Trainers

Trainers are those who specialize in instructing others in the art of battle, weapons' use, practical skills or magical knowledge. Such individuals help those seeking to hone their proficiency at such tasks in meeting the goals they desire, and repeated visits to trainers are crucial for adventurers in need of expertise in molding their experience into usable techniques.

History
In the earlier days of Sosaria, personal aptitudes at the arts of fighting and magic were often gained through gnostic experience, rather than through practice and training. During these times, skills could be increased through pilgrimages to the great monuments of the age or through tributes offered to the Magic Shrines of Ambrosia. Later, during the time of the Britannian Age of Enlightenment, such devotions shifted to the Eight Virtues, and aspirant seekers would meditate at the shrines of virtue when in need of boons to their talents.

It was only later, during the declines of the Age of Armageddon, that basic instructional training replaced the evocations of old, with the world perhaps having slid too far from grace to manage the miracles that previous eras had enjoyed.

Ultima VII

 * De Snel - Combat +2
 * Sentri - Dex +1
 * Jakher - Str +1, Int +1
 * Karenna - Dex +1, Combat +1
 * Bradman - Dex +2
 * Penni - Str +1, Combat +1
 * Denby - Dex +1, Int +1, Magic +1
 * Zella - Dex +1, Combat +1
 * Chad - Dex +1, Combat +1
 * Markus - Combat +1
 * Menion - Str +2, Combat +1
 * Lucky - Int +1
 * Rayburt - Int +1, Dex +1, Combat +1
 * In For-Lem - Str +1, Dex +1, Combat +1 / Int +2, Magic +1 (warrior or mage)
 * Zaksam - Combat +2, Str +1
 * Perrin - Int +2, Magic +1
 * Jillian - Int +1, Magic +1

Ultima Underworld II

 * Syria - Sword, Unarmed
 * Nystul - Mana, Casting
 * Julia - Traps, Picklock, Repair
 * Lady Tory - Charisma
 * Patterson - Charisma
 * Dupre - Axe, Mace
 * Nelson - Lore, Search
 * Iolo - Swimming, Appraise, Missile
 * Geoffrey - Attack, Defense
 * Fissif - Picklock, Stealth, Traps, Acrobat (in prison)
 * Unnamed Goblin - Track
 * Garg - Unarmed
 * Lobar - Sword (the best swordsman)
 * Altara - Mana, Casting
 * Ogri - Lore
 * Fighters in Pits of Carnage - Axe, Mace (after earning their respect)

Serpent Isle

 * Luther - Str + 3
 * Caladin - Str + 2, Combat + 1
 * Brendann - Combat + 2, Dex + 1
 * Shazzana - Dex + 2, Combat + 1
 * Wilfred - Str + 1, Combat + 1 (after Bane attack)
 * Tsandar - Str + 1, Combat + 2
 * Elissa - Int + 1, Magic +1

Ultima VIII

 * Darion in East Tenebrae.

Ultima IX
In this game, each of the five weapon styles has four techniques, one the Avatar knows at the start and three that he may learn. The trainers below have to be visited in the order listed to learn the techniques for each of the weapon categories. A corresponding level in Dexterity is required to learn each technique.

One-handed weapons


 * First: Stab technique known at start.
 * Second: Hammer Chop technique from Keller in Castle Britannia for 300 gold pieces.
 * Third: Slashing technique from Old Jak in Valoria for 2000 gold pieces.
 * Fourth: Shield Bash technique from Lyssa in Serpent's Hold for free after finding her.

Two-handed weapons


 * First: Chop technique known at start.
 * Second: Spin-Shot technique from Duncan on Janus Island for free once his family dagger is returned to him from some thieves.
 * Third: Low-Fake-Shot  technique from Duncan on Janus Island for 2500 gold pieces.
 * Fourth: Throw and Return technique can be found in the underwater tomb of Sir William Lett west of Yew in a book. Important, the book has to be read while it lies on the ground, so son't pick it up, read it where it lies in the tomb.

Bow


 * First: Single Arrow shot known at start.
 * Second: Triple Arrow shot from Leon in Britain fore 300 gold pieces.
 * Third: Fire Arrow shot from Raliegh in Yew for 2000 gold pieces.
 * Fourth: Cloud of death technique from Iolo east of Britain for free. Of course Iolo had to be spared in Despise earlier, since dead men can't teach weapon skills.

Staff


 * First: Stab technique known at start.
 * Second: Vault technique from Peg-leg Joe in Paws for 150 gold pieces.
 * Third: Sweep technique from Raphael in Trinsic for 2000 gold pieces.
 * Fourth: Defensive Spin technique from Bakura west of Yew, who teaches it for the Star of Britannia.

Unarmed combat


 * First: Punch technique known at start.
 * Second: Kick technique from Phineus in Buccaneer's Den for 300 gold pieces.
 * Third: Head Butt technique from Phineus in Buccaneer's Den for 2000 gold pieces.
 * Fourth: Back-Flip technique from Phineus in Buccaneer's Den for 5000 gold pieces.

Ultima V: Lazarus
In Ultima V: Lazarus, trainers were added to gameplay. For more information as to the particulars of training in this fan-remake, see: Trainers (Lazarus)