set Bella_Journal_Flag_1 to true
 * Diary: "Bella, in Paws, says they can't get any fresh water because the valve on the windmill is broken, and no replacements have arrived. They can't even get it from Britain themselves because there is a troll guarding the bridge. These poor people need water!"
 * Mayor Avatar: "Have you discussed this with the mayor?"
 * Bye Avatar: "I must be going. Goodbye."

Mayor


 * If Shrine_Compassion_Cleansed is false
 * Bella: "Oh, the mayor doesn't care. Look at this swamp! How is anyone supposed to get healthy here?"
 * Fix Avatar: "Can you fix the valve?"
 * Bye Avatar: "I must be going. Goodbye."
 * Else
 * Bella: "Unfortunately the mayor has been far too busy to trouble himself with matters such as these."
 * Bella: "Forgive me, but I have much to do and should get back to work. Farewell."
 * End

Bye


 * End

Hayley
Triggered Noncinematic in Healer's house


 * If Shrine_Compassion_Cleansed is false
 * Hayley: "There are so many, I can't heal them all!"
 * Hayley: "If only I could get a hold of some Serpentwyne. It has healing properties that could help some of these people."
 * End
 * Else
 * Hayley: "Hello! Please come into my shop, I have many fine potions to offer you!"

Enter Conversation


 * If Shrine_Compassion_Cleansed is false
 * Hayley: "Hello, my name is Hayley. I'm the healer here in Paws."
 * Hayley: "Unfortunately, I cannot offer you any supplies, but I can heal you, if you like."
 * Hayley: "There are just so many sick people here. I've been stretched too thin."
 * Set Hayley_Journal_Flag_1 to true
 * Diary: "Hayley says that there are too many sick people here in Paws, and not enough supplies. If she had some Serpentwyne, she could help a lot more of these people."
 * If Avatar has Serpentwyne
 * Serpentwyne Avatar: "I have some Serpentwyne that you can have."
 * Heal Avatar: "I would like to be healed."
 * Bye Avatar: "I must be going. Farewell."
 * Else
 * If Drawn_To_Terfin is false
 * Hayley: "It's good to see you, Avatar! I didn't know who you were when first you came by my shop."
 * Hayley: "But since you cleansed the shrine, all of Paws knows you!"
 * Hayley: "Now that the people of Paws have their medicine, they are regaining their health."
 * Hayley: "I can also offer a fine selection of medicines, and I have healing potions as well! Have a look."
 * jumpTopic(BUY);
 * Else
 * Hayley: "Hello Avatar. Are you in need of healing or of medicine?"
 * Healing Avatar: "Could you please heal me?"
 * Medicine Avatar: "I would like to buy some medicine."
 * Well Avatar: "I hope that all is well."
 * Bye2 Avatar: "Goodbye Hayley."

Serpentwyne


 * Hayley: "Oh no, I couldn't."
 * Avatar: "No, I insist. Please take it."
 * Remove 1 Serpentwyne from Avatar's Inventory
 * Add 1 Serpentwyne to Hayley's Inventory
 * Increase Avatar's Karma (Max Mana) by 1
 * Heal Avatar: "I would like to be healed."
 * Bye Avatar: "I must be going. Farewell."

Heal


 * Activate Hayley's second trigger - heals Avatar
 * Go to Anything Else

Bye


 * Hayley: "I'm sorry that I couldn't be of more help. Farewell."
 * End

Buy


 * Open Buying GUMP using book text 199
 * Go to Anything Else - when closing the GUMP

Anything Else


 * Hayley: "Is there more I can do for you?"
 * If Avatar has Serpentwyne
 * Serpentwyne Avatar: "I have some Serpentwyne that you can have."
 * Heal Avatar: "I would like to be healed."
 * Bye Avatar: "I must be going. Farewell."

Healing


 * Hayley: "Of course."
 * Open Buying GUMP using book text 199
 * Hayley: "Will there be anything else?"
 * Medicine Avatar: "I would like to buy some medicine."
 * Well Avatar: "I hope that all is well."
 * Bye2 Avatar: "Goodbye Hayley."

Medicine


 * Hayley: "Certainly. What would you like?"
 * Open Buying GUMP using book text 199
 * Hayley: "Will there be anything else?"
 * Healing Avatar: "Could you please heal me?"
 * Well Avatar: "I hope that all is well."
 * Bye2 Avatar: "Goodbye Hayley."

Well


 * Hayley: "By and large it is, although I did lose a patient the other day. He was a Valorian Knight, actually. He said something about dungeon Destard."
 * Knight Avatar: "Do you know who this person was?"
 * Healing Avatar: "Could you please heal me?"
 * Medicine Avatar: "I would like to buy some medicine."
 * Bye2 Avatar: "Goodbye Hayley."

Knight


 * Hayley: "No, I could barely understand him. He was delirious, the poor thing. He talked of finding the entrance to Destard up near the village of Dawn, and using fire to get in."
 * Hayley: "That didn't seem to make sense, but as I said, he was not in control of his faculties at the time."
 * Set Hayley_Journal_Flag_2 to true
 * Diary: "Hayley also said she met some injured Valorian Knights who'd just come back from sealing the main entrance of Destard. She couldn't save one of them, but before he died, he talked about a secret entrance to Destard up near the village of Dawn to the northwest of Paws, and spoke of using fire to get inside. He also said it was very dangerous; there are dragons there!"
 * Fire Avatar: "He used fire to get into Destard?"
 * Dawn Avatar: "Where is the village of Dawn?"
 * Healing Avatar: "Could you please heal me?"
 * Medicine Avatar: "I would like to buy some medicine."
 * Bye2 Avatar: "Goodbye Hayley."

Fire

Hayley: "Yes. He said that he marked the entrance with stones, then later that you could use fire to get in." Hayley: "I don't understand; I thought he and the other knights went to seal the entrance with boulders. What's all this about a secret entrance and using fire?" Hayley: "I just couldn't understand what he was saying."
 * Set Hayley_Journal_Flag_3
 * Diary: "The Knight told Hayley that he marked the secret entrance with stones, which should make it a little easier to find, at least."
 * Dawn Avatar: "Where is the village of Dawn?"
 * Healing Avatar: "Could you please heal me?"
 * Medicine Avatar: "I would like to buy some medicine."
 * Bye2 Avatar: "Goodbye Hayley."

Dawn


 * Hayley: "It's an old ghost town in the mountains to the northwest. I wouldn't go up there, though, there are supposed to be dragons up that way."
 * Fire Avatar: "He used fire to get into Destard?"
 * Healing Avatar: "Could you please heal me?"
 * Medicine Avatar: "I would like to buy some medicine."
 * Bye2 Avatar: "Goodbye Hayley."

Bye2


 * Hayley: "Goodbye!"
 * End

Peg Leg Joe
Enter Conversation


 * If Shrine_Compassion_Cleansed is false
 * If Mayor_Daughter_Saved is false
 * Peg Leg Joe: "Hello! You are the Avatar, are you not? I heard that you had returned to Britannia. What can I do for you?"
 * Name Avatar: "Who are you?"
 * Daughter Avatar: "Do you know anything about the mayor's daughter?"
 * Bye Avatar: "I need nothing at this time. Farewell."
 * Else
 * Peg Leg Joe: "Great job taking care of those Goblins, Avatar."
 * Peg Leg Joe: "Say there, if you need any trainin' with the staff, I'll be happy to teach you what I know for the small fee of 250 gold."
 * Peg Leg Joe: "All of the money goes to the town's poor fund. Whattaya say?"
 * Set PegLeg_Journal_Flag_1 to true
 * Diary: "Peg Leg Joe can train me in the staff for 250 gold, which will go into the town's poor fund."
 * If Avatar has 250 gold
 * Train Avatar: "Yes, I'd like to learn from you, Joe."
 * Else
 * No Train Avatar: It looks like I don't have quite enough...
 * No Train Avatar: "Not right now, thanks."
 * Else
 * If Drawn_To_Terfin is false
 * Peg Leg Joe: "Oi, Avatar!"
 * If the Avatar's Staff Skill is less than 2
 * Peg Leg Joe: "Say, you know I'm training people how to fight with the staff. It only costs 250 gold, and all the money I collect goes to the community fund."
 * Peg Leg Joe: "Whattya say; care to train a bit?"
 * ______
 * If the Avatar's Staff Skill is less than 2
 * If Avatar has 250 gold
 * Train Avatar: "Yes, I'd like to learn from you, Joe."
 * Else
 * No Train Avatar: It looks like I don't have quite enough...
 * No Train Avatar: "Not right now, thanks."
 * How Avatar: "Peg Leg! How are you?"
 * Bye Avatar: "Just passing through. Farewell.",CONV_GREET)
 * Else
 * Peg Leg Joe: "Greetings Avatar!"
 * If the Avatar's Staff Skill is less than 2
 * Peg Leg Joe: "Say, you know I'm training people how to fight with the staff. It only costs 250 gold, and all the money I collect goes to the community fund."
 * Peg Leg Joe: "Whattya say; care to train a bit?"
 * ______
 * If the Avatar's Staff Skill is less than 2
 * If Avatar has 250 gold
 * Train Avatar: "Yes, I'd like to learn from you, Joe."
 * Else
 * No Train Avatar: It looks like I don't have quite enough...
 * No Train Avatar: "Not right now, thanks."
 * Paws Avatar: "How are things in Paws these days?"
 * Bye Avatar: "Goodbye, Joe."

No Train


 * Peg Leg Joe: "That's alright, maybe next time."
 * End

Train


 * If Avatar's Dexterity is 2 or higher
 * Peg Leg Joe: "Alright then, that'll be 250 gold and we can get started."
 * Remove 250 gold from Avatar's Inventory
 * Add 250 gold to Peg Leg Joe's Inventory
 * Peg Leg Joe: "Ok, I've got a great little move that I use. I call it the vault move. You place the staff on the ground and kick out with both legs, or one leg in my case."
 * Activate Peg Leg Joe's Second Trigger - training
 * Peg Leg Joe: "Well done, you're a good learner!"
 * Avatar: "Thanks for your time and for the training, Joe. Goodbye."
 * End
 * Else
 * Peg Leg Joe: "I'd like to train you but you don't have the dexterity necessary to learn. Come back later and perhaps I can help you."
 * End

Name


 * Peg Leg Joe: "The name's Joe, but most folks call me Peg Leg. I used to be an adventurer like yourself, until I had an unfortunate encounter with a goblin and lost my leg."
 * Daughter "Do you know anything about the mayor's daughter?"
 * Bye "Nice to meet you. Farewell."

Daughter


 * Peg Leg Joe: "Why, yes, I do! I know that she is being held by a clan of goblins in a house southeast of here."
 * Peg Leg Joe: "I'd help her myself, but a bunch of goblins is too much for a man with a bum leg."
 * Set PegLeg_Journal_Flag_2 to true
 * Diary: "The Mayor's daughter is being held in a house in the southeast corner of town by some goblins who were heading south. I hope I can get to her in time!"
 * Name Avatar: "Who are you?"
 * Daughter Avatar: "Do you know anything about the mayor's daughter?"
 * Bye Avatar: "I need nothing at this time. Farewell."

How


 * Peg Leg Joe: "Brilliant, Sir. Brilliant."
 * Here Avatar: "Why are you still in Paws?"
 * Bye Avatar: "Be in good health, Sir. Farewell."

Here


 * Peg Leg Joe: "Well, Sir, I've dedicated myself to helping those who've lost more than just their legs."
 * Peg Leg Joe: "Some people, Avatar, have lost their hearts, their sympathy for others..."
 * Peg Leg Joe: "Now I'm helping those poor bereft people."
 * Avatar: "That's wonderful, Peg Leg. Be well!"
 * End

Paws


 * Peg Leg Joe: "Oh they're getting better. More people are coming through here these days, and that means more business and more donations."
 * Donations Avatar: "Who's collecting donations?"
 * Business Avatar: "What business?"
 * Bye Avatar: "Goodbye, Joe."

Donations


 * Peg Leg Joe: "I collect them. Care to make one? Just 20 gold."
 * Donate Avatar: "Sure, Joe."
 * No Donated Avatar: "You know, I'd like to, but I don't have any money."

Donate


 * If the Avatar has 20 or more gold
 * Peg Leg Joe: "That's just great, Avatar. Thanks."
 * Remove 20 gold from Avatar's Inventory
 * Add 20 gold to Peg Leg Joe's Inventory
 * If PegLegJoe_Donation_Made_C is false
 * Increase Avatar's Karma by 1
 * Set PegLegJoe_Donation_Made_C to true
 * Else
 * Avatar: "It looks like I don't have quite enough..."
 * Peg Leg Joe: "That's fine! Feel free to donate some other time."
 * ___
 * Donations Avatar: "Who's collecting donations?"
 * Business Avatar: "What business?"
 * Bye Avatar: "Goodbye, Joe."

No Donate


 * If Avatar has greater than or equal to 20 gold
 * Peg Leg Joe: "That's alright, maybe next time."
 * Decrease Avatar's Karma by 1
 * Else
 * Peg Leg Joe: "That's fine! Feel free to donate some other time."
 * ___
 * Donations Avatar: "Who's collecting donations?"
 * Business Avatar: "What business?"
 * Bye Avatar: "Goodbye, Joe."

Business
 * Peg Leg Joe: "I've been training, and Hayley has been making money healing and selling potions."
 * Peg Leg Joe: "Why, not too long ago, some Valorian knights came through here on the way to Destard and wound up back at Hayley's gettin' patched up."
 * Peg Leg Joe: "One of them didn't make it, though."
 * Set PegLeg_Journal_Flag_3 to true
 * Diary: "Peg Leg Joe told me about some Valorian Knights who came from Destard and ended up at Hayley's while recovering from their wounds. I'm sure Hayley would have more information about them."
 * Knights Avatar: "Why were these knights going to Destard?"
 * Donations Avatar: "Who's collecting donations?"
 * Bye Avatar: "Goodbye, Joe."

Knights


 * Peg Leg Joe: "I don't know, treasure most likely. You can ask Hayley, she'd know more than I do."
 * Donations Avatar: "Who's collecting donations?"
 * Business Avatar: "What business?"
 * Bye Avatar: "Goodbye, Joe."

Bye


 * End

Jared
Proximity Enter Noncinematic


 * Jared: "Crying..."
 * End

Enter Conversation


 * If Shrine_Compassion_Cleansed is false
 * Choose randomly between the following 2 lines
 * Jared: "All is misery."
 * Jared: "I'm so miserable!"
 * _____
 * Wrong Avatar: "What's wrong, child?"
 * Mother Avatar: "Why don't you go home to your mother?"
 * Bye Avatar: "Pest! I'll give you something to cry about!"
 * Else
 * Jared: "Is that the Avatar?"
 * Jared: "It is the Avatar! I've heard about your adventures, you are very famous around here."
 * Hello Avatar: "Hello, child."
 * Bye Avatar: "I must be going, farewell."

Wrong
 * Jared: "The mayor sent me to this horrible place!"
 * Paws Avatar: "It's best that you are in Paws, child."
 * Fate Avatar: "How has this fate befallen you?"
 * Bye Avatar: "Poor child. Farewell."

Mother


 * Jared: "I don't have a mother."
 * Paws Avatar: "It's best that you are in Paws, child."
 * Fate Avatar: "How has this fate befallen you?"
 * Bye Avatar: "Poor child. Farewell."

Paws


 * Jared: "No! It is not best! It's not! You are a mean, toad-spotted man and I hate you!"
 * End

Fate
 * Jared: "My mother and father died, and I got no one to take care of me, so I stole some radishes. When I got caught, they sent me here."
 * Steal Avatar: "Stealing is wrong."
 * Free Avatar: "I will do my best to free you, but you must steal no more."
 * Bye Avatar: "I can not help you, child. Farewell."

Steal


 * Jared: "But how else was I supposed to eat? Oh, you're just as mean as all the rest! Leave me alone!"
 * End

Free


 * Jared: "I'd work for the farmer if he'd just give me something to eat."
 * Jared: "Farewell."
 * End

Hello


 * Jared,/*regretfully*/"I used to steal radishes from the farmer you know."
 * Jared,"Then, he caught me and had me sent to Paws, which was bloody awful!"
 * Jared,/*boasting*/"But now I work in the farmer's field and he pays me with a good dinner every night and a place to lay my head."
 * If Weather is stormy
 * Jared: "Ohh, but I hate it when it rains, 'cause the roof leaks and it gets my bed all wet."

Bye


 * End

Wilma
Enter Conversation


 * If Wilma is in the area Area_Thief_Camp_Paws
 * If Tristan_Dead is false
 * Wilma: "Help me, please!"
 * End
 * Else
 * Wilma: "Those brigands burned our farm! They killed my husband, kidnapped me and left my son to die in the flames!"
 * If Barny_Saved is false
 * Avatar: "Where is the farm?"
 * Wilma: "Just go back down the path and go west towards Paws. You'll pass right by the farm."
 * Wilma: "I must rest here for a moment and then I will go down there and check on my son."
 * End
 * Else
 * Avatar: "Don't worry, your son has been rescued and he is safe at your home!"
 * Wilma: "Oh, thank you, kind sir!"
 * Avatar: "Do you know why those brigands attacked your home?"
 * Wilma: "No, I don't. Although, while they were holding me captive, I heard them talk about something being hidden in a lake."
 * Wilma: "The leader would look through a telescope and make notes in his journal, but I don't know why they would be interested in our house."
 * Wilma: "Thank you! I must go and take care of my son. You are a hero, sir! A true hero!"
 * Set Wilma_Journal_Flag_1 to true
 * Diary: "I found Barny's mother, who was kidnapped by brigands. She remembered that the thieves spoke of something hidden in a lake. They apparently were using their telescope to see something, and wrote notes about it in a journal."
 * End
 * Else
 * If Barny_Saved is false
 * Wilma: "Hello sir! I must again thank you for saving me. After you rescued me, I was able to save my son as well."
 * Why Avatar: "Do you know who those brigands were?"
 * Why Avatar: "Do you know why those brigands attacked your home?"
 * Bye Avatar: "That's good to hear. Goodbye my lady."
 * Else
 * Wilma: "Thank you for helping my son Barny and I. We are now working to rebuild our farm. May the virtues be with you! Farewell!"
 * End

Why


 * Wilma: "No, I don't. Although, while they were holding me captive, I heard them talk about something being hidden in a lake."
 * Wilma: "The leader would look through a telescope and make notes in his journal, but I don't know why they would be interested in our house."
 * Wilma: "Thank you! I must go and take care of my son. You are a hero, sir! A true hero!"
 * Set Barny_Saved to true
 * End

Bye


 * End

Barny
Proximity Enter Cinematic


 * If Barny_Mother_Saved and Barny_Saved are false
 * Barny: "Help me! Someone help me!"
 * End

Triggered Cinematic after dousing fire


 * Barny: "Thank you for saving me. Please sir, can you help my mother?"
 * Barny: "Brigands came and attacked our farm! They killed my father, kidnapped my mother, and took everything they could lay their hands on!"
 * Barny: "Please save my mother! Please!"
 * Barny: "They went towards the mountains to the northeast."
 * Set Barny_Journal_Flag_1 to true
 * Diary: "A terrified young boy just warned me that there are dangerous brigands around. The poor child has had his father killed, his house set on fire, and his mother kidnapped! She's been taken toward the mountains to the east of his farm."
 * End

Enter Conversation


 * If Barny_Fire_Out is false
 * Barny: "Help me, please! The fire is blocking my way."
 * End
 * Else
 * If Barny_Mother_Saved is false
 * If Barny_Saved is true
 * Barny: "Brigands came and attacked our farm! They killed my father, kidnapped my mother, and took everything they could lay their hands on!"
 * Barny: "Please save my mother! Please!"
 * Barny: "They went towards the mountains to the northeast."
 * End
 * Else
 * If Barny_Mom_Saved_Convo_C is false
 * Set Barny_Mom_Saved_Convo_C to true
 * Barny: "Thank you for saving me! I thought I was going to die in that fire."
 * Barny: "I don't know what to say but thank you."
 * Else
 * Barny: "Hello."
 * End

Ugh
Triggered Cinematic at bridge to Paws


 * Ugh: "Who dare cross my bridge?"
 * Ugh: "All who cross bridge must pay toll! Must give ten gold to cross!"
 * Pay Avatar: "Very well. I will pay the tax."
 * Confuse Avatar: "Ten gold pieces? How much is that?"
 * Refuse Avatar: "No, I refuse to pay you any money."

Pay


 * If Avatar has 10 or more gold
 * Avatar: "Here is your fee, now let me pass."
 * Ugh: "Ah, gold! Gold is good, you pass now."
 * Remove 10 gold from Avatar's Inventory
 * Add 10 gold to Ugh's Inventory
 * Activate Ugh's Second Trigger - allows Avatar to pass
 * Else
 * Avatar: "I do not have 10 gold pieces."
 * Go to Refuse

Refuse


 * Ugh: "Then you die!"
 * Activate Ugh's third trigger
 * Set Ugh to attack the Avatar
 * End

Confuse


 * Ugh: "Uh... umm... well... umm... I... uh..."
 * Activate Ugh's fourth trigger - activates Triggered Noncinematic 1 to 5
 * End

Triggered Noncinematic 1
 * Ugh: "well... one... then... uh...."

Triggered Noncinematic 2
 * Ugh: "three... uhh... umm... Ugh, thinking...."

Triggered Noncinematic 3
 * Ugh: "Oh! Six... then come... err..."

Triggered Noncinematic 4
 * Ugh: "...eight... umm... four. No! What next...."

Triggered Noncinematic 5
 * Ugh: "Ten! Yeah! Ten! Ugh, did it! Uh, what was Ugh doing?"

Tristan
Triggered Cinematic


 * If Tristan_Aggro_C is false
 * Tristan: "Well, what have we here, some sort of do-gooder? Come to save the damsel in distress, no doubt."
 * Wilma: "Help me, please! These brigands killed my husband and burned down my house!"
 * Tristan: "Quiet! Well, if you have come to rescue the woman, you're wasting your time, hero. We're not giving up the lady, understand?"
 * Release Avatar: "I'm only going to tell you this once, release the woman."
 * Who Avatar: "Who are you? Why have you kidnapped this woman?"
 * Bye Avatar: "I don't want any trouble, so I'll just leave."
 * Else
 * Go to Attack

Release


 * Tristan: "Well men, we have a brave one here. Yes, this fellow is a regular Avatar!"
 * Tristan: "You amuse me, my friend, you really do. I think that you'd be even more amusing sprawled at my feet. Yes, I think that I'd like to see that. Get him men!"
 * Go to Attack

Who


 * Tristan: "Just think of us as the band of men who are about to kill you. Men, get him."
 * Go to Attack

Bye


 * Tristan: "Oh! Not such a hero after all! I'd love to let you go friend, but I can't. You know where we are and that we have a hostage."
 * Tristan: "I can't have you going back to town, getting help and coming back here can I?"
 * Tristan: "I'm sorry, but I'm going to have to kill you. You should at least draw your weapon so that you die like the abject coward that you are. Men, get him!"
 * Go to Attack

Attack


 * Set Tristan_Aggro_C to true
 * Activate Tristan's first trigger
 * Set Tristan to attack the Avatar
 * End

Robison
'''Triggered Noncinematic in shack near Secret rock wall to Tristan's camp


 * If Secret_Entrance_Open or Robison_Aggro_C is true
 * Robison: "I told you not to mess with my home. Now you will pay!"
 * Set Robison_Aggro_C to true
 * Set Robison to attack the Avatar
 * End
 * Else
 * Robison: "Go away!"
 * End

Enter Conversation


 * If Robison_Aggro_C is false
 * Robison: "Blasted people never leave me alone! First those goblins from the west, now this blond mutton-head!"
 * Robison: "Hey you! This is my home! You don't own the place, so get out! Leave me alone!"
 * End
 * Else
 * Set Robison_Aggro_C to true
 * Set Robison to attack the Avatar
 * End

Goblin Boss
Triggered Noncinematic in Paws house


 * Goblin Boss: "Ha, ha, ha, ha...!"
 * Goblin Boss: "Pretty lady, me got pretty lady!"
 * Goblin Boss: "You no touch, pretty lady. You be puny, weakling human. Goblins kill puny human good. Goblins kill!"
 * Activate First Goblin Boss trigger
 * Set Goblin Boss to attack the Avatar

Skeleton1
Triggered Cinematic near Britain


 * Skeleton1: "Aaah. Bad weather is coming! I can feel it in me bones."
 * Skeleton2: "I can feel it too. That wind goes right through me."
 * Skeleton1: "Well, what have we here? It's a living one!"
 * Skeleton2: "He's got too much meat on his bones! Let's fix that for him!"
 * Set Skeleton1 and Skeleton2 to attack the Avatar
 * End

Ooli
Proximity Enter Noncinematic


 * If Ooli_Sang_C is false
 * Set Ooli_Sang_C to true
 * Ooli: "Oh brilliance falls on castle walls. On battlefields and hallowed halls."
 * Ooli: "Who goes there?"
 * End

Enter Conversation
 * If Iolo_Saved is false
 * If Ooli_Aggro_C is false
 * Ooli: "Avatar! I knew that eventually you'd turn up. Looking for the glyph, are you? Well, your do-gooder antics are over."
 * Ooli: "Draw your sword so it cannot be said that I killed a defenseless man!"
 * Name Avatar: "Who are you?"
 * Avatar Avatar: "How do you know who I am?"
 * Fight Avatar: "I'll happily draw my sword and dispatch you here and now!"
 * Else
 * Go to Fight
 * Else (Noncinematic)
 * Ooli: "Avatar, take the glyph quickly and go. I am weak, and can still feel the Guardian's presence."

Name
 * Ooli: "Who am I? I am Ooli of the Wyrmguard! I can't wait to report to Lord Blackthorn that it was I who killed the Avatar!"
 * Avatar Avatar: "How do you know who I am?"
 * Fight Avatar: "I'll happily draw my sword and dispatch you here and now!"

Avatar
 * Ooli: "Oh, I've known you for many a year, Avatar. We have a long history, you and I. I see that you don't recognize me."
 * Ooli: "Well, you'll have an eternity to think about it after I've buried my sword in your chest!"
 * Set Avatar_May_Know_Ooli to true
 * Go to Fight

Fight


 * Set Ooli_Aggro_C to true
 * Set Ooli to attack the Avatar
 * End

Triggered Cinematic first during fight


 * Ooli: "You will not have the glyph, Avatar! Instead, you will die and Britannia will fall to the Guardian!"
 * Go to Fight

Triggered Cinematic second during fight


 * Ooli: "You're stronger than I thought!"
 * Go to Fight

Triggered Cinematic at near death of Ooli


 * If Avatar_May_Know_Ooli is true
 * Ooli: "Avatar, wait! You do know me. I am your old friend and companion, Iolo! Spare me, please! Show compassion and have mercy upon me!"
 * Else
 * Ooli: "Avatar, wait! It's me, your old friend and companion, Iolo! Spare me, please! Show compassion and have mercy upon me!"
 * Diary: "I can't believe it, but I find myself face to face with one of my fondly remembered companions, and his sword is pointed at my throat! How could my friend Iolo have come to this?"
 * Liar Avatar: "Liar! You are not Iolo!"
 * How Avatar: "Iolo? How do I know you're telling the truth?"
 * Why Avatar: "Iolo! Why did you fight me?"

Liar


 * Go to How

How


 * Ooli: "When you came through the dungeon, did you not see my bow and lute? Come Avatar, you know that I always have them with me."
 * Ooli: "Will you not spare your old friend, Avatar?"
 * Activate Ooli's first trigger
 * Spare Avatar: "Very well, I will have mercy on you."
 * Fight Avatar: "Your trickery will not fool me!"

Why


 * Ooli: "The Guardian has taken possession of my soul, and I have been forced to do his bidding!"
 * Ooli: "Please have mercy!"
 * Spare Avatar: "Very well, I will have mercy on you."
 * Fight Avatar: "Your trickery will not fool me!"

Spare


 * Ooli: "Thank you, and accept my apologies, Avatar! Take the glyph now and know that I'll not raise my hand against you again."
 * Avatar: "I will take the glyph. And I want you to tell the rest of the Wyrmguard that I'm back and that this time, I will cleanse Britannia of the Guardian once and for all."
 * Avatar: "I will free you from this, my friend."
 * Set Iolo_Saved to true
 * End

Castro
Triggered Noncinematic as Avatar approaches locked room


 * Set First_Castro_Convo to true
 * Castro: "What do you think that guy meant when he said that he'd be back for us? Do you think he'll really feed us to his master?"
 * Felix: "Would you stop bringing that up? It's bad enough being in here for a week with no food."
 * Felix: "All I know is that I am so hungry I could eat a horse."
 * Castro: "There aren't any more horses."
 * Felix: "It's just an expression."
 * Castro: "I know it's an expression, but you should update it. Maybe say 'I'm so hungry I could eat a giant rat.'"
 * Felix: "I could eat a giant rat."
 * Castro: "Well, I'm so hungry I could eat some of Dara's cooking, and ask for seconds!"
 * Felix: "Wait a minute, why are you complaining? It's your fault we're in here!"
 * Castro: "My fault?"
 * Felix: "You told me this Kiran Stone would be easy to find, and that we'd be rich by now."
 * Felix: "Instead we wound up locked in a smelly room in a dungeon, with nothing to look at but each other. And you're really not that pleasant to look at."
 * Castro: "Would you rather spend your time with that madman in the winged armor? I'm sure he'd love to have you over for dinner."
 * End

Triggered Cinematic when you click on the locked door


 * Felix: "Who's there? Please help us!"
 * End

Triggered Cinematic when you enter the locked room


 * Castro: "Thank you for freeing us. What can we do to repay you?"
 * Increase Avatar's Karma by 1
 * Name Avatar: "Who are you?"
 * Bye Avatar: "You needn't do anything for me. Farewell."

Enter Conversation


 * If Knows_Of_Kiran_Stone is true
 * Felix: "Thanks again, sir. I can't tell you how good it feels to have that door finally open."
 * Castro: "Good luck on finding that Kiran Stone. And if you see our friends Thadious or Mourdin, please tell them we're going back to Britain."
 * End

Name


 * Castro: "I'm Castro, and this here's Felix. We live in Britain."
 * Felix: "Or at least we did live in Britain, until they decided to shove all the poor people away to Paws. What a disgusting swamp!"
 * Castro: "That's why we decided to risk coming to the dungeon to look for the Kiran Stone. I guess we thought we could buy the right to stay in Britain."
 * Stone Avatar: "What is this Kiran Stone?"
 * Bye Avatar: "You needn't do anything for me. Farewell."

Stone


 * Set Knows_Of_Kiran_Stone to true
 * Castro: "A magic artifact was hidden here in Despise decades ago. The Kiran Stone is the key, and was hidden in four pieces within this dungeon."
 * Castro: "We don't know for sure what the item is, but we came here hoping it would be valuable. After this past week, though, I don't care about the money anymore."
 * Castro: "Felix and I are going back to Britain to find something to eat."
 * Set Castro_Journal_Flag_1 to true
 * Diary: "In the dungeon of Despise, I ran into two characters from Britain who came here looking for a magical artifact they said was worth some money. They told me that to find it, one has to find the four pieces of the Kiran Stone. They were able to tell me that one of these gems is on top of a great pillar, and the other is behind a wall of water."
 * Where Avatar: "Where might I find the pieces of the stone?"
 * Bye Avatar: "Thanks for the information. Goodbye."

Where


 * Castro: "A part of the Kiran Stone lies atop the greatest pillar in the pillar room, and I know I won't be looking for it anymore."
 * Castro: "Our two friends, Thadious and Mourdin, were also in the dungeon looking for the stone."
 * Castro: "Each one of us had the location of one of the stones, so if you can find them, you'll find the other two parts of it."
 * Felix: "All I know is there's supposed to be a piece behind a wall of water."
 * Felix: "You may not be able to find all four pieces if Thadious and Mourdin have already found theirs, but you never know... they may have left a long time ago."
 * Set Felix_Activated to true
 * Activate Felix's third trigger
 * Stone Avatar: "What is this Kiran Stone?"
 * Bye Avatar: "Thanks for the information. Goodbye."

Bye


 * If Felix_Activated is false
 * Activate Felix's third trigger
 * Castro: "Thank you again, and good luck."
 * End

Felix
Enter Conversation


 * If Knows_Of_Kiran_Stone to true
 * Felix: "Thanks again, sir. I can't tell you how good it feels to have that door finally open."
 * Castro: "Good luck on finding that Kiran Stone. And if you see our friends Thadious or Mourdin, please tell them we're going back to Britain."
 * End

Thadious
Triggered Noncinematic before being crushed by the wall trap


 * Thadious: "Help! Stop the walls!! Please! Pull the lever! Help me, please, quickly!!"
 * End

Triggered Noncinematic if walls not stopped


 * Thadious: "*loud screaming*"
 * End

Triggered Cinematic if saved


 * If Thadious is in Area_Thadious_Out
 * Set First_Thadious_Convo to true
 * Thadious: "Thank you! You've saved my life, and I am in your debt."
 * Increase Avatar's Karma by 1
 * If Knows_Of_Kiran_Stone is true
 * Stone Avatar: "What can you tell me about the Kiran Stone?"
 * Else
 * What Avatar: "What are you doing down here?"
 * No Debt Avatar: "You owe me no debt. Good day."

Enter Conversation


 * If Thadious is not in area Area_Thadious_Pit
 * Thadious: "After that ordeal, I need a moment to rest. I'll find my way out when I have my breath back."
 * End

Stone


 * Thadious: "Years ago, the wizard Kiran supposedly hid a family heirloom here in Despise. The Kiran Stone is the key to the artifact. It was divided into four pieces and scattered throughout the dungeon."
 * Thadious: "I've found one of them, but after this experience, I've lost all interest in exploring dungeons. Please take it, as payment for saving my life."
 * Remove Kiran Green Stone from Thadious' Inventory
 * Add Kiran Green Stone to Avatar's Inventory
 * Thadious: "Now if you'll excuse me, I'm going to rest a bit and then I'm getting out of here."
 * End

What


 * Thadious: "Looking for treasure, but I've had enough of that."
 * Go to Stone

No Debt


 * Thadious: "Wait, please. You're a good man and I want to give you something."
 * Go to Stone

Katrina
Triggered (NonCinematic unless indicated)


 * If Shrine_Humility_Cleansed is true
 * If Codex_Read and Shrine_Spirituality_Cleansed are true
 * Katrina: "Come here and say goodbye to me, Avatar."
 * End
 * Else
 * Katrina: "I knew you would return."
 * End
 * Else
 * If Vulture_Quest_Received is true
 * If Vulture_Quest_Complete and Wolf_Quest_Complete are true
 * If Avatar_Got_Humility_Sigil_C is false
 * Initiate Cinematic Mode
 * Avatar: "I've cleared out the wolves and vultures. May I now have the sigil?"
 * Katrina: "Oh, yes, of course. You have helped me more than you can imagine. I hope, for the sake of all Britannia, that your quest is successful, old friend."
 * Katrina: "Is there anything else I can do to help you?"
 * She gives you the Sigil and Avatar_Got_Humility_Sigil_C becomes true
 * If Knows_Humility_Mantra is false
 * Mantra Avatar: "Can you tell me the mantra to the Shrine of Humility?"
 * Shrine Avatar: "Where has the Shrine of Humility gone?"
 * Bye Avatar: "No thank you, Katrina. Goodbye."
 * Else
 * Katrina: "Avatar, thank you again for taking care of the wolves and vultures. The goats seem happier already."
 * End
 * Else
 * Initiate Cinematic Mode
 * Katrina: "Have you cleared out the wolves and vultures?"
 * Avatar: "No, I haven't."
 * Katrina: "Avatar, unless you are humble enough to help the common folk with their problems, you will surely not be able to use the sigil of Humility. I'm sorry."
 * End
 * Else
 * If Vulture_Quest_Refused is true
 * Katrina: "Ah, my prideful friend returns."
 * End
 * Else
 * Katrina: "Ah, my old friend, the Avatar. I sensed you had returned to Britannia."
 * End

Enter Conversation


 * If Shrine_Humility_Cleansed is
 * If Codex_Read and Shrine_Spirituality_Cleansed are true
 * Katrina: "Of all of the people that I've known in my long life, you have had the most cause to be proud, yet you never were."
 * Katrina: "You have always been the most humble of people, Avatar. I have always admired that in you."
 * Katrina: "Keep that humility in your heart, and you will always do well. Goodbye, dear friend."
 * End
 * Else
 * Katrina: "You have done well, Avatar. I can feel the humility being restored to New Magincia.  I realize now that even I was affected by the column.
 * Katrina: "I should never have demanded that you work for me before giving you the sigil."
 * Katrina: "After all, you were working to save all of Britannia and, in my pride, I have delayed that quest. Accept my apologies and my sincere thanks, Avatar."
 * End
 * Else
 * If Vulture_Quest_Received and Avatar_Got_Humility_Sigil_C are true
 * Katrina: "Avatar, thank you again for taking care of the wolves and vultures. The goats seem happier already."
 * Katrina: "Is there anything else I can do to help you?"
 * If Knows_Humility_Mantra is false
 * Mantra Avatar: "Can you tell me the mantra to the Shrine of Humility?"
 * Shrine Avatar: "Where has the Shrine of Humility gone?"
 * Bye Avatar: "No thank you, Katrina. Goodbye."
 * Else
 * If First_Katrina_Convo is true
 * If Vulture_Quest_Received is true
 * If Vulture_Quest_Complete and Wolf_Quest_Complete are true
 * Katrina: "Thank you for helping me protect my herd. May the virtues be with you, Avatar."
 * If Knows_Humility_Mantra is false
 * Mantra Avatar: "Can you tell me the mantra to the Shrine of Humility?"
 * Shrine Avatar: "Where has the Shrine of Humility gone?"
 * Bye Avatar: "Certainly, Katrina. Goodbye."
 * Else
 * End
 * Else
 * Katrina: "Please, Avatar, you must help me protect my herd. If you clear away the wolves and the vultures, I will give you what you seek."
 * End
 * Else
 * Katrina: "Have you changed your mind about helping me protect my herd?"
 * Yes Avatar: "Yes, I will help you."
 * No Avatar: "I'm sorry. I cannot help you."
 * Else
 * Katrina: "I hope that all is well with you, my friend. No doubt you have returned to quell the evil that stalks the land."
 * Katrina: "As you can see, I am now the caretaker of what is left of New Magincia. Is there anything that I may do to help?"
 * Whirlpool Avatar: "Can you tell me about the whirlpools?"
 * Glyph Avatar: "Where can I find the glyph?"
 * If Avatar_Got_Humility_Sigil_C and Wolf_Quest_Complete and Vulture_Quest_Complete are false
 * Sigil Avatar: "Do you know the whereabouts of New Magincia's sigil?"
 * If Knows_Humility_Mantra is false
 * Mantra Avatar: "Can you tell me the mantra to the Shrine of Humility?"
 * Bye Avatar: "No thank you, Katrina. Goodbye."

Glyph


 * Katrina: "You should be able to find the glyph in the column which rose out of the dungeon of Hythloth."
 * Katrina: "The entrance to Hythloth used to be right next to the shrine, but it has been sealed, and the shrine itself has been buried beneath the water."
 * Katrina: "If you can find the shrine and meditate there, perhaps you will learn the way to get to Hythloth."
 * Set Katrina_Journal_Flag_1 to true
 * Diary: "Katrina has told me I can find the Glyph of Humility in the column that rose out of Hythloth. The entrance to Hythloth is near the shrine, but it's been sealed and the shrine's underwater. She thinks that if I meditate at the shrine, though, I may find the way to Hythloth."
 * Whirlpool Avatar: "Can you tell me about the whirlpools?"
 * If Avatar_Got_Humility_Sigil_C and Wolf_Quest_Complete and Vulture_Quest_Complete are false
 * Sigil Avatar: "Do you know the whereabouts of New Magincia's sigil?"
 * If Knows_Humility_Mantra is false
 * Mantra Avatar: "Can you tell me the mantra to the Shrine of Humility?"
 * Bye Avatar: "Thank you, Katrina. Goodbye."

Whirlpool


 * Katrina: "The waters here were once calm and beautiful, long ago. But since the columns destroyed New Magincia, these whirlpools have made travel by water very dangerous."
 * Katrina: "Even I, more humble than anyone I know, cannot make the shrine of Humility reveal itself, and I have been unable to navigate the whirlpools to find it."
 * Glyph Avatar: "Where can I find the glyph?"
 * If Avatar_Got_Humility_Sigil_C and Wolf_Quest_Complete and Vulture_Quest_Complete are false
 * Sigil Avatar: "Do you know the whereabouts of New Magincia's sigil?"
 * If Knows_Humility_Mantra is false
 * Mantra Avatar: "Can you tell me the mantra to the Shrine of Humility?"
 * Bye Avatar: "Thank you, Katrina. Goodbye."

Mantra


 * Katrina: "Indeed, my friend. The Mantra is 'Lum'. If you intone this mantra at the corrupted shrine, you may be given some clue as to how to find Hythloth and the glyph."
 * Set Knows_Humility_Mantra to true
 * Diary: "Katrina told me the Mantra of Humility is 'Lum'."
 * Whirlpool Avatar: "Can you tell me about the whirlpools?"
 * Glyph Avatar: "Where can I find the glyph?"
 * If Avatar_Got_Humility_Sigil_C and Wolf_Quest_Complete and Vulture_Quest_Complete are false
 * Sigil Avatar: "Do you know the whereabouts of New Magincia's sigil?"
 * Shrine2 Avatar:"Where has the Shrine of Humility gone?"
 * Bye Avatar: "Thank you, Katrina. Goodbye."

Sigil


 * Katrina: "Yes. I have the Crook of Humility."
 * Avatar: "May I take it to aid me in my quest?"
 * Katrina: "I will be happy to give you the sigil, but I must ask you a favor. Without others here to help, my herd has been threatened by vultures and wolves."
 * Katrina: "Will you help me protect them?"
 * Set First_Katrina_Convo to true
 * Diary: "My old friend Katrina has the Sigil of Humility, but she won't give it to me unless I help protect her flock of goats from the wolves and vultures here that are killing them off."
 * Yes Avatar: "Yes, I will help you."
 * No Avatar: "I'm sorry. I cannot help you."

Yes


 * Katrina: "Thank you so very much, Avatar. I have lost many goats to these foul beasts."
 * Katrina: "I have heard that if you can find and kill the alpha wolf, the rest of the pack will disperse.
 * Katrina: "Now, as for the vultures, I'm not sure how to get rid of them. I do know that they don't like fire.
 * Katrina: "If you would, please, eliminate both the vulture nest and the alpha wolf, I will gladly give you what you seek."
 * Set Vulture_Quest_Received to true
 * Diary: "Supposedly, to get rid of the wolves I need to find and kill the alpha wolf, and Katrina told me that vultures particularly dislike fire."
 * Whirlpool Avatar: "Can you tell me about the whirlpools?"
 * Glyph Avatar: "Where can I find the glyph?"
 * If Knows_Humility_Mantra is false
 * Mantra Avatar: "Can you tell me the mantra to the Shrine of Humility?"
 * Shrine Avatar: "Where has the Shrine of Humility gone?"
 * Bye Avatar: "Thank you, Katrina. Goodbye."

No


 * Katrina: "You are too full of pride to receive the sigil. Farewell, Avatar."
 * Set Vulture_Quest_Refused to true
 * End

Shrine


 * Katrina: "As you have surely noticed, the land has changed a great deal since the arrival of the columns. Sadly, the shrine has been affected as well, and lies hidden."
 * Katrina: "If a truly humble person stands on the promontory to the north, the shrine will be revealed to them."
 * Set Katrina_Journal_Flag_2 to true
 * Diary: "Katrina says the only way to find the shrine is for a truly humble person to stand on the promontory to the north."
 * Promontory Avatar: "Where is this promontory?"
 * If Knows_Humility_Mantra is false
 * Mantra Avatar: "Can you tell me the mantra to the Shrine of Humility?"
 * Bye Avatar: "Thank you, Katrina. Goodbye."

Promontory


 * Katrina: "Near the beach to the northwest of my house is a flat stone, where a truly humble person can call forth the shrine."
 * Set Katrina_Journal_Flag_3 to true
 * Diary: "The promontory is a flat stone near the beach to the northwest of Katrina's house."
 * If Knows_Humility_Mantra is false
 * Mantra Avatar: "Can you tell me the mantra to the Shrine of Humility?"
 * Bye Avatar: "Thank you, Katrina. Goodbye."

Promontory2


 * Katrina: "Near the beach to the northwest of my house is a flat stone, where a truly humble person can call forth the shrine."
 * Set Katrina_Journal_Flag_3 to true
 * Diary: "The promontory is a flat stone near the beach to the northwest of Katrina's house."
 * If Avatar_Got_Humility_Sigil_C and Wolf_Quest_Complete and Vulture_Quest_Complete are false
 * Sigil Avatar: "Do you know the whereabouts of New Magincia's sigil?"
 * Bye Avatar: "Thank you, Katrina. Goodbye."

Shrine2


 * Katrina: "As you have surely noticed, the land has changed a great deal since the arrival of the columns. Sadly, the shrine has been affected as well.
 * Katrina: "If a truly humble person stands on the promontory to the north, the shrine will be revealed to them."
 * Set Katrina_Journal_Flag_2 to true
 * Diary: "Katrina says the only way to find the shrine is for a truly humble person to stand on the promontory to the north."
 * Promontory2 Avatar: "Where is this promontory?"
 * If Avatar_Got_Humility_Sigil_C and Wolf_Quest_Complete and Vulture_Quest_Complete are false
 * Sigil Avatar: "Do you know the whereabouts of New Magincia's sigil?"
 * Bye Avatar: "Thank you, Katrina. Goodbye."

Bye


 * Katrina: "Well, goodbye, Avatar. Please come back to see me if I can be of any assistance."
 * End

Shrine of Humility
Enter Conversation


 * Shrine of Humility: "Speak now the Mantra of Humility."
 * Check input for "lum"
 * If true
 * Mantra Correct
 * If false
 * Mantra Wrong

Mantra Wrong


 * If Shrine_Humility_Cleansed is false
 * Shrine of Humility: "Thou speak not the humble mantra. You lack humility, go and purge yourself of your pride and return when thou hast the mantra."
 * Else
 * Shrine of Humility: "This is not the mantra of Humility. Avatar, hast thou so quickly forgotten the sacred mantra with which you restored me?"));
 * End

Mantra Correct


 * If Shrine_Humility_Cleansed is true
 * Shrine of Humility: "Avatar, thou hast restored me. I give my humble thanks."
 * Shrine of Humility: "Dost thou wish to perform the ritual of restoration?"
 * Yes Avatar: "Yes"
 * No Avatar: "No"
 * Else
 * Shrine of Humility: "Avatar, humbly do I request thine aid. I am corrupt."
 * Shrine of Humility: "Please, find and bring to me the sigil and mantra of Humility, and the glyph of pride."
 * Shrine of Humility: "If thou canst do this, then shall I again be pure."
 * Activate Shrine of Humility Trigger 3 - play cinematic Maelstrom and teleport Avatar to Ambrosia map
 * End

Yes


 * Shrine of Humility: "Then speak the words of restoration."
 * Check input for "vas mani corp"
 * If true
 * Restoration Correct
 * If false
 * Restoration Wrong

No


 * Shrine of Humility: "Remember well humility, Avatar. Know that pride always goeth before a fall."
 * End

Restoration Correct


 * Initiate Ritual of Restoration
 * End

Restoration Wrong


 * If you have not used up your three attempts to get the words of Restoration correct.
 * Shrine of Humility: "Thou hast not spoken the words of restoration. Concentrate, and speak again so that thou mayest heal thyself."
 * Return to Yes
 * Else
 * Shrine of Humility: "If you wish to be restored, learn the words of restoration and return to see me."
 * End

Shrine Cleansing Cinematic


 * Shrine of Humility: "Speak now the Mantra of Humility."
 * Check input for "lum"
 * If true
 * See Shrine for Cleansing Cinematic
 * Set Shrine_Humility_Cleansed to true
 * End
 * If false
 * Mantra Wrong

Damon
Proximity Enter Noncinematic
 * Damon: "What a treat it is for me to have your blood on my hands. I thank you for the gift of your head."
 * Set Damon to Attack the Avatar
 * End

Mariah
Proximity Enter (Noncinematic unless Indicated)


 * If Shrine_Spirituality_Cleansed is true
 * Mariah: "Hello Avatar!"
 * Else
 * If Batista_Shield_Quest_Done_C is true
 * Initiate Cinematic Mode
 * Mariah: "Hello Avatar, I hope that things are going well with your quest. I know that Moonglow is getting better. Still, there is much to be done."
 * Mariah: "For instance, have you heard about the strange behavior that we've seen in the moons?"
 * Moon1 Avatar: "Yes, I've heard about the moons. It's most odd.
 * Moon2 Avatar:	"No, I haven't heard anything about the moons. What's happening?"
 * Bye2 Avatar: "I need to go now, Mariah. Goodbye."
 * Else
 * End

Triggered Cinematic (Basement)


 * If Mariah_Triggered_C is true
 * End
 * Else
 * Set Mariah_Triggered_C to true
 * Mariah: "Avatar? I'm surprised to see you."
 * Avatar: "Forgive me, Mariah. I was sent to retrieve this shield and was told that you had it."
 * Avatar: "I looked for you, but didn't see you in your house."
 * Mariah: "Sent to retrieve my shield? By who?"
 * Avatar: "By Batista; she said that you were very sick, and that she needed this shield to heal you."
 * Mariah: "Really? What else did she tell you?"
 * Avatar: "Well, apparently the two of you are very close friends."
 * Mariah: "Don't believe a word that woman says, Avatar. She lies as much as everyone else in this town."
 * Avatar: "I'm only taking the shield to her because I need it to get the Sigil of Honesty."
 * Mariah: "Well, she does have the Writ of Honesty. Tydus gave it to her when they were lovers."
 * Mariah: "If you need the shield, it's yours, but be careful; it's a powerful shield that absorbs magic."
 * Mariah: "Speaking of magic, you still do a bit of magic, don't you?"
 * Diary: "My old friend Mariah told me that Batista lied to me about her reasons for needing the shield, and warned me that it's a very powerful shield that absorbs magic. She also mentioned that Tydus gave Batista the Writ of Honesty back when they were lovers, so at least I know that Batista really does have the sigil."
 * Yes Avatar: "Oh yes, I'm not as good as you are, but I still know a few spells."
 * No Avatar: "No, I prefer the arts of the warrior."
 * Bye1 Avatar: "I really need to go. May I please just have the shield?"

Enter Conversation


 * If Shrine_Spirituality_Cleansed is true
 * Mariah: "See? I told you that we would meet again. We have stood together in the face of so many challenges and come through them all as boon companions."
 * Mariah: "I remember dealing with that corrupt fool Batlin as though it were yesterday."
 * Mariah: "I wish with my heart that we could go on this final adventure together, but it can not be; we all have our roles to play and they take us to different places."
 * Mariah: "As you go forward, remember your honesty, it is your greatest attribute."
 * Miss Avatar: "I'll miss you, Mariah."
 * Sentimental Avatar: "Don't get too sentimental on me, alright?"
 * Bye3 Avatar: "Goodbye my friend."
 * Else
 * If Batista_Shield_Quest_Done_C is true
 * Mariah: "Hello Avatar, I hope that things are going well with your quest. I know that Moonglow is getting better. Still, there is much to be done."
 * Mariah: "For instance, have you heard about the strange behavior that we've seen in the moons?"
 * Moon1 Avatar: "Yes, I've heard about the moons. It's most odd.
 * Moon2 Avatar:	"No, I haven't heard anything about the moons. What's happening?"
 * Bye2 Avatar: "I need to go now, Mariah. Goodbye."
 * Else
 * End

Yes


 * Mariah: "Humility is a virtue Avatar, but don't forget truth. You can be as good a mage as anyone and you know it."
 * Mariah: "Of course, we have also developed a system of rituals since you were last here. Are you familiar with the Restore Ritual?"
 * RestoreYes Avatar: "Oh yes, I know that one. I use it all of the time."
 * RestoreNo Avatar: "No, I'm not familiar with that ritual."

No


 * Mariah: "Well, even so, I think that you should become familiar with some of the rituals that we have developed since you were here last. Are you familiar with the Restore Ritual?"
 * RestoreYes Avatar: "Oh yes, I know that one. I use it all of the time."
 * RestoreNo Avatar: "No, I'm not familiar with that ritual."

Bye1


 * Mariah: "Not so quickly Avatar. This is important business. Do you still use the magical arts?"
 * Yes Avatar: "Oh yes, I'm not as good as you are, but I still know a few spells."
 * No Avatar: "No, I prefer the arts of the warrior."

RestoreYes


 * Mariah: "Really? Very well then, if you already know it then I won't teach it to you. Well, I know that you have pressing business, so please feel free to take the shield, but be careful."
 * Mariah: "It could be dangerous in the wrong hands. And be careful of Batista; that one is not to be trusted. Goodbye Avatar."
 * Activate Mariah's second trigger - she disappears
 * End

RestoreNo


 * Mariah: "Well, this is one that you should learn. It's a ritual that restores your health and mana. Believe me, it can be quite useful."
 * Mariah: "All that you have to do is meditate before a cleansed shrine. Once you have spoken the appropriate mantra for the given shrine, tell the shrine that you wish to perform the Restore Ritual."
 * Mariah: "The shrine will then ask you for the incantation. Remember this because if you don't know the incantation, you can't perform the ritual. The incantation is 'vas mani corp'."
 * Mariah: "After you have spoken the incantation, the shrine will instruct you as to what you must do."
 * Avatar: "Thank you Mariah."
 * Mariah: "You're quite welcome. Well, I know that you have pressing business, so please feel free to take the shield, but be careful:"
 * Mariah: "It could be dangerous in the wrong hands. And be careful of Batista; that one is not to be trusted. Goodbye Avatar."
 * Set Knows_Restoration_Ritual to true
 * Diary: "Mariah taught me the Restore Ritual. I need to meditate at a cleansed shrine, and speak the appropriate mantra. Then I need to tell the shrine that I wish to perform the Restore Ritual, and give the incantation, which is 'vas mani corp'."
 * Activate Mariah's second trigger - she disappears
 * End

Moon1


 * Mariah: "Indeed it is strange. The moons' orbits have always been stable, nothing like this has ever happened!"
 * Mariah: "I recommend that you use a telescope to keep an eye on them as much as possible."
 * Bye2 Avatar: "I need to go now, Mariah. Goodbye."

Moon2


 * Mariah: "Oh, it's most unusual. The orbits of the moons seem to be changing and the moons are getting closer together."
 * Mariah: "If they continue at this rate, it's only a matter of time until they collide. Can you imagine what a catastrophe that would be?"
 * Cause Avatar: "What's causing the problem with the moons?"
 * Bye2 Avatar: "I need to go now, Mariah. Goodbye."

Cause


 * Mariah: "We don't know yet. Of course, it probably has something to do with the columns, but we don't know for sure."
 * Mariah: "Lord British may be able to tell you more about it. I know that you can see the moons through his telescope."
 * Mariah: "You should go and look at them when the sun goes down."
 * Bye2 Avatar: "I need to go now, Mariah. Goodbye."

Bye2


 * Mariah: "Good luck, Avatar."
 * End

Miss


 * Mariah: "And I you, old friend. Good luck."
 * End

Sentimental


 * Mariah: "Strong and silent to the end, huh? Well, I'll miss that about you, too. Goodbye friend."
 * End

Bye3


 * Mariah: "Goodbye and good luck."
 * End

Mariah's Ghost
Proximity Enter Noncinematic


 * Mariah's Ghost: "Hello, my friend."
 * End

Enter Conversation


 * Avatar: "Mariah! What happened to you?"
 * Mariah's Ghost: "Don't worry, I'm back to my old self again. Well, to some degree, anyway."
 * Wyrmguard Avatar: "You had turned into a Wyrmguard."
 * Sorry Avatar: "I'm so sorry that I killed you, Mariah."

Wyrmguard


 * Mariah's Ghost: "I'm ashamed to admit that I was corrupted by the evil that emanated from that column."
 * Mariah's Ghost: "When you killed me, you released me from the evil that held me in its grip. My soul is at rest now thanks to you."
 * Mariah's Ghost: "Now, go about your quest, there is much left to do. Don't worry; we'll see one another again. Goodbye, Avatar."));
 * End

Sorry


 * Mariah's Ghost: "Don't be sorry, Avatar. I left you no choice."
 * Go to Wyrmguard

Hairam
Her dialogue is all triggered with each being a quick cinematic event. Triggered Cinematic Event 1


 * Hairam: "Gypsy! Come here!"
 * End

Triggered Cinematic Event 2


 * Hairam: "I sense the presence of an intruder!"
 * End

Triggered Cinematic Event 3


 * Hairam: "Gypsy, remove this blight from our cavern."
 * End

Triggered Cinematic Event 4


 * Hairam: "And don't forget to watch your diet."
 * End

Triggered Cinematic Event 5


 * Hairam: "Oh! You've destroyed my pet!"
 * End

Triggered Cinematic Event 6


 * Hairam: "The only way you're going to leave this cavern is over my dead body and that's not very likely!"
 * End

Triggered Cinematic Event 7


 * Hairam: "Especially since there are three of us!"
 * End

Batista
Trigger Enter Noncinematic in her house


 * If First_Batista_Convo is false
 * Batista: "Oooh, hello stranger."
 * End
 * Else
 * If Shield_Quest_Received is false
 * Batista: "Well, hello Avatar."
 * Else
 * Batista: "Hello Avatar!"

Enter Conversation


 * If First_Batista_Convo is false
 * Set First_Batista_Convo to true
 * Batista: "What can I do for you?"
 * Name Avatar: "Hello, good lady. What is your name?"
 * Help Avatar: "I'm looking for some information."
 * Bye Avatar: "Goodbye."
 * Else
 * If Shield_Quest_Received is true
 * If Batista_Shield_Quest_Done_C is true
 * If Shrine_Honesty_Cleansed is true
 * Batista: "Oh, hi Avatar. Look, I'm terribly sorry about my behavior before. I just really wanted to get back at Tydus and that's why I wanted that shield."
 * Batista: "I guess it just really clouded my judgment or something because I don't normally act like that. Anyway, I'm terribly sorry. Thanks for understanding. Goodbye."
 * End
 * Else
 * Batista: "Excuse me, but I'm very busy. Goodbye."
 * End
 * Else If Avatar has Mage Shield object
 * Batista: "Oh, I see that you have my shield! I knew that you'd be able to get it back! Hand it over, Avatar!"
 * Batista: "I'll give you the Writ, and then we can get down to more enjoyable business."
 * Not Give Avatar: "First you must give me the Writ, then I will give you your shield."
 * If Mariah_Dead is true
 * Resurrect Avatar: "I'll give it to you, then I want to watch you help Mariah."
 * Else
 * Why_Lie Avatar: "Before we go any further, tell me why you lied about Mariah."
 * Else
 * Batista: "You have not fulfilled your part of the bargain, Avatar. Find me the shield and I will give you what you seek."
 * End
 * Else If Shield_Quest_Refused_C is true
 * Batista: "Have you changed your mind about the shield?"
 * Yes2 Avatar: "Yes, I've decided to get the shield for you."
 * No2 Avatar: "No, I'm not going to get the shield for you."
 * Else
 * Batista: "Hello again."
 * If Met_Batista is false
 * Name Avatar: "Hello, good lady. What is your name?"
 * Help Avatar: "I'm looking for some information."
 * Bye Avatar: "Goodbye."

Name


 * Set Met_Batista to true
 * Batista: "I am Batista and I'm very charmed to meet you, Avatar."
 * What Avatar: "What makes you think I'm the Avatar?"
 * How Avatar: "How did you know that I'm the Avatar?"
 * Help Avatar: "I'm looking for some information."

What


 * Batista: "Oh, come now, Avatar. Don't pretend that you're someone else."
 * Batista: "Who else would be running around Britannia investigating things and trying to solve the world's problems?"
 * Batista: "I know all about you, Avatar, you can't fool me."
 * Help Avatar: "I'm looking for some information."
 * If Met_Batista is false
 * Bye Avatar: "Goodbye."
 * Else
 * Bye Avatar: "Goodbye, Batista."

How


 * Batista: "Because I make it my business to know about handsome strangers who come into town."
 * Batista: "Don't worry Avatar, I might be dangerous in my own way, but I won't hurt you!"
 * Batista: "So what can I do for you?"
 * Dangerous Avatar: "How are you dangerous?"
 * Help Avatar: "I'm looking for some information."
 * If Met_Batista is false
 * Bye Avatar: "Goodbye."
 * Else
 * Bye Avatar: "Goodbye, Batista."

Dangerous


 * Batista: "Well, I do have some certain charms that men find dangerous!"
 * Batista: "But, of course, as a mage, I am not to be taken lightly."
 * Mage Avatar: "I suppose most people here in Moonglow are mages."
 * Help Avatar: "I'm looking for some information."
 * If Met_Batista is false
 * Bye Avatar: "Goodbye."
 * Else
 * Bye Avatar: "Goodbye, Batista."

Mage


 * Batista: "Yes, we are. But you will find that not all mages are equal in their abilities."
 * Batista: "Some of us are highly skilled and very powerful, while others, such as that oaf Tydus, are rank amateurs."
 * If Tydus_Dissed_Batista is false
 * Tydus Who Avatar: "Really? Tydus said that he was a better mage than you!"
 * Else
 * Tydus_Better Avatar: "Who is Tydus?"
 * Help Avatar: "I'm looking for some information."
 * If Met_Batista is false
 * Bye Avatar: "Goodbye."
 * Else
 * Bye Avatar: "Goodbye, Batista."

Tydus Who


 * Batista: "He is no one of concern. Tydus is a little man who thinks himself greater than he is."
 * Batista: "He pesters me constantly, and is about to learn a lesson."
 * Batista: "I do not suffer fools gladly, and Tydus is one fool that I have suffered for too long."
 * Pester Avatar: "How does he pester you?"
 * Help Avatar: "I'm looking for some information."
 * If Met_Batista is false
 * Bye Avatar: "Goodbye."
 * Else
 * Bye Avatar: "Goodbye, Batista."

Pester


 * Batista: "Oh, he's in love with me and since I will have nothing to do with him, he is always playing some sort of prank to get my attention."
 * Batista: "But enough of that worm, Tydus. Let's talk about you, Avatar."
 * Me Avatar: "Why do you want to talk about me?"
 * Help Avatar: "I'm looking for some information."
 * If Met_Batista is false
 * Bye Avatar: "Goodbye."
 * Else
 * Bye Avatar: "Goodbye, Batista."

Me


 * Batista: "Because you're so interesting! Oh, I'm sure that you have all sorts of wonderful stories to tell."
 * Tell Avatar: "Well, I do have a few stories that I could tell."
 * No Tell Avatar: "I'd rather not sit here and talk about myself."
 * Help Avatar: "I'm looking for some information."
 * If Met_Batista is false
 * Bye Avatar: "Goodbye."
 * Else
 * Bye Avatar: "Goodbye, Batista."

Tell


 * Batista: "Really? Well, I'd love to hear them."
 * Avatar: "Well, this was a long time ago, before you were born."
 * Avatar: "I was summoned to Britannia by my companions to save Lord British and to rid the world of the Shadow Lords. It all started when..."
 * Batista: "Really? Well, that's very nice, Avatar. I'm sure that it's a fascinating story, but I just remembered something that I must do. Bye, now!"
 * End

No Tell


 * Batista: "Aw, so modest, just the way a true hero should be! Well, if you don't want to tell me stories about your adventures, then what would you like to talk about?"
 * Help Avatar: "I'm looking for some information."
 * If Met_Batista is false
 * Bye Avatar: "Goodbye."
 * Else
 * Bye Avatar: "Goodbye, Batista."

Tydus Better


 * Batista: "He said what? That worm! Why, I'm twice the mage that he will ever be! What else did he say?"
 * Lovers Avatar: "He told me that you were lovers, but he left you."
 * Trust Avatar: "He told me not to trust you."
 * Bye2 Avatar: "I'm sorry, I have to go."

Lovers


 * Batista: "He said that he left me? That filthy little liar! I left that little worm because he wasn't man enough for me!"
 * Batista: "Oh, he makes me mad. Please, let's not talk about Tydus anymore."
 * Batista: "I'd rather talk about you, Avatar."
 * Set Batista_Dissed_Tydus to true
 * Me Avatar: "Why do you want to talk about me?"
 * Help Avatar: "I'm looking for some information."
 * If Met_Batista is false
 * Bye Avatar: "Goodbye."
 * Else
 * Bye Avatar: "Goodbye, Batista."

Trust


 * Batista: "He told you not to trust me? You must be joking!"
 * Batista: "Let me tell you something, Avatar; you're more likely to see the moons fall from the sky than to see Tydus tell the truth!"
 * Lovers Avatar: "He told me that you were lovers, but he left you."
 * Bye2 Avatar: "I'm sorry, I have to go."

Help


 * Batista: "I'll help you out any way I can, Avatar."
 * Sigil Avatar: "I'm looking for the Sigil of Honesty."
 * Lycaeum Avatar: "Where is the Lycaeum?"
 * Mantra Avatar: "What is the mantra for the Shrine of Honesty?"

Sigil


 * Batista: "Well, handsome, the sigil that you seek is the Writ of Honesty and I possess it. I will give it to you, if you do a small favor for me."
 * Favor Avatar: "What do you need?"
 * Lycaeum Avatar: "Where is the Lycaeum?"
 * Mantra Avatar: "What is the mantra for the Shrine of Honesty?"
 * If Met_Batista is false
 * Bye Avatar: "Goodbye."
 * Else
 * Bye Avatar: "Goodbye, Batista."

Favor


 * If Mariah_Dead is true
 * Batista: "A dear friend of mine, a mage named Mariah, was recently killed, but I can help her if I have a powerful artifact that belonged to her."
 * Batista: "There is a magical shield in her house that would be the perfect thing. If you could bring me that shield, I will happily give you the writ."
 * Else
 * Batista: "A dear friend of mine, a mage named Mariah, is very ill. I can heal her, but only if I have a powerful artifact that belongs to her."
 * Batista: "There is a magical shield in her house that would be the perfect thing. If you could bring me that shield, I will happily give you the writ."
 * Activate Batista third trigger - removes barrier to Mariah's Basement Teleporter
 * Set Batista_Journal_Flag_1 to true
 * Diary("A woman named Batista told me she has Moonglow's sigil, and will give it to me if I retrieve a Mage Shield for her from Mariah's house. I get the feeling she isn't telling me everything she knows about the shield, but I need that sigil."
 * Yes Avatar: "Very well, I'll find the shield for you."
 * No Avatar: "I will not get the shield for you."
 * Lycaeum Avatar: "Where is the Lycaeum?"
 * Mantra Avatar: "What is the mantra for the Shrine of Honesty?"
 * If Met_Batista is false
 * Bye Avatar: "Goodbye."
 * Else
 * Bye Avatar: "Goodbye, Batista."

Yes


 * Batista: "I'm so glad to hear that. Bring the shield back to me, and I will reward you in ways that you could never imagine!"
 * Batista: "You'd better be on your way then. The sooner you get that shield, the sooner you can get back here."
 * Set Shield_Quest_Received to true
 * End

No
 * Batista: "Really? Well then, I suppose we have nothing else to talk about. Let me know if you change your mind."
 * Set Batista_Shield_Quest_Refused_C to true
 * End

Lycaeum


 * Batista: "The Lycaeum? You need to talk to Tydus if you want to go to the Lycaeum."
 * Sigil Avatar: "I'm looking for the Sigil of Honesty."
 * Mantra Avatar: "What is the mantra for the Shrine of Honesty?"
 * If Met_Batista is false
 * Bye Avatar: "Goodbye."
 * Else
 * Bye Avatar: "Goodbye, Batista."

Mantra


 * Batista: "You don't know the mantra for the Shrine?"
 * Batista: "Mmmm, I just adore saying the mantra; it's very sensual. You just pucker up your lips and say 'Ooooo'. Now, you try."
 * Sigil Avatar: "I'm looking for the Sigil of Honesty."
 * Lycaeum Avatar: "Where is the Lycaeum?"
 * If Met_Batista is false
 * Bye Avatar: "Goodbye."
 * Else
 * Bye Avatar: "Goodbye, Batista."

Bye


 * Batista: "Goodbye, Avatar."
 * End

Bye2


 * Batista: "Fine, you go. I've got to conjure up something for that rat, Tydus!"
 * End

Yes2


 * Batista: "I'm so glad to hear it. Bring the shield back to me, and I will reward you in ways that you could never imagine.!"
 * Set Shield_Quest_Received to true
 * End

No2


 * Batista: "Then we have nothing to talk about, do we?"
 * End

Why Lie


 * Batista: "What do you mean? I never lied to you!"
 * Avatar: "I spoke to Mariah: she's quite healthy and you two are not friends."
 * Batista: "Alright fine; so I told a little lie. Who cares? Everybody tells a small lie now and then Avatar, and you know it, so don't pretend to be so shocked."
 * Batista: "Aren't you lying to the people of Britannia by making them believe that you can save the world?"
 * Batista: "You have made them believe in you, made them believe that only you can help them for all these years."
 * Batista: "Yet the fact remains that even if you manage to defeat the Guardian, you cannot save them from themselves. There will be other 'Guardians,' other evils."
 * Cant Believe Avatar: "I just can't believe that you lied right in my face."
 * Shouldnt Avatar: "You shouldn't lie about things Batista, it's just wrong."
 * Not Trust Avatar: "How can I trust you to give me the writ if you lied about the shield?"

Cant Believe


 * Batista: "Well don't be so shocked; I was also lying when I acted like I was attracted to you."
 * Shouldnt Avatar: "You shouldn't lie about things Batista, it's just wrong."
 * Not Trust Avatar: "How can I trust you to give me the writ if you lied about the shield?"

Shouldnt


 * Batista: "Look, don't lecture me alright? I don't need you telling me how to live. Now, we each have something that the other wants."
 * Batista: "Let's just do an even exchange and get this over with so you go on with whatever it is you're doing, and I can get back to my work, okay?"
 * Not Give Avatar: "First you must give me the Writ, then I will give you your shield."
 * Yes Give Avatar: "Here is your shield, now give me the Writ."

Not Trust


 * Batista: "We each have something the other wants."
 * Batista: "Let's just do an even exchange and get this over with so you go on with whatever it is you're doing, and I can get back to my work, okay?"
 * Not Give Avatar: "First you must give me the Writ, then I will give you your shield."
 * Yes Give Not Trust Avatar: "Here is your shield, now give me the Writ."

Resurrect


 * Batista: "Oh, alright, that's fine."
 * Avatar: "And you'll give me the Writ of Honesty."
 * Batista: "Yes, of course, just please be a darling and give me the shield."
 * Delete Mage Shield in Avatar inventory and add Writ of Honesty
 * Delete Writ of Honesty in Batista inventory and add Mage Shield
 * Set Batista_Shield_Quest_Done_C
 * Avatar: "Alright, help her."
 * Batista: "Ahh, you know what? It's going to take a long time to get things ready and I'm sure that you've got a lot of very important things to do."
 * Cant Avatar: "You can't really help her, can you?"
 * Wait Avatar: "That's alright, I can wait."

Cant


 * Batista: "So, what are you saying, Avatar?"
 * Avatar: "I think you are lying to me, Batista."
 * Batista: "Everyone lies, Avatar. Aren't you lying to the people of Britannia by making them believe that you can save the world?"
 * Batista: "You have made them believe in you, made them believe that only you can help them for all these years."
 * Batista: "Yet the fact remains that even if you manage to defeat the Guardian, you cannot save them from themselves. There will be other 'Guardians,' other evils."
 * Batista: "Will you continue to be their saviour?"
 * Batista: "I've got things to do. Goodbye."
 * End

Wait


 * Batista: "Alright, look; I can't resurrect her. I just told you that so you would get the shield for me. Sorry, but there you have it."
 * Batista: "Now that we both have what we want, let's just forget about it and go our ways, alright?"
 * Cant Believe2 Avatar: "I just can't believe that you lied right in my face."
 * Shouldnt2 Avatar: "You shouldn't lie about things Batista, it's just wrong."

Cant Believe2


 * Batista: "Everyone lies, Avatar. Aren't you lying to the people of Britannia by making them believe that you can save the world?"
 * Batista: "You have made them believe in you, made them believe that only you can help them for all these years."
 * Batista: "Yet the fact remains that even if you manage to defeat the Guardian, you cannot save them from themselves. There will be other 'Guardians,' other evils."
 * Batista: "Will you continue to be their saviour?"
 * Batista: "I've got things to do. Goodbye."
 * End

Shouldnt2


 * Batista: "Look, don't lecture me alright? I don't need you telling me how to live."
 * Batista: "Everyone lies, Avatar. Aren't you lying to the people of Britannia by making them believe that you can save the world?"
 * Batista: "You have made them believe in you, made them believe that only you can help them for all these years."
 * Batista: "Yet the fact remains that even if you manage to defeat the Guardian, you cannot save them from themselves. There will be other 'Guardians,' other evils."
 * Batista: "Will you continue to be their saviour?"
 * Batista: "I've got to get back to my work."
 * End

Not Give


 * Batista: "Oh, so I take it that you don't really need the Writ, is that it? Look, if you really want the sigil, then you've got to give me the shield."
 * Batista: "No shield, no sigil; so what's it going to be?"
 * Not Give2 Avatar: "I will not give you the shield."
 * If Mariah_Dead is true
 * Resurrect Avatar: "I'll give it to you, then I want to watch you help Mariah."
 * Else
 * Why_Lie Avatar: "Before we go any further, tell me why you lied about Mariah."

Not Give2


 * Batista: "Out then! Come back when you change your mind."
 * End

Yes Give


 * Delete Mage Shield in Avatar inventory and add Writ of Honesty
 * Delete Writ of Honesty in Batista inventory and add Mage Shield
 * Set Batista_Shield_Quest_Done_C
 * Batista: "Thank you very much you sweet, sweet man. Now if you'll excuse me, I have to get back to work. Goodbye!"
 * End

Yes Give Not Trust


 * Delete Mage Shield in Avatar inventory and add Writ of Honesty
 * Delete Writ of Honesty in Batista inventory and add Mage Shield
 * Set Batista_Shield_Quest_Done_C
 * Batista: "There, that wasn't so hard now was it? Now if you'll excuse me, I've got work to do. Goodbye."
 * End

Duncan
Proximity Enter Cinematic


 * If Duncan_Aggro_C is true
 * Go to Fight
 * Else If First_Duncan_Convo is false
 * Duncan: "Hey, stop right there, you thief!"
 * Set First_Duncan_Convo to true
 * Duncan: "There you are, just as Tydus said you'd be! Now, return my dagger to me or I'll carve you into pieces and feed you to the wolves!"
 * Who Tydus Avatar: "Who's Tydus?"
 * No Dagger Avatar: "Dagger? Sorry, but I don't have your dagger."
 * Fight Avatar: "I'll not be spoken to in such a manner! En garde!"
 * Else (Noncinematic)
 * Duncan: "Hello, friend."
 * End

Who Tydus


 * Duncan: "Don't play dumb, you know who Tydus is. Everyone knows who Tydus is!"
 * Duncan: "He told me that a man matching your description and carrying my stolen dagger would come right through here. Now here you are; explain that!"
 * No Dagger Avatar: "Dagger? Sorry, but I don't have your dagger."
 * Fight Avatar: "I'll not be spoken to in such a manner! En garde!"

No Dagger


 * Duncan: "You are a liar and a fool! Prepare to die!"
 * Inventory Avatar: "Look for yourself; I do not have your dagger."
 * Fight Avatar: "Very well, so be it!"

Inventory


 * Duncan: "You speak the truth."
 * Duncan: "I humbly apologize, my friend."
 * Go to Explanation

Fight


 * Set Duncan_Aggro_C to true
 * Set Duncan to attack the Avatar
 * End

Enter Conversation


 * If Duncan_Aggro_C is true
 * Go to Fight
 * Else If Dagger_Quest_Received is true
 * If Dagger_Quest_Complete is false
 * If Avatar has Duncan's Dagger
 * Duncan: "You have found my dagger. Bless you my friend."
 * Return Dagger Avatar: "It is my pleasure to return your dagger, Duncan."
 * No Return Avatar: "On second thought, I believe I will keep this dagger for myself."
 * Else
 * Duncan: "Have you found my dagger, my friend?"
 * Avatar: "No, I'm still looking for it."
 * End
 * Else
 * If One Handed Weapon Skill is 3 or higher
 * Duncan: "Sorry, but I've taught you all that I know."
 * Duncan: "There used to be a master swordsman by the name of Sir Will Lett who used an amazing shot that I never could master, but he took it to his grave with him."
 * End
 * Else
 * Duncan: "What ho! You've returned! It is so very good to see you again."
 * Duncan: "Now, if you're interested, I can train you a bit in some advanced swordsmanship."
 * Go to Training
 * Else
 * Go to Explanation

Explanation


 * Duncan: "I was told by Tydus that the man who stole my dagger would be traveling this way."
 * Duncan: "I knew that most everyone in Moonglow could not be trusted, but Tydus as well? This is a sad day."
 * Set Duncan_Journal_Flag_1 to true
 * Diary: "A knight named Duncan attacked me, claiming a man named Tydus told him I had stolen his dagger. After I convinced him otherwise, he realized Tydus had misled him, and told me that the people in Moonglow had become very untrustworthy."
 * No Trust Avatar: "People in Moonglow can't be trusted?"
 * Tydus Avatar: "Who is Tydus?"
 * Dagger Avatar: "Why do you seek the dagger?"
 * Who Avatar: "Who are you?"
 * Bye Avatar: "Farewell."

No Trust


 * Duncan: "Oh no, not at all. I haven't believed anything that anyone in this town has said in ages, except for Tydus."
 * Duncan: "I thought that Tydus could be trusted. After all, he's the keeper of the Lycaeum."
 * Tydus Avatar: "Who is Tydus?"
 * Dagger Avatar: "Why do you seek the dagger?"
 * Who Avatar: "Who are you?"
 * Bye Avatar: "Farewell."

Tydus


 * Duncan: "He is a powerful mage who is the keeper of the Lycaeum. He has assumed control of the Lycaeum and will allow no one to consult the Oracle without paying a fee."
 * Duncan: "You should be wary of this mage."
 * Set Duncan_Journal_Flag_2 to true
 * Diary: "Duncan described Tydus as a powerful mage who has taken control of the Lycaeum, and charges people a fee to consult the Oracle there."
 * Lycaeum Avatar: "What is the Lycaeum?"
 * Dagger Avatar: "Why do you seek the dagger?"
 * Who Avatar: "Who are you?"
 * Bye Avatar: "Farewell."

Lycaeum


 * Duncan: "The Lycaeum is a great center of knowledge. The Book of Truth and the Oracle are both kept there. I still can't believe that Tydus lied to me like that..."
 * Set Duncan_Journal_Flag_3 to true
 * Diary: "Duncan told me that the Lycaeum is a great center of knowledge, where the Book of Truth and the Oracle are both kept."
 * Oracle Avatar: "And what is the Oracle?"
 * Dagger Avatar: "Why do you seek the dagger?"
 * Who Avatar: "Who are you?"
 * Bye Avatar: "Farewell."

Oracle


 * Duncan: "I'm not entirely certain, I've never seen it. From what I understand, the Oracle is an object of great wisdom or magic."
 * Set to Duncan_Journal_Flag_4 is true
 * Diary: "The Oracle, as far as Duncan knows, is a magical being of great wisdom."
 * Dagger Avatar: "Why do you seek the dagger?"
 * Who Avatar: "Who are you?"
 * Bye Avatar: "Farewell."

Dagger


 * Duncan: "The dagger is a treasured family heirloom, given to me by my father. I would be most appreciative if you would keep a lookout for it."
 * Tydus Avatar: "Who is Tydus?"
 * Who Avatar: "Who are you?"
 * Accept Avatar: "I will search for your dagger, farewell."
 * Bye Avatar: "I am far too busy. Farewell"

Accept


 * Set Dagger_Quest_Received to true
 * Diary: "I told Duncan that I would try to find his lost dagger."
 * Go to Bye

Who


 * Duncan: "I am Duncan, a traveling fighter skilled in the art of swordplay."
 * Tydus Avatar: "Who is Tydus?"
 * Dagger Avatar: "Why do you seek the dagger?"
 * Bye Avatar: "Farewell."

Bye


 * Duncan: "Wait, since I was so rash in my accusation, I would like to offer some recompense by way of advice: Beware of the deceit of the people in Moonglow."
 * Duncan: "You saw how Tydus fooled me; don't let the same happen to you."
 * End

Return Dagger


 * Delete Duncan's Dagger from Avatar's Inventory
 * Add Duncan's Dagger to Duncan's Inventory
 * Set Dagger_Quest_Complete to true
 * Go to Training

No Return


 * Duncan: "You will not return my dagger? Then, I must kill you."
 * Set Duncan_Aggro_C to true
 * Set Duncan to attack Avatar
 * Decrease Avatar's Karma/Max Mana by 1
 * End

Training


 * If Avatar's Dexterity is 2 or higher
 * If Avatar's Two Handed Weapon Skill is 1
 * Duncan: "To repay you for returning my dagger, I'd like to teach you another two handed sword maneuver."
 * Avatar: "Thank you, I'd like that."
 * Duncan: "This particular move is a spin shot. With the spin, the shot delivers a great deal of power to your opponent..."
 * Activate Duncan's second trigger - training
 * Duncan: "Excellent! You do learn quickly. Thank you again for returning my dagger, it means a great deal to me. Good luck with that spin shot! Goodbye."
 * End
 * Else If Avatar's Dexterity is 3 or higher
 * Duncan: "Very well, then. I can teach you a shot with the two handed sword that's helped me out, and it will only cost you 2500 gold. Would you like to learn?"
 * No Avatar: "I'm sorry, but that's too much money."
 * Yes Avatar: "Yes, that's a fair price."
 * Else
 * Duncan: "You are not yet dexterous enough to learn this new technique. Return when you have gained more experience."
 * End
 * Else
 * Duncan: "Come back when you are a bit more agile, and I'll teach you a new technique to repay you for returning my dagger."
 * End

No


 * Duncan: "Well, come back when you can afford it. I assure you that the training is well worth the expense."
 * End

Yes


 * If Avatar has more than 2500 gold
 * Subtract 2500 gold from Avatar's Inventory
 * Add 2500 gold to Duncan's Inventory
 * Duncan: "Alright, this shot starts out with a low fake, and then a high shot to the head..."
 * Activate Duncan's Second Trigger - training
 * Duncan: "Very good, you learn quickly."
 * Duncan: "You certainly seem to be a nice fellow. I wonder why Tydus told me that you would have my dagger?"
 * End
 * Else
 * Duncan: "Oh, I see that you don't have the money right now. Well, come back when you can afford it, I assure you that the training is well worth the expense."
 * End

Janus
Proximity Enter Noncinematic


 * If Shrine_Honesty_Cleansed is false
 * Janus: "Is that the Avatar? I've heard a story or two about him!"
 * Linda: "Oh, I've heard that he's quite the lady's man!"
 * Janus: "Oh, yes, he leaves a trail of broken hearts wherever he goes!"
 * Linda: "Just think of all of the poor women he has betrayed!"
 * Janus: "No!"
 * End

Enter Conversation


 * If Shrine_Honesty_Cleansed is false
 * Janus: "Avatar! A pleasant good day to you!"
 * Hello Avatar: "Greetings ladies. Can you give me directions to the Lycaeum?"
 * Bye Avatar: "I will leave you to your gossip, ladies."
 * Else
 * Janus: "Some time ago, we developed an insatiable appetite for gossip. I don't know what it was, but our tongues were unleashed like wild dogs..."
 * Linda: "Like wild pigs!"
 * Janus: "...and we indulged in the most nauseating variety of evil talk..."
 * Linda: "Evil talk!"
 * Janus: "...all for the purpose of entertaining ourselves. The more personal, the more sensational, the more exaggerated... the more we loved it!"
 * Linda: "We loved it!"
 * Janus: "And we delighted in misleading."
 * Linda: "Delighted in misleading..."
 * Janus: "And for this we humbly apologize."
 * Linda: "We feel better now, though. We realize the havoc that we caused and truly apologize for what we've done."
 * Janus: "Thank you for restoring our love of honesty. Thank you."
 * End

Hello


 * Janus: "Oh! The Lycaeum! It's... uh... over the hill and to the west of a large haystack!"
 * Linda: "No! It's under the bridge and round the lake and through a field of daises and under a toadstool!"
 * Direction Avatar: "But, which direction?"
 * Bye Avatar: "Thank you, ladies. Farewell."

Direction


 * Janus: "West!"
 * Linda: "East!"
 * Bye Avatar: "Women!"
 * Bye Avatar: "Thank you. I'll find my way."

Bye


 * End

Joshua
Enter Conversation


 * If Journal_Quest_Received is false
 * Joshua: "Thank you for saving me, Avatar. If you had not come when you did, I would most assuredly be dead. I am forever in your debt."
 * Not Necessary Avatar: "No thanks are necessary, friend."
 * You're Lucky Avatar: "You are lucky that I came."
 * Else
 * If Returned_Journal is false
 * If Avatar doesn't have Sage's Journal
 * Joshua: "Were you able to locate my journal, Avatar?"
 * Avatar: "No, I have not found the book as yet, but I will keep an eye out for it."
 * End
 * Else
 * Joshua: "You have found my journal, Avatar. Thank you!"
 * Delete Sage's Journal from Avatar's inventory
 * Add Sage's Journal to Joshua's inventory
 * Joshua: "Please, take these two scrolls as a modest repayment of the vast debt that I owe you, sir."
 * Add Scroll of Wizard Eye and Scroll of Infernal Armor to Avatar's Inventory
 * Set Returned_Journal to true
 * End
 * Else
 * Joshua: "Thank you for your help, Avatar. Good luck on your quest."
 * End

Not Necessary


 * Joshua: "You are generous indeed, sir."
 * Go to Ruffians

You're Lucky


 * Joshua: "Yes, I realize that. I know that my son's lies have caused you a great deal of time and trouble, Avatar, and I'm very sorry."
 * Joshua: "But this time I think that he may have learned a valuable lesson."
 * Go to Ruffians

Ruffians


 * Avatar: "Why did these ruffians attack you?"
 * Joshua: "They ransacked my house and stole my journal."
 * Joshua: "It contains all of my most valuable research, and although they will not be able to decipher the text, it is important that I get it back."
 * Joshua: "If it falls into the hands of an evil mage, it could be used to wreak untold havoc. Please, Avatar, if you could, find my journal and return it to me. I doubt they could have gone far."
 * Set Journal_Quest_Received to true
 * Diary: "A sage in Moonglow named Joshua has asked me to bring back his stolen journal, saying it could be dangerous in the wrong hands."
 * End

Kyra
Enter Conversation


 * If Shrine_Honesty_Cleansed is false
 * Kyra: "Avatar! You who seek to cleanse this world: leave us be! Things are better now in Britannia than ever before."
 * Kyra: "We have entered a golden age and your meddling will only bring harm. Go away and leave us alone!"
 * End
 * Else
 * Kyra: "Avatar, I apologize for having been so rude to you before. I suppose I was just being an old fool."
 * Kyra: "My husband always used to say that I was heavily influenced by the moons, maybe that is why I acted so strangely. Farewell, Avatar."
 * End

Leeland
Enter Conversation


 * If Second_Leeland_Convo is false
 * Leeland: "Stranger! Help me, please!"
 * End
 * Else
 * If Third_Leeland_Convo is true
 * Leeland: "I am so sorry that I lied to you. Please, forgive me."
 * End
 * Else
 * End

Triggered Cinematic at the North Gate


 * Leeland: "Stranger! Help me, please!"
 * Time Avatar: "I don't have time right now."
 * Who Avatar: "Who are you, boy?"
 * Father Attack Avatar: "What is it, boy?"

Time


 * End

Who


 * Leeland: "I am the sage's son!"
 * Go to Father Attack

Where


 * Leeland: "He is in our home in Moonglow."
 * Leeland: "Please help us, mister. Please! I don't want my daddy to die!"
 * Set Leeland_Journal_Flag_1 to true
 * Diary: "A young boy just told me his father is being attacked in their home in Moonglow, and has begged me to help!"
 * Go to Third Trigger

Father Attack


 * Leeland: "My father is being attacked by a band of murderous thieves!"
 * Where Avatar: "Where's your father?"
 * Third Trigger Avatar: "I have a mission to save Britannia. I haven't time to save one man."

Third Trigger


 * Activate Leeland's Third Trigger - teleport to house
 * End

Triggered Cinematic at South Gate


 * Set Second_Leeland_Convo to true
 * Leeland: "Please help me!"
 * Believe Avatar: "I don't know if I should believe you."
 * Mother Attack Avatar: "What is it now, boy?"

Believe
 * Leeland: "But I'm telling the truth! Honest!"
 * Leeland: "Please help me, please! I'm so scared!"
 * Third Trigger Avatar: "I do not believe you. Be off!"
 * Mother Attack Avatar: "What are you afraid of?"

Mother Attack


 * Leeland: "There are bad men at my house attacking my mother!"
 * Leeland: "They're going to hurt her! Please help!"
 * Set Leeland_Journal_Flag_2 to true
 * Diary: "After claiming he made a mistake earlier, the same child is now begging me to help his mother, who is supposedly being attacked at his house."
 * Go to Third Trigger

Triggered Cinematic at Cave


 * Set Third_Leeland_Convo to true
 * Leeland: "My daddy! My daddy's hurt really bad! Please help me, please!"
 * Set Leeland_Journal_Flag_3 to true
 * Diary: "This child is asking me yet again to help his father. He insists he’s telling the truth this time, but I’ve heard that before."
 * Faith Avatar: "Now, how am I supposed to believe you?"
 * Third Trigger Avatar: "Oh, alright, but you'd better be telling the truth!"
 * Fooled Avatar: "I will not be fooled again!"

Faith


 * Leeland: "But I am telling the truth, I swear!"
 * Third Trigger Avatar: "No, I won't believe you. Take your lies elsewhere."
 * Third Trigger Avatar: "Oh, alright, but you'd better be telling the truth!"

Fooled
 * Leeland: "Please! Please believe me! I'm sorry, please believe me"
 * Third Trigger Avatar: "Leave me be boy, farewell."
 * Third Trigger Avatar: "Oh, alright, but you'd better be telling the truth!"

Triggered Cinematic at House
 * If Third_Leeland_Convo is true
 * Leeland: "It's my fault! My father's going to die and it's all my fault!"
 * Leeland: "If I hadn't lied to that man about my parents he'd believe me now, if I asked for help."
 * End
 * Else
 * If Second_Leeland_Convo is true
 * Leeland: "Hello, sir."
 * Avatar: "You again."
 * Leeland: "I'm really sorry that I got mixed up, sir."
 * Mixed Up Avatar: "What do you mean you got mixed up?"
 * Sorry Avatar: "You're sorry, huh?"
 * Bye Avatar: "I've got to go. Goodbye."
 * Else
 * Leeland: "Oh, hi mister."
 * Avatar: "Hey, you're the boy who told me his father was being attacked."
 * Leeland: "He was being attacked, it's just that they took him somewhere else, really. He's um, at the healer's now, 'cause they didn't kill him."
 * Avatar: "Really?"
 * Leeland: "Uh huh, really."
 * Avatar: "Alright then, I've got to go. You behave yourself."
 * Goto Fourth Trigger

Mixed Up


 * Leeland: "I thought that those were bad men and that they were going to hurt my mom, but I was wrong."
 * Sorry Avatar: "You're sorry, huh?"
 * Chase Avatar: "So you sent me off on a wild goose chase."
 * Fourth Trigger Avatar: "I've got to go. Goodbye."

Sorry


 * Leeland: "I really am, honest. Please don't be mad at me. I feel really dumb 'cause I got all mixed up, but I was afraid after what happened to my father."
 * Mixed Up Avatar: "What do you mean you got mixed up?"
 * No Father Avatar: "I don't think that I've seen your dad yet."
 * Fourth Trigger Avatar: "I've got to go. Goodbye."

Chase


 * Leeland: "I'm sorry, I didn't mean to. I just got mixed up, honest. Please don't be mad. Please?"
 * Mixed Up Avatar: "What do you mean you got mixed up?"
 * Sorry Avatar: "You're sorry, huh?"
 * Fourth Trigger Avatar: "I've got to go. Goodbye."

No Father


 * Leeland: "Oh, he's around, and he's getting better, too! I promise I won't get mixed up any more!"
 * Mixed Up Avatar: "What do you mean you got mixed up?"
 * Sorry Avatar: "You're sorry, huh?"
 * Fourth Trigger Avatar: "I've got to go. Goodbye."

Fourth Trigger


 * Activate Leeland's Fourth Trigger - teleport away
 * End

Linda
Enter Conversation


 * Linda: "Ohh...Hello, Avatar!"
 * End

Markus
Enter Conversation


 * If Shrine_Honesty_Cleansed is false
 * Markus: "Look! It's the Avatar!"
 * Tommy: "You don't know, you've never seen the Avatar. He could just be some stranger."
 * Markus: "We'll ask him then! Hey mister, you're the Avatar, aren't you?"
 * Avatar Avatar: "How did you know who I am?"
 * Information Avatar: "Hello. Can you give me information about this place?"
 * Tydus Avatar: "Can you tell me where I can find Tydus?"
 * Else
 * Markus: "Hey Tommy, it's the Avatar."
 * Tommy: "Umm, hi Avatar. We're sorry we acted so stupid when we talked to you before."
 * Markus: "Yeah, we had been told that strangers couldn't be trusted, so we were supposed to lie to them."
 * Tommy: "Yeah, that way, if people didn't know anything about us, they couldn't hurt us."
 * Avatar: "Sorry, but that doesn't make much sense guys."
 * Markus: "We don't think so anymore."
 * Tommy: "Yeah, we're real sorry, Avatar."
 * Avatar: "That's alright guys, just remember not to do it again."
 * Markus: "Thanks! We won't Avatar."
 * Tommy: "Yeah thanks! Bye!"
 * End

Avatar


 * Markus: "See? I told you he was the Avatar!"
 * Markus: "Word gets around pretty fast."
 * Tommy: "Yeah, we heard that you were here the minute you got in town!"
 * Information Avatar: "Can you give me some information?"
 * Tydus Avatar: "Can you tell me where I can find the house of Tydus?"
 * Bye Avatar: "Well, I must go. Farewell."

Information


 * Markus: "About what?"
 * Avatar: "About Moonglow."
 * Markus: "Sorry, we don't know anything about Moonglow."
 * Tommy: "Yeah, we're not from there!"
 * Markus: "Bye Avatar!"
 * End

Tydus


 * Markus: "Oh, there's no one by the name of Tydus here, is there Tommy?"
 * Tommy: "Oh no."
 * Tommy: "No Tydus here! Bye Avatar!"
 * End

Bye


 * End

Marna
Proximity Enter Noncinematic


 * Marna: "Have you heard the news?"
 * End

Enter Conversation


 * If Shrine_Honesty_Cleansed is false
 * Marna: "Hello Avatar, it is so very good to see you in Britannia. Yes, I know who you are; a benefit of my magical training."
 * Marna: "I am Marna; I spend most of my time studying magic and other natural phenomenon. I have learned some very interesting things of late."
 * People Avatar: "What is affecting the people here in Moonglow?"
 * What Avatar: "What have you been learning?"
 * Bye Avatar: "Goodbye Marna."
 * Else
 * Marna: "All of Britannia has been thrown into chaos with the arrival of the columns!"
 * Marna: "Don't tire of our plight Avatar! We need you!"
 * End

People


 * Marna: "I don't know yet. As soon as I've put the finishing touches on my Karma research, I intend to look into that."
 * What Avatar: "What have you been learning?"
 * Bye Avatar: "Goodbye Marna."

What


 * Marna: "I've been studying the effects of Karma on people. It seems that there is good and bad Karma, each of which has its own power."
 * Marna: "A person will make a choice to follow a certain path in life and that will forever determine which Karma, good or bad, will serve as the source for his power."
 * Marna: "This Karma directly affects how in tune you are with yourself and thus how much power you have for casting magic."
 * Marna: "A good person gains Karma as he completes good deeds and loses it as he commits bad ones."
 * Marna: "It works in the reverse for a person dedicated to evil. The more bad he does, the more powerful he becomes."
 * Set Marna_Journal_Flag_1 to true
 * Diary: "A woman named Marna has given me more information on Karma and its effects. Karma is raised or lowered based on doing good or evil deeds, and a high Karma means more mana."
 * People Avatar: "What is affecting the people here in Moonglow?"
 * Bye Avatar: "Goodbye Marna."

Bye


 * Marna: "Farewell, Avatar."
 * End

Phillipa
Triggered Noncinematic at her shop


 * Phillipa: "Welcome to my shop."
 * End

Enter Conversation


 * Phillipa: "Are you in need of healing or would you like to purchase some of my wares?"
 * Buy Avatar: "I would like to purchase something."
 * Healing Avatar: "I am in need of healing."
 * Bye Avatar: "I need of nothing at this time."

Buy


 * Open Buying GUMP using book text 179
 * End - when closing the GUMP

Healing


 * Phillipa: "Relax then and let me see your wounds."
 * If the Avatar is wounded
 * Full Heal the Avatar
 * Avatar: "Thank you."
 * End
 * Else
 * Phillipa: "I'm sorry, but you are not in need of healing at this time."
 * End

Bye


 * Phillipa: "Farewell."
 * End

Tommy
Enter Conversation


 * If Shrine_Honesty_Cleansed is false
 * Tommy: "Hey, Avatar! Welcome to Yew!"
 * End
 * Else
 * Tommy: "We are really sorry, Avatar! "We will never lie again!"
 * End

Tydus
Triggered Cinematic at Tydus's home


 * If Staff_Quest_Received is true and After_Statue_Cave is false
 * Go to Before Statue Cave
 * Else
 * If Avatar has Heartstone
 * Go to Heartstone
 * Else
 * End

Enter Conversation


 * If Lyceum_Revealed is true
 * Tydus: "I am indebted to you for returning my heartstone. You are a man of honesty. May you live a long and prosperous life."
 * End
 * Else If Avatar has Heartstone
 * Go to Heartstone
 * Else
 * If After_Statue_Cave is true
 * Go to After Statue Cave
 * Else
 * If Staff_Quest_Received is true
 * Go to Before Statue Cave
 * Else
 * If First_Tydus_Convo is false
 * Set First_Tydus_Convo to true
 * Tydus: "Ah, I've been expecting you, Avatar."
 * Who Avatar: "Who are you?"
 * Why Expected Avatar: "Why were you expecting me?"
 * Bye Avatar: "I must be going. Goodbye."
 * Else
 * Go to Lycaeum

Who


 * Tydus: "I am Tydus, caretaker of the Lycaeum."
 * Go to Ask

Why Expected


 * Tydus: "I am Tydus, caretaker of the Lycaeum."
 * Tydus: "By consulting the Oracle, I know of my tomorrows before they occur."
 * Go to Ask

Ask


 * Oracle Avatar: "What exactly is the Oracle?"
 * If Batista_Dissed_Tydus is true
 * Batista Avatar: "So you're Tydus. Batista told me about you..."
 * Duncan Avatar: "Did you set Duncan against me?"
 * Lycaeum Avatar: "How does one find the Lycaeum?"
 * Bye Avatar: "I must be going. Goodbye."

Oracle


 * Tydus: "The Oracle is a a wonderful, very powerful book that answers all questions that are put to it."
 * Tydus: "Not just anyone may consult the Oracle, no no. Only I, Tydus, may consult the Oracle. It responds only to me."
 * If Batista_Dissed_Tydus is true
 * Batista Avatar: "So you're Tydus. Batista told me about you..."
 * Duncan Avatar: "Did you set Duncan against me?"
 * Lycaeum Avatar: "How does one find the Lycaeum?"
 * Bye Avatar: "I must be going. Goodbye."

Batista
 * Tydus: "Did she? Well, don't believe a word that lying witch tells you. She's poison, Avatar, pure poison."
 * Duncan-B Avatar: "Did you set Duncan against me?"
 * Lovers Avatar: "Batista told me that you were lovers."
 * Lycaeum Avatar: "How does one find the Lycaeum?"
 * Bye Avatar: "I must be going. Goodbye."

Duncan


 * Tydus: "Why no, of course I would do no such thing. Poor Duncan merely misunderstood what I said to him. I told him that you would be along to help me with his dagger."
 * Tydus: "He must have thought that I said you would have his dagger. A simple mistake, that is all."
 * Oracle Avatar: "What exactly is the Oracle?"
 * Lycaeum Avatar: "How does one find the Lycaeum?"
 * Bye Avatar: "I must be going. Goodbye."

Duncan-B


 * Tydus: "Why no, of course I would do no such thing. Poor Duncan merely misunderstood what I said to him. I told him that you would be along to help me with his dagger."
 * Tydus: "He must have thought that I said you would have his dagger. A simple mistake, that is all."
 * Lovers Avatar: "Batista told me that you were lovers."
 * Lycaeum Avatar: "How does one find the Lycaeum?"
 * Bye Avatar: "I must be going. Goodbye."

Lovers


 * Tydus: "Oh, am I never to be rid of that woman?"
 * Tydus: "I will teach her to say such things of me!"
 * Lie Avatar: "Did you set Duncan against me?"
 * Lycaeum Avatar: "How does one find the Lycaeum?"
 * Bye Avatar: "I must be going. Goodbye."

Lie


 * Tydus: "Oh heavens no. Duncan is easily confused, you see. I merely told him that you would be the man who would help him find his dagger."
 * Tydus: "It's an old family heirloom, you see, and it means a lot to Duncan."
 * If Batista_Dissed_Tydus is true
 * Tydus: "This city is full of evil, deceitful people Avatar."
 * Else
 * Tydus: "This city is full of evil, deceitful people Avatar; people like that witch Batista."
 * ___
 * If Batista_Dissed_Tydus is false
 * Batista Who Avatar: "Who is Batista?"
 * Lycaeum Avatar: "How does one find the Lycaeum?"
 * Bye Avatar: "I must be going. Goodbye."

Batista Who


 * Tydus: "Batista is a mage here in town. She and I were friends once, but then she became too ambitious with her power. I would rather not talk about it now."
 * Set Tydus_Dissed_Batista to true
 * Lycaeum Avatar: "How does one find the Lycaeum?"
 * Bye Avatar: "I must be going. Goodbye."

Lycaeum


 * Tydus: "I know what you seek, Avatar. You seek the mantra of Honesty and you hope that the Oracle will provide you with it."
 * Tydus: "I can assure you that it will not, but I do not blame you for trying. I have a task in mind; think of it as a small fee."
 * Tydus: "If you perform this task for me, then I will grant you access to the Oracle."
 * Fee Avatar: "What is your fee?"
 * Oracle Available Avatar: "But, isn't the Oracle available to everyone?"
 * Bye Avatar: "Farewell."

Fee
 * Tydus: "If you procure the staff of wisdom, I will reveal the Lycaeum to you and within it, the Oracle."
 * Set Staff_Quest_Received to true
 * Diary: "I met Tydus, the self-appointed keeper of the Lycaeum. Despite the fact that it should be open to everyone, he won't let me consult the Oracle until I bring him the Staff of Wisdom."
 * Find Staff Avatar: "Where will I find the staff of wisdom?"
 * Another Lie Avatar: "Perhaps this is another lie."
 * Seek Staff Avatar: "Then I shall seek out the staff. Farewell."

Oracle Available


 * Tydus: "I am the only mage capable of conferring with the Oracle."
 * Fee Avatar: "What is your fee?"
 * Bye Avatar: "Farewell."

Find Staff
 * Tydus: "The staff of wisdom is located in a cave, southwest of Moonglow. You will know it by the marble statue which stands at its mouth."
 * Set Tydus_Journal_Flag_1 to true
 * Diary: "Tydus told me that the Staff of Wisdom is located southwest of Moonglow in a cave marked by a marble statue."
 * Activate Tydus's Third Trigger - Reveals statue cave with camera
 * Another Lie Avatar: "Perhaps this is another lie."
 * Seek Staff Avatar: "Then I shall seek out the staff. Farewell."

Another Lie


 * Tydus: "Once again, I tell you truthfully: to solve the quest you must obtain the staff of wisdom."
 * Find Staff Avatar: "Where will I find the staff of wisdom?"
 * Seek Staff Avatar: "Then I shall seek out the staff. Farewell."

Seek Staff


 * Tydus: "Farewell, Avatar."
 * End

Farewell


 * End

Before Statue Cave


 * Tydus: "Do you have the staff of wisdom?"
 * Find Staff Avatar: "Where will I find the staff of wisdom?"
 * Seek Staff Avatar: "Then I shall seek out the staff. Farewell."

After Statue Cave
 * Tydus: "Avatar! Have you the staff of wisdom?"
 * Thieves Avatar: "You know that I don't have the staff of wisdom!"
 * Thieves Avatar: "No, instead I found thieves!"

Thieves


 * Tydus: "I apologize for your fruitless venture, Avatar."
 * Tydus: "Perhaps it resides in a second cave, one to the north that boasts a ruby embedded on a pedestal at its entrance."
 * Tydus: "Only when you find the staff, will I allow you to enter the Lycaeum."
 * Set Tydus_Journal_Flag_2 to true
 * Diary: "When confronted about the missing staff, Tydus claimed it was a 'mistake', and told me that the staff must actually be located to the north in a cave marked by a ruby embedded on a pedestal at its entrance."
 * Activate first Tydus Trigger - Reveals Ruby Cave
 * End

Heartstone
 * Tydus: "Avatar! You're back!"
 * Tydus: "But, I see you do not have the staff of wisdom. How am I to help you?"
 * No Staff Avatar: "I don't have the staff, but I do have something better: the Heartstone!"
 * No Trust Avatar: "I cannot trust you Tydus."

No Staff
 * Tydus: "Don't tell me that you actually believed anything that demon told you, Avatar!"
 * Tydus: "Surely you're experienced enough to know that demons are pure evil and can never be trusted."
 * Tydus: "That, that thing that he gave you is probably some evil artifact that will corrupt you."
 * Tydus: "You should give it to me, Avatar, and I'll dispose of it before it does you any harm."
 * Know Demon Avatar: "I didn't say anything about a demon. How did you know that a demon was there?"
 * Reveal Avatar: "Only after you reveal the Lycaeum!"

No Trust


 * Tydus: "Then you shall not have access to the Oracle. I'll give you one more chance. What can you offer to quell me?"
 * No Staff Avatar: "I have your heartstone."
 * Bye Avatar: "I'll give you nothing! Farewell."

Know Demon


 * Tydus: "Oh, I uhh, well, that thing there, it's a demon's tool, obviously."
 * Tydus: "I'm trying to help you Avatar! That thing is evil and you should give it to me! I'll make sure it's destroyed. Please..."
 * Lying Avatar: "Give it up, Tydus. I've caught you in a lie and we both know it."
 * Give Heartstone Avatar: "Hmm, this does look pretty evil, I guess I will let you dispose of it."
 * Reveal Avatar: "Only after you reveal the Lycaeum!"

Lying


 * Tydus: "No I'm not, I umm, that thing, I really need it. I..."
 * Avatar: "Stop it Tydus, this is pathetic. I know that you need this stone. Reveal the Lycaeum and I'll give it to you."
 * Tydus: "How can I believe that you'll hand it over?"
 * Avatar: "Because I'm an honorable man."
 * Tydus: "Very well, I suppose I don't have a choice."
 * Go to Reveal2

Give Heartstone


 * Delete Heartstone from Avatar's Inventory
 * Add Heartstone to Tydus's Inventory
 * Tydus: "I'll make good on my promise. Come, I'll show you the Lycaeum."
 * Set Lyceum_Revealed to true
 * Diary: "Once Tydus saw I had the Heartstone, he seemed much more willing to bargain, and revealed the Lycaeum and the Oracle."
 * Activate Fourth Tydus's Trigger
 * End

Reveal


 * Tydus: "Why should I believe you?"
 * Avatar: "Because I am a man of honor."
 * Go to Reveal2

Reveal2


 * Set Lyceum_Revealed to true
 * Diary: "Once Tydus saw I had the Heartstone, he seemed much more willing to bargain, and revealed the Lycaeum and the Oracle."
 * Activate Fourth Tydus's Trigger
 * Delete Heartstone from Avatar's Inventory
 * Add Heartstone to Tydus's Inventory
 * Avatar: "There, you see; some people can be trusted. Goodbye Tydus."
 * End

Oracle
Triggered Cinematic when Avatar enters Lycaeum


 * If Shrine_Honesty_Cleansed is false
 * Oracle: "It is he, at last, the Avatar, and with honorable determination he seeks to cleanse this beleaguered city of its foul pollution."
 * Oracle: "Here is the answer: you will find the mantra written in the heavens, when the day has gone to sleep."
 * Set Oracle_Journal_Flag_1 to true
 * Diary: "I consulted the Oracle and was told that the Mantra of Honesty would be written in the heavens when the day has gone to sleep."
 * End
 * Else
 * Oracle: "Avatar, your work here is, for the moment, complete. Now, you are needed across the sea."
 * Oracle: "Know this: the moons of Britannia, once a source of great beauty, now feel the pull of the Guardian's spell."
 * Set Oracle_Journal_Flag_2 to true
 * Diary: "The Oracle also told me that the moons of Britannia feeling the pull of the Guardian's spell."
 * End

Triggered Cinematic when Avatar approaches the Oracle
 * If Asked_About_Wisdom is false
 * Oracle: "Ah, the Avatar seeks the book of truth."
 * Go to Book
 * Else
 * If Knows_About_Guardian is false
 * Go to No
 * Else
 * Oracle: "Ah, the Avatar seeks the book of truth."
 * Go to Book

Book


 * Oracle: "Answer this question first: are you responsible for the destruction that has recently befallen the land?"
 * Set Asked_About_Wisdom to true
 * No Avatar: "No, the Guardian is to blame for the destruction."
 * Yes Avatar: "Yes, sadly, I am."

No


 * Oracle: "The Book of Truth you may not have. You lack the wisdom needed to view the Book. Come back when you have gained this wisdom."
 * Set Asked_About_Wisdom to true
 * Set Oracle_Journal_Flag_3 to true
 * Diary: "When I told the Oracle that the Guardian was responsible for the destruction of Britannia, I was told I lacked the wisdom to view the Book of Truth! But who else could be responsible?"
 * End

Yes


 * Oracle: "You have begun to see your true nature. Take the book you seek."
 * Set Oracle_Journal_Flag_4 to true
 * Diary: "The Oracle seems to think that somehow I am responsible for Britannia's destruction, and would not give me the Book of Truth until I admitted to this! What could this mean?"
 * Activate Third Oracle Trigger - Allows you to take Book of Truth
 * End

Unused Dialog Lines
Seek Wisdom


 * Oracle: "The Avatar comes again to question the Oracle. What knowledge do you seek today, noble Avatar?"
 * Book Avatar: "I seek the Book of Truth."
 * Happy Avatar: "What is the secret to happiness?"
 * Guardian Avatar: "Will I defeat the Guardian?"

Happy
 * Oracle: "That answer lies in your heart."
 * Book Avatar: "I seek the Book of Truth."
 * Guardian Avatar: "Will I defeat the Guardian?"
 * Bye Avatar: "Thank you Oracle, farewell."

Guardian


 * Oracle: "Your future is determined by your actions in the present."
 * Book Avatar: "I seek the Book of Truth."
 * Happy Avatar: "What is the secret to happiness?"
 * Bye Avatar: "Thank you Oracle, farewell."

Bye


 * End

Topic if you answered wrong the first time, but wasn't implemented


 * Oracle: "Ah, the Avatar returns. Have you become more enlightened to your true nature? Have you gained the wisdom that you lacked when last you consulted me?"
 * Oracle: "If so, answer me this question: are you responsible for the destruction that has recently befallen the land?"
 * No Avatar: "No, the Guardian is to blame for the destruction."
 * Yes Avatar: "Yes, sadly, I am."

Shrine of Honesty
Enter Conversation


 * Shrine of Honesty: "Speak now the Mantra of Honesty."
 * Check input for "ahm"
 * If true
 * Mantra Correct
 * If false
 * Mantra Wrong

Mantra Wrong


 * If Shrine_Honesty_Cleansed is false
 * Shrine of Honesty: "Thou hast failed. Only those who walk with Honesty may unlock my secrets. Cleanse thy soul of deceit and thou may try again."
 * Else
 * Shrine of Honesty: "This is not the mantra of Honesty. Avatar, hast thou so quickly forgotten the sacred mantra with which you restored me?"
 * End

Mantra Correct


 * If Shrine_Honesty_Cleansed is true
 * Shrine of Honesty: "I am again clean. My thanks be unto thee worthy Avatar. Yet there is much more for thou to do."
 * Shrine of Honesty: "As I speak, the moons draw ever nearer. Thou must stop their fall, Avatar. Keep honesty always with thee, and thou shalt never stray from thy path."
 * Shrine of Honesty: "Dost thou wish to perform the ritual of restoration?"
 * Yes Avatar: "Yes"
 * No Avatar: "No"
 * Else
 * Shrine of Honesty: "Avatar. Moonglow, once known as the city of honesty, has been corrupted by deceit and lies."
 * Shrine of Honesty: "Thou must return here with the Writ and the Glyph of Deceit, so that I may be cleansed."
 * Shrine of Honesty: "Only then will Moonglow be purified."
 * Shrine of Honesty: "I know not the location of the Writ, but the Glyph lies in the depths of the Dungeon of Deceit."
 * Shrine of Honesty: "Go now and hurry, worthy champion, only thou may cleanse me."
 * End

Yes


 * Shrine of Honesty: "Then speak the words of restoration."
 * Check input for "vas mani corp"
 * If true
 * Restoration Correct
 * If false
 * Restoration Wrong

No


 * Shrine of Honesty: "Walk with honesty, Avatar."
 * End

Restoration Correct


 * Initiate Ritual of Restoration
 * End

Restoration Wrong


 * If you have not used up your three attempts to get the words of Restoration correct.
 * Shrine of Honesty: "Thou hast not spoken the words of restoration. Concentrate, and speak again so that thou mayest heal thyself."
 * Return to Yes
 * Else
 * Shrine of Honesty: "If you wish to be restored, learn the words of restoration and return to see me."
 * End

Shrine Cleansing Cinematic


 * Shrine of Honesty: "Speak now the Mantra of Honesty."
 * Check input for "ahm"
 * If true
 * See Shrine for Cleansing Cinematic
 * Set Shrine_Honesty_Cleansed to true
 * Diary: "I cleansed the Shrine of Honesty today; maybe now the people of Moonglow can return to honesty once again."
 * End
 * If false
 * Mantra Wrong

Generic Moonglow Female
Note: NPC not used


 * If Shrine_Honesty_Cleansed is false
 * Choose Randomly from the following 2 lines
 * Moonglow Female: "Have you heard? Lord British is dead! We are finally free of his tyranny!"
 * Moonglow Female: "Lord British is a tyrant! He and his lackeys are the main reason why Britannia is in such a state of disarray!"
 * Else
 * Choose Randomly from the following 2 lines
 * Moonglow Female: "Sorry for acting the way I did. I shouldn't blame others for our problems."
 * Moonglow Female: "Honesty has returned to Moonglow!"
 * End

Byron
Trigger Entrance Cinematic at a Moonglow Cave


 * If First_Byron_Convo is false
 * Set First_Byron_Convo to true
 * Set After_Statue_Cave to true
 * Byron: "Ello, what 'av we got 'ere then? You look a bit lost, mate."
 * Byron: "Bad luck turnin' up 'ere, mate, bad luck..."
 * Set Byron and Richter to attack the Avatar
 * End
 * Else
 * Set Byron and Richter to attack the Avatar
 * End

Richter
No dialogue.

Ella
Proximity Enter Noncinematic


 * Ella: "You may have gotten by my fellow thieves, but you're not getting past me!"
 * Set Ella to attack Avatar
 * End

Randolas
Triggered Cinematic in Moonglow Cave


 * If Randolas_Aggro_C is false
 * Randolas: "I have been expecting you Avatar. Tell me, how does it feel to play the fool?"
 * What Avatar: "What do you mean, foul demon?"
 * Who Avatar: "Who are you, creature?"
 * Else
 * Set Randolas_Aggro_C to true
 * Set Randolas to attack Avatar
 * End

What


 * Randolas: "You have been on a fool's errand, Avatar."
 * Randolas: "You see there is no Staff of Wisdom. Tydus sent you here hoping that you would attack me and that I would kill you."
 * Randolas: "Right now Tydus controls Moonglow. He sees you as a threat to that control and therefore wants you dead."
 * Randolas: "He already tried to have Duncan kill you, but that didn't work, so he sent you here."
 * Randolas: "It never occurred to the little fool that I might instead strike a deal with you."
 * Set Randolas_Journal_Flag_1 to true
 * Diary: "Instead of finding the Staff of Wisdom, I found a demon, who seems to have been waiting for me, and claims that Tydus sent me here to be killed!"
 * Why Avatar: "Why would you offer to help me?"
 * Enough Avatar: "I've had enough of you! Guard yourself!"
 * Who Avatar: "Who are you, creature?"

Why


 * Randolas: "I didn't offer to help you. I offered you a bargain: something that you need for something that I want."
 * Randolas: "Make no mistake of my intentions, Avatar. I'm not doing this out of the kindness of my heart."
 * Randolas: "There is no kindness in my heart."
 * Enough Avatar: "I've had enough of you! Guard yourself!"
 * Who Avatar: "Who are you, creature?"

Enough
 * Set Randolas_Aggro_C to true
 * Set Randolas to attack Avatar
 * End

Who


 * Randolas: "I am the Guardian of the Stone."
 * Avatar: "What Stone?"
 * Randolas: "The Heartstone. It is the root of Tydus' power, the embodiment of his soul. He who possesses the Heartstone possesses Tydus."
 * Randolas: "I was summoned here by Tydus. I fell prey to his deceit and was bound here; made to guard this stone from any that might take it."
 * Randolas: "I mean to have my freedom, Avatar."
 * Randolas: "I will help you in your quest, and in so doing, you will help me in mine. You may enter my lair if you agree to drop your weapons and proceed unarmed."
 * Randolas: "You will have access to the stone, and control of Tydus. Once the stone is removed from this place, I shall be unbound."
 * Set Randolas_Journal_Flag_2 to true
 * Diary: "The demon claims he was summoned by Tydus and bound here to guard the Heartstone, which he says is the root of Tydus' power. He also says that if I enter his lair unarmed, he is not bound to attack me and can give me the stone, which will free him from here."
 * Yes Avatar: "Alright, I will grant you my trust."
 * No Avatar: "No! I am not such easy prey, demon."

Yes


 * Avatar Randolas's first trigger - drops forcefield
 * Randolas: "You are a lucky man, Avatar, to have placed your trust in a demon and to live to tell about it. Perhaps next time you will not be so lucky."
 * Activate Randolas's second trigger - teleports Randolas away
 * End

No


 * Randolas: "All I asked was that you have a little faith."
 * Randolas: "Now you will see what your lack of faith has brought you. Allow me to send you to the hereafter."
 * Avatar Randolas's first trigger
 * Set Randolas_Aggro_C to true
 * Set Randolas to attack Avatar
 * End

Jaana
Proximity Enter NonCinematic
 * If Shrine_Spirituality_Cleansed is false
 * Jaana: "Hello Avatar!"
 * End

Enter Conversation
 * If Shrine_Spirituality_Cleansed is true
 * Jaana: "Hello, Avatar. Are you ready for the final push?"
 * Avatar: "I suppose I'd better be."
 * Jaana: "Just remember that justice must be done. Always keep that in your heart. Goodbye Avatar."
 * End
 * Else
 * Jaana: "Thank you again for freeing me. Now that I'm back in Yew, I can work to bring justice back to the land."
 * Thanks Avatar: "You needn't thank me, Jaana."
 * Yew Avatar: "How are things in Yew?"
 * Bye Avatar: "Goodbye, Jaana."

Thanks
 * Jaana: "You're as humble as you are just, Avatar. Of course I must thank you: were it not for you, I would either be dead or still be a Wyrmguard."
 * Jaana: "I think I would prefer the former to the latter!"
 * Yew Avatar: "How are things in Yew?"
 * Bye Avatar: "Goodbye, Jaana."

Yew
 * Jaana: "They're getting better. We certainly made a mockery of justice in this town, but we're working on putting things right again."
 * Thanks Avatar: "You needn't thank me, Jaana."
 * Bye Avatar: "Goodbye, Jaana."

Bye
 * Jaana: "Farewell Avatar."
 * End

Jaana's Ghost
Enter Conversation


 * Jaana's Ghost: "Hello, Avatar. It is I, Jaana. I'm glad to see you again as I wish to ask your forgiveness."
 * Forgive1 Avatar: "Why do you ask for my forgiveness?"
 * Forgive2 Avatar: "You are forgiven, dear friend."
 * Forgive3 Avatar: "You should beg for my forgiveness! You attacked me!"

Forgive1


 * Jaana's Ghost: "I have committed two grievous crimes: I was weak and allowed myself to be turned against the virtues and, while in my unjust state, I attacked you."
 * Jaana's Ghost: "I am repentant, Avatar, and seek only your forgiveness. I wish that we may once again be friends."
 * Forgive3 Avatar: "You should beg for my forgiveness! You attacked me!"
 * Forgive4 Avatar: "You have my forgiveness with the knowledge that we never ceased to be friends."
 * Not Forgive Avatar: "I can't forgive you for what you have done."

Forgive2


 * Jaana's Ghost: "You're truly a just and honorable man, Avatar. I know that you still have much to do and will detain you no longer."
 * Jaana's Ghost: "Please know that you have my eternal gratitude, my friend."
 * End

Forgive3


 * Jaana's Ghost: "Yes, you are right to be angry with me: I allowed myself to be turned away from the virtues and I indeed attacked you."
 * Jaana's Ghost: "Yet can you not find it within you to forgive me? I am repentant, Avatar, and seek only your forgiveness. I wish that we may once again be friends."),CONV_PLEAD);
 * Forgive4 Avatar: "You have my forgiveness with the knowledge that we never ceased to be friends."
 * Not Forgive Avatar: "I can't forgive you for what you have done."

Forgive4


 * Jaana's Ghost: "I thank you so very much, Avatar! You don't know how much this means to me, a great weight has been lifted from my heart!"
 * Jaana's Ghost: "I know that you still have much to do and will detain you no longer. Please know that you have my eternal gratitude, my friend."
 * End

Not Forgive
 * Jaana's Ghost: "Very well, if such is your judgement, I will have to abide by it."
 * Jaana's Ghost: "Before I leave you, please know that I owe you a debt of gratitude for releasing me from the Guardian's grip. Goodbye, Avatar."
 * Avatar loses a point of Karma/Max Mana
 * End

Algar
Triggered Noncinematic


 * Algar: "Hey there!"
 * End

Enter Conversation


 * If Shrine_Sacrifice Cleansed is false
 * If Algar_Questions_Refused_C is false
 * Algar: "You've been asking questions around town, right? Well, if you need to know anything, you should ask me."
 * Algar: "I can tell you anything that you need to know... for a price, of course."
 * Pay Avatar: "Ok, I'll pay."
 * Price Avatar: "For a price?"
 * Else
 * Algar: "So, did you change your mind? Willing to pay for a little information?"
 * If Avatar has less than 20 gold
 * Avatar: "Sorry, but I don't have the money right now."
 * Algar: "I'm not answering any questions until you get the money."
 * End
 * Else
 * Take Avatar: "Alright, 20 gold per answer."
 * Leave Avatar: "I won't pay money for simple information."
 * Else
 * Algar: "Shove off. I got no use for ya."
 * End

Pay


 * Algar: "It'll be 20 gold a question."
 * Set Algar_Journal_Flag_1 to true
 * Diary: "I met a man named Algar who claims he can answer all my questions, but he's charging 20 gold per question!"
 * If Avatar has less than 20 gold
 * Avatar: "Sorry, but I don't have the money right now."
 * Algar: "I'm not answering any questions until you get the money."
 * End
 * Else
 * Go to Take

Take


 * Algar: "So what do you want to know?"
 * Go to Questions

Price


 * Algar: "Yep, for every answer I give you, you give me 20 gold. Take it or leave it."
 * If Avatar has less than 20 gold
 * Avatar: "Sorry, but I don't have the money right now."
 * Algar: "I'm not answering any questions until you get the money."
 * End
 * Else
 * Take Avatar: "Alright, 20 gold per answer."
 * Leave Avatar: "I won't pay money for simple information."

Leave


 * Algar: "Suits me. Be on your way, then."
 * Set Algar_Questions_Refused_C to true
 * End

Questions


 * If Cove_Destruction_Question, Great_Leader_Question, Human_Sacrifice_Question, Where_Captive_Question, Gypsy_Camp_Question, Blackrock_Mines_Question, and Haunted_House_Question are true
 * Algar: "That's all I know. Take off now, I got no use for ya."
 * End
 * Else
 * Cove Avatar: "Can I ask you some questions about Cove?"
 * Other Avatar: "Could you tell me about some other things?"
 * Bye Avatar: "I must be going. Farewell."

Cove


 * If Avatar has less than 20 gold
 * Algar: "You still have enough money?"
 * Avatar: "Actually, no..."
 * Algar: "No more questions, then! Come back when you have money!"
 * End
 * Else
 * Algar: "As long as you have the gold."
 * If Cove_Destruction_Question, Great_Leader_Question, Human_Sacrifice_Question, or Where_Captive_Question are false
 * If Where_Captive_Question is false
 * Captive Avatar: "Tell me where the captive is held."
 * If Human_Sacrifice_Question is false
 * Sacrifice Avatar: "Tell me about human sacrifice."
 * If Great_Leader_Question is false
 * Leader Avatar: "Tell me about the First Citizen."
 * If Cove_Destruction_Question is false
 * Cove Destruction Avatar: "Tell me about Cove's destruction in the riots."
 * Other Avatar: "Could you tell me about some other things?"
 * Bye Avatar: "I must be going. Farewell."

Other


 * If Avatar has less than 20 gold
 * Algar: "You still have enough money?"
 * Avatar: "Actually, no..."
 * Algar: "No more questions, then! Come back when you have money!"
 * End
 * Else
 * Algar: "Yeah, sure. As long as you pay."
 * If Gypsy_Camp_Question, Blackrock_Mines_Question, or Haunted_House_Question are false
 * If Haunted_House_Question is false
 * Haunted Avatar: "Tell me about the haunted house."
 * If Blackrock_Mines_Question is false and Avatar_Knows_Blackrock_Mines_C is true
 * Mines Avatar: "Tell me where the Blackrock Mines are located."
 * If Gypsy_Camp_Question is false
 * Gypsy Avatar: "Tell me where the Gypsy Camp is located."
 * Cove Avatar: "Can I ask you some questions about Cove?"
 * Bye Avatar: "I must be going. Farewell."

Cove Destruction


 * Algar: "Yeah, Cove was pretty much destroyed by the riots that broke out after that big column thing appeared."
 * Set to Cove_Destruction_Question to true
 * Diary: "Algar says Cove was destroyed by riots."
 * Go to Take Gold

Leader
 * Algar: "The First Citizen? He's the savior of Cove. What more do ya need to know?"
 * Algar: "And you be careful around him, too. If he sees that you're not a right thinking citizen, he'll put you straight!"
 * Set Great_Leader_Question to true
 * Diary: "Algar says Cove was destroyed by riots."
 * Go to Take Gold

Sacrifice
 * Algar: "The First Citizen has figured out that a human sacrifice will fix the shrine. Ain't that something?"
 * Set Human_Sacrifice_Question to true
 * Diary: "Apparently the First Citizen of Cove has decided that the way to cleanse the shrine of Sacrifice is to sacrifice people to it! What can he be thinking?"
 * Go to Take Gold

Captive


 * Algar: "Any and all prisoners are held up in the First Citizen's headquarters. The security in that place is amazing. There's guards all over the place!"
 * Set Where_Captive_Question to true
 * Diary: "Algar says prisoners are held in the First Citizen's headquarters."
 * Go to Take Gold

Gypsy


 * Algar: "The Gypsy Camp, oh, that's just north of here a ways. You don't wanna get mixed up with them gypsies, though. Rob you blind, they will."
 * Set Gypsy_Camp_Question to true
 * Diary: "The gypsy camp should be to the north."
 * Go to Take Gold

Mines


 * Algar: "Well that's easy: just get yourself to Minoc. Once there, travel north by northwest. You'll find the Blackrock Mines soon enough."
 * Algar: "Don't know why you're asking, though; only a fool would want to go in there."
 * Set Blackrock_Mines_Question to true
 * Diary: "Algar told me that the Blackrock mines are easily accessible, just north by northwest of Minoc."
 * Go to Take Gold

Haunted


 * Algar: "Ah, people say that place is full of ghosts of people that were killed in the riots. Me, I don't believe in that stuff."
 * Set Haunted_House_Question to true
 * Go to Take Gold

Take Gold


 * Algar: "Now give me my 20 gold."
 * Avatar: "Alright, here."
 * Remove 20 gold from Avatar's Inventory
 * Add 20 gold to Algar's Inventory
 * Go to Questions

Bye


 * End

Dayla
Proximity Enter Noncinematic


 * If First_Dayla_Convo is false
 * Dayla: "Hello, mister."
 * Else
 * Dayla: "Hi, mister!"
 * End

Enter Conversation


 * If First_Dayla_Convo is false
 * Dayla: "Hey, I can't see through you! Since the bad night, the only grown-ups that come up here are the see-through people."
 * Name Avatar: "What's your name, little girl?"
 * Night Avatar: "When was the bad night?"
 * See Through Avatar: "You can see through the other adults?"
 * Bye Avatar: "I've got to go now, little girl. Bye-bye."
 * Else
 * Dayla: "I still haven't found my dolly yet."
 * If Avatar has Dayla's Doll
 * Go to Has Doll
 * Else
 * Go to No Doll

Name


 * Dayla: "I'm Dayla, I'm five years old!"
 * Night Avatar: "When was the bad night?"
 * See Through Avatar: "You can see through the other adults?"
 * Bye Avatar: "I've got to go now, little girl. Bye-bye."

Night


 * Dayla: "That was the night that all of the grown-ups got mad and hurt each other. There were people running around and yelling and burning things and... and smashing things."
 * Dayla: "I was scared, so I came upstairs and hid under my bed 'cause I was afraid. Nothing happened to my house though. It just got all smoky and then I fell sleep."
 * Dayla: "But ever since the bad night, I only wake up at night. Why is that?"
 * Name2 Avatar: "What's your name, little girl?"
 * Don't Know Avatar: "I don't know why that is, little girl."
 * See Through Avatar: "You can see through the other adults?"
 * Bye Avatar: "I've got to go now, little girl. Bye-bye."

Name2


 * Dayla: "I'm Dayla, I'm five years old!"
 * Don't Know Avatar: "I don't know why that is, little girl."
 * See Through Avatar: "You can see through the other adults?"
 * Bye Avatar: "I've got to go now, little girl. Bye-bye."

Don't Know


 * Set First_Dayla_Convo to true
 * Dayla: "Well, but you know what?"
 * Avatar: "No. What?"
 * Dayla: "Since it's always dark now when I get up, I can't find my dolly! I get lonely without my dolly. The see-through people can't help me find it. Can you help me? Please?"
 * Set Dayla_Journal_Flag_1 to true
 * Diary: "I spoke with Dayla, a ghost of a little girl in Cove who was killed during the riots. She seems frightened and lonely, and has asked me to help find her doll."
 * If Avatar has Dayla's Doll
 * Go to Has Doll
 * Else
 * Go to No Doll

See Through


 * Dayla: "Uh huh, I can see right through them! At first I thought that they were like my pretend playmates, but they're not."
 * Dayla: "They're the only people that don't act scared of me since the bad night."
 * Dayla: "But they don't like the other people, the bad people. They say that the bad people stole all of their stuff and won't give it back."
 * Dayla: "The see-through people say the bad people should return all of the things they stole to the tomb, but the bad people won't do it."
 * Set Dayla_Journal_Flag_2 to true
 * Diary: "Dayla, the little ghost, told me that the other ghosts are angry because their belongings were stolen, and that the ghosts want their things brought back to the tomb."
 * Name3 Avatar: "What's your name, little girl?"
 * Night Avatar: "When was the bad night?"
 * Afraid Avatar: "Other people are afraid of you?"
 * Bye Avatar: "I've got to go now, little girl. Bye-bye."

Name3


 * Dayla: "I'm Dayla, I'm five years old!"
 * Night Avatar: "When was the bad night?"
 * Afraid Avatar: "Other people are afraid of you?"
 * Bye Avatar: "I've got to go now, little girl. Bye-bye."

Afraid


 * Dayla: "Uh huh, I don't know why. I used to go out in front of the house and tell the bad people to give back the stuff that they took, but they yelled and ran away."
 * Dayla: "So now I only stay upstairs. I think that grown-ups are silly sometimes. But anyway, the see-through people are nice to me."
 * Name Avatar: "What's your name, little girl?"
 * Night Avatar: "When was the bad night?"
 * See Through Avatar: "You can see through the other adults?"
 * Bye Avatar: "I've got to go now, little girl. Bye-bye."

Has Doll


 * Avatar: "Guess what, little girl?"
 * Dayla: "What?"
 * Avatar: "I think I have your doll right here."
 * Remove Dayla's Doll from Avatar's Inventory
 * Add Dayla's Doll from Avatar's Inventory
 * Set Dayla_Was_Given_Doll_C to true
 * Dayla: "Thank you, mister! Thank you so much! Uh oh, I hear my mommy calling, I've gotta go now. Bye! Thanks!"
 * Activate Dayla's Trigger - She disappears
 * End

No Doll


 * If Dayla_Doll_Quest_Received_C is true
 * Yes Avatar: "I'm still looking for your doll, little girl."
 * No Avatar: "I'm sorry. I don't have time to help you find your dolly."
 * Bye Avatar: "I've got to go now, little girl. Bye-bye."
 * Else
 * Yes Avatar: "I'm still looking for your doll, little girl."
 * No Avatar: "I'm sorry. I don't have time to help you find your dolly."
 * Name4 Avatar: "What's your name, little girl?"
 * See Through Avatar: "You can see through the other adults?"
 * Bye Avatar: "I've got to go now, little girl. Bye-bye."

Name4


 * Dayla: "I'm Dayla, I'm five years old!"
 * Yes Avatar: "I'm still looking for your doll, little girl."
 * No Avatar: "I'm sorry. I don't have time to help you find your dolly."
 * See Through Avatar: "You can see through the other adults?"
 * Bye Avatar: "I've got to go now, little girl. Bye-bye."

Yes


 * Dayla: "Thank you, mister!"
 * Set Dayla_Doll_Quest_Received_C to true
 * End

No


 * Dayla: "That's okay. I'll just go and look for her by myself."
 * End

Bye


 * Dayla: "Okay, bye-bye!"
 * End

Irene
Triggered Noncinematic


 * Irene: "Come to see my wares! I have only the finest!"
 * End

Enter Conversation
 * If Shrine_Sacrifice_Cleansed is false
 * If Guild_Accepted is true
 * Irene: "Oh, and I see the mark of the guild, so I'll show you the finest of the finest!"
 * Irene: "I'm Irene, and I can buy or sell. Would you like to see what I have?"
 * Riots Avatar: "What has happened to this town?"
 * If Raxos_Mentioned_Sacrifice_C is true
 * Sacrifice Avatar: "Have you heard of the First Citizen's plan for a human sacrifice?"
 * Pre-Buy Avatar: "I'd like to buy an item."
 * If Avatar has item in Sell List 344
 * Pre-Sell Avatar: "I would like to sell some items."
 * Bye Avatar: "No thanks, I'm not interested. Farewell."
 * Else
 * Irene: "Hello there, Avatar. Thank you so much for repairing the shrine and showing us the error of our ways. Can I please help you with anything?"
 * Wrong Avatar: "So you see that you were wrong?"
 * Post-Buy Avatar: "I'd like to buy an item."
 * If Avatar has item in Sell List 221
 * Post-Sell Avatar: "I would like to sell some items."
 * Bye Avatar: "No thanks. Farewell."

Sacrifice


 * Irene: "Oh yes, isn't that brilliant? I don't know why someone else didn't think of it before."
 * Irene: "If the shrine of sacrifice is damaged, what better to repair it than the greatest sacrifice that we can make? We're so lucky to have a man like Raxos."
 * Riots Avatar: "What has happened to this town?"
 * Pre-Buy Avatar: "I'd like to buy an item."
 * If Avatar has item in Sell List 344
 * Pre-Sell Avatar: "I would like to sell some items."
 * Bye Avatar: "No thanks, I'm not interested. Farewell."

Riots


 * Irene: "Terrible things. Hideous rioting and looting broke out when the column appeared. Everyone seemed to lose their minds."
 * Irene: "Finally Raxos, the First Citizen, brought order to the town. He saved this place, you know."
 * Irene: "Now, wouldn't you love to buy one of my lovely items here?"
 * No Avatar: "No, thank you."
 * Riots2 Avatar: "There were riots here?"
 * If Raxos_Mentioned_Sacrifice_C is true
 * Sacrifice Avatar: "Have you heard of the First Citizen's plan for a human sacrifice?"
 * Else
 * Raxos Avatar: "Who is Raxos?"
 * Pre-Buy Avatar: "Alright, I'll buy."
 * If Avatar has item in Sell List 344
 * Pre-Sell Avatar: "I would like to sell some items."
 * Bye Avatar: "No thanks, I'm not interested. Farewell."

No


 * End

Riots2


 * Irene: "It's hard to believe now, with the streets so peaceful, isn't it? But there were terrible riots in the years before Raxos brought order."
 * Irene,"People were killing one another, there were fires... it was terrible. Although I did manage to pick up a few nice things here and there from the dead people who didn't need them anymore."
 * Irene: "Say, you don't have anything that you'd like to give me, do you?"
 * No Avatar: "No, I do not."
 * If Raxos_Mentioned_Sacrifice_C is true
 * Sacrifice Avatar: "Have you heard of the First Citizen's plan for a human sacrifice?"
 * Else
 * Raxos Avatar: "Who is Raxos?"
 * Took Items Avatar: "You took things from dead people?"
 * Pre-Buy Avatar: "Alright, I'll buy."
 * If Avatar has item in Sell List 344
 * Pre-Sell Avatar: "I would like to sell some items."
 * Bye Avatar: "No thanks, I'm not interested. Farewell."

Took Items


 * Irene: "Yes, but they didn't need those things anymore; they were dead!"
 * No Avatar: "No, thank you."
 * If Raxos_Mentioned_Sacrifice_C is true
 * Sacrifice Avatar: "Have you heard of the First Citizen's plan for a human sacrifice?"
 * Else
 * Raxos Avatar: "Who is Raxos?"
 * Pre-Buy Avatar: "Alright, I'll buy."
 * If Avatar has item in Sell List 344
 * Pre-Sell Avatar: "I would like to sell some items."
 * Bye Avatar: "No thanks, I'm not interested. Farewell."

Raxos


 * Irene: "Oh, he's the First Citizen. He's the great man who brought order to the city and governs this area."
 * Irene: "He didn't really want to be in charge, but someone had to take up the reins. He's truly a reluctant hero, and he's a genius."
 * Irene: "You should go and speak to him. You can learn a great deal from a man like that!"
 * Set Irene_Journal_Flag_1 to true
 * Diary: "Irene seems to think Raxos, the First Citizen, is a genius for his idea about sacrificing people to the shrine. Is everyone here daft?"
 * No Avatar: "No, thank you."
 * Riots2 Avatar: "There were riots here?"
 * Pre-Buy Avatar: "Alright, I'll buy."
 * If Avatar has item in Sell List 344
 * Pre-Sell Avatar: "I would like to sell some items."
 * Bye Avatar: "No thanks, I'm not interested. Farewell."

'''Wrong


 * Irene: "Oh yes, a human sacrifice: what on Britannia were we thinking? And what were we thinking when we blindly followed that wretched Raxos? Oh, it was terrible."
 * Irene: "Now, what may I do for you?"
 * Post-Buy Avatar: "I'd like to buy an item."
 * If Avatar has item in Sell List 221
 * Post-Sell Avatar: "I would like to sell some items."
 * Bye Avatar: "No thanks. Farewell."

Bye


 * Irene: "Are you certain? You don't know what you're missing! Well, come back when you are in need of something."
 * End

Pre-Buy


 * Open Buying GUMP using book text 212
 * Go to Pre-Anything Else - when closing the GUMP

Pre-Sell


 * Irene: "Oh, by all means, you're better off selling your things here than you are over in Minoc with those gypsies. Those filthy people will rob you blind!"
 * Irene: "So, what would you like to sell?"
 * Open Selling GUMP using book text 344
 * Go to Pre-Anything Else - when closing the GUMP

Pre-Anything Else


 * Irene: "Would you like anything else? Look at these beautiful items! Owning any of these will make you the envy of everyone in Britannia!"
 * Riots Avatar: "What has happened to this town?"
 * Pre-Buy Avatar: "I'd like to buy an item."
 * If Avatar has item in Sell List 344
 * Pre-Sell Avatar: "I would like to sell some items."
 * Bye Avatar: "No thanks, I'm not interested. Farewell."

Post-Buy


 * Open Buying GUMP using book text 214
 * Go to Post-Anything Else - when closing the GUMP

Post-Sell


 * Open Selling GUMP using book text 221
 * Go to Post-Anything Else - when closing the GUMP

Post-Anything Else


 * Irene: "Would you like anything else? Look at these beautiful items! Owning any of these will make you the envy of everyone in Britannia!"
 * Post-Buy Avatar: "I'd like to buy an item."
 * If Avatar has item in Sell List 221
 * Post-Sell Avatar: "I would like to sell some items."
 * Bye Avatar: "No thanks, I'm not interested. Farewell."

Raxos
Triggered Noncinematic at Home


 * Raxos: "A guest!"
 * End

Enter Conversation


 * If Shrine_Sacrifice_Cleansed is false
 * If Raxos_Aggro_C is true
 * Go to Fight
 * Else If Raxos_First_Convo_C is false
 * Set Raxos_First_Convo_C to true
 * Raxos: "I am Raxos, First Citizen, and leader of the people of Cove. Savior of Britannia, and sole hope for the people."
 * Freedom Avatar: "Really? What about the people's freedom to choose for themselves?"
 * Savior Avatar: "How did you come to be the savior of Britannia?"
 * Bye Avatar: "That's nice. I've gotta go. Goodbye."
 * Else
 * Raxos: "I see that you have returned. What do you need?"
 * Freedom Avatar: "Please remind me why the people don't have the freedom to choose for themselves?"
 * Savior Avatar: "Can you tell me again how you came to be the savior of Britannia?"
 * Bye2 Avatar: "I must leave now. Goodbye."
 * Else
 * Raxos: "Thank the heavens I ran into you before I left Cove. I need to apologize for the terrible manner in which I behaved."
 * Bad Avatar: "Yes, you were pretty bad."
 * No Need Avatar: "There's no need to apologize."
 * Leave Avatar: "Why are you leaving Cove?"

Freedom


 * Raxos: "I have relieved the people of that burden. Life is difficult enough without beleaguering the people with so many demanding choices."
 * Raxos: "It is a difficult task, but one that I gladly assume for the people."
 * Rights Avatar: "But what of the people's sacred rights?"
 * Savior Avatar: "How did you come to be the savior of Britannia?"
 * Bye Avatar: "That's nice. I've gotta go. Goodbye."

Rights


 * Raxos: "You are beginning to bring up some very dangerous topics, my friend. Such topics lead to trouble and we do not tolerate trouble here in Cove."
 * Freedom Avatar: "Really? What about the people's freedom to choose for themselves?"
 * Savior Avatar: "How did you come to be the savior of Britannia?"
 * Bye Avatar: "That's nice. I've gotta go. Goodbye."

Savior


 * Raxos: "Lord British declared that I am to lead the people out of these dark times! You see, we here in Cove are a master strain of beings."
 * Raxos: "We're destined to revive the glory that once was Britannia. All right-thinking people will see the truth in my words."
 * Funny Avatar: "Funny, Lord British didn't mention your appointment to me."
 * Sanctify Avatar: "Then tell me how to sanctify the shrine."
 * Bye Avatar: "That's nice. I've gotta go. Goodbye."

Funny


 * Raxos: "Why should he have? Who are you that you should be told everything? I'm a man of great importance whereas you are nothing!"
 * Fight Avatar: "You test me, Raxos. Prepare to fight."
 * Sanctify Avatar: "Then tell me how to sanctify the shrine."
 * Bye Avatar: "I will not speak with you any longer."

Fight


 * Set Raxos_Aggro_C to true
 * Raxos set to attack the Avatar
 * End

Sanctify


 * Raxos: "In my brilliance, I have discovered that the only way to sanctify our shrine is to sacrifice unbelievers who have been caught working against the people of Cove."
 * Raxos: "Many sacrifices may be required, but I am sure that soon the shrine will be whole again."
 * Raxos: "It is, after all, the Shrine of Sacrifice. These sacrifices will, therefore, restore the power of the shrine and allow Cove to revisit its halcyon days."
 * Set Raxos_Mentioned_Sacrifice_C to true
 * Diary: "Raxos, the First Citizen, believes that the way to sanctify the Shrine of Sacrifice is to sacrifice unbelievers who are working against him. He said many sacrifices will be required, which makes him a very dangerous man!"
 * Funny Avatar: "Funny that Lord British didn't mention your appointment to me."
 * Virtuous Act Avatar: "But Raxos, how can you believe that sacrificing a person is a virtuous act?"
 * Bye Avatar: "Good plan. Farewell."

Virtuous Act


 * Raxos: "Don't forget to whom you are speaking. I, more than anyone else, know the virtue of sacrifice! I know what is and what is not a virtuous act."
 * Raxos: "Furthermore, I'll not have you or anyone else spreading dangerous thoughts in my town of Cove! Do you understand?"
 * Funny Avatar: "Funny that Lord British didn't mention your appointment to me."
 * Threat Avatar: "Don't threaten me, you little dictator."
 * Bye3 Avatar: "I understand completely. Good luck with your plan. Goodbye."

Threat


 * Raxos: "How dare you speak to the First Citizen in such a manner? Prepare to die!"
 * Set Raxos_Aggro_C
 * Set Raxos to attack the Avatar
 * Activate Second Raxos trigger
 * End

Leave


 * Raxos: "After all that I've done to the people of Cove, I can't stay here. Therefore, I've decided to give my fortune to the people of Cove, and move up into the mountains."
 * Raxos: "I plan to become a hermit and meditate on the virtues. Perhaps, given time, I can make some amends for the horrible crimes that I committed. Well, goodbye."
 * End

No Need


 * Raxos: "Thank you, but you're simply being kind. I must not only apologize, but also thank you for cleansing the shrine and freeing me of the madness that held me in its grip."
 * Raxos: "Thanks to you, I have realized the error of my ways."
 * Bad Avatar: "Yes, you were pretty bad."
 * Leave Avatar: "Why are you leaving Cove?"

Bad


 * Raxos: "Indeed I was. Now, I must make my apologies and then try to make amends for all that I've done."
 * Raxos: "Please, take this key and free the prisoner."
 * Add Minoc Jail Key to the Avatar
 * No Need Avatar: "There's no need to apologize."
 * Leave Avatar: "Why are you leaving Cove?"

Bye


 * End

Bye2


 * Raxos: "Very well, you have my permission to leave."
 * End

Bye3


 * Raxos: "Luck? There is no luck! My plan will succeed because it is what's right!"
 * End

Minoc Guard
Proximity Enter Noncinematic


 * If Guard is in Area_Minoc_Guards
 * If First_Citizen_Dead and Shrine_Sacrifice_Cleansed and Minoc_Leader_Guard_Aggro_C are false
 * If Minoc_Guards_Bribed_C is false
 * Minoc Guard: "Halt!"
 * End
 * Else
 * Go to Pissed
 * Else
 * If First_Citizen_Dead and Shrine_Sacrifice_Cleansed are false
 * Go to Weather
 * Else
 * If Shrine_Sacrifice_Cleansed is false
 * Go to Pissed
 * Else
 * Go to Weather

Triggered Cinematic when Minoc_Leader_Guard_Aggro_C is true


 * Minoc Guard: "I told you; no goin' through there 'til you pay me!"
 * Go to Attack

Enter Conversation


 * If Guard is in Area_Minoc_Guards
 * If Minoc_Leader_Guard_Aggro_C if true
 * Go to Attack
 * Else If Minoc_Guard_Not_Bribed_C is true
 * Minoc Guard: "Oh, so you want to talk to me again? No doubt you still want to speak with the Great Leader."
 * Minoc Guard: "Well, the price has now gone up to 15 gold. Pay it, or you don't see the Great Leader. Got it?"
 * Set MinocGuard_Journal_Flag_1 to true
 * Diary: "The guards are now claiming that the price has gone up to 15 gold to see their Great Leader. This is ridiculous!"
 * If Avatar has greater than or equal to 15
 * Bribe2 Avatar: "Fifteen gold? Oh, alright, I'll pay it."
 * Else
 * Not Enough Avatar: "I do not have fifteen gold."
 * Step Avatar: "Step aside you great lout. I have no time for you."
 * No Bribe2 Avatar: "I told you that I will not bribe you!"
 * Else If Minoc_Guards_Bribed_C is true
 * If Shrine_Sacrifice_Cleansed is false
 * Minoc Guard: "What do you want? You've paid up. You're free to talk to the First Citizen, go ahead."
 * End
 * Else
 * Minoc_Guard: "You may enter. Make sure to show the proper respect to the First Citizen!"
 * End
 * Else
 * If Shrine_Sacrifice_Cleansed is false
 * Minoc Guard: "Who are you and what is your business?"
 * Avatar Avatar: "I'm the Avatar and I need to speak to your leader."
 * Guarding Avatar: "What are you guarding?"
 * Step Avatar: "Step aside you great lout, I have no time for you."
 * Else
 * Minoc Guard: "Who are you and what is your business?"
 * Avatar2 Avatar: "I'm the Avatar and I need to speak to your leader."
 * Friend Avatar: "I'm a friend and I need to speak to your leader."
 * Step2 Avatar: "Step aside you great lout, I have no time for you."
 * Bye Avatar: "Nevermind, I must go."
 * Else
 * Choose Randomly from the following four lines
 * Minoc Guard: "I can't talk right now, I'm on duty!"
 * Minoc Guard: "Keep to yourself!"
 * Minoc Guard: "You there, keep moving!"
 * Minoc Guard: "Move along."
 * End

Avatar


 * Minoc Guard: "Right, and I'm Lord British!"
 * Minoc Guard: "Tell you what, though. For ten gold, I'll let you in to see the Great Leader."
 * Bribe Avatar: "Ten gold you say? Fine."
 * No Bribe Avatar: "Are you mad? I will not bribe you!"
 * Step Avatar: "Step aside you great lout, I have no time for you."

Guarding


 * Minoc Guard: "What am I guarding? Why the First Citizen, of course! Are you daft? Have you never heard of the First Citizen?"
 * Minoc Guard: "He is our great leader who governs here in Cove. Soon he will spread his leadership to all of Britannia!"
 * Avatar Avatar: "I'm the Avatar and I need to speak to your leader."
 * Step Avatar: "Step aside you great lout, I have no time for you."

Step


 * Minoc Guard: "Hey, you can't insult me like that!"
 * Go to Attack

Avatar2


 * Minoc Guard: "Very well, you may go in and speak to him. Mind you, be respectful."
 * Set Minoc_Guards_Bribed_C to true
 * End

Friend


 * Minoc Guard: "As you say 'friend', I still need your name before you may enter."
 * Avatar2 Avatar: "I'm the Avatar and I need to speak to your leader."
 * Step2 Avatar: "Step aside you great lout, I have no time for you."
 * Bye Avatar: "Nevermind, I must go."

Step2


 * Minoc Guard: "That is a grave insult. I'll ask one more time, who are you?"
 * Avatar2 Avatar: "I'm the Avatar and I need to speak to your leader."
 * Friend Avatar: "I'm a friend and I need to speak to your leader."
 * Bye Avatar: "Nevermind, I must go."

Bribe


 * If Avatar has greater than or equal to 10 gold
 * Minoc Guard: "Outstanding."
 * Remove 10 gold from Avatar's Inventory
 * Add 10 gold to Minoc Guard
 * Set Minoc_Guards_Bribed_C to true
 * Minoc Guard: "A pleasure doing business with you. The Great Leader is right behind that door, just go on in and introduce yourself."
 * End
 * Else
 * Go to Not Enough

No Bribe


 * Minoc Guard: "Then you don't get to see the Great Leader."
 * Set Minoc_Guard_Not_Bribed_C to true
 * Diary: "The guards outside the First Citizen's house are demanding 10 gold just to see him!"
 * End

Bribe2


 * Minoc Guard: "Outstanding."
 * Remove 15 gold from Avatar's Inventory
 * Add 15 gold to Minoc Guard
 * Set Minoc_Guards_Bribed_C to true
 * Minoc Guard: "A pleasure doing business with you. The Great Leader is right behind that door, just go on in and introduce yourself."
 * End

No Bribe2


 * Minoc Guard: "I'm getting tired of you. It's time for you to go!"
 * Go to Attack

Not Enough
 * Minoc Guard: "Then come back when you have enough money!"
 * End

Attack


 * Set Minoc_Leader_Guard_Aggro_C to true
 * Set Minoc Guard to attack the Avatar
 * End

Bye


 * End

Weather


 * If Bad Weather
 * Choose Randomly from the following 4 lines
 * Minoc Guard: "I hate this weather. It just makes my bones ache."
 * Minoc Guard: "My armor's gonna be nothin' but rust n' mildew."
 * Minoc Guard: "Great, more rain."
 * Minoc Guard: "I'm never gonna dry out..."
 * End
 * Else
 * Minoc Guard: "What a beautiful day!"
 * End

Pissed
 * Choose Randomly from the following 3 lines
 * Minoc Guard: "Halt!"
 * Minoc Guard: "Stop! You murderer!"
 * Minoc Guard: "Stop where you are!"
 * Go to Attack

Shrine of Sacrifice
Enter Conversation


 * Shrine of Sacrifice: "Speak now the Mantra of Sacrifice."
 * Check input for "cah"
 * If true
 * Mantra Correct
 * If false
 * Mantra Wrong

Mantra Wrong


 * If Shrine_Sacrifice_Cleansed is false
 * Shrine of Sacrifice: "This is not the mantra of sacrifice that is spoken. Do not suffer from greed."
 * Shrine of Sacrifice: "Only when thou hast purged thyself of thine impurities, canst thou purge me of mine."
 * Else
 * Shrine of Sacrifice: "This is not the mantra of Sacrifice. Avatar, hast thou so quickly forgotten the sacred mantra with which you restored me?"
 * End

Mantra Correct


 * If Shrine_Sacrifice_Cleansed is true
 * Shrine of Sacrifice: "Avatar, thou hast freed the people's hearts from the grip of greed. Avarice no longer rules them. May blessing be upon thee, worthy hero."
 * Shrine of Sacrifice: "Dost thou wish to perform the ritual of restoration?"
 * Yes Avatar: "Yes"
 * No Avatar: "No"
 * Else
 * Shrine of Sacrifice: "Now, the people of the land covet their neighbor's goods. And why is this?"
 * Shrine of Sacrifice: "What has caused this travesty to befall the people of Minoc?"
 * Shrine of Sacrifice: "The Guardian hath twisted me, the Shrine of Sacrifice, and so are the people's hearts twisted."
 * Shrine of Sacrifice: "Avatar, go amongst the people and find the sigil, for they have it. Find then the evil glyph, then come unto me and cleanse me of this evil."
 * End

Yes


 * Shrine of Sacrifice: "Then speak the words of restoration."
 * Check input for "vas mani corp"
 * If true
 * Restoration Correct
 * If false
 * Restoration Wrong

No


 * Shrine of Sacrifice: "Very well, go forth so that all may see that thou art willing to sacrifice thyself for their good. Thus, they shalt be inspired to give up their covetous ways."
 * End

Restoration Correct


 * Initiate Ritual of Restoration
 * End

Restoration Wrong


 * If you have not used up your three attempts to get the words of Restoration correct.
 * Shrine of Sacrifice: "Thou hast not spoken the words of restoration. Concentrate, and speak again so that thou mayest heal thyself."
 * Return to Yes
 * Else
 * Shrine of Sacrifice: "If you wish to be restored, learn the words of restoration and return to see me."
 * End

Shrine Cleansing Cinematic


 * Shrine of Sacrifice: "Speak now the Mantra of Sacrifice."
 * Check input for "cah"
 * If true
 * See Shrine for Cleansing Cinematic
 * Set Shrine_Sacrifice_Cleansed to true
 * Diary: "I managed to repair the Shrine of Sacrifice today! It's very satisfying to see one of these shrines go from derelict to it's restored state. They're so beautiful after they've been restored."
 * End
 * If false
 * Mantra Wrong

Julia
Enter Conversation
 * If Shrine_Spirituality_Cleansed is true
 * Julia: "Well, this is goodbye, isn't it? I guess you've figured out that I've harbored an unrequited love of you for some time now."
 * Julia: "Oh well, it's too late for regret, or for thoughts of what might have been."
 * Julia: "Just go knowing that I love you, and remember this always: the sacrifice that you have made, that of a normal life, is a noble one."
 * Julia: "You have done much for the Britannian people, and in your final act as the Avatar, you'll do still more for them."
 * Thanks Avatar: "Yes, well, thank you for your kindness."
 * Love Avatar: "Had I only known that you loved me..."
 * Bye Avatar: "You are a dear friend. Goodbye, Julia."
 * Else
 * If Julia_Gone_To_Minoc is true
 * Julia: "Hello Avatar. I'm glad to see you here. You know, I'm still embarrassed about the way I acted in Covetous."
 * Julia: "My behavior was quite selfish and I'm very sorry."
 * Minoc Avatar: "How are things here in Minoc?"
 * No_Need Avatar: "There's no need to be sorry, Julia. You couldn't help yourself."
 * MBye Avatar: "I've to go now. Goodbye."
 * Else
 * End

Minoc
 * Julia: "Things are difficult these days. Blackthorn's attack on the town nearly destroyed it and the people."
 * Julia: "I've got a lot of work to do to help the people rebuild. But that's good; I have a rewarding task that brings me peace."
 * No_Need Avatar: "There's no need to be sorry, Julia. You couldn't help yourself."
 * MBye Avatar: "I've to go now. Goodbye."

No_Need
 * Julia: "Yes, and that is embarrassing as well. I should have been able to resist the Guardian's influence."
 * Minoc Avatar: "How are things here in Minoc?"
 * MBye Avatar: "I've to go now. Goodbye."

MBye
 * Julia: "Goodbye, Avatar."
 * End

Thanks
 * Julia: "Thank you, Avatar. Goodbye."
 * End

Love
 * Julia: "No, I think that it's better this way. You were not meant to settle down. Goodbye, my love."
 * End

Bye
 * Julia: "As are you, my dear. As are you, farewell."
 * End

Julia's Ghost
Enter Conversation


 * Julia's Ghost: "Hello, Avatar. It is good to see you again. As you can see, I am no longer a Wyrmguard."
 * Julia's Ghost: "I am ashamed that I was corrupted by the Guardian and became so selfish."
 * Julia's Ghost: "Thank you for freeing me of that evil, dear Avatar. You have important work to do, so I'll detain you no longer. Goodbye."));
 * End

Geoffrey
Proximity Enter NonCinematic


 * If Shrine_Spirituality_Cleansed is true
 * End
 * Else
 * Geoffrey: "Avatar, please come here. I need to talk to you."
 * End

Enter Conversation


 * If Shrine_Spirituality_Cleansed is true
 * Geoffrey: "Well met, Avatar. I want you to know that meeting the Guardian toe to toe is an act of unprecedented valor. You are to be commended."
 * Geoffrey: "Well, I've said enough, go bravely my friend."
 * Else
 * Geoffrey: "Hail and well met, my friend! You'll be glad to know that valor has returned to our hearts and the order of knights has begun to rebuild from the ruin it had become."
 * Geoffrey: "We have you to thank for that, Avatar! I must go now, but I believe we shall meet again in our fight against the evils that still plague this land. Go bravely!"

Geoffrey's Ghost
Enter Conversation


 * Geoffrey's Ghost: "Greetings, Avatar. I see that you've made great progress on your quest since you killed me in Destard."
 * Sorry Avatar: "I'm sorry about what happened, Geoffrey."
 * Deserved Avatar: "You deserved to be killed, you snivelling coward."
 * Hurry Avatar: "Yes, I have made progress, but I'm in a hurry right now."

Sorry


 * Geoffrey's Ghost: "Please, let no such words pass between warriors. I succumbed to evil and so became a coward. That is past."
 * Geoffrey's Ghost: "I have been released from the evil and have found peace in the spiritual world. My thanks to you for sending me here."
 * Geoffrey's Ghost: "I'll delay your quest no longer, Avatar. Farewell."
 * End

Deserved


 * Geoffrey's Ghost: "It is true that I succumbed to evil and so became a coward. That is past."
 * Geoffrey's Ghost: "I have been released from the evil and have found peace in the spiritual world. My thanks to you for sending me here. I'll delay your quest no longer, Avatar. Farewell."
 * Avatar loses one point of Karma/Max Mana
 * End

Hurry


 * Geoffrey's Ghost: "Then by all means, I'll detain you no further."
 * End

Lyssa
Enter Conversation


 * If Lyssa_First_Convo_C is true
 * If One-Handed Training is less than 4
 * Lyssa: "Hello Avatar! Did you come back for more training?"
 * Yes Avatar: "Yes, thank you, I would like to learn from you."
 * No Avatar: "No thanks, I've got to go."
 * Else
 * Lyssa: "I have taught you all I know. Go with courage Avatar."
 * End
 * Else
 * Lyssa: "At last, a worthy protector has come to take custody of the bell! I'm so glad that it was you, Avatar."
 * Name Avatar: "What is your name, my lady?"
 * Protector Avatar: "You need a worthy protector for the bell?"
 * Bell Avatar: "Is the Bell of Courage in here?"

Name


 * Lyssa: "I am Lyssa, protector of the Bell of Courage."
 * Protector Avatar: "You need a worthy protector for the bell?"
 * Bell Avatar: "Is the Bell of Courage in here?"
 * Bye Avatar: "Goodbye."

Protector


 * Set Lyssa_First_Convo_C to true
 * Lyssa: "Yes, though I am skilled with a sword, and would have fought the arch-mage if he made his way in here, I fear that I would stand little chance against such a foe."
 * Lyssa: "You, however, are skilled in both weaponry and magic and are a better protector of the bell than I."
 * Lyssa: "Please, take the bell and keep it safe from evil. It may help you as well, as it is a powerful token of good."
 * Lyssa: "I may also be able to help you."
 * Set Lyssa_Journal_Flag_1 to true
 * Diary: "Lyssa, the protector of the Bell of Courage, has asked me to take the Bell of Courage with me and use it for good."
 * Name Avatar: "What is your name, my lady?"
 * Help Avatar: "How can you help me?"
 * Bye Avatar: "Goodbye."

Bell


 * Lyssa: "Oh, yes indeed. This has been the resting-place of the bell for many years."
 * Lyssa: "It has quite an ingenious system of protection: when the evil arch-mage neared the Bell Room, the retaining wall came down, thus sealing off the room."
 * Lyssa: "The other protectors fled as the evil approached, but I chose to stay and defend the Bell."
 * Name Avatar: "What is your name, my lady?"
 * Protector Avatar: "You need a worthy protector for the bell?"
 * Bye Avatar: "Goodbye."

Help


 * Lyssa: "As I mentioned, I am quite skilled with a sword. In fact, before the calamity, I was the local trainer. If you'd like, I may be able to help you improve your swordsmanship."
 * Set Lyssa_Journal_Flag_2 to true
 * Diary: "Lyssa used to be the trainer here before the calamity that destroyed Serpent's Hold. She's offered to teach me a new move with the sword, if I have the experience."
 * Yes Avatar: "Yes, thank you, I would like to learn from you."
 * No Avatar: "No thanks, I've got to go."

Yes


 * If Dexterity is 4 and One-handed training is 3
 * Lyssa: "Alright, let me describe this move before I show it to you. Everyone knows that the shield is for defense, right?  Well, it can also be used offensively."
 * Lyssa: "If you step forward and bash your opponent with the face of your shield, you can knock them off balance for a moment, allowing you to throw a follow up blow."
 * Activate Lyssa's trigger and increase One-handed training by one
 * Lyssa: "So there you have it. Use that move well and it can be very effective.  Goodbye."
 * End
 * Else
 * Lyssa: "Hmm, you have to be very dexterous to make the move work for you, and you just don't seem to have that dexterity yet."
 * Lyssa: "Tell you what, come back and see me when you've got better coordination, okay?"
 * End

No


 * Lyssa: "Very well, I will be here if you require such training in the future. Goodbye, Avatar."
 * End

Bye


 * If Avatar has the Bell of Courage
 * Lyssa: "Farewell!"
 * End
 * Else
 * Lyssa: "Don't forget to take the bell with you."
 * Set LYSSA_JOURNAL_FLAG_1 to true
 * Diary: "Lyssa, the protector of the Bell of Courage, has asked me to take the Bell of Courage with me and use it for good."
 * Protector Avatar: "You need a worthy protector for the bell?"
 * Bell Avatar: "Is the Bell of Courage in here?"
 * Thanks Avatar: "Thank you, Lyssa."

Thanks


 * End

Groldek
Triggered Cinematic when Avatar enters poisoned floor room in Serpent's Hold


 * If Groldek_Aggro_C is false
 * Groldek: "Avatar, Blackthorn told me that you may eventually turn up here. I see that his Wyrmguard were unable to defeat you."
 * Groldek: "It's not a surprise; they are highly overrated. You will find that I, however, am far more formidable than they."
 * Groldek: "Leave or stay Avatar, it matters not to me. Only know that if you stay, you die."
 * Name Avatar: "Who are you?"
 * Stay Avatar: "Your days are at an end, swine!"
 * Go Avatar: "I'm sorry, I didn't mean to disturb you. I'll just leave now."
 * Else
 * Go to Fight

Name


 * Groldek: "I am Groldek, the arch-mage. My magical abilities far surpass any you've encountered before, Avatar. If you are wise, you will turn and leave immediately."
 * Stay Avatar: "Your days are at an end, swine!"
 * Go Avatar: "I'm sorry, I didn't mean to disturb you. I'll just leave now."

Stay


 * Groldek: "I had rather hoped that you would choose to stay. Now I may test your skills before I kill you. Oh, Avatar, your pain is going to be exquisite."
 * Go to Fight

Go


 * Groldek: "Ha! I knew that you would turn coward when confronted with a real adversary! Honestly, I don't know how a worm such as you could have caused so much trouble."
 * Go to Fight

Fight


 * Set Groldek_Aggro_C to true
 * Set Groldek to attack the Avatar
 * End

Peasant Female
Proximity Enter
 * Choose randomly from the following 4 lines:
 * "Hello, sir."
 * "Safe travels to thee."
 * If it is after 5 pm
 * "Good evening."
 * Else
 * "Good day."
 * If it is after 5 pm
 * "A good evening to you, sir."
 * Else
 * "A good day to you, sir."
 * End

Enter Conversation


 * Choose randomly from the following 3 lines:
 * "I'm sorry. I'm far too busy to chat right now."
 * If it is stormy
 * "Hello there. How about this weather?"
 * Else
 * "Hello. Pleasant weather we're having."
 * If Shrine_Compassion_Cleansed
 * "Well, hello there, Avatar."
 * Else
 * "I'm sorry, but I don't talk to strange men."
 * End

Triggered in Court Scene Noncinematic


 * "Good riddance! I could have told you that vamp was dangerous. Did you see her clothes?"
 * End

Triggered in Court Scene Noncinematic
 * "Thank goodness our courts have rid the city of that trash!"
 * End

Peasant Male
Proxmity Enter Noncinematic


 * Choose randomly from the following 3 lines:
 * "'ello."
 * "Hail to thee!"
 * If it is past 5 pm
 * "Good evening, sir."
 * Else
 * "Good day, sir."
 * End

Enter Conversation


 * Choose randomly from the following 4 lines
 * "Greetings! Say, do you think it looks like rain? I was considering washing my ox-cart this afternoon. Well, no matter. It will surely rain right after I wash it. Well, good day to you."
 * "Sorry, can't talk right now."
 * "Please don't bother me right now."
 * If weather is stormy
 * "Good day."
 * Else
 * "Hello. Nice weather we're having."
 * End

Triggered at Court Scene Noncinematic
 * "Justice has been served. They deserve to rot for their crimes!"
 * End

Child Female
Proximity Enter Noncinematic


 * Choose randomly from the following 8 lines:
 * "Have you seen my doll?"
 * "Wanna come to my tea party?"
 * "Lets play house."
 * "Who are you?"
 * "What are you doing here?"
 * "La la, la la la!"
 * "Ring around the rosie, pocket full of posies. Ashes, ashes, we all fall down."
 * "Where's my mommy?"
 * End

Enter Conversation (Noncinematic)


 * Choose randomly from the following 11 lines:
 * "Mommy told me not to talk to strangers!"
 * "You smell funny."
 * "Hey mister."
 * "Girls can be adventurers too!"
 * "Mariah is my hero!"
 * "When I grow up, I want to marry you!"
 * "I sure hope they don't cart ME off to Paws!"
 * "Go away!"
 * "You scare me!"
 * "Don't hurt me!"
 * "Hello."
 * End

Child Male
Proximity Enter Noncinematic


 * Choose randomly from the following 10 lines:
 * "Hello!"
 * "Hey, who are you?"
 * "Where are you going?"
 * "Come here!"
 * "Hey, do you see my toy anywhere?"
 * "Where'd go?"
 * "What's that?"
 * "Why are you here?"
 * "Where did my dog go?"
 * "Ring around the rosie, pocket full of posies. Ashes, ashes, we all fall down."
 * End

Enter Conversation (Noncinematic)


 * Choose randomly from the following 14 lines:
 * "I bet my daddy can beat you up!"
 * "You look like the guardian."
 * "When I grow up, I want to be just like you."
 * "I don't think I like you."
 * "You don't scare me."
 * "I can jump higher than you."
 * "Cool armor mister!"
 * "Can I play with your weapons."
 * "My dad said he killed a dragon once."
 * "My dad says you arn't good enough to finish your quest."
 * "I'm hungry."
 * "Go away."
 * "I'm calling my parents if you don't go away!"
 * "Girls are icky."
 * End