Dungeon Solution for Ultima IX

Almost all of the dungeons of Ultima IX have the same goal: to find the glyph inside the column. Sometimes there are extra tasks, but this is the main reason to enter them. The dungeons of this game are tedious and at times annoying.

(UNDER CONSTRUCTION)

Despise
Despise is the first dungeon in the game, and therefore it also is the easiest. The path is linear and there are no difficult puzzles or fights.

After entering, first free Castro and Felix at 05 with the nearby key and get all information. Then use arrows to shoot the sun-face above the door and enter the column room and jump up the columns to get the yellow Kiran Stone at 01, then push button to open gate. You can get Wyrmguard Armour at 06. Get the bucket from 24 and put it to 07 to open the door and descend down to the next level.

Pull the lever to open the door, then search the body of Mourdin near the deadly fountain. Get the key, the shoot the symbol at '11. Take the key and reveal the secret passage and take the teleporter 14 to reach 13. Take the blue Kiran Stone at 02, the teleport back. Follow the path, pushing buttons and levers, until you reach a fence, which you have to climb over. Pull the lever, then get the key to enter the cathedral at 15. Ignate the balziers to get a healing ray activated.

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Hythloth
For being the second dungeon in the game, Hythloth is especially annoying, Not only is is a huge labyrinth, it also is dark and has numerous annoying puzzles. It also has an optional section, which is seperately covered.

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The Optional Path

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Deceit
Despite losing all your equipment, Deceit isn't that difficult, it is more tideous and repetetive, and at some times even annoying (the sequences with aiming).

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Covetous
Covetous is the only dungeon that has more than two levels. It is very difficult because of the huge number of Skeletons which alwas regenerate and the inability to cast spells.

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Wrong
Despite at first looking frustrating, Wrong actually is a fun dungeon. Once you've learned the right timing to slaughter the guards before they can catch you, you are untouchable. Aslo the dungeon itself is quite varied and complex.

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Shame
Shame can be confusing. The whole dungeon has next to no enemies (although one of them is REALLY tough!) and essentially is one huge puzzle area. This can lead to frustrating moments, even with this solution.

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Destard
This is the closest to classical Ultima Dungeons. Destard is mostly about survival and only few puzzles actually have to be solved. It is filled with a number of real nasties.

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The Abyss
The Abyss can be very confusing. The seperation into four elemental planes, mixed with tough enemies and an hard to understand puzzle can cause a nervous breakdown.

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Guardian Dungeon
The final dungeon of the game. It actually is rather long and boring and linear, giving you little of a challenge, now that your equipment is so good. Note that there is absolutely nothing plot-relevant in this dungeon and it is entirely possible to bypass it and directly go to the final confrontation.

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