List of Timegate Locations

The time gate system of Ultima II is quite complex. Some doors allow travel in both directions, while others do not. The system is further complicated by the differences between the five different time periods. Therefore, the following is an overview of where the various gates lead.

Detailed explanation
The following is an overview of the different time periods, and the mobility that time gates provide:

The following table summarizes the destination of the time gates. Except for Pangea and the Time of Legends, gates will be referenced by the modern country they appear in.

Maps
The following map illustrates the relations between the time gates. Red lines are one-way gates, yellow lines are two-way gates.



The following is a similar map included in Prima's Official Guide to Ultima Collection. Please note that there are several errors in this map, which were found by play-testing.





Summary
The general rules are:
 * Each time period has four gates. From each period, all other four time periods are available.
 * Travel to the Time of Legends always leads to Legends 1.
 * Travel to Pangea always leads to Pangea E, except when coming from the Time of Legends.
 * Travel to 2112 A.D. always leads to the Alaska gate.
 * All gates going to 1990 A.D. lead to England, except for the one that stands in Alaska in the Aftermath.

There are four two-way connections:
 * Legends 1 <-> Pangea N
 * Argentina 1990 A.D. <-> Alaska 2112 A.D.
 * East Europe 1423 B.C. <-> England 1990 A.D.
 * Pangea E <-> Russia 1423 B.C.