Healer

Healers have shoppes in many cities and villages, and in some castles and keeps.

The vast wildernesses of Britannia, though rich in beauty, also hold hidden dangers capable of causing travelers injury or illness. Bold knights frequently incur serious wounds. Poison and plague also take their toll. Fortunately, medicine is advanced in the treatment of just these problems. Healers can turn back the ravages of swamp poison.

While it is hard to say any price is unfair for saving a life, some healers are known for their reasonable prices and others are not. Skara Brae's healer has been known to heal even those who cannot pay at all. Few health problems are beyond the ken of the healers, whether disease, wounds, or poison. Some healers are even experimenting with the concept of resurrection. There have rumbled persistent rumors of magical resurrection techniques being used by extremely adept mages within closeknit, secret groups. There is still some controversy over whether such techniques should be pursued, but Lord British is known to have supported the research at every turn.

History
Healer shops first appeared in Ultima III. After that, the rules for the Healers in Britannia stayed essentially the same. Although the Book of Fellowship says in Ultima VII that Healers don't have any effect, it is a lie based on propaganda.



Lore
''Healers have shoppes in many cities and villages, and in some castles and keeps. Bold knights frequently incur serious wounds. Poison and plague also take their toll. Fortunately, medicine is advanced in the treatment of just these problems. While it is hard to say any price is unfair for saving a life, some healers are known for their reasonableprices and others are not. Skara Brae's healer has been known to heal even those who cannot pay at all.''