Serpent Isle Magic



The magic of Serpent Isle is very similar Britannian magic, including the use of of spellbooks, reagents and words of power. However, there do exist several differences and additions.

Spell Scrolls
Spell scrolls are single-use magic spells. Looking at a scroll reveals the spell written on it. Once used, the scroll burns to ashes, and the spell is lost. However, with the transcribe spell, the scrolls can be copied into the spellbook, and thus the spell can be used at any time, as often as necessary.

After a spell is transcribed, any surplus scrolls can be used to avoid using mana or reagents. 

Reagents
All spells require reagents. These chemical substances act as a link between the physical world of the spellcaster and the ethereal waves of magic. Each can be found in specific places, or brought from other mages who earn money with the selling of reagents, although the Ring of Reagents can eliminate the need of looking for reagents. Reagents must be prepared in a special manner before they can be used to cast spells.

In addition to the Britannian reagents, which are not listed here, there are special reagents only used on Serpent Isle, including:

Other Reagents
Other reagents are mentioned as being used, especially by the ancient Ophidians. These include Agnium, Serpentinium and Zerine, which were used to create serpent lamps.

Words of Power
The spoken syllables of magic needed to invoke the spell.

In addition to the common Britannian words of power, which are not listed here, there is one special word of power only used in Serpent Isle.

Frio
Used to invoke cold. Replaces Flam in many spells, which results in a blue flame that deals cold damage.

Special Spells
There are a number of spells on Serpent Isle, which have no equivalent in Britannia. Also, the system is slightly different. Instead of 8 circles, there are 9 circles of spells. Although, there are no linear spells on Serpent Isle. Below is a list of these unique spells.

For a list where to get all the spells, complete with prices, see Ultima VII Part Two Magic Shops.

Reagent Codes:
 * Black Pearl: BP
 * Blood Moss: BM
 * Blood Spawn: BS
 * Garlic: GA
 * Ginseng: GS
 * Mandrake Root: MR
 * Nightshade: NS
 * Serpent Scales: SC
 * Spider Silk: SS
 * Sulfurous Ash: SA
 * Worm Heart: WH