Computer Ports of Ultima II

Ultima II was the first game of the series to be ported on different systems at the original release (Ultima I was only ported in the re-release). The various ports are very interesting, since unlike the later games, the ports of Ultima II vary greatly in their presentation of the graphics, with one of them being VERY different from the rest.

The Apple II Original
The original game, on which all the other ports are based on.

In the year 1982, the platform of the Apple II was quite powerful, compared to other computers of that time. Graphically, the game looks very similar to Ultima I, with only marginal improvements. However, the programming is much more streamlined compared to the first game.

Like the first part, the weakness of the graphics are the strange colors, which is especially noticable in purple brick floors and multi-colored mountains. The game also has various glitches, like the dreaded numbers roll-over, which can make playing very difficult.

The game was release on two 5.25" floppy disks. 

The C64-Port
The port for the C64 -made by someone called "Bobbit"- is very surprising, since it looks quite different from the Apple original.

In the original, most of the screen is black, everything looks really dark. Not so in the C64 port, which inserts the fitting colors for the various tiles (green for grassland, blue for water). All the sprites are in color as well. However, there are some strange things, like pink mountains for example. The port however still has the problem that all of the versions of Ultima II have, the dreaded rolling-over of stats.

Strangely enough, the normal title screen (the one with the dragon on it) is missing from this port. Technical limitations can't be the reason, so the issue remains mysterious.

The game was retailed on two 5.25" floppy disks. 

The Atari 8-bit Port
This port -made by Chuckles-looks very similar to the Apple II original. However, the lacking graphical abilities of the Atari 800 make the game look much worse. Everything is in a strange tone of purple, with a yellowish color mixed in sometimes. Looking at it strains the eyes. 

The IBM-PC Port
The IBM-PC port uses the maximum available to a PC of 1982, which wasn't much back then.

The graphics are shown in four-color CGA mode, and it looks very bad. Fact is that the game was designed to be played with a CGA composite monitor, which would turn the four colors into something better (the bricks would be red and the water blue). However, the rise of the EGA standard effectively killed composite monitors and only few remembered this fact after a while.

Beside the roll-over of stats, the port has some other problems as well. It has no frame limiter, meaning that it is unplayable on faster machines. It also is badly programmed, which can cause an divide-by-zero error which hangs the game.

The game was originally released on three 5.25" floppy disks. That caused problems later, as some file names on the various disks were identical. When the CD-editon was made, the files on the galactic disk were overwritten, breaking the game.

However, the Ultima II Upgrade Patch fixes all these problems, while lifting the game to 16-color EGA graphics. 

The Atari ST Port
This port, which came out in 1985, looks very different from the others. It also plays different.

Robert Eric Heitman, the author of this port, wired the game directly into the GEM interface of the Atari ST, which enables the player to control everything with the mouse. Therefore the game has the most comfortable controls of all the ports.

However, there is more. The original looks really dark, with lots of black on the screen. In this port, all the black is replaced with white, giving the game a bright look. This can look quite interesting when a spell is spoken, since the effect now turns everything dark instead of bright. Also there is much more color, although some of it looks strange, like pink mountains for example. It is undoubtedly the most advanced port of the original releases.

The port was released on a single 3.5" floppy disk. 

The FM-Towns Port
Very little is known about this port that was made much later. It however sports very good graphics and an interesting intro sequence.

The game was only released in a compilation, and that only in Japan. Outside of Japan, it is nearly completely unknown.