Tinker

The Way of the Tinker

The town of Minoc, positioned on the cold northern shores of Lost Hope Bay, is known for its hardy tinkers and craftsmen. These fine artisans also make superb fighters, for their demanding profession keeps them strong. The tinkers further themselves in the virtue of Sacrifice, for much sacrificing comes from time and energy devoted to fixing the broken articles of others. Tinkers are often skilled in several crafts, including: blacksmithing, clock making, glass blowing, explosive devices, sculpting, carpentry, architecture, and engineering. An expert tinker is an irreplaceable companion when threatened with the multitude of traps hidden to maim the unwary, nor must the party worry about their metal or wooden items going into disrepair.

Tinkers generally mistrust magic, only putting faith in what can be constructed by hand; although, some have been willing to acquiesce to using magic imbued gear when the advantage is apparent. The strong tinkers can bear the weight of the heaviest armour or weapons, however, the double-bladed war axe is a favorite.

In Ultima IX, the tinker receives +5 Karma, a buckler shield, and a map of Minoc as a starting bonus.

Examples

 * Throughout the years many tinkers have come and gone. However, there is one tinker who has proven herself fully competent at her craft: Julia.
 * Xanthia, Gladstone and Seara of the Artisan's Guild are fine tinkers in their own right.
 * Dale is a master tinker who can forge glass swords.