Magic in Ultima Online



Magic in Ultima Online works quite differently from the usual magic system of Ultima, in that there are no less than five different schools of magic, each with their own spell, rules and reagents. To make it easier, here therefore an overview over these schools.

Magery
Magery is the classical school of magic in Britannia.

As is already known, this school of magic uses two important items for casting of its spells. One is the spellbook, which has to be obtained and then filled with spells by inscripting bought or found spell scrolls into it. The other are the already well-known britannian reagents which are needed for casting. The rest depends on the experience and mana of the caster.

The eight classical reagents are used:

For how to train the skill, see: Magery

For an overview of the spells, see: Ultima Online Magery Spells

For effective usage, the following skills are needed:


 * [[Image:Flag_meditation.gif|50px]] Meditation in order to have a high mana count and regeneration.


 * [[Image:Flag_evaluate_intelligence.gif|50px]] Evaluate Intelligence in order to raise the damage done by spells over the minimum.


 * [[Image:Flag_inscription.gif|50px]] Inscription in order to raise the success rate of transcribing scrolls into the spellbook.



Necromancy
Necromancy is a dark school of magic, concentrating on the dead.

This dark art is maintained by the Necromancers, who use it to either bring death to their foes or force the dead to do their bidding. Two important items are used in this school of magic. First is a spellbook which has to be obtained and then filled with spells by inscribing found or bought scrolls into it. Second are reagents, of which this school has special ones. The rest depends on the mana and experience of the caster.

The special reagents are as follows:
 * Bat Wings
 * Daemon Blood
 * Grave Dust
 * Nox Crystal
 * Pig iron

For how to train the skill and all its spells, see: Necromancy (UO)

For effective usage, the following skills are needed:


 * [[Image:Flag_meditation.gif|50px]] Meditation in order to have a high mana count and regeneration.


 * [[Image:Flag_spirit_speak.gif|50px]] Spirit Speak in order to raise the damage done by spells over the minimum.


 * [[Image:Flag_inscription.gif|50px]] Inscription in order to raise the success rate of transcribing scrolls into the spellbook.



Chivalry
Chivalry is the magic school of the virtuous Paladins.

The magic school of the Paladins works a bit different from normal magic, as it doesn't have any reagents. The only physical object needed is the Book of Chivalry, bought in the city of Luna, which already is filled with all spells. Once having obtained it, the Paladin needs to have a good karma and gather Tithe points by donating gold at certain ankhs. Doe to their very nature, most of the spells are defensive in nature and concentrate on healing and reinforcement.

For how to train the skill and all its spells, see: Chivalry

For effective usage, the following skills are needed:


 * [[Image:Flag_meditation.gif|50px]] Meditation in order to have a high mana count and regeneration.



Spellweaving
Spellweaving is a special school of magic, promoting Mages working together.

Despite being created for mages working together, a sole mage can also do it. No reagents are needed for it, but to actually get the special spellbook, one first has to obtain it by solving two quests. Once having received it and the first spell, the other spells have to be found and focus crystals produced, in order to use the skill within reason. After that, only the mana storage is another factor.

For how to train the skill and all its spells, see: Spellweaving

For effective usage, the following skills are needed:


 * [[Image:Flag_meditation.gif|50px]] Meditation in order to have a high mana count and regeneration.


 * [[Image:Flag_inscription.gif|50px]] Inscription in order to raise the success rate of transcribing scrolls into the spellbook.



Mysticism
Mysticism is the magic school of the Gargoyles, although by now it is open to all races.

As said, every race can do this magic, however, one first has to get the special spellbook, which only is sold on Ter Mur, as most of the spells that are needed for inscription are found on it. Also, Mysticism uses besides the britannian reagents, some special ones. Besides that, the mana is the last important factor.

The additional reagents are:


 * Bone
 * Dragon's Blood
 * Daemon Bone
 * Fretile Dirt

For how to train the skill and all its spells, see: Mysticism (UO)

For effective usage, the following skills are needed:


 * [[Image:Flag_meditation.gif|50px]] Meditation in order to have a high mana count and regeneration.


 * [[Image:Flag_focus.gif|50px]] Focus in order to raise the damage done by spells over the minimum.


 * [[Image:Flag_inscription.gif|50px]] Inscription in order to raise the success rate of transcribing scrolls into the spellbook.