Ultima VII Part Two SFX

This information has been extected from the XMI files in mt32sfx.dat and the xmidi.mt files that came with Serpent Isle. It should be used as a guide to the numbering of the Serpent Isle SFX.

0 trolldrum Rotating 1 Forge 2 gumpster 3 Trapsuck1 4 Shofar 5 Explos #2 6 Stoneclose 7 Surf's up 8 Whoooosh 9 Blunt 10 Furl 11 Hit 12 Missile 13 Ghosts 14 Pulleys 15 Pumps 16 Bell Ding 17 Closed    gumpster 18 Closed 19 Hissssssss 20 Strike!!! 21 Machines 22 Heal 23 Cremation 24 Conveyor 25 Spark 26 Entity Hum 27 dice2     Transfer 28 Bell Dong 29 BearTrap 30 Log Saw 31 Doorslam  Stream 32 Doorslam 33 Fountain 34 Drawbridge Shadoobie 35 Drawbridge 36 Beeezzzzz 37 Creeeeaack 38 SpinnWheel 39 Whirlpool 40 Explos #3 41 Whip pta 42 Fire 1 43 Moongate 44 Gumps!!!!! 45 Fire 2 46 Fire 3 47 Bellows 48 New Spell 49 Douce 50 Surf's up 51 CatsMeow 52 Unfurl 53 SerpGate 54 Entity Hum 55 Moongate B 56 Treadle 57 Fizzle 58 Spores 59 Shutter 60 Big Bell 61 Rotating 62 Wind Spell 63 DeepCrackl 64 Drink 65 Yo yo LA 66 CradleRock 67 Wizard 68 Lever 69 Wind 70 Portcullis 71 Spell 72 Mill Stone 73 Stalags 74 Snow Wind 75 Poison 76 Seaguls 77 Trans 78 Key 79 Minning 80 Blade 81 Stonestone 82 MPgain 83 Success 84 MPdrain 85 Nothing 86 Ignite 87 Frying 88 Portcullis Drawbridge 89 Portcullis 90 PoisonSpel 91 IgniteSpel 92 Explos #1 93 Loom 94 Gavel 95 Splash 96 Blocked !! 97 Whoooosh 98 Footstep L 99 W. Anchor 100 Minning 101 Entity Hum 102 Laser Bolt 103 MagicWeap 104 Gavel 105 Spell     dice1 106 Spell 107 Crickets 108 Failure 109 Waterfall 110 Swamp 2 111 Swamp 3 112 Swamp 4 113 Swamp 5 114 Waterwheel 115 Shreik 116 Fireball  Thunder 117 Chime 118 Chime 119 Shipbell 120 Trapsuck2 Monkage 121 Clock tick 122 Goblindrum 123 Fr Horn 3 124 Eat 125 Graze 126 D. Anchor 127 Whip ptb  Thunder 128 Spell 129 Wind      Baneage 130 General 131 Protect 132 Eruption 133 Swamp 1 134 tstep L