PSX-Port of Ultima Underworld

Ultima Underworld is the sole Ultima ported to the Sony Playstation (PSX), released in 1997.

Description
This marks the last time a console port of any Ultima product was produced, and was only released in Japan with no localization anywhere, not even an announcement like with The Savage Empire's SNES port. The port was released five years after the PC version of Ultima Underworld, and numerous changes were made to update the engine to standards of the time. Most of the items and dungeon designs remained the same, but NPC and monster models were overhauled significantly. Lacking the benefit of mouse and keyboard input, the port has some difficult gamepad controls, but it's no worse than the various Dungeon Master and Eye of the Beholder ports.

It is unknown exactly what changes are present, particularly with story.

Differences

 * All of the creatures and NPCs were converted to low count polygon models. All terrain textures and items still used the original graphics, albeit blurred.
 * The game is fullscreen, with indicators like health, mana and torch visible. The inventory and the spellcasting area are in separate menu screens.
 * The intro and endgame were converted to full motion video, with increased dialogue.
 * Numerous character portraits were changed to give them a more anime-like look.
 * All of the music was remixed. Most of it has a slight resemblance to the original music.
 * The PSX-port has many digital sound effects, while the original had no digital sound effects (apart from the voice acting).
 * The inventory bug present in the original PC release of Ultima Underworld has returned to the PSX port. While this was fixed in later PC releases of the game, it can cause loss of plot-critical items in the PSX port making saved games unbeatable.