Ultima I

Ultima I: The First Age of Darkness is the first official game in the series (Akalabeth is the "unofficial" start). After the initial success of the Akalabeth title, Richard Garriott and Ken W. Arnold began to code Ultima while they were attending the University of Texas. It was originally released on September 2nd, 1980 by California Pacific Computer Co. for the Apple II and coded in Basic. Originally released under the name "Ultima" as it was before it was known that there would be more than one installment. Essentially an update to Akalabeth the new title included a plot, quests, a map, dungeons, a user interface, and a tile based graphics system to improve the game. Since the official release there have been many recodes and ports to different operating systems with the 1986 version the most well-known and available. Ultima has inspired many other RPGs of the early to mid-eighties, laying the foundation for a whole genre.

Gameplay
At a time where the age of computer games was just beginning, Ultima I was something very new and for its time showed much detail. While complex for its time, it lacked practically all features of later installments, making it a simple hack-n-slash game.

The Story
The wizard Mondain, after his first defeat in Akalabeth, attacks Sosaria again with his hordes of evil and foul magic, threatening to crush the world beneath his heel. The Player, in the role of the Stranger, travels to Sosaria for the very first time, to stop Mondain's plans from succeeding. However, Mondain has become immortal thanks to a magic gem, and his fortress is unreachable, making the mission difficult.

The Stranger must fulfill several quests for the various kings of the land, in order to obtain four different colored gems, before venturing into outer space to battle malicious "starwalking" creatures. After this is done, a freed princess reveals the location of a hidden time machine, with which Mondain's fortress can be breached. Confronting Mondain, the Stranger shatters the Gem of Immortality so that Mondain can be defeated, and Sosaria free of his evil. Thus, Sosaria is finally safe from the evil wizard.

Development
Unlike Akalabeth, Ultima I was from the start a commercial product. The original version was an actual two-man production: only Richard Garriott and Ken W. Arnold were part of its development.

The game was re-released on December 23rd, 1986 by Origin on a number of other platforms, including Apple II, IBM-PC and C64. This version has extras the original was missing. Details were changed and the whole game got a face-lift to make it more appealing to the players of the mid-eighties.

Differences between platforms
There aren't any differences between the C64 and IBM-PC versions of the 1986 re-release, apart from the graphical superiority of the PC-port (by the standards of the time). Other than that, the two ports are totally equivalent.

An enhanced Apple IIgs port was made, but is an extremely rare find. Versions for other systems do exist, including versions for Atari 8-Bit, FM Towns, and MSX2.

For more details, see Computer Ports of Ultima I.

Release
The original was quite a success in its time, when computer games were something completely new, and started the Ultima series. Reviewers at the time were impressed by its colour graphics and detailed gameplay. It sold 50,000 copies. For a time where computers where only seen as tools for the workplace, this is an amazing feat. The re-release of 1986 sold better, with the series already established and well-known.

The game was later included in several compilations:


 * Ultima Trilogy I II III (1989)
 * Ultima I-VI Series (1993)
 * Ultima Collection (1998)

Included with the game
The original release of Ultima I from California Pacific included the following:


 * The book Playbook.
 * Player Reference Card.

The 1986 re-release, together with the game, contained the following things:


 * The book The First Age of Darkness and a Player Reference Card.
 * A cloth bag containing five Coins of the Kingdom (1 gold, 3 silver, 1 copper).
 * Paper maps of the four continents of Sosaria.

More game related information

 * For bugs in this game, see Ultima I Bugs.
 * For easter eggs and real-life references in this game, see Ultima I Real-life references and easter eggs.
 * For nitpicks for this game, see Ultima I Nitpicks.
 * For a map viewer, see Ultimatrix.
 * For a saved game editor, see Ultima Saved Game Editor.
 * For a walkthrough, see Ultima I Walkthrough.

Trivia



 * Early on, the title "Ultimatum" was chosen, but the name was trademarked by a board game already, so the publisher suggested truncating it to "Ultima."


 * While the cover of the re-release is the same as the original, the name was changed to "Ultima I", to reflect that it is the beginning of the series.


 * This is the first commercial game to use tile graphics to display the surroundings.


 * When the game was remade, Garriott changed the monster "Balrogs" to "Balrons". It is not known if this was because of possible legal trouble with the copyright owners of Lord of the Rings.


 * Ultima I (as well as Ultima Underworld and ten other classic games) is available on the July 2000 issue of PC-Gamer Magazine (CD-ROM edition).


 * The painting used on the back cover of the remake of Ultima I is identical to that used for the Ultima III box.