Trinsic

Description
Trinsic [trin-sick] is the city located near the southern end of Britannia's main continent, north of the Cape of Heroes and near the Fens of the Dead. It is dedicated to the virtue of Honor, and is home to many paladins who make honorable matter their cause.

It is the only city in Britannia to have consistently sported fortifications throughout the ages -indeed its city walls are famous and had been moved several times to keep up with the growing city- although the eventual shifting of the terrain put an end to the city's walls when flooding destroyed old Trinsic and a new city was built atop its ruins. In times of danger, a password is needed to pass one of the city gates and leave or enter the city.

As a city with a strong martial tradition, Trinsic has long been home to arms and weapons dealers of all kind with a great selection of goods, as well as attracting shipwrights and sailors, given its position as a port city. The city also has a tradition of horse breeding, offering some of the best horses available.

Fast transportation is provided by a moongate just south of the city.

History
Trinsic was founded sometime after the destruction of Exodus, during Lord British's renaissance of arts and sciences that heralded in the beginning of the Age of Enlightenment.

Age of Enlightenment
In Ultima IV, with the development of the Quest of the Avatar and the spread of the Eight Virtues, the city became devoted to Honor. Among the cities of the era, it was the one of the only ones appearing to have a form of local government at this time, with Dupre acting as towne leader. The paladin, however, left the settlement he governed for a time being that he might join with the Stranger in the hero's quest for Avatarhood.

By the time of Ultima V, the city, like most of Britannia's major settlements, fell victim to the Shadowlords. Sindar, the last elected member of the Great Council from Trinsic stayed within the city, but seemingly placed himself into a magical slumber to keep members of Blackthorn's regime from extracting information from him.

By Ultima VI the city of Trinsic had expanded beyond its walls, although they still stood. The mayor at the time, Alastor Gordon had risen to prominence in spite of a checkered past of piracy, and would eventually prove essential in helping the Avatar to reassemble the treasure map of the late Captain Hawkins. Mandrake, a noted bard who had unwittingly drafted a travelogue for the hero with the assistance of the gypsy Taynith, was present in the city at this point, and would regale the champion with stories of his own personal set of "virtues" if asked.

Age of Armageddon
Two centuries later, at the beginning of Ultima VII, it was Trinsic where the Avatar would again reappear, having been drawn back into the world through the summons of the Time Lord. In a sickening coincidence, the hero arrived just as Iolo, an old friend of the Avatar, was discussing the details of the grisly murder of Christopher, the town's blacksmith, whose mutilated body had just been found. Finnigan, the mayor of the city at the time, immediately charged the returned hero with investigating the crime, refusing to allow the champion passage out of the town until a lead had been found. The Avatar eventually identified the murderer as Hook, an assassin for the seemingly benign philosophical organization known as the Fellowship.

In the two decades following the Avatar's reappearance in Trinsic, the city fell victim to the Great Cataclysm, which rent the lower peninsula of Britanna's mainland apart. A new city had been rebuilt out of the rubble of the old and sat upon the waters where old Trinsic formerly stood by the time of Ultima IX, but the the corrupting influence of the Guardian's columns had turned the populace unfaithful and mercenary, causing the very ghosts of the city's honored dead to revolt in outrage. The city had no semblance of leadership to govern its citizens at the time, and it was obvious that civic obligation to law had lapse with the virtue's fall

Dupre, now dead after having sacrificed himself for the Avatar's sake, was able to return briefly as a shade and instruct the champion as to how the city might be restored. After the local shrine was at last cleansed by the Avatar's hand, the city began to return to its former glory, re-embracing Honor.

Ultima IV




Ultima V


Ultima VI

 * Alastor Gordon: mayor of Trinsic
 * Brandon: armorer
 * Harold: horseshoe-maker
 * Immanuelle: stable woman
 * Lawrence: tavernkeeper
 * Mandrake: bard
 * Sandy: cook
 * Tobatha: healer

And just north of the city:
 * Andreas: gypsy, con-artist
 * Arturos: gypsy leader
 * Wanda: gypsy, prostitute



Ultima VII

 * Apollonia: tavernkeeper; owner of the The Honorable Hound
 * Caroline: Fellowship recruiter
 * Chantu: healer
 * Christopher: blacksmith
 * Dell: provisioner
 * Ellen: wife of Klog
 * Finnigan: mayor
 * Gargan: shipwright
 * Gilberto: guard
 * Inamo: gargoyle immigrant
 * Johnson: guard
 * Klog: leader of the Fellowship branch
 * Markus: trainer
 * Petre: stablekeeper
 * Spark: son of Christopher

And just outside the walls:
 * Dustin: actor
 * Meryl: actress
 * Paul: director of the "Passion Play"



Ultima IX

 * Emile: drunk
 * Lindonia: citizen
 * Lorence: provisioner
 * Lucero: paladin
 * Marek: fisherman
 * Myrea: keeper of the shrine
 * Raphael: trainer
 * Rupert: blacksmith
 * Sergio: bowyer
 * Synnovea: tavernkeeper
 * Umberto: fisherman
 * Vidos: guard
 * Virgil: farmer



Things to see

 * City Walls
 * Ultima VII Cheat Room

Trivia

 * In Ultima VII, the walled in structure of Trinsic enforces the copyright protection, as the Avatar is unable to leave without learning the password from Finnigan, who asks a number of geographical questions to prove that the player has access to the map which was shipped with the game
 * In Ultima VII, a well known cheat room is accessible via the blacksmith's shop in Trinsic.