The Ultima 6 Project Dungeon Solutions

UNDER CONSTRUCTION

This page contains maps and detailed instructions for the many dungeons in The Ultima 6 Project.

Crypts
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Despise
This dungeon is not connected to the main quest. Instead, Hermione, Terri and Efram task you with entering Despise to find the miner Adan, his gold delivery for the Royal Mint, and his journal. Once you have located the cave entrance to Despise in the Serpent's Spine mountains, descend the entrance stairs.

Level 1 On the first level, go forward to enter the mining complex, since the route to the right takes you to Heroes' Hole, a place were your survival chances early in the game are slim. Once inside the mine, first search Adan's storehouse, which gives you some more information about what had happened. You can search the mine as you please, and also mine the gold you find with a pick, but to advance you have to find the underground river in the west. Once down the ramp, you should start following a trail of gold nuggets to the west (always pick them up), until you reach a small crate with lots of gold and the journal of Sadon. Sadon writes that he has killed Adan. That's bad news for you, so you need to find his body now.

Level 2 Level 2 is more straightforward than the first one. Ignore all the side-caves, since they all are dead ends. Kill the ghosts that try to stop you, and go forward to the west until you reach a shallow, misty lake. Be careful, this lake is filled with slimes, which will take some time to get rid of. Alternatively, you can use one or two powder kegs from the first level here. Once you have cleared that problem, ring the bell to call Grimm Roeper the ferryman from the other side of the big lake. Pay two gold to cross. Once across, take the northern path and then further to the west to find the entrance to level 3 of Despise.

Level 3 Level 3 is big, but holds large rewards. Once there, stay on the right side of the river and descend the ramp to find Adan's body under a lit torch near the river. Take his journal and read it to the end to get all maps and the quest entry. Also, take all of the nuggets and gold bars in his crates. If you have taken all nuggets and gold bars so far in the dungeon, you should have the needed gold for the mint. Now that the main quest is finished, additional treasure can be found before leaving.

Cross the river behind the waterfall and quickly pass the lake (be careful, rotworms and zombies abound!) to reach the cave entrance in the west. Inside the winding, narrow cave, go the the right, past a cavern filled with a daemon and many skeletons. Past this cavern there is a set of traps. Be careful. Further down the winding corridor past multiple enemies is a small cave containing a magic shield and a magic sword.

Level 4 Level 4 can be accessed through a hole in the middle of the lake you just passed. It holds nothing but minimal treasure and three silver serpents.



Sewers
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Buccaneer's Cave
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Destard
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Wrong and Covetous
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Shame
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Ant Mound
The Ant Mound is home to the giant ants of Britannia. The cavern entrance can be found deep within the Drylands. It consists of a multitude of twisting sand tunnels and caverns, with the occasional pool of water. Treasure is sparse, since the ants have little interest in gold or other treasure. The Ant Queen and the body of Ol' Hawknose with a piece of the Treasure Map of Hawkins can be found on the bottom level.

Beware the giant ants, for they are tough, they are fast, and they will poison unwary adventurers. They can be fairly easily dispatched by using ranged weapons, but care must be taken not to allow them to gang up on you. Also, beware of rooms with larvae, they have a nasty tendency of hatching and attacking your party from behind. You'll want several thousand arrows, and enough reagents for at least a hundred cure and heal spells.

Level 1

Pirate Cave
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Hythloth
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Deceit
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Swamp Cave
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Cyclops Cave
The Cyclops Cave can be found just to the east of the road from Empath Abbey to Skara Brae in a small forest. Within are hundreds of the aforementioned cyclops. These creatures are slow, but hit hard, so having a way of destroying them from afar before they can engage in melee combat is essential. Beware, some cyclops throw rocks at the party.

Upon first entering the cave, there are three cyclops encampments. The one to the southwest contains a map of the cave. Some gold can be found in the camp to the east, and a ring of regeneration is located in the north.

Further east lies the cyclops banquet hall. In here are dozens of cyclops, several empty cauldrons (needed for making the hot air balloon), and dozens of powder kegs. The cyclops use the powder to season their food, but be careful, one misplaced arrow can wipe out your entire party in a colossal explosion. The banquet hall and the storeroom to the north contain enough food to feed your party for months. Also in the storeroom, the party can find a dragon egg. To the south of the banquet hall lies the cyclops bedroom. In the farthest southern section inside a chest, lies a cyclops loincloth. This powerful magic item will cause fear in all nearby enemies.

Spider Cave
First mentioned by the bard Nan in Britain, it is a small cave found in a mountain south of Empath Abbey. The Spider Cave contains numerous arachnids and a few poisonous slimes. Spider webs abound, and these can be used to gather spider silk. A small gargoyle encampment that had been overrun by spiders can also be found in the depths. Make sure to check out the web-covered bodies and barrels for treasure. The dreaded Spider Queen can be found on the lowest level and slaying her nets the party 500 spider silk.

The news of the death of the beast can also be brought to Nan, in order to close the quest, which is the only quest relevance this cave has. 

Heroes' Hole
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Heftimus Cave
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