Ultima IV: Part II

Ultima IV: Part II is a cancelled direct follow-up to Ultima IV: Quest of the Avatar briefly planned by Origin. It was intended to use the engine and graphics of, as Richard Garriott wished to publish an Ultima title to mitigate the wait for Ultima V (which, at the time, was estimated to be more than a year from completion).

The game was in its planning stages by March 1986, and was to be released by Christmas that year. It is unknown how far development on Ultima IV: Part II proceeded, if it all, before it was cancelled. However, Origin would eventually revisit the creation of new Ultima installments from existing engines with the likes of the Worlds of Ultima series and Ultima VII Part Two: Serpent Isle.