Valor

Valor is one of the Eight Virtues.

Valor, founded on the principle of Courage, is the courage to take actions in support of one's convictions. The courage to uphold virtue, even in the face of a physical or psychological threat. The bustling towne of Jhelom provides food and lodging to its fighters and students of valor.

The Shrine of Valor is situated on a island south of Jhelom.

Interesting facts

 * Jhelom was destroyed by a volcanic eruption between Ultima VII and IX. The new city of Valor is called Valoria.


 * Valor can be easily misunderstood. Because as stated in "The History of Britannia":

"Do not feel that it is thy birthright to slay everything that walks, flies, or swims. The Code of Chivalry states that before engaging in combat with a foe, the warrior should ask, "Is this foe truly evil?" If it is not, then thou must not kill it, but stand thy ground and force it to retreat. The Code is thy touchstone, for without it thou are but a speck of dust in the whirlwind of Chaos."

Blackthorn's law
During Blackthorn's tyranny, Valor was turned into a law: "Thou shalt fight to the death if challenged, or thou shalt be banished as a coward."

Valor in Ultima IV
Meditating at the Shrine of Valor will give these insights;
 * "Victories scored over evil creatures help to build a valorous soul!"
 * "To flee from battle with less than grievous wounds often shows a coward!"

Valor in Ultima V
"'Tis now thy sacred Quest to go unto the Codex and learn the failing of a life without Valor!"

"Those who fear to try, know not their limits and thus know not themselves."

Valor in Ultima VI
"Tender-handed stroke a nettle, and it stings you for your pains. Grasp it as a man of mettle, and it soft as silk remains."