New Magincia

New Magincia is an island settlement located east of Buccaneer's Den and west of Verity Isle.

Description
New Magincia is dedicated to the virtue of Humility, having been built upon the ruins of the destroyed bastion of pride, Magincia. Unassuming as a city, New Magincia is home to simple shepherds and farmers, tending to their land and  flocks. Throughout the ages, New Magincia has remained quiet and possesses little spectacle to attract the excitement-seeking adventurer. The pastoral simplicity of the towne, however, has attracted many who wish to escape the worldly rigors of life elsewhere, and many former nobles and knights have been found on the isle, leading peaceable and contemplative existences free of pomp. The economy of the city is largely derived from its agrarian industry, although shipwrights occasionally crop up to meet the demand for travel to more exciting climes.

A Moongate on the south edge of the island has long made transportation to faster paced cities an easy undertaking.

History
New Magincia stands on the land which once housed the grand city of Magincia, home to arrogant merchants who dedicated themselves to the ignobility of pride. This overzealous pomp earned the wrath of dark forces, and this eventually culminated in the arrival of a daemonic horde, which razed the city and slaughtered its inhabitants. When the hero who would become the Avatar arrived at the ruin in  Ultima IV the husk of Magincia contained little save for the restless spirits of its condemned. The sole survivor of the calamity, a humble shepherd named Katrina eventually came to join the Stranger in the quest for Avatarhood, and would eventually become one of the hero's enduring companions.

Age of Enlightenment
In the year 136, settlers came to rebuild upon the ruins of the old city of pride, laying the ghosts of old to rest and founding a city dedicated to humility upon the waste. The early inhabitants of the new settlement were farmers, working as a collective in communal fields. In the days of  Ultima V, the simple hamlet, like so many other cities, fell victim to the hauntings of the Shadowlords. It was the refuge of councilman Hassad from Skara Brae, being hidden by the farmer Kaiko until the Shdowlords found him there and took him to Blackthorn for imprisonment, as the inhabitants later told the Avatar.

By the gargoyle wars of  Ultima VI, New Magincia had changed but little. There was no evidence of its previous collective structure, and it now was governed by a regular mayor, although its inhabitants lives remained much the same, tending to matters of fields, fish and flocks. During the Avatar's visit, the mayor, Antonio, engaged the hero in a game of sorts, asking the champion to determine who among the city's inhabitants was most humble.

Age of Armageddon
Over the next two centuries, the people of isle remained much the same, even in the face of the vast and varied social changes that beset the rest of Britannia. New Magincia seemed a place forgotten by time. The mayor, Magenta, even explained that the Britannian Tax Council had often forgotten to visit the city, leaving the area with unexpected tax relief. It was during this time that Alagner, a scholar critical of the newly formed philosophical society known as the Fellowship, immigrated to the island, hoping to escape their influence and gather proof of their nefarious plans.

In  Ultima VII, the Avatar had need to consult Alagner to obtain his notes for the Xorinite Wisps. This ill-fated exchange of information, however, brought about the sage's brutal assassination at the hands of the organization he'd critiqued, disturbing the quiet of the parochial town with an unexpected act of violence. As peace returned to the village and throughout much of the following two centuries, the town design changed to focus on crystalline homes and towers. Little else changed in that time and the world moved on and left the island isolated.

When the Guardian plagued Britannia with his columns, their effect stripped the inhabitants of New Magincia of their much vaunted humility, and droves of citizens left the isle. Ironically, the end of New Maginica proved much the same as the end of the Old Maginica, with the settlement left an abandoned ruin&mdash;and none save Katrina living on the isle by the age of  Ultima IX.

Lore




Ultima IV
New Magincia did not exist at the time of Ultima IV. For a list of the inhabitants of the ruins of Magincia during Ultima IV, see inhabitants of Magincia.



Ultima V

 * Braunam: proprietor of The Den
 * Felicity: proprietor of The Humble Palate
 * Fumiko: farmer
 * Kaiko: farmer
 * Katrina: Companion of the Avatar
 * Shirita: grave caretaker
 * Tetsuo: young man
 * Tomoka: farmer
 * Wartow: old man
 * Yasuda: farmer

Ultima V: Lazarus

 * Genne: Owner of The Humble Palate
 * Kintara: barmaid
 * Lewis: adventurer
 * Shimoka: barmaid



Ultima VI

 * Antonio: mayor
 * Aurendir: shepherd
 * Charlotte: weaver
 * Conor: fisherman
 * Dunbar: tavernkeeper
 * Katrina: Companion of the Avatar
 * William: farmer

The Ultima VI Project

 * Evie: child
 * Fred: child
 * Will: child

Ultima VII

 * Alagner: a scholar; purported to be the wisest man in Britannia
 * Battles: a bodyguard working for Robin; shipwrecked on the island
 * Boris: owner and operator of the Modest Damsel tavern
 * Constance: the keeper of the Well of Humility
 * Henry: a peddler
 * Katrina: a shepherdess; also a Companion of the Avatar
 * Leavell: a bodyguard working for Robin; shipwrecked on the island
 * Magenta: the mayor of New Magincia
 * Robin: a professional gambler; shipwrecked on the island
 * Russell: a shipwright
 * Sam: a flower seller

Ultima VII (SNES Port)

 * Caladin: barfly
 * Iseult: celebrant
 * Kerowyn: concerned wife
 * Rachael: florist
 * Rothgar: shipwright
 * Tibbets: provisioner
 * Zared: barfly

Ultima IX

 * Katrina: Companion of the Avatar

Ultima V

 * The Den: guild shop
 * The Humble Palate: tavern

Ultima VI

 * The Humble Palate: tavern

Ultima VII

 * Modest Damsel: tavern/inn

Places of Interest

 * Alagner's Storehouse
 * Greenhouse

Trivia

 * The completely different building style of New Magincia in Ultima IX went unexplained. Besides the issue that it does not mesh with all previous information about New Magincia and its connection to Humility, these crystal houses also have an obvious privacy problem. A likely explanation is, that the designers went overboard wanting to show off the graphics engine.