User:PanSola

The Wrong Way To Play Serpent Isle
The following documents a terrible way to play Serpent Isle. It does not utilize the cheat mode or other modifications to the game, but does utilizes glitches and bugs in the game. Note that the following is done in Exult, which may have changed how the game behaves regarding various bugs/glitches.


 * 1) Before running into Thoxa the first time, a storm will switch a debris with random other items, some of which can be useful (jewelry, bags, fur boots, etc; on rare occasion even magic boots!).  If you walk back north a bit then return, the debris will respawn letting the storm switch it with another item.  Stock up on random stuff this way until the Avatar passes out from hunger.
 * 2) Once Shamino joins you and you go into the hidden cave, empty out the two boxes and take them with  you.
 * 3) When you see a dead pig with one or more wolves around it (before entering Monitor), stay with the wolves so they attack and kill you. To speed things up, give your set of magic armor to Shamino.  Pick up the Amulet of Balance when you get resurrected by Karnax.
 * 4) Upon entering Monitor, head straight for the North Gate.Do not bother passing by the Cemetery to pick up Dupre.  Who needs him anyways?
 * 5) Go up the wall on the right side, then use the two boxes taken from the cave, stack them to form stairs allowing you to walk onto the fence.
 * 6) Go to the Sleeping Bull.  Don't talk to anybody, but at the counter drop off excess stuff you don't need to carry around for extra carrying capacity later.
 * 7) Go to the basement, and fetch a bucket of wine then come back up.
 * 8) At the kitchen, use the flour on the table, bucket on the flour, rolling pin on the dough, and finally the dough on the oven.  Bake 15 loaves of bread this way.
 * 9) Bring your 15 loaves of bread to the mint.  Build a staircase of bread by the door, get up on the roof, then try to get teleported inside by keep running to the lower right corner of the roof.
 * 10) Once inside, empty out the mint, then run around until you get teleported out.  Collect your bread and head back to the Sleeping Bull.
 * 11) Talk to Flindo about Hawk.  Drop all your gold bars except one, then go to the Bull Tower to set Hawk free.
 * 12) Back at the Sleeping Bull's, talk to Hawk about journey to Moonshade.
 * 13) Head for the Sleeping Bull's Serpent Gate.  Use the Amulet of Balance to travel to the past.
 * 14) Pick up the keyring from the garrison commander, then sleep for 7 full days (fourteen 12-hour sessions).
 * 15) Ask Shamino to leave so he gets to spend more quality time at the garrison, then use the Amulet of Balance to return to the present.  Make sure you get the important items from Shamino.
 * 16) Talk to Devra to get your Swamp boots back.
 * 17) Talk to Selina about finance troubles, and accept her help.  Walk in the South-West direction (the exact opposite direction from the mint) until she complains, then agree to take her in the right direction and take her to the haunted ruins North West of the ruins.  If she ever leaves the party, always ask her to rejoin immediately.
 * 18) Save, then head towards to boat to set sail to Moonshade.  If Selina leaves your party while on the boat, ask her to rejoin right after you land.  If she blinks away before you land, reload and try again.
 * 19) Ask Flindo to set up a meeting for you and the Magelord, then head for the Swamp in the East.  Collect some boodmoss in the middle of the swamp.
 * 20) Drop by Fedabiblio's and ask him for a spellbook.  Then just hang out until Rotoluncia's automaton sends you a scroll.  Read the scroll, than ask Flindo again about the meeting.
 * 21) Hang out a bit more, until you get summoned to the banquet.  After the banquet, talk to Bucia about information on Pothos, then talk to Pothos about his secret.  Drop all except one bloodmoss then talk to Pothos a second time.  You'll fine that Selina somehow has knowledge of your exploits during the time of the False Prophet!
 * 22) Stay with Pothos until Rotoluncia sends a second magical scroll, telling you that she has managed to reach back in time thousands of years, and kidnapped Shamino back to the present!
 * 23) Head to the Mage Lord's place and tell him you suspect Rotoluncia kidnapped Shamino.  After searching her place, come back again and the Mage Lord will let you use his barge to hunt her down.
 * 24) After Shamino gets back, head to the Mad Mage's Isle to get the jawbone, and get Boydon to join.
 * 25) Head towards Monk's Isle, ask the nameless corn monk about fresh mandrake roots, watch a vision, then pester the nameless monk until you can get 3 fresh mandrake roots.
 * 26) Return to Moonshade and get a spellbook from Fedabiblio
 * 27) Go to sleep until the the Amulet of Balance is recharged, then head on back to the past.
 * 28) Get the Ring of Reagents from the Lair of the Fiend.  This should bump you to level 5.  Get the orb and die.
 * 29) Transcribe False Coin.
 * 30) Buy all the spells available there.
 * 31) Solve the Maze and get the Helm of Light.  The avatar should be at level 7 now.
 * 32) Sleep until the amulet is recharged, the go back to the present.
 * 33) Go back to Rotoluncia's house.  Since she's a bad person and you killed her, it's legal to take her stuff.  Make sure you get a teeth and the ritual blooding device.
 * 34) Buy every single spell in Moonshade