Guards

In Sosaria and later Britannia, guards have long served as a policing force within human settlements, enforcing the law of the land and maintaining peace during incidents of assault or theft. Often consumed with the scope of their duties, the average guard seldom had much to say by way of polite conversation, and many guards are hesitant to even give their names to inquiring citizens.

Of, course, not all guards are pillars of virtue, and may occasionally be convinced to overlook a transgression in exchange for sufficient  gold.

Guards on Earth
During the time in which Minax's interventions had significantly altered human history, guards were a common sight in all  time door-accessible zones, exhorting the citizenry to offer up taxes. As these enforcers were the only source of much needed keys, the Stranger was forced murder several of them out of utilitarian necessity, having not yet undergone the Quest of the Avatar which would preclude the hero from such mercenary behavior.

Guards on Pagan
On the dark world of Pagan, the guards of Tenebrae would summon the city's sorcerer, Beren, a man capable of rending apart the bodies of law-breakers with violent magics.

Notable Examples

 * Johnson and Gilberto: Two Trinsician guards from Ultima VII; some of the only guards to surrender their names
 *  Weston's Jailer: an unnamed guard in Castle Britannia who has an ongoing political dialogue with his imprisoned charge

Trivia

 * In Ultima III, all guards will accept bribes to leave the party in peace.
 * In Ultima Underworld II, women guards appear with comparable frequency to men - a departure from many Ultima games in which the gender of guards is universally male.
 * In Ultima IX guards are programmed such as that they are unkillable, making outlaw behavior a somewhat difficult undertaking.