The Ultima 6 Project



The Ultima 6 Project (U6P for short) is a fan project to recreate Ultima VI. It is made by the Archon Team using the Dungeon-Siege engine.

Overview
The project was founded in 2001. While this project and Ultima V: Lazarus share the same basic engine, announcements from the team made it pretty much clear that U6P would be significantly different from Lazarus. The projects both use data from Project Britannia, therefore there are overlaps like most of the overworld map. It isn't a 1:1 copy of Ultima VI (a tempting idea since it was the first Ultima with real depth and a detailed world), but more on the lines of enhancing it while fixing the faults and plot holes of the original. For example, it isn't initially possible warp everywhere with the Orb of the Moons as it was possible in the original, allowing for more story-building.

In July 5, 2010, the team released version 1.0 of their project.

As of June 17th 2012, the team is has pushed version 1.1 into the beta-stage, with testers needed. Version 1.1 not only features enhancements, but also numerous bugfixes, some to serious issues. The 1.1 Beta is not in the process of public playtesting and bugfixing.

A French version of the game has been released, while a German version is currently in the works.

System requirements
The following machine specifications are the *minimum* required to run the PC version, although you won't have much fun, unless you have a much better system, due to the risen load the custom scripts put upon the system.

 Please Note: The original Ultima VI is NOT required to play the Ultima 6 Project
 * 300 mHZ Intel Pentium processor or equivalent i86 chip
 * 128 MB RAM (256+ reccomended)
 * 1GB free Hard Disk Drive space
 * Direct X 8.0-compatible Video Card
 * Dungeon Siege or Dungeon Siege: Legends of Aranna
 * Dungeon Siege II is not compatible with the Ultima 6 Project

Features
The following features improve it over the original Ultima VI, besides the graphical and audial upgrades:
 * In-game compendium, complete with all information, a section for notes and a list of all current quests.


 * The Orb of the Moons now can only be used to visit places where the Avatar was before. Moongates have to be repaired, before the Orb can accept them as destination. This closes most story-shortcuts.


 * More complex story, Britannia now is really "at war". Shrines on the mainland have to be freed, before a ship becomes available, Gargoyle attacks happen and the city of Trinsic is besieged.


 * Elimination of various story errors, oversights and dead ends, like Quenton's murder, the missing Temple of the Virtues and the strangely flat world. Almost all story inconsistencies are now gone


 * Easier gold, ammunition and reagent management (everything is pooled).


 * More distinctive character classes. Each character class has their advantages and disadvantages now.


 * New NPCs, new quests, items and places. For example, the Realm of the Gargoyles are now much more detailed and also more interesting. Also the player now has more unique or magical items at disposal.


 * Map system, in that the party can get maps of numerous places and copy them into a map book. Also, the sextant works like it does in Ultima VII.


 * The dialogue system is now that of Ultima VII, meaning the player can only ask things the Avatar is expected to know about, closing countless ways to short-circuit the plot.


 * Many more features...