Karma List for Ultima IX

For some reason, the mana in Ultima IX was directly connected with the karma level of the Avatar, thus you are literally forced to do good deeds if you want to do magic. The dubiousness of this decision aside, it actually is not possible in honest gameplay to top off the mana bar. This Karma List however should at least give you the opportunity to gain as much mana as possible to make things easier. It's not listed what you have to do to lose karma, since that is pretty obvious and takes little effort (and why would you do so anyway?).

The Karma List
These are the gains you can make during normal gameplay.


 * (1) Due to a bug, that karma bonus is deducted again a bit later in the dungeon, therefore it does not count to the total.
 * (2) You lose a point of karma if you let him die.

There also are potential bonuses to karma, which you can gain with your character progression. There also is the Kiran Shield, which temporarily grants +5 karma as long as it is equipped.

Conclusions
The following conclusions can be made:


 * The Mage, Bard, Fighter, Druid, Tinker and Paladin can reach a maximum of 168 karma by doing all good deeds, none of the bad deeds and equipping the Kiran Shield.
 * The Ranger can reach a maximum of 162 karma by doing all good deeds, none of the bad deeds and equipping the Kiran Shield, due to not getting a karma bonus at the start.
 * The Shepherd can reach a maximum of 178 karma by doing all good deeds, none of the bad deeds and equipping the Kiran Shield, due to having a bigger karma bonus at the start (but then strength or dexterity have to be neglected).

Of course it is easily possible to top our the bar by using the gost bracelet trick in Cove to get unlimited karma, since you can buy as many as you want of these and put them into the tomb.