Pagan magic



Magic on Pagan works differently than on Britannia. It is based on the elemental philosophy of the Pagans' beliefs. Here it is divided into five different schools, each with its own rules, spells, reagents and properties. This article gives a deeper insight into the mechanics of magic on this world.

The Five Schools of Magic


For a list of all spells, see Pagan Spells.

Necromancy
Necromancy is the magic of Earth and the Titan Lithos, and deals with spells of the dead.

Tempestry
Tempestry is the magic of Water and the Titan Hydros, and is based on water and weather effects.

Theurgy
Theurgy is the magic of Air and the Titan Stratos, and is loosely based on air and healing.

Sorcery
Sorcery is the magic of Fire and the Titan Pyros, and its spells are almost all dedicated to destruction.

Thaumaturgy
Thaumaturgy is the the magic of the Ether itself. Its spells were derived entirely by Mythran from the other schools of magic.

Reagents
Three of the schools of magic in Pagan need to use reagents to access their magic. These are Necromancy, Sorcery and Thaumaturgy. The first two only use the reagents of their own school, while the third uses all types of reagents, and adds some of its own.

The Reagents of Necromancy
(Note: These reagents can be found in the Catacombs, Carthax Lake and Stone Cove.)

A special case is the Dead Man's Elbow, a reagent whose uses are unknown.

The Reagents of Sorcery
(Note: These reagents can only be found in the Daemon's Crag.)

The Reagents of Thaumaturgy
(Note: Only Mythran sells these reagents.)

The Words of Power
As in Britannia and Serpent Isle, these Words of Power have to be used to activate a spell. They are needed for every school, except Tempestry, and are therefore universal. They are: