Oddities in Savage Empire

Oddities in Savage Empire describes things in the game that are obvious remnants of the fact that the game was created on the Ultima VI engine.

Gargoyle Lands still in the Game
Indeed, it seems that they were so pressed for time, that the game is mostly a mod for Ultima VI. This can be seen very well, when using a map viewer to look at the dungeon levels. Despite there only being three dungeon levels in the game, there are actually 5 maps. That's because they are a remnant of the original game, which had that many levels.

The map number 4 is uninteresting, since it is completely empty. However, map number 5 actually are the Gargoyle Lands! Yes, the programmers were so pressed for time, that they simply left the map in, devoid of all objects- not caring about it. Of course since the tiles have all changed in the game, the map looks like a complete mess that makes no sense at all, but the basic structure still can be seen.

To actually acess the map, the player has to cheat to teleport into it. However, nothing of worth can be found in it. It is just there.

No Headwear
Another remnant is the slot for a helmet. In Savage Empire, there is no headwear at all, so the inventory slot is completely useless. However, since it is hardcoded in the engire, it had stayed. In Martian Dreams, they did find a use for the slot.