Druid

The Way of the Druid

Making their homes within the Deep Forest of Britannia's northwest, the mystic druids call the town of Yew their own. They can frequently be found in deep meditation amongst their sacred oak groves, which they defend fiercely from all who would harm the forest they protect. Deep within these woods, they further themselves in the virtue of Justice, and are frequently involved in the affairs of the High Court. The druids' knowledge of natural lore is without peer, and their understanding of medicinal herbs and the habits of Britannia's wildlife makes them a boon companion. This, along with their powerful mystic arts and knowledge of the arcane, makes them a valuable asset in any adventure.

The druids fight with an assortment of weapons, although they often prefer to wield different types of bows, carved from the trees they carefully nurture. In close combat, many prefer a stout oak staff or heavy mace. The druids tend to shun works of metal, preferring well crafted leather armour, for they believe in retaining a close communication with nature; although, some have been willing to put aside their convictions to further a greater cause.

Druids are among the Older Professions.

In Ultima IX, the druid receives +5 Karma, a staff, and a map of Yew as a starting bonus.

Examples

 * Jaana is a druid, and a companion of the Avatar.
 * Batlin, founder of the Fellowship, was also a druid.
 * Lady Tory is a druid with empathic powers.