Talk:Ultima II: The Revenge of the Enchantress

"Garriott's unhappiness with Sierra Online caused Ultima II to be this strange mix of themes" I've been digging through Richard Garriott interviews but I can't find any that imply that his relationship with Sierra Online effected the content of Ultima II. Unless you know where this comes from I'll probably remove this and put in information about Time Bandits effecting the theme of Ultima II as Richard mentions it quite often. Fenyx4 01:36, September 5, 2009 (UTC)

Who else "published" Ultima?
Because I'm a little hazy on the logistics and terms for the involvement of non-Origin companies in UU and UU2, I wasn't sure how to reword "found his own company, Origin Systems, which was to be the publisher for all future Ultima games" to include them. Also, wasn't it other companies that did all the other console games? Maybe the word "official" needs to be put there. The Ultra-Mind (talk) 17:44, 21 October 2014 (UTC)


 * If I understand correctly, California Pacific was the publisher for Akalabeth and Ultima I, and Sierra was the publisher for Ultima 2. The developer was Richard Garriott, but there was no development company at that time. After Garriott founded Origin, Origin became the developer and the publisher of future Ultimas. Once EA bought Origin, you could say that Origin continued to be the developer, but it was no longer the publisher, since EA fulfilled that role. Now, regarding the consoles, it gets confusing, so I couldn't really say who the publisher was for each of the different ports. Maybe we could add the word "main", or "computer versions". I am not sure what an "unofficial" Ultima would be... sounds like a fan game, or an unauthorized game.--Sega381 (talk) 15:07, 23 October 2014 (UTC)


 * As far as I can see, Origin only self-published their native releases and ports for western computers; Pony Canyon/FCI published all the Japanese console and computer ports (except for the Sega version of U4), as well as the Runes of Virtue series. Actual development of the console ports is where it starts to get more hazy, as some were handled by Origin and others by Pony Canyon/FCI. --Terilem (talk) 03:29, 24 October 2014 (UTC)


 * Microprose co-published several Ultimas (at least 4 & 5) in many European countries, as well. --Warder Dragon (talk) 11:54, 27 November 2014 (UTC)


 * Mindscape also published some Ultima in some Europeans as well, and Ubi-Soft definitely handled Ultima V in France. Or did they merely distrusted them and Origin remained the de-facto publisher ? I'm unsure about this... Sergorn (talk) 00:05, 3 December 2014 (UTC)

So I'm hearing that we can't rehabilitate the text and keep the straight talk or we have to change the meaning. We could do that by just putting in a "most" or saying that OSI would be the owner of the Ultima franchise, respectively. The Ultra-Mind (talk) 17:30, 20 November 2014 (UTC)


 * I think the sentence in question is fine as is. "was to be" implies intent and not what actually happened. His intent when founding Origin was for it to be the the publisher for all future Ultimas. It wasn't. But that was the intent. -- Fenyx4 22:44, 20 November 2014 (UTC)
 * Yes, that could be meant to be intent and not destiny. I expect that interpretation to be lost on most people, as it was on me. We can remove the ambiguity with minimal changes by changing it to "was intended to be". How's that?The Ultra-Mind (talk) 16:46, 21 November 2014 (UTC)

Did timelines die because Minax did?
The article originally said that the timelines died "with" Minax's death, which suggests that they died because she did, so I changed it to "after", but it's been changed back. I had the idea that we understood that a causal link was not made. The Ultra-Mind (talk) 17:39, 20 November 2014 (UTC)
 * Why don't you think there is a causal link? I don't know of a great wealth of information on the subject but right at the end of the game it does say "Minax is dead!! All her works shall die!". I have a bigger problem with is saying no one remembers it but the Stranger. I guess that is implied sorta-maybe-kinda by future rulebooks not really mentioning it (Ultima IV does kinda though) but it seems to be jumping to conclusions. -- Fenyx4 22:44, 20 November 2014 (UTC)
 * Because I rarely think there's a casual link between a momentous events occuring at the end of games and features of those games that are never seen again. A lot of articles have made such links, and they've been removed. As for her works, I've also not been able to confirm that she did create the timelines. The only thing I've found is a line in the manual which is expressly uncertain about how they came to be.
 * I think you're right about the line about only the Stranger remembering the timelines. It sounds like some sarcastic nitpicking.The Ultra-Mind (talk) 16:38, 21 November 2014 (UTC)

16-color Apple II port
I just saw this post on the LairWare forums, in which the person responsible for the Macintosh port of Ultima III confirms he previously made a rarely-seen 16-color, Double High-Resolution Apple II port of Ultima II. There are a few photos here. We don't seem to list it anywhere so I thought I'd mention it. --Terilem (talk) 06:04, 20 October 2015 (UTC)