Category talk:Cheats

Define "cheating"
I see there've been some reverts and disagreement about what counts as "cheating", which makes sense, because (correct me if I'm wrong) we haven't talked about this, have we? Do we have any more extensive game fanboys here, who can share their experiences?

To me, it seems that as unlikely it is that chests, gold and magic scrolls will regenerate, just because the computer goes into a state where these resources aren't accessible, this is the reality of the technology of the '80s. I think if Origin made an effort to make the exploit less efficient, that waters down the cheat value.

Take walking on chests in swamps in U4. Very unlikely that a chest can save a party 8-strong from poison gas. Maybe it wasn't feasible to make chests poisonous when they are in swamps, but they could have tried workarounds to make it more realistic (disappearing the chests after a while, for instance). I also thought that British's treasury in the same game was too big, too easy to access and too easy to regenerate. All a player has to do is let his Honesty bottom-out and then he can live off his ill-gotten gains and raise Honesty again.

However, I think these other examples, where it costs a lot of reagents, lockpicks, key presses, and the gamer's precious real-time to get a handful of gold isn't cheating. If you spend a pound to cheat a penny, then it's still "cheating" on Earth, but maybe we should develop a technical definition where it isn't.

So, if no one was to suggest differently, I would change the text on the page to read: "Cheating is exploiting a weakness in the game that allows the player to bypass challenges too easily." We may also want to re-examine cheating as "integral" to gaming. The Ultra-Mind (talk) 14:42, 17 September 2013 (UTC)