Dungeon Solution for Ultima IX

Almost all of the dungeons of Ultima IX have the same goal: to find the glyph inside the column. Sometimes there are extra tasks, but this is the main reason to enter them. The dungeons of this game are tedious and at times annoying.

(UNDER CONSTRUCTION)

Despise
Despise is the first dungeon in the game, and therefore it also is the easiest. The path is linear and there are no difficult puzzles or fights.

After entering, first free Castro and Felix at 05 with the nearby key and get all information. Then use arrows to shoot the sun-face above the door and enter the column room and jump up the columns to get the yellow Kiran Stone at 01, then push button to open gate. You can get Wyrmguard Armour at 06. Get the bucket from 24 and put it to 07 to open the door and descend down to the next level.

Pull the lever to open the door, then search the body of Mourdin near the deadly fountain. Get the key, the shoot the symbol at 11. Take the key and reveal the secret passage and take the teleporter 14 to reach 13. Take the blue Kiran Stone at 02, the teleport back. Follow the path, pushing buttons and levers, until you reach a fence, which you have to climb over. Pull the lever, then get the key to enter the cathedral at 15. Ignate the balziers to get a healing ray activated.

Quick pull the lever 16 to save Thadious and he'll give you the green Kiran Stone (if you didn't save him, it gets complicated). Then use the magnet at 17 to get a new key. Read the book at 20, then push the button on the fountain to reveal secret chamber. Next go to the lake and look behind the waterfall at 19 to get the red Kiran Stone 04. Now retrun to 20 and put the Kiran Stones on the right pedestals to get the Kiran Shield.

You finally reach the column where you are greeted by the brainwashed Iolo at 21. Battle him but show mercy when he surrenders, then take the Glyph at 23 and leave the dungeon.



Hythloth
For being the second dungeon in the game, Hythloth is especially annoying, Not only is is a huge labyrinth, it also is dark and has numerous annoying puzzles. It also has an optional section, which is seperately covered.

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The Optional Path

This optional path is the way for masochists, so be warned...

You should already have the purple statue and the key that came out of a pipe. Next turn on the lights in the order A to H as shown on the map to open the gate at 26. Walk to room 28 and shrink yourself by drinking from the birdbath. Enter the small corridor and turn the valve, then make your way to the hole at 29. In room 30, turn the valves A to D then reach the last valve E.

Drop down the hole at 31 to reach the blue statue at 32, then put the purple one on the pedestal at 33. Backtrack and put the blue statue on the pedestal at 34. Enter the nearby water to get another statue, the go to the nearby well next. Reach chamber 35 to get the orange statue.

Now put the rust statue on the pedestal at 27 and the orange one on the pedestal at 23. The dive into the water at 36 and turn the valve. Now go back to the water where you found the orange statue and swim to the exit.



Deceit
Despite losing all your equipment, Deceit isn't that difficult, it is more tideous and repetetive, and at some times even annoying (the sequences with aiming).

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Covetous
Covetous is the only dungeon that has more than two levels. It is very difficult because of the huge number of Skeletons which alwas regenerate and the inability to cast spells.

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Wrong
Despite at first looking frustrating, Wrong actually is a fun dungeon. Once you've learned the right timing to slaughter the guards before they can catch you, you are untouchable. Aslo the dungeon itself is quite varied and complex.

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Shame
Shame can be confusing. The whole dungeon has next to no enemies (although one of them is REALLY tough!) and essentially is one huge puzzle area. This can lead to frustrating moments, even with this solution.

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Destard
This is the closest to classical Ultima Dungeons. Destard is mostly about survival and only few puzzles actually have to be solved. It is filled with a number of real nasties.

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The Abyss
The Abyss can be very confusing. The seperation into four elemental planes, mixed with tough enemies and an hard to understand puzzle can cause a nervous breakdown.

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Guardian Dungeon
The final dungeon of the game. It actually is rather long and boring and linear, giving you little of a challenge, now that your equipment is so good. Note that there is absolutely nothing plot-relevant in this dungeon and it is entirely possible to bypass it and directly go to the final confrontation.

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